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  1. /*
  2.  * Copyright © 2012 Intel Corporation
  3.  *
  4.  * Permission is hereby granted, free of charge, to any person obtaining a
  5.  * copy of this software and associated documentation files (the "Software"),
  6.  * to deal in the Software without restriction, including without limitation
  7.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8.  * and/or sell copies of the Software, and to permit persons to whom the
  9.  * Software is furnished to do so, subject to the following conditions:
  10.  *
  11.  * The above copyright notice and this permission notice (including the next
  12.  * paragraph) shall be included in all copies or substantial portions of the
  13.  * Software.
  14.  *
  15.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16.  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  18.  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19.  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20.  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21.  * IN THE SOFTWARE.
  22.  */
  23.  
  24. #include "main/glheader.h"
  25. #include "main/bufferobj.h"
  26. #include "main/context.h"
  27. #include "main/enums.h"
  28. #include "main/macros.h"
  29.  
  30. #include "brw_draw.h"
  31. #include "brw_defines.h"
  32. #include "brw_context.h"
  33. #include "brw_state.h"
  34.  
  35. #include "intel_batchbuffer.h"
  36. #include "intel_buffer_objects.h"
  37.  
  38. static void
  39. gen8_emit_vertices(struct brw_context *brw)
  40. {
  41.    struct gl_context *ctx = &brw->ctx;
  42.    uint32_t mocs_wb = brw->gen >= 9 ? SKL_MOCS_WB : BDW_MOCS_WB;
  43.  
  44.    brw_prepare_vertices(brw);
  45.    brw_prepare_shader_draw_parameters(brw);
  46.  
  47.    if (brw->vs.prog_data->uses_vertexid || brw->vs.prog_data->uses_instanceid) {
  48.       unsigned vue = brw->vb.nr_enabled;
  49.  
  50.       WARN_ONCE(brw->vs.prog_data->inputs_read & VERT_BIT_EDGEFLAG,
  51.                 "Using VID/IID with edgeflags, need to reorder the "
  52.                 "vertex attributes");
  53.       WARN_ONCE(vue >= 33,
  54.                 "Trying to insert VID/IID past 33rd vertex element, "
  55.                 "need to reorder the vertex attrbutes.");
  56.  
  57.       unsigned dw1 = 0;
  58.       if (brw->vs.prog_data->uses_vertexid) {
  59.          dw1 |= GEN8_SGVS_ENABLE_VERTEX_ID |
  60.                 (2 << GEN8_SGVS_VERTEX_ID_COMPONENT_SHIFT) |  /* .z channel */
  61.                 (vue << GEN8_SGVS_VERTEX_ID_ELEMENT_OFFSET_SHIFT);
  62.       }
  63.  
  64.       if (brw->vs.prog_data->uses_instanceid) {
  65.          dw1 |= GEN8_SGVS_ENABLE_INSTANCE_ID |
  66.                 (3 << GEN8_SGVS_INSTANCE_ID_COMPONENT_SHIFT) | /* .w channel */
  67.                 (vue << GEN8_SGVS_INSTANCE_ID_ELEMENT_OFFSET_SHIFT);
  68.       }
  69.  
  70.       BEGIN_BATCH(2);
  71.       OUT_BATCH(_3DSTATE_VF_SGVS << 16 | (2 - 2));
  72.       OUT_BATCH(dw1);
  73.       ADVANCE_BATCH();
  74.  
  75.       BEGIN_BATCH(3);
  76.       OUT_BATCH(_3DSTATE_VF_INSTANCING << 16 | (3 - 2));
  77.       OUT_BATCH(brw->vb.nr_buffers | GEN8_VF_INSTANCING_ENABLE);
  78.       OUT_BATCH(0);
  79.       ADVANCE_BATCH();
  80.    } else {
  81.       BEGIN_BATCH(2);
  82.       OUT_BATCH(_3DSTATE_VF_SGVS << 16 | (2 - 2));
  83.       OUT_BATCH(0);
  84.       ADVANCE_BATCH();
  85.    }
  86.  
  87.    /* If the VS doesn't read any inputs (calculating vertex position from
  88.     * a state variable for some reason, for example), emit a single pad
  89.     * VERTEX_ELEMENT struct and bail.
  90.     *
  91.     * The stale VB state stays in place, but they don't do anything unless
  92.     * a VE loads from them.
  93.     */
  94.    if (brw->vb.nr_enabled == 0) {
  95.       BEGIN_BATCH(3);
  96.       OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (3 - 2));
  97.       OUT_BATCH((0 << GEN6_VE0_INDEX_SHIFT) |
  98.                 GEN6_VE0_VALID |
  99.                 (BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT) |
  100.                 (0 << BRW_VE0_SRC_OFFSET_SHIFT));
  101.       OUT_BATCH((BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_0_SHIFT) |
  102.                 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
  103.                 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
  104.                 (BRW_VE1_COMPONENT_STORE_1_FLT << BRW_VE1_COMPONENT_3_SHIFT));
  105.       ADVANCE_BATCH();
  106.       return;
  107.    }
  108.  
  109.    /* Now emit 3DSTATE_VERTEX_BUFFERS and 3DSTATE_VERTEX_ELEMENTS packets. */
  110.    unsigned nr_buffers = brw->vb.nr_buffers + brw->vs.prog_data->uses_vertexid;
  111.    if (nr_buffers) {
  112.       assert(nr_buffers <= 33);
  113.  
  114.       BEGIN_BATCH(1 + 4 * nr_buffers);
  115.       OUT_BATCH((_3DSTATE_VERTEX_BUFFERS << 16) | (4 * nr_buffers - 1));
  116.       for (unsigned i = 0; i < brw->vb.nr_buffers; i++) {
  117.          struct brw_vertex_buffer *buffer = &brw->vb.buffers[i];
  118.          uint32_t dw0 = 0;
  119.  
  120.          dw0 |= i << GEN6_VB0_INDEX_SHIFT;
  121.          dw0 |= GEN7_VB0_ADDRESS_MODIFYENABLE;
  122.          dw0 |= buffer->stride << BRW_VB0_PITCH_SHIFT;
  123.          dw0 |= mocs_wb << 16;
  124.  
  125.          OUT_BATCH(dw0);
  126.          OUT_RELOC64(buffer->bo, I915_GEM_DOMAIN_VERTEX, 0, buffer->offset);
  127.          OUT_BATCH(buffer->bo->size);
  128.       }
  129.  
  130.       if (brw->vs.prog_data->uses_vertexid) {
  131.          OUT_BATCH(brw->vb.nr_buffers << GEN6_VB0_INDEX_SHIFT |
  132.                    GEN7_VB0_ADDRESS_MODIFYENABLE |
  133.                    mocs_wb << 16);
  134.          OUT_RELOC64(brw->draw.draw_params_bo, I915_GEM_DOMAIN_VERTEX, 0,
  135.                      brw->draw.draw_params_offset);
  136.          OUT_BATCH(brw->draw.draw_params_bo->size);
  137.       }
  138.       ADVANCE_BATCH();
  139.    }
  140.  
  141.    unsigned nr_elements = brw->vb.nr_enabled + brw->vs.prog_data->uses_vertexid;
  142.  
  143.    /* The hardware allows one more VERTEX_ELEMENTS than VERTEX_BUFFERS,
  144.     * presumably for VertexID/InstanceID.
  145.     */
  146.    assert(nr_elements <= 34);
  147.  
  148.    struct brw_vertex_element *gen6_edgeflag_input = NULL;
  149.  
  150.    BEGIN_BATCH(1 + nr_elements * 2);
  151.    OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (2 * nr_elements - 1));
  152.    for (unsigned i = 0; i < brw->vb.nr_enabled; i++) {
  153.       struct brw_vertex_element *input = brw->vb.enabled[i];
  154.       uint32_t format = brw_get_vertex_surface_type(brw, input->glarray);
  155.       uint32_t comp0 = BRW_VE1_COMPONENT_STORE_SRC;
  156.       uint32_t comp1 = BRW_VE1_COMPONENT_STORE_SRC;
  157.       uint32_t comp2 = BRW_VE1_COMPONENT_STORE_SRC;
  158.       uint32_t comp3 = BRW_VE1_COMPONENT_STORE_SRC;
  159.  
  160.       /* The gen4 driver expects edgeflag to come in as a float, and passes
  161.        * that float on to the tests in the clipper.  Mesa's current vertex
  162.        * attribute value for EdgeFlag is stored as a float, which works out.
  163.        * glEdgeFlagPointer, on the other hand, gives us an unnormalized
  164.        * integer ubyte.  Just rewrite that to convert to a float.
  165.        */
  166.       if (input == &brw->vb.inputs[VERT_ATTRIB_EDGEFLAG]) {
  167.          /* Gen6+ passes edgeflag as sideband along with the vertex, instead
  168.           * of in the VUE.  We have to upload it sideband as the last vertex
  169.           * element according to the B-Spec.
  170.           */
  171.          gen6_edgeflag_input = input;
  172.          continue;
  173.       }
  174.  
  175.       switch (input->glarray->Size) {
  176.       case 0: comp0 = BRW_VE1_COMPONENT_STORE_0;
  177.       case 1: comp1 = BRW_VE1_COMPONENT_STORE_0;
  178.       case 2: comp2 = BRW_VE1_COMPONENT_STORE_0;
  179.       case 3: comp3 = input->glarray->Integer ? BRW_VE1_COMPONENT_STORE_1_INT
  180.                                               : BRW_VE1_COMPONENT_STORE_1_FLT;
  181.          break;
  182.       }
  183.  
  184.       OUT_BATCH((input->buffer << GEN6_VE0_INDEX_SHIFT) |
  185.                 GEN6_VE0_VALID |
  186.                 (format << BRW_VE0_FORMAT_SHIFT) |
  187.                 (input->offset << BRW_VE0_SRC_OFFSET_SHIFT));
  188.  
  189.       OUT_BATCH((comp0 << BRW_VE1_COMPONENT_0_SHIFT) |
  190.                 (comp1 << BRW_VE1_COMPONENT_1_SHIFT) |
  191.                 (comp2 << BRW_VE1_COMPONENT_2_SHIFT) |
  192.                 (comp3 << BRW_VE1_COMPONENT_3_SHIFT));
  193.    }
  194.  
  195.    if (gen6_edgeflag_input) {
  196.       uint32_t format =
  197.          brw_get_vertex_surface_type(brw, gen6_edgeflag_input->glarray);
  198.  
  199.       OUT_BATCH((gen6_edgeflag_input->buffer << GEN6_VE0_INDEX_SHIFT) |
  200.                 GEN6_VE0_VALID |
  201.                 GEN6_VE0_EDGE_FLAG_ENABLE |
  202.                 (format << BRW_VE0_FORMAT_SHIFT) |
  203.                 (gen6_edgeflag_input->offset << BRW_VE0_SRC_OFFSET_SHIFT));
  204.       OUT_BATCH((BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT) |
  205.                 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
  206.                 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
  207.                 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT));
  208.    }
  209.  
  210.    if (brw->vs.prog_data->uses_vertexid) {
  211.       OUT_BATCH(GEN6_VE0_VALID |
  212.                 brw->vb.nr_buffers << GEN6_VE0_INDEX_SHIFT |
  213.                 BRW_SURFACEFORMAT_R32_UINT << BRW_VE0_FORMAT_SHIFT);
  214.       OUT_BATCH((BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT) |
  215.                 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
  216.                 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
  217.                 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT));
  218.    }
  219.    ADVANCE_BATCH();
  220.  
  221.    for (unsigned i = 0; i < brw->vb.nr_enabled; i++) {
  222.       const struct brw_vertex_element *input = brw->vb.enabled[i];
  223.       const struct brw_vertex_buffer *buffer = &brw->vb.buffers[input->buffer];
  224.  
  225.       BEGIN_BATCH(3);
  226.       OUT_BATCH(_3DSTATE_VF_INSTANCING << 16 | (3 - 2));
  227.       OUT_BATCH(i | (buffer->step_rate ? GEN8_VF_INSTANCING_ENABLE : 0));
  228.       OUT_BATCH(buffer->step_rate);
  229.       ADVANCE_BATCH();
  230.    }
  231. }
  232.  
  233. const struct brw_tracked_state gen8_vertices = {
  234.    .dirty = {
  235.       .mesa = _NEW_POLYGON,
  236.       .brw = BRW_NEW_BATCH |
  237.              BRW_NEW_VERTICES |
  238.              BRW_NEW_VS_PROG_DATA,
  239.    },
  240.    .emit = gen8_emit_vertices,
  241. };
  242.  
  243. static void
  244. gen8_emit_index_buffer(struct brw_context *brw)
  245. {
  246.    const struct _mesa_index_buffer *index_buffer = brw->ib.ib;
  247.    uint32_t mocs_wb = brw->gen >= 9 ? SKL_MOCS_WB : BDW_MOCS_WB;
  248.  
  249.    if (index_buffer == NULL)
  250.       return;
  251.  
  252.    BEGIN_BATCH(5);
  253.    OUT_BATCH(CMD_INDEX_BUFFER << 16 | (5 - 2));
  254.    OUT_BATCH(brw_get_index_type(index_buffer->type) | mocs_wb);
  255.    OUT_RELOC64(brw->ib.bo, I915_GEM_DOMAIN_VERTEX, 0, 0);
  256.    OUT_BATCH(brw->ib.bo->size);
  257.    ADVANCE_BATCH();
  258. }
  259.  
  260. const struct brw_tracked_state gen8_index_buffer = {
  261.    .dirty = {
  262.       .mesa = 0,
  263.       .brw = BRW_NEW_BATCH |
  264.              BRW_NEW_INDEX_BUFFER,
  265.    },
  266.    .emit = gen8_emit_index_buffer,
  267. };
  268.  
  269. static void
  270. gen8_emit_vf_topology(struct brw_context *brw)
  271. {
  272.    BEGIN_BATCH(2);
  273.    OUT_BATCH(_3DSTATE_VF_TOPOLOGY << 16 | (2 - 2));
  274.    OUT_BATCH(brw->primitive);
  275.    ADVANCE_BATCH();
  276. }
  277.  
  278. const struct brw_tracked_state gen8_vf_topology = {
  279.    .dirty = {
  280.       .mesa = 0,
  281.       .brw = BRW_NEW_PRIMITIVE,
  282.    },
  283.    .emit = gen8_emit_vf_topology,
  284. };
  285.