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  1. /*
  2.  * Copyright © 2011 Intel Corporation
  3.  *
  4.  * Permission is hereby granted, free of charge, to any person obtaining a
  5.  * copy of this software and associated documentation files (the "Software"),
  6.  * to deal in the Software without restriction, including without limitation
  7.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8.  * and/or sell copies of the Software, and to permit persons to whom the
  9.  * Software is furnished to do so, subject to the following conditions:
  10.  *
  11.  * The above copyright notice and this permission notice (including the next
  12.  * paragraph) shall be included in all copies or substantial portions of the
  13.  * Software.
  14.  *
  15.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16.  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  18.  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19.  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20.  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21.  * IN THE SOFTWARE.
  22.  */
  23.  
  24. /**
  25.  * @file gen7_sol_state.c
  26.  *
  27.  * Controls the stream output logic (SOL) stage of the gen7 hardware, which is
  28.  * used to implement GL_EXT_transform_feedback.
  29.  */
  30.  
  31. #include "brw_context.h"
  32. #include "brw_state.h"
  33. #include "brw_defines.h"
  34. #include "intel_batchbuffer.h"
  35. #include "intel_buffer_objects.h"
  36. #include "main/transformfeedback.h"
  37.  
  38. static void
  39. upload_3dstate_so_buffers(struct brw_context *brw)
  40. {
  41.    struct gl_context *ctx = &brw->ctx;
  42.    /* BRW_NEW_TRANSFORM_FEEDBACK */
  43.    struct gl_transform_feedback_object *xfb_obj =
  44.       ctx->TransformFeedback.CurrentObject;
  45.    const struct gl_transform_feedback_info *linked_xfb_info =
  46.       &xfb_obj->shader_program->LinkedTransformFeedback;
  47.    int i;
  48.  
  49.    /* Set up the up to 4 output buffers.  These are the ranges defined in the
  50.     * gl_transform_feedback_object.
  51.     */
  52.    for (i = 0; i < 4; i++) {
  53.       struct intel_buffer_object *bufferobj =
  54.          intel_buffer_object(xfb_obj->Buffers[i]);
  55.       drm_intel_bo *bo;
  56.       uint32_t start, end;
  57.       uint32_t stride;
  58.  
  59.       if (!xfb_obj->Buffers[i]) {
  60.          /* The pitch of 0 in this command indicates that the buffer is
  61.           * unbound and won't be written to.
  62.           */
  63.          BEGIN_BATCH(4);
  64.          OUT_BATCH(_3DSTATE_SO_BUFFER << 16 | (4 - 2));
  65.          OUT_BATCH((i << SO_BUFFER_INDEX_SHIFT));
  66.          OUT_BATCH(0);
  67.          OUT_BATCH(0);
  68.          ADVANCE_BATCH();
  69.  
  70.          continue;
  71.       }
  72.  
  73.       stride = linked_xfb_info->BufferStride[i] * 4;
  74.  
  75.       start = xfb_obj->Offset[i];
  76.       assert(start % 4 == 0);
  77.       end = ALIGN(start + xfb_obj->Size[i], 4);
  78.       bo = intel_bufferobj_buffer(brw, bufferobj, start, end - start);
  79.       assert(end <= bo->size);
  80.  
  81.       BEGIN_BATCH(4);
  82.       OUT_BATCH(_3DSTATE_SO_BUFFER << 16 | (4 - 2));
  83.       OUT_BATCH((i << SO_BUFFER_INDEX_SHIFT) | stride);
  84.       OUT_RELOC(bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, start);
  85.       OUT_RELOC(bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, end);
  86.       ADVANCE_BATCH();
  87.    }
  88. }
  89.  
  90. /**
  91.  * Outputs the 3DSTATE_SO_DECL_LIST command.
  92.  *
  93.  * The data output is a series of 64-bit entries containing a SO_DECL per
  94.  * stream.  We only have one stream of rendering coming out of the GS unit, so
  95.  * we only emit stream 0 (low 16 bits) SO_DECLs.
  96.  */
  97. void
  98. gen7_upload_3dstate_so_decl_list(struct brw_context *brw,
  99.                                  const struct brw_vue_map *vue_map)
  100. {
  101.    struct gl_context *ctx = &brw->ctx;
  102.    /* BRW_NEW_TRANSFORM_FEEDBACK */
  103.    struct gl_transform_feedback_object *xfb_obj =
  104.       ctx->TransformFeedback.CurrentObject;
  105.    const struct gl_transform_feedback_info *linked_xfb_info =
  106.       &xfb_obj->shader_program->LinkedTransformFeedback;
  107.    uint16_t so_decl[MAX_VERTEX_STREAMS][128];
  108.    int buffer_mask[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
  109.    int next_offset[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
  110.    int decls[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
  111.    int max_decls = 0;
  112.    STATIC_ASSERT(ARRAY_SIZE(so_decl[0]) >= MAX_PROGRAM_OUTPUTS);
  113.  
  114.    memset(so_decl, 0, sizeof(so_decl));
  115.  
  116.    /* Construct the list of SO_DECLs to be emitted.  The formatting of the
  117.     * command is feels strange -- each dword pair contains a SO_DECL per stream.
  118.     */
  119.    for (int i = 0; i < linked_xfb_info->NumOutputs; i++) {
  120.       int buffer = linked_xfb_info->Outputs[i].OutputBuffer;
  121.       uint16_t decl = 0;
  122.       int varying = linked_xfb_info->Outputs[i].OutputRegister;
  123.       const unsigned components = linked_xfb_info->Outputs[i].NumComponents;
  124.       unsigned component_mask = (1 << components) - 1;
  125.       unsigned stream_id = linked_xfb_info->Outputs[i].StreamId;
  126.  
  127.       assert(stream_id < MAX_VERTEX_STREAMS);
  128.  
  129.       /* gl_PointSize is stored in VARYING_SLOT_PSIZ.w
  130.        * gl_Layer is stored in VARYING_SLOT_PSIZ.y
  131.        * gl_ViewportIndex is stored in VARYING_SLOT_PSIZ.z
  132.        */
  133.       if (varying == VARYING_SLOT_PSIZ) {
  134.          assert(components == 1);
  135.          component_mask <<= 3;
  136.       } else if (varying == VARYING_SLOT_LAYER) {
  137.          assert(components == 1);
  138.          component_mask <<= 1;
  139.       } else if (varying == VARYING_SLOT_VIEWPORT) {
  140.          assert(components == 1);
  141.          component_mask <<= 2;
  142.       } else {
  143.          component_mask <<= linked_xfb_info->Outputs[i].ComponentOffset;
  144.       }
  145.  
  146.       buffer_mask[stream_id] |= 1 << buffer;
  147.  
  148.       decl |= buffer << SO_DECL_OUTPUT_BUFFER_SLOT_SHIFT;
  149.       if (varying == VARYING_SLOT_LAYER || varying == VARYING_SLOT_VIEWPORT) {
  150.          decl |= vue_map->varying_to_slot[VARYING_SLOT_PSIZ] <<
  151.             SO_DECL_REGISTER_INDEX_SHIFT;
  152.       } else {
  153.          assert(vue_map->varying_to_slot[varying] >= 0);
  154.          decl |= vue_map->varying_to_slot[varying] <<
  155.             SO_DECL_REGISTER_INDEX_SHIFT;
  156.       }
  157.       decl |= component_mask << SO_DECL_COMPONENT_MASK_SHIFT;
  158.  
  159.       /* Mesa doesn't store entries for gl_SkipComponents in the Outputs[]
  160.        * array.  Instead, it simply increments DstOffset for the following
  161.        * input by the number of components that should be skipped.
  162.        *
  163.        * Our hardware is unusual in that it requires us to program SO_DECLs
  164.        * for fake "hole" components, rather than simply taking the offset
  165.        * for each real varying.  Each hole can have size 1, 2, 3, or 4; we
  166.        * program as many size = 4 holes as we can, then a final hole to
  167.        * accommodate the final 1, 2, or 3 remaining.
  168.        */
  169.       int skip_components =
  170.          linked_xfb_info->Outputs[i].DstOffset - next_offset[buffer];
  171.  
  172.       next_offset[buffer] += skip_components;
  173.  
  174.       while (skip_components >= 4) {
  175.          so_decl[stream_id][decls[stream_id]++] = SO_DECL_HOLE_FLAG | 0xf;
  176.          skip_components -= 4;
  177.       }
  178.       if (skip_components > 0)
  179.          so_decl[stream_id][decls[stream_id]++] =
  180.             SO_DECL_HOLE_FLAG | ((1 << skip_components) - 1);
  181.  
  182.       assert(linked_xfb_info->Outputs[i].DstOffset == next_offset[buffer]);
  183.  
  184.       next_offset[buffer] += components;
  185.  
  186.       so_decl[stream_id][decls[stream_id]++] = decl;
  187.  
  188.       if (decls[stream_id] > max_decls)
  189.          max_decls = decls[stream_id];
  190.    }
  191.  
  192.    BEGIN_BATCH(max_decls * 2 + 3);
  193.    OUT_BATCH(_3DSTATE_SO_DECL_LIST << 16 | (max_decls * 2 + 1));
  194.  
  195.    OUT_BATCH((buffer_mask[0] << SO_STREAM_TO_BUFFER_SELECTS_0_SHIFT) |
  196.              (buffer_mask[1] << SO_STREAM_TO_BUFFER_SELECTS_1_SHIFT) |
  197.              (buffer_mask[2] << SO_STREAM_TO_BUFFER_SELECTS_2_SHIFT) |
  198.              (buffer_mask[3] << SO_STREAM_TO_BUFFER_SELECTS_3_SHIFT));
  199.  
  200.    OUT_BATCH((decls[0] << SO_NUM_ENTRIES_0_SHIFT) |
  201.              (decls[1] << SO_NUM_ENTRIES_1_SHIFT) |
  202.              (decls[2] << SO_NUM_ENTRIES_2_SHIFT) |
  203.              (decls[3] << SO_NUM_ENTRIES_3_SHIFT));
  204.  
  205.    for (int i = 0; i < max_decls; i++) {
  206.       /* Stream 1 | Stream 0 */
  207.       OUT_BATCH(((uint32_t) so_decl[1][i]) << 16 | so_decl[0][i]);
  208.       /* Stream 3 | Stream 2 */
  209.       OUT_BATCH(((uint32_t) so_decl[3][i]) << 16 | so_decl[2][i]);
  210.    }
  211.  
  212.    ADVANCE_BATCH();
  213. }
  214.  
  215. static void
  216. upload_3dstate_streamout(struct brw_context *brw, bool active,
  217.                          const struct brw_vue_map *vue_map)
  218. {
  219.    struct gl_context *ctx = &brw->ctx;
  220.    /* BRW_NEW_TRANSFORM_FEEDBACK */
  221.    struct gl_transform_feedback_object *xfb_obj =
  222.       ctx->TransformFeedback.CurrentObject;
  223.    uint32_t dw1 = 0, dw2 = 0;
  224.    int i;
  225.  
  226.    if (active) {
  227.       int urb_entry_read_offset = 0;
  228.       int urb_entry_read_length = (vue_map->num_slots + 1) / 2 -
  229.          urb_entry_read_offset;
  230.  
  231.       dw1 |= SO_FUNCTION_ENABLE;
  232.       dw1 |= SO_STATISTICS_ENABLE;
  233.  
  234.       /* _NEW_LIGHT */
  235.       if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION)
  236.          dw1 |= SO_REORDER_TRAILING;
  237.  
  238.       for (i = 0; i < 4; i++) {
  239.          if (xfb_obj->Buffers[i]) {
  240.             dw1 |= SO_BUFFER_ENABLE(i);
  241.          }
  242.       }
  243.  
  244.       /* We always read the whole vertex.  This could be reduced at some
  245.        * point by reading less and offsetting the register index in the
  246.        * SO_DECLs.
  247.        */
  248.       dw2 |= SET_FIELD(urb_entry_read_offset, SO_STREAM_0_VERTEX_READ_OFFSET);
  249.       dw2 |= SET_FIELD(urb_entry_read_length - 1, SO_STREAM_0_VERTEX_READ_LENGTH);
  250.  
  251.       dw2 |= SET_FIELD(urb_entry_read_offset, SO_STREAM_1_VERTEX_READ_OFFSET);
  252.       dw2 |= SET_FIELD(urb_entry_read_length - 1, SO_STREAM_1_VERTEX_READ_LENGTH);
  253.  
  254.       dw2 |= SET_FIELD(urb_entry_read_offset, SO_STREAM_2_VERTEX_READ_OFFSET);
  255.       dw2 |= SET_FIELD(urb_entry_read_length - 1, SO_STREAM_2_VERTEX_READ_LENGTH);
  256.  
  257.       dw2 |= SET_FIELD(urb_entry_read_offset, SO_STREAM_3_VERTEX_READ_OFFSET);
  258.       dw2 |= SET_FIELD(urb_entry_read_length - 1, SO_STREAM_3_VERTEX_READ_LENGTH);
  259.    }
  260.  
  261.    BEGIN_BATCH(3);
  262.    OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (3 - 2));
  263.    OUT_BATCH(dw1);
  264.    OUT_BATCH(dw2);
  265.    ADVANCE_BATCH();
  266. }
  267.  
  268. static void
  269. upload_sol_state(struct brw_context *brw)
  270. {
  271.    struct gl_context *ctx = &brw->ctx;
  272.    /* BRW_NEW_TRANSFORM_FEEDBACK */
  273.    bool active = _mesa_is_xfb_active_and_unpaused(ctx);
  274.  
  275.    if (active) {
  276.       upload_3dstate_so_buffers(brw);
  277.       /* BRW_NEW_VUE_MAP_GEOM_OUT */
  278.       gen7_upload_3dstate_so_decl_list(brw, &brw->vue_map_geom_out);
  279.    }
  280.  
  281.    /* Finally, set up the SOL stage.  This command must always follow updates to
  282.     * the nonpipelined SOL state (3DSTATE_SO_BUFFER, 3DSTATE_SO_DECL_LIST) or
  283.     * MMIO register updates (current performed by the kernel at each batch
  284.     * emit).
  285.     */
  286.    upload_3dstate_streamout(brw, active, &brw->vue_map_geom_out);
  287. }
  288.  
  289. const struct brw_tracked_state gen7_sol_state = {
  290.    .dirty = {
  291.       .mesa  = _NEW_LIGHT,
  292.       .brw   = BRW_NEW_BATCH |
  293.                BRW_NEW_VUE_MAP_GEOM_OUT |
  294.                BRW_NEW_TRANSFORM_FEEDBACK,
  295.    },
  296.    .emit = upload_sol_state,
  297. };
  298.  
  299. /**
  300.  * Tally the number of primitives generated so far.
  301.  *
  302.  * The buffer contains a series of pairs:
  303.  * (<start0, start1, start2, start3>, <end0, end1, end2, end3>) ;
  304.  * (<start0, start1, start2, start3>, <end0, end1, end2, end3>) ;
  305.  *
  306.  * For each stream, we subtract the pair of values (end - start) to get the
  307.  * number of primitives generated during one section.  We accumulate these
  308.  * values, adding them up to get the total number of primitives generated.
  309.  */
  310. static void
  311. gen7_tally_prims_generated(struct brw_context *brw,
  312.                            struct brw_transform_feedback_object *obj)
  313. {
  314.    /* If the current batch is still contributing to the number of primitives
  315.     * generated, flush it now so the results will be present when mapped.
  316.     */
  317.    if (drm_intel_bo_references(brw->batch.bo, obj->prim_count_bo))
  318.       intel_batchbuffer_flush(brw);
  319.  
  320.    if (unlikely(brw->perf_debug && drm_intel_bo_busy(obj->prim_count_bo)))
  321.       perf_debug("Stalling for # of transform feedback primitives written.\n");
  322.  
  323.    drm_intel_bo_map(obj->prim_count_bo, false);
  324.    uint64_t *prim_counts = obj->prim_count_bo->virtual;
  325.  
  326.    assert(obj->prim_count_buffer_index % (2 * BRW_MAX_XFB_STREAMS) == 0);
  327.    int pairs = obj->prim_count_buffer_index / (2 * BRW_MAX_XFB_STREAMS);
  328.  
  329.    for (int i = 0; i < pairs; i++) {
  330.       for (int s = 0; s < BRW_MAX_XFB_STREAMS; s++) {
  331.          obj->prims_generated[s] +=
  332.             prim_counts[BRW_MAX_XFB_STREAMS + s] - prim_counts[s];
  333.       }
  334.       prim_counts += 2 * BRW_MAX_XFB_STREAMS; /* move to the next pair */
  335.    }
  336.  
  337.    drm_intel_bo_unmap(obj->prim_count_bo);
  338.  
  339.    /* We've already gathered up the old data; we can safely overwrite it now. */
  340.    obj->prim_count_buffer_index = 0;
  341. }
  342.  
  343. /**
  344.  * Store the SO_NUM_PRIMS_WRITTEN counters for each stream (4 uint64_t values)
  345.  * to prim_count_bo.
  346.  *
  347.  * If prim_count_bo is out of space, gather up the results so far into
  348.  * prims_generated[] and allocate a new buffer with enough space.
  349.  *
  350.  * The number of primitives written is used to compute the number of vertices
  351.  * written to a transform feedback stream, which is required to implement
  352.  * DrawTransformFeedback().
  353.  */
  354. static void
  355. gen7_save_primitives_written_counters(struct brw_context *brw,
  356.                                 struct brw_transform_feedback_object *obj)
  357. {
  358.    const int streams = BRW_MAX_XFB_STREAMS;
  359.  
  360.    /* Check if there's enough space for a new pair of four values. */
  361.    if (obj->prim_count_bo != NULL &&
  362.        obj->prim_count_buffer_index + 2 * streams >= 4096 / sizeof(uint64_t)) {
  363.       /* Gather up the results so far and release the BO. */
  364.       gen7_tally_prims_generated(brw, obj);
  365.    }
  366.  
  367.    /* Flush any drawing so that the counters have the right values. */
  368.    intel_batchbuffer_emit_mi_flush(brw);
  369.  
  370.    /* Emit MI_STORE_REGISTER_MEM commands to write the values. */
  371.    for (int i = 0; i < streams; i++) {
  372.       brw_store_register_mem64(brw, obj->prim_count_bo,
  373.                                GEN7_SO_NUM_PRIMS_WRITTEN(i),
  374.                                obj->prim_count_buffer_index + i);
  375.    }
  376.  
  377.    /* Update where to write data to. */
  378.    obj->prim_count_buffer_index += streams;
  379. }
  380.  
  381. /**
  382.  * Compute the number of vertices written by this transform feedback operation.
  383.  */
  384. static void
  385. brw_compute_xfb_vertices_written(struct brw_context *brw,
  386.                                  struct brw_transform_feedback_object *obj)
  387. {
  388.    if (obj->vertices_written_valid || !obj->base.EndedAnytime)
  389.       return;
  390.  
  391.    unsigned vertices_per_prim = 0;
  392.  
  393.    switch (obj->primitive_mode) {
  394.    case GL_POINTS:
  395.       vertices_per_prim = 1;
  396.       break;
  397.    case GL_LINES:
  398.       vertices_per_prim = 2;
  399.       break;
  400.    case GL_TRIANGLES:
  401.       vertices_per_prim = 3;
  402.       break;
  403.    default:
  404.       unreachable("Invalid transform feedback primitive mode.");
  405.    }
  406.  
  407.    /* Get the number of primitives generated. */
  408.    gen7_tally_prims_generated(brw, obj);
  409.  
  410.    for (int i = 0; i < BRW_MAX_XFB_STREAMS; i++) {
  411.       obj->vertices_written[i] = vertices_per_prim * obj->prims_generated[i];
  412.    }
  413.    obj->vertices_written_valid = true;
  414. }
  415.  
  416. /**
  417.  * GetTransformFeedbackVertexCount() driver hook.
  418.  *
  419.  * Returns the number of vertices written to a particular stream by the last
  420.  * Begin/EndTransformFeedback block.  Used to implement DrawTransformFeedback().
  421.  */
  422. GLsizei
  423. brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
  424.                                         struct gl_transform_feedback_object *obj,
  425.                                         GLuint stream)
  426. {
  427.    struct brw_context *brw = brw_context(ctx);
  428.    struct brw_transform_feedback_object *brw_obj =
  429.       (struct brw_transform_feedback_object *) obj;
  430.  
  431.    assert(obj->EndedAnytime);
  432.    assert(stream < BRW_MAX_XFB_STREAMS);
  433.  
  434.    brw_compute_xfb_vertices_written(brw, brw_obj);
  435.    return brw_obj->vertices_written[stream];
  436. }
  437.  
  438. void
  439. gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
  440.                               struct gl_transform_feedback_object *obj)
  441. {
  442.    struct brw_context *brw = brw_context(ctx);
  443.    struct brw_transform_feedback_object *brw_obj =
  444.       (struct brw_transform_feedback_object *) obj;
  445.  
  446.    /* Reset the SO buffer offsets to 0. */
  447.    if (brw->gen >= 8) {
  448.       brw_obj->zero_offsets = true;
  449.    } else {
  450.       intel_batchbuffer_flush(brw);
  451.       brw->batch.needs_sol_reset = true;
  452.    }
  453.  
  454.    /* We're about to lose the information needed to compute the number of
  455.     * vertices written during the last Begin/EndTransformFeedback section,
  456.     * so we can't delay it any further.
  457.     */
  458.    brw_compute_xfb_vertices_written(brw, brw_obj);
  459.  
  460.    /* No primitives have been generated yet. */
  461.    for (int i = 0; i < BRW_MAX_XFB_STREAMS; i++) {
  462.       brw_obj->prims_generated[i] = 0;
  463.    }
  464.  
  465.    /* Store the starting value of the SO_NUM_PRIMS_WRITTEN counters. */
  466.    gen7_save_primitives_written_counters(brw, brw_obj);
  467.  
  468.    brw_obj->primitive_mode = mode;
  469. }
  470.  
  471. void
  472. gen7_end_transform_feedback(struct gl_context *ctx,
  473.                             struct gl_transform_feedback_object *obj)
  474. {
  475.    /* After EndTransformFeedback, it's likely that the client program will try
  476.     * to draw using the contents of the transform feedback buffer as vertex
  477.     * input.  In order for this to work, we need to flush the data through at
  478.     * least the GS stage of the pipeline, and flush out the render cache.  For
  479.     * simplicity, just do a full flush.
  480.     */
  481.    struct brw_context *brw = brw_context(ctx);
  482.    struct brw_transform_feedback_object *brw_obj =
  483.       (struct brw_transform_feedback_object *) obj;
  484.  
  485.    /* Store the ending value of the SO_NUM_PRIMS_WRITTEN counters. */
  486.    gen7_save_primitives_written_counters(brw, brw_obj);
  487.  
  488.    /* EndTransformFeedback() means that we need to update the number of
  489.     * vertices written.  Since it's only necessary if DrawTransformFeedback()
  490.     * is called and it means mapping a buffer object, we delay computing it
  491.     * until it's absolutely necessary to try and avoid stalls.
  492.     */
  493.    brw_obj->vertices_written_valid = false;
  494. }
  495.  
  496. void
  497. gen7_pause_transform_feedback(struct gl_context *ctx,
  498.                               struct gl_transform_feedback_object *obj)
  499. {
  500.    struct brw_context *brw = brw_context(ctx);
  501.    struct brw_transform_feedback_object *brw_obj =
  502.       (struct brw_transform_feedback_object *) obj;
  503.  
  504.    /* Flush any drawing so that the counters have the right values. */
  505.    intel_batchbuffer_emit_mi_flush(brw);
  506.  
  507.    /* Save the SOL buffer offset register values. */
  508.    if (brw->gen < 8) {
  509.       for (int i = 0; i < 4; i++) {
  510.          BEGIN_BATCH(3);
  511.          OUT_BATCH(MI_STORE_REGISTER_MEM | (3 - 2));
  512.          OUT_BATCH(GEN7_SO_WRITE_OFFSET(i));
  513.          OUT_RELOC(brw_obj->offset_bo,
  514.                    I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION,
  515.                    i * sizeof(uint32_t));
  516.          ADVANCE_BATCH();
  517.       }
  518.    }
  519.  
  520.    /* Store the temporary ending value of the SO_NUM_PRIMS_WRITTEN counters.
  521.     * While this operation is paused, other transform feedback actions may
  522.     * occur, which will contribute to the counters.  We need to exclude that
  523.     * from our counts.
  524.     */
  525.    gen7_save_primitives_written_counters(brw, brw_obj);
  526. }
  527.  
  528. void
  529. gen7_resume_transform_feedback(struct gl_context *ctx,
  530.                                struct gl_transform_feedback_object *obj)
  531. {
  532.    struct brw_context *brw = brw_context(ctx);
  533.    struct brw_transform_feedback_object *brw_obj =
  534.       (struct brw_transform_feedback_object *) obj;
  535.  
  536.    /* Reload the SOL buffer offset registers. */
  537.    if (brw->gen < 8) {
  538.       for (int i = 0; i < 4; i++) {
  539.          BEGIN_BATCH(3);
  540.          OUT_BATCH(GEN7_MI_LOAD_REGISTER_MEM | (3 - 2));
  541.          OUT_BATCH(GEN7_SO_WRITE_OFFSET(i));
  542.          OUT_RELOC(brw_obj->offset_bo,
  543.                    I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION,
  544.                    i * sizeof(uint32_t));
  545.          ADVANCE_BATCH();
  546.       }
  547.    }
  548.  
  549.    /* Store the new starting value of the SO_NUM_PRIMS_WRITTEN counters. */
  550.    gen7_save_primitives_written_counters(brw, brw_obj);
  551. }
  552.