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  1. /*
  2.  * Copyright © 2011 Intel Corporation
  3.  *
  4.  * Permission is hereby granted, free of charge, to any person obtaining a
  5.  * copy of this software and associated documentation files (the "Software"),
  6.  * to deal in the Software without restriction, including without limitation
  7.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8.  * and/or sell copies of the Software, and to permit persons to whom the
  9.  * Software is furnished to do so, subject to the following conditions:
  10.  *
  11.  * The above copyright notice and this permission notice (including the next
  12.  * paragraph) shall be included in all copies or substantial portions of the
  13.  * Software.
  14.  *
  15.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16.  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  18.  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19.  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20.  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21.  * IN THE SOFTWARE.
  22.  */
  23.  
  24. #include "main/mtypes.h"
  25. #include "intel_batchbuffer.h"
  26. #include "intel_mipmap_tree.h"
  27. #include "intel_fbo.h"
  28. #include "brw_context.h"
  29. #include "brw_state.h"
  30. #include "brw_defines.h"
  31.  
  32. void
  33. gen7_emit_depth_stencil_hiz(struct brw_context *brw,
  34.                             struct intel_mipmap_tree *depth_mt,
  35.                             uint32_t depth_offset, uint32_t depthbuffer_format,
  36.                             uint32_t depth_surface_type,
  37.                             struct intel_mipmap_tree *stencil_mt,
  38.                             bool hiz, bool separate_stencil,
  39.                             uint32_t width, uint32_t height,
  40.                             uint32_t tile_x, uint32_t tile_y)
  41. {
  42.    struct gl_context *ctx = &brw->ctx;
  43.    const uint8_t mocs = GEN7_MOCS_L3;
  44.    struct gl_framebuffer *fb = ctx->DrawBuffer;
  45.    uint32_t surftype;
  46.    unsigned int depth = 1;
  47.    unsigned int min_array_element;
  48.    GLenum gl_target = GL_TEXTURE_2D;
  49.    unsigned int lod;
  50.    const struct intel_mipmap_tree *mt = depth_mt ? depth_mt : stencil_mt;
  51.    const struct intel_renderbuffer *irb = NULL;
  52.    const struct gl_renderbuffer *rb = NULL;
  53.  
  54.    /* Skip repeated NULL depth/stencil emits (think 2D rendering). */
  55.    if (!mt && brw->no_depth_or_stencil) {
  56.       assert(brw->hw_ctx);
  57.       return;
  58.    }
  59.  
  60.    intel_emit_depth_stall_flushes(brw);
  61.  
  62.    irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
  63.    if (!irb)
  64.       irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
  65.    rb = (struct gl_renderbuffer*) irb;
  66.  
  67.    if (rb) {
  68.       depth = MAX2(irb->layer_count, 1);
  69.       if (rb->TexImage)
  70.          gl_target = rb->TexImage->TexObject->Target;
  71.    }
  72.  
  73.    switch (gl_target) {
  74.    case GL_TEXTURE_CUBE_MAP_ARRAY:
  75.    case GL_TEXTURE_CUBE_MAP:
  76.       /* The PRM claims that we should use BRW_SURFACE_CUBE for this
  77.        * situation, but experiments show that gl_Layer doesn't work when we do
  78.        * this.  So we use BRW_SURFACE_2D, since for rendering purposes this is
  79.        * equivalent.
  80.        */
  81.       surftype = BRW_SURFACE_2D;
  82.       depth *= 6;
  83.       break;
  84.    case GL_TEXTURE_3D:
  85.       assert(mt);
  86.       depth = MAX2(mt->logical_depth0, 1);
  87.       /* fallthrough */
  88.    default:
  89.       surftype = translate_tex_target(gl_target);
  90.       break;
  91.    }
  92.  
  93.    min_array_element = irb ? irb->mt_layer : 0;
  94.  
  95.    lod = irb ? irb->mt_level - irb->mt->first_level : 0;
  96.  
  97.    if (mt) {
  98.       width = mt->logical_width0;
  99.       height = mt->logical_height0;
  100.    }
  101.  
  102.    /* _NEW_DEPTH, _NEW_STENCIL, _NEW_BUFFERS */
  103.    BEGIN_BATCH(7);
  104.    /* 3DSTATE_DEPTH_BUFFER dw0 */
  105.    OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
  106.  
  107.    /* 3DSTATE_DEPTH_BUFFER dw1 */
  108.    OUT_BATCH((depth_mt ? depth_mt->pitch - 1 : 0) |
  109.              (depthbuffer_format << 18) |
  110.              ((hiz ? 1 : 0) << 22) |
  111.              ((stencil_mt != NULL && ctx->Stencil._WriteEnabled) << 27) |
  112.              ((ctx->Depth.Mask != 0) << 28) |
  113.              (surftype << 29));
  114.  
  115.    /* 3DSTATE_DEPTH_BUFFER dw2 */
  116.    if (depth_mt) {
  117.       OUT_RELOC(depth_mt->bo,
  118.                 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
  119.                 0);
  120.    } else {
  121.       OUT_BATCH(0);
  122.    }
  123.  
  124.    /* 3DSTATE_DEPTH_BUFFER dw3 */
  125.    OUT_BATCH(((width - 1) << 4) |
  126.              ((height - 1) << 18) |
  127.              lod);
  128.  
  129.    /* 3DSTATE_DEPTH_BUFFER dw4 */
  130.    OUT_BATCH(((depth - 1) << 21) |
  131.              (min_array_element << 10) |
  132.              mocs);
  133.  
  134.    /* 3DSTATE_DEPTH_BUFFER dw5 */
  135.    OUT_BATCH(0);
  136.  
  137.    /* 3DSTATE_DEPTH_BUFFER dw6 */
  138.    OUT_BATCH((depth - 1) << 21);
  139.    ADVANCE_BATCH();
  140.  
  141.    if (!hiz) {
  142.       BEGIN_BATCH(3);
  143.       OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
  144.       OUT_BATCH(0);
  145.       OUT_BATCH(0);
  146.       ADVANCE_BATCH();
  147.    } else {
  148.       struct intel_miptree_aux_buffer *hiz_buf = depth_mt->hiz_buf;
  149.  
  150.       BEGIN_BATCH(3);
  151.       OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
  152.       OUT_BATCH((mocs << 25) |
  153.                 (hiz_buf->pitch - 1));
  154.       OUT_RELOC(hiz_buf->bo,
  155.                 I915_GEM_DOMAIN_RENDER,
  156.                 I915_GEM_DOMAIN_RENDER,
  157.                 0);
  158.       ADVANCE_BATCH();
  159.    }
  160.  
  161.    if (stencil_mt == NULL) {
  162.       BEGIN_BATCH(3);
  163.       OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
  164.       OUT_BATCH(0);
  165.       OUT_BATCH(0);
  166.       ADVANCE_BATCH();
  167.    } else {
  168.       const int enabled = brw->is_haswell ? HSW_STENCIL_ENABLED : 0;
  169.  
  170.       BEGIN_BATCH(3);
  171.       OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
  172.       /* The stencil buffer has quirky pitch requirements.  From the
  173.        * Sandybridge PRM, Volume 2 Part 1, page 329 (3DSTATE_STENCIL_BUFFER
  174.        * dword 1 bits 16:0 - Surface Pitch):
  175.        *
  176.        *    The pitch must be set to 2x the value computed based on width, as
  177.        *    the stencil buffer is stored with two rows interleaved.
  178.        *
  179.        * While the Ivybridge PRM lacks this comment, the BSpec contains the
  180.        * same text, and experiments indicate that this is necessary.
  181.        */
  182.       OUT_BATCH(enabled |
  183.                 mocs << 25 |
  184.                 (2 * stencil_mt->pitch - 1));
  185.       OUT_RELOC(stencil_mt->bo,
  186.                 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
  187.                 0);
  188.       ADVANCE_BATCH();
  189.    }
  190.  
  191.    BEGIN_BATCH(3);
  192.    OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
  193.    OUT_BATCH(depth_mt ? depth_mt->depth_clear_value : 0);
  194.    OUT_BATCH(1);
  195.    ADVANCE_BATCH();
  196.  
  197.    brw->no_depth_or_stencil = !mt;
  198. }
  199.  
  200. /**
  201.  * \see brw_context.state.depth_region
  202.  */
  203. const struct brw_tracked_state gen7_depthbuffer = {
  204.    .dirty = {
  205.       .mesa = _NEW_BUFFERS |
  206.               _NEW_DEPTH |
  207.               _NEW_STENCIL,
  208.       .brw = BRW_NEW_BATCH,
  209.    },
  210.    .emit = brw_emit_depthbuffer,
  211. };
  212.