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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2003 VMware, Inc.
  4.  * All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the
  8.  * "Software"), to deal in the Software without restriction, including
  9.  * without limitation the rights to use, copy, modify, merge, publish,
  10.  * distribute, sub license, and/or sell copies of the Software, and to
  11.  * permit persons to whom the Software is furnished to do so, subject to
  12.  * the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the
  15.  * next paragraph) shall be included in all copies or substantial portions
  16.  * of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21.  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  22.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  *
  26.  **************************************************************************/
  27.  
  28. #include <sys/errno.h>
  29.  
  30. #include "main/glheader.h"
  31. #include "main/context.h"
  32. #include "main/condrender.h"
  33. #include "main/samplerobj.h"
  34. #include "main/state.h"
  35. #include "main/enums.h"
  36. #include "main/macros.h"
  37. #include "main/transformfeedback.h"
  38. #include "tnl/tnl.h"
  39. #include "vbo/vbo_context.h"
  40. #include "swrast/swrast.h"
  41. #include "swrast_setup/swrast_setup.h"
  42. #include "drivers/common/meta.h"
  43.  
  44. #include "brw_blorp.h"
  45. #include "brw_draw.h"
  46. #include "brw_defines.h"
  47. #include "brw_context.h"
  48. #include "brw_state.h"
  49. #include "brw_vs.h"
  50.  
  51. #include "intel_batchbuffer.h"
  52. #include "intel_buffers.h"
  53. #include "intel_fbo.h"
  54. #include "intel_mipmap_tree.h"
  55. #include "intel_buffer_objects.h"
  56.  
  57. #define FILE_DEBUG_FLAG DEBUG_PRIMS
  58.  
  59. static const GLuint prim_to_hw_prim[GL_TRIANGLE_STRIP_ADJACENCY+1] = {
  60.    _3DPRIM_POINTLIST,
  61.    _3DPRIM_LINELIST,
  62.    _3DPRIM_LINELOOP,
  63.    _3DPRIM_LINESTRIP,
  64.    _3DPRIM_TRILIST,
  65.    _3DPRIM_TRISTRIP,
  66.    _3DPRIM_TRIFAN,
  67.    _3DPRIM_QUADLIST,
  68.    _3DPRIM_QUADSTRIP,
  69.    _3DPRIM_POLYGON,
  70.    _3DPRIM_LINELIST_ADJ,
  71.    _3DPRIM_LINESTRIP_ADJ,
  72.    _3DPRIM_TRILIST_ADJ,
  73.    _3DPRIM_TRISTRIP_ADJ,
  74. };
  75.  
  76.  
  77. static const GLenum reduced_prim[GL_POLYGON+1] = {
  78.    GL_POINTS,
  79.    GL_LINES,
  80.    GL_LINES,
  81.    GL_LINES,
  82.    GL_TRIANGLES,
  83.    GL_TRIANGLES,
  84.    GL_TRIANGLES,
  85.    GL_TRIANGLES,
  86.    GL_TRIANGLES,
  87.    GL_TRIANGLES
  88. };
  89.  
  90. uint32_t
  91. get_hw_prim_for_gl_prim(int mode)
  92. {
  93.    if (mode >= BRW_PRIM_OFFSET)
  94.       return mode - BRW_PRIM_OFFSET;
  95.    else
  96.       return prim_to_hw_prim[mode];
  97. }
  98.  
  99.  
  100. /* When the primitive changes, set a state bit and re-validate.  Not
  101.  * the nicest and would rather deal with this by having all the
  102.  * programs be immune to the active primitive (ie. cope with all
  103.  * possibilities).  That may not be realistic however.
  104.  */
  105. static void brw_set_prim(struct brw_context *brw,
  106.                          const struct _mesa_prim *prim)
  107. {
  108.    struct gl_context *ctx = &brw->ctx;
  109.    uint32_t hw_prim = get_hw_prim_for_gl_prim(prim->mode);
  110.  
  111.    DBG("PRIM: %s\n", _mesa_lookup_enum_by_nr(prim->mode));
  112.  
  113.    /* Slight optimization to avoid the GS program when not needed:
  114.     */
  115.    if (prim->mode == GL_QUAD_STRIP &&
  116.        ctx->Light.ShadeModel != GL_FLAT &&
  117.        ctx->Polygon.FrontMode == GL_FILL &&
  118.        ctx->Polygon.BackMode == GL_FILL)
  119.       hw_prim = _3DPRIM_TRISTRIP;
  120.  
  121.    if (prim->mode == GL_QUADS && prim->count == 4 &&
  122.        ctx->Light.ShadeModel != GL_FLAT &&
  123.        ctx->Polygon.FrontMode == GL_FILL &&
  124.        ctx->Polygon.BackMode == GL_FILL) {
  125.       hw_prim = _3DPRIM_TRIFAN;
  126.    }
  127.  
  128.    if (hw_prim != brw->primitive) {
  129.       brw->primitive = hw_prim;
  130.       brw->ctx.NewDriverState |= BRW_NEW_PRIMITIVE;
  131.  
  132.       if (reduced_prim[prim->mode] != brw->reduced_primitive) {
  133.          brw->reduced_primitive = reduced_prim[prim->mode];
  134.          brw->ctx.NewDriverState |= BRW_NEW_REDUCED_PRIMITIVE;
  135.       }
  136.    }
  137. }
  138.  
  139. static void gen6_set_prim(struct brw_context *brw,
  140.                           const struct _mesa_prim *prim)
  141. {
  142.    uint32_t hw_prim;
  143.  
  144.    DBG("PRIM: %s\n", _mesa_lookup_enum_by_nr(prim->mode));
  145.  
  146.    hw_prim = get_hw_prim_for_gl_prim(prim->mode);
  147.  
  148.    if (hw_prim != brw->primitive) {
  149.       brw->primitive = hw_prim;
  150.       brw->ctx.NewDriverState |= BRW_NEW_PRIMITIVE;
  151.    }
  152. }
  153.  
  154.  
  155. /**
  156.  * The hardware is capable of removing dangling vertices on its own; however,
  157.  * prior to Gen6, we sometimes convert quads into trifans (and quad strips
  158.  * into tristrips), since pre-Gen6 hardware requires a GS to render quads.
  159.  * This function manually trims dangling vertices from a draw call involving
  160.  * quads so that those dangling vertices won't get drawn when we convert to
  161.  * trifans/tristrips.
  162.  */
  163. static GLuint trim(GLenum prim, GLuint length)
  164. {
  165.    if (prim == GL_QUAD_STRIP)
  166.       return length > 3 ? (length - length % 2) : 0;
  167.    else if (prim == GL_QUADS)
  168.       return length - length % 4;
  169.    else
  170.       return length;
  171. }
  172.  
  173.  
  174. static void brw_emit_prim(struct brw_context *brw,
  175.                           const struct _mesa_prim *prim,
  176.                           uint32_t hw_prim)
  177. {
  178.    int verts_per_instance;
  179.    int vertex_access_type;
  180.    int indirect_flag;
  181.    int predicate_enable;
  182.  
  183.    DBG("PRIM: %s %d %d\n", _mesa_lookup_enum_by_nr(prim->mode),
  184.        prim->start, prim->count);
  185.  
  186.    int start_vertex_location = prim->start;
  187.    int base_vertex_location = prim->basevertex;
  188.  
  189.    if (prim->indexed) {
  190.       vertex_access_type = brw->gen >= 7 ?
  191.          GEN7_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM :
  192.          GEN4_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM;
  193.       start_vertex_location += brw->ib.start_vertex_offset;
  194.       base_vertex_location += brw->vb.start_vertex_bias;
  195.    } else {
  196.       vertex_access_type = brw->gen >= 7 ?
  197.          GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL :
  198.          GEN4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL;
  199.       start_vertex_location += brw->vb.start_vertex_bias;
  200.    }
  201.  
  202.    /* We only need to trim the primitive count on pre-Gen6. */
  203.    if (brw->gen < 6)
  204.       verts_per_instance = trim(prim->mode, prim->count);
  205.    else
  206.       verts_per_instance = prim->count;
  207.  
  208.    /* If nothing to emit, just return. */
  209.    if (verts_per_instance == 0 && !prim->is_indirect)
  210.       return;
  211.  
  212.    /* If we're set to always flush, do it before and after the primitive emit.
  213.     * We want to catch both missed flushes that hurt instruction/state cache
  214.     * and missed flushes of the render cache as it heads to other parts of
  215.     * the besides the draw code.
  216.     */
  217.    if (brw->always_flush_cache) {
  218.       intel_batchbuffer_emit_mi_flush(brw);
  219.    }
  220.  
  221.    /* If indirect, emit a bunch of loads from the indirect BO. */
  222.    if (prim->is_indirect) {
  223.       struct gl_buffer_object *indirect_buffer = brw->ctx.DrawIndirectBuffer;
  224.       drm_intel_bo *bo = intel_bufferobj_buffer(brw,
  225.             intel_buffer_object(indirect_buffer),
  226.             prim->indirect_offset, 5 * sizeof(GLuint));
  227.  
  228.       indirect_flag = GEN7_3DPRIM_INDIRECT_PARAMETER_ENABLE;
  229.  
  230.       brw_load_register_mem(brw, GEN7_3DPRIM_VERTEX_COUNT, bo,
  231.                             I915_GEM_DOMAIN_VERTEX, 0,
  232.                             prim->indirect_offset + 0);
  233.       brw_load_register_mem(brw, GEN7_3DPRIM_INSTANCE_COUNT, bo,
  234.                             I915_GEM_DOMAIN_VERTEX, 0,
  235.                             prim->indirect_offset + 4);
  236.  
  237.       brw_load_register_mem(brw, GEN7_3DPRIM_START_VERTEX, bo,
  238.                             I915_GEM_DOMAIN_VERTEX, 0,
  239.                             prim->indirect_offset + 8);
  240.       if (prim->indexed) {
  241.          brw_load_register_mem(brw, GEN7_3DPRIM_BASE_VERTEX, bo,
  242.                                I915_GEM_DOMAIN_VERTEX, 0,
  243.                                prim->indirect_offset + 12);
  244.          brw_load_register_mem(brw, GEN7_3DPRIM_START_INSTANCE, bo,
  245.                                I915_GEM_DOMAIN_VERTEX, 0,
  246.                                prim->indirect_offset + 16);
  247.       } else {
  248.          brw_load_register_mem(brw, GEN7_3DPRIM_START_INSTANCE, bo,
  249.                                I915_GEM_DOMAIN_VERTEX, 0,
  250.                                prim->indirect_offset + 12);
  251.          BEGIN_BATCH(3);
  252.          OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
  253.          OUT_BATCH(GEN7_3DPRIM_BASE_VERTEX);
  254.          OUT_BATCH(0);
  255.          ADVANCE_BATCH();
  256.       }
  257.    }
  258.    else {
  259.       indirect_flag = 0;
  260.    }
  261.  
  262.    if (brw->gen >= 7) {
  263.       if (brw->predicate.state == BRW_PREDICATE_STATE_USE_BIT)
  264.          predicate_enable = GEN7_3DPRIM_PREDICATE_ENABLE;
  265.       else
  266.          predicate_enable = 0;
  267.  
  268.       BEGIN_BATCH(7);
  269.       OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2) | indirect_flag | predicate_enable);
  270.       OUT_BATCH(hw_prim | vertex_access_type);
  271.    } else {
  272.       BEGIN_BATCH(6);
  273.       OUT_BATCH(CMD_3D_PRIM << 16 | (6 - 2) |
  274.                 hw_prim << GEN4_3DPRIM_TOPOLOGY_TYPE_SHIFT |
  275.                 vertex_access_type);
  276.    }
  277.    OUT_BATCH(verts_per_instance);
  278.    OUT_BATCH(start_vertex_location);
  279.    OUT_BATCH(prim->num_instances);
  280.    OUT_BATCH(prim->base_instance);
  281.    OUT_BATCH(base_vertex_location);
  282.    ADVANCE_BATCH();
  283.  
  284.    if (brw->always_flush_cache) {
  285.       intel_batchbuffer_emit_mi_flush(brw);
  286.    }
  287. }
  288.  
  289.  
  290. static void brw_merge_inputs( struct brw_context *brw,
  291.                        const struct gl_client_array *arrays[])
  292. {
  293.    const struct gl_context *ctx = &brw->ctx;
  294.    GLuint i;
  295.  
  296.    for (i = 0; i < brw->vb.nr_buffers; i++) {
  297.       drm_intel_bo_unreference(brw->vb.buffers[i].bo);
  298.       brw->vb.buffers[i].bo = NULL;
  299.    }
  300.    brw->vb.nr_buffers = 0;
  301.  
  302.    for (i = 0; i < VERT_ATTRIB_MAX; i++) {
  303.       brw->vb.inputs[i].buffer = -1;
  304.       brw->vb.inputs[i].glarray = arrays[i];
  305.    }
  306.  
  307.    if (brw->gen < 8 && !brw->is_haswell) {
  308.       struct gl_program *vp = &ctx->VertexProgram._Current->Base;
  309.       /* Prior to Haswell, the hardware can't natively support GL_FIXED or
  310.        * 2_10_10_10_REV vertex formats.  Set appropriate workaround flags.
  311.        */
  312.       for (i = 0; i < VERT_ATTRIB_MAX; i++) {
  313.          if (!(vp->InputsRead & BITFIELD64_BIT(i)))
  314.             continue;
  315.  
  316.          uint8_t wa_flags = 0;
  317.  
  318.          switch (brw->vb.inputs[i].glarray->Type) {
  319.  
  320.          case GL_FIXED:
  321.             wa_flags = brw->vb.inputs[i].glarray->Size;
  322.             break;
  323.  
  324.          case GL_INT_2_10_10_10_REV:
  325.             wa_flags |= BRW_ATTRIB_WA_SIGN;
  326.             /* fallthough */
  327.  
  328.          case GL_UNSIGNED_INT_2_10_10_10_REV:
  329.             if (brw->vb.inputs[i].glarray->Format == GL_BGRA)
  330.                wa_flags |= BRW_ATTRIB_WA_BGRA;
  331.  
  332.             if (brw->vb.inputs[i].glarray->Normalized)
  333.                wa_flags |= BRW_ATTRIB_WA_NORMALIZE;
  334.             else if (!brw->vb.inputs[i].glarray->Integer)
  335.                wa_flags |= BRW_ATTRIB_WA_SCALE;
  336.  
  337.             break;
  338.          }
  339.  
  340.          if (brw->vb.attrib_wa_flags[i] != wa_flags) {
  341.             brw->vb.attrib_wa_flags[i] = wa_flags;
  342.             brw->ctx.NewDriverState |= BRW_NEW_VS_ATTRIB_WORKAROUNDS;
  343.          }
  344.       }
  345.    }
  346. }
  347.  
  348. /**
  349.  * \brief Call this after drawing to mark which buffers need resolving
  350.  *
  351.  * If the depth buffer was written to and if it has an accompanying HiZ
  352.  * buffer, then mark that it needs a depth resolve.
  353.  *
  354.  * If the color buffer is a multisample window system buffer, then
  355.  * mark that it needs a downsample.
  356.  *
  357.  * Also mark any render targets which will be textured as needing a render
  358.  * cache flush.
  359.  */
  360. static void brw_postdraw_set_buffers_need_resolve(struct brw_context *brw)
  361. {
  362.    struct gl_context *ctx = &brw->ctx;
  363.    struct gl_framebuffer *fb = ctx->DrawBuffer;
  364.  
  365.    struct intel_renderbuffer *front_irb = NULL;
  366.    struct intel_renderbuffer *back_irb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
  367.    struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
  368.    struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
  369.    struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH];
  370.  
  371.    if (brw_is_front_buffer_drawing(fb))
  372.       front_irb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
  373.  
  374.    if (front_irb)
  375.       front_irb->need_downsample = true;
  376.    if (back_irb)
  377.       back_irb->need_downsample = true;
  378.    if (depth_irb && ctx->Depth.Mask) {
  379.       intel_renderbuffer_att_set_needs_depth_resolve(depth_att);
  380.       brw_render_cache_set_add_bo(brw, depth_irb->mt->bo);
  381.    }
  382.  
  383.    if (ctx->Extensions.ARB_stencil_texturing &&
  384.        stencil_irb && ctx->Stencil._WriteEnabled) {
  385.       brw_render_cache_set_add_bo(brw, stencil_irb->mt->bo);
  386.    }
  387.  
  388.    for (int i = 0; i < fb->_NumColorDrawBuffers; i++) {
  389.       struct intel_renderbuffer *irb =
  390.          intel_renderbuffer(fb->_ColorDrawBuffers[i]);
  391.  
  392.       if (irb)
  393.          brw_render_cache_set_add_bo(brw, irb->mt->bo);
  394.    }
  395. }
  396.  
  397. /* May fail if out of video memory for texture or vbo upload, or on
  398.  * fallback conditions.
  399.  */
  400. static void brw_try_draw_prims( struct gl_context *ctx,
  401.                                      const struct gl_client_array *arrays[],
  402.                                      const struct _mesa_prim *prims,
  403.                                      GLuint nr_prims,
  404.                                      const struct _mesa_index_buffer *ib,
  405.                                      GLuint min_index,
  406.                                      GLuint max_index,
  407.                                      struct gl_buffer_object *indirect)
  408. {
  409.    struct brw_context *brw = brw_context(ctx);
  410.    GLuint i;
  411.    bool fail_next = false;
  412.  
  413.    if (ctx->NewState)
  414.       _mesa_update_state( ctx );
  415.  
  416.    /* Find the highest sampler unit used by each shader program.  A bit-count
  417.     * won't work since ARB programs use the texture unit number as the sampler
  418.     * index.
  419.     */
  420.    brw->wm.base.sampler_count =
  421.       _mesa_fls(ctx->FragmentProgram._Current->Base.SamplersUsed);
  422.    brw->gs.base.sampler_count = ctx->GeometryProgram._Current ?
  423.       _mesa_fls(ctx->GeometryProgram._Current->Base.SamplersUsed) : 0;
  424.    brw->vs.base.sampler_count =
  425.       _mesa_fls(ctx->VertexProgram._Current->Base.SamplersUsed);
  426.  
  427.    /* We have to validate the textures *before* checking for fallbacks;
  428.     * otherwise, the software fallback won't be able to rely on the
  429.     * texture state, the firstLevel and lastLevel fields won't be
  430.     * set in the intel texture object (they'll both be 0), and the
  431.     * software fallback will segfault if it attempts to access any
  432.     * texture level other than level 0.
  433.     */
  434.    brw_validate_textures( brw );
  435.  
  436.    intel_prepare_render(brw);
  437.  
  438.    /* This workaround has to happen outside of brw_upload_render_state()
  439.     * because it may flush the batchbuffer for a blit, affecting the state
  440.     * flags.
  441.     */
  442.    brw_workaround_depthstencil_alignment(brw, 0);
  443.  
  444.    /* Bind all inputs, derive varying and size information:
  445.     */
  446.    brw_merge_inputs( brw, arrays );
  447.  
  448.    brw->ib.ib = ib;
  449.    brw->ctx.NewDriverState |= BRW_NEW_INDICES;
  450.  
  451.    brw->vb.min_index = min_index;
  452.    brw->vb.max_index = max_index;
  453.    brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
  454.  
  455.    for (i = 0; i < nr_prims; i++) {
  456.       int estimated_max_prim_size;
  457.       const int sampler_state_size = 16;
  458.  
  459.       estimated_max_prim_size = 512; /* batchbuffer commands */
  460.       estimated_max_prim_size += BRW_MAX_TEX_UNIT *
  461.          (sampler_state_size + sizeof(struct gen5_sampler_default_color));
  462.       estimated_max_prim_size += 1024; /* gen6 VS push constants */
  463.       estimated_max_prim_size += 1024; /* gen6 WM push constants */
  464.       estimated_max_prim_size += 512; /* misc. pad */
  465.  
  466.       /* Flush the batch if it's approaching full, so that we don't wrap while
  467.        * we've got validated state that needs to be in the same batch as the
  468.        * primitives.
  469.        */
  470.       intel_batchbuffer_require_space(brw, estimated_max_prim_size, RENDER_RING);
  471.       intel_batchbuffer_save_state(brw);
  472.  
  473.       if (brw->num_instances != prims[i].num_instances ||
  474.           brw->basevertex != prims[i].basevertex) {
  475.          brw->num_instances = prims[i].num_instances;
  476.          brw->basevertex = prims[i].basevertex;
  477.          if (i > 0) { /* For i == 0 we just did this before the loop */
  478.             brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
  479.             brw_merge_inputs(brw, arrays);
  480.          }
  481.       }
  482.  
  483.       brw->draw.gl_basevertex =
  484.          prims[i].indexed ? prims[i].basevertex : prims[i].start;
  485.  
  486.       drm_intel_bo_unreference(brw->draw.draw_params_bo);
  487.  
  488.       if (prims[i].is_indirect) {
  489.          /* Point draw_params_bo at the indirect buffer. */
  490.          brw->draw.draw_params_bo =
  491.             intel_buffer_object(ctx->DrawIndirectBuffer)->buffer;
  492.          drm_intel_bo_reference(brw->draw.draw_params_bo);
  493.          brw->draw.draw_params_offset =
  494.             prims[i].indirect_offset + (prims[i].indexed ? 12 : 8);
  495.       } else {
  496.          /* Set draw_params_bo to NULL so brw_prepare_vertices knows it
  497.           * has to upload gl_BaseVertex and such if they're needed.
  498.           */
  499.          brw->draw.draw_params_bo = NULL;
  500.          brw->draw.draw_params_offset = 0;
  501.       }
  502.  
  503.       if (brw->gen < 6)
  504.          brw_set_prim(brw, &prims[i]);
  505.       else
  506.          gen6_set_prim(brw, &prims[i]);
  507.  
  508. retry:
  509.  
  510.       /* Note that before the loop, brw->ctx.NewDriverState was set to != 0, and
  511.        * that the state updated in the loop outside of this block is that in
  512.        * *_set_prim or intel_batchbuffer_flush(), which only impacts
  513.        * brw->ctx.NewDriverState.
  514.        */
  515.       if (brw->ctx.NewDriverState) {
  516.          brw->no_batch_wrap = true;
  517.          brw_upload_render_state(brw);
  518.       }
  519.  
  520.       brw_emit_prim(brw, &prims[i], brw->primitive);
  521.  
  522.       brw->no_batch_wrap = false;
  523.  
  524.       if (dri_bufmgr_check_aperture_space(&brw->batch.bo, 1)) {
  525.          if (!fail_next) {
  526.             intel_batchbuffer_reset_to_saved(brw);
  527.             intel_batchbuffer_flush(brw);
  528.             fail_next = true;
  529.             goto retry;
  530.          } else {
  531.             int ret = intel_batchbuffer_flush(brw);
  532.             WARN_ONCE(ret == -ENOSPC,
  533.                       "i965: Single primitive emit exceeded "
  534.                       "available aperture space\n");
  535.          }
  536.       }
  537.  
  538.       /* Now that we know we haven't run out of aperture space, we can safely
  539.        * reset the dirty bits.
  540.        */
  541.       if (brw->ctx.NewDriverState)
  542.          brw_render_state_finished(brw);
  543.    }
  544.  
  545.    if (brw->always_flush_batch)
  546.       intel_batchbuffer_flush(brw);
  547.  
  548.    brw_state_cache_check_size(brw);
  549.    brw_postdraw_set_buffers_need_resolve(brw);
  550.  
  551.    return;
  552. }
  553.  
  554. void brw_draw_prims( struct gl_context *ctx,
  555.                      const struct _mesa_prim *prims,
  556.                      GLuint nr_prims,
  557.                      const struct _mesa_index_buffer *ib,
  558.                      GLboolean index_bounds_valid,
  559.                      GLuint min_index,
  560.                      GLuint max_index,
  561.                      struct gl_transform_feedback_object *unused_tfb_object,
  562.                      struct gl_buffer_object *indirect )
  563. {
  564.    struct brw_context *brw = brw_context(ctx);
  565.    const struct gl_client_array **arrays = ctx->Array._DrawArrays;
  566.  
  567.    assert(unused_tfb_object == NULL);
  568.  
  569.    if (!brw_check_conditional_render(brw))
  570.       return;
  571.  
  572.    /* Handle primitive restart if needed */
  573.    if (brw_handle_primitive_restart(ctx, prims, nr_prims, ib, indirect)) {
  574.       /* The draw was handled, so we can exit now */
  575.       return;
  576.    }
  577.  
  578.    /* Do GL_SELECT and GL_FEEDBACK rendering using swrast, even though it
  579.     * won't support all the extensions we support.
  580.     */
  581.    if (ctx->RenderMode != GL_RENDER) {
  582.       perf_debug("%s render mode not supported in hardware\n",
  583.                  _mesa_lookup_enum_by_nr(ctx->RenderMode));
  584.       _swsetup_Wakeup(ctx);
  585.       _tnl_wakeup(ctx);
  586.       _tnl_draw_prims(ctx, prims, nr_prims, ib,
  587.                       index_bounds_valid, min_index, max_index, NULL, NULL);
  588.       return;
  589.    }
  590.  
  591.    /* If we're going to have to upload any of the user's vertex arrays, then
  592.     * get the minimum and maximum of their index buffer so we know what range
  593.     * to upload.
  594.     */
  595.    if (!index_bounds_valid && !vbo_all_varyings_in_vbos(arrays)) {
  596.       perf_debug("Scanning index buffer to compute index buffer bounds.  "
  597.                  "Use glDrawRangeElements() to avoid this.\n");
  598.       vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims);
  599.    }
  600.  
  601.    /* Try drawing with the hardware, but don't do anything else if we can't
  602.     * manage it.  swrast doesn't support our featureset, so we can't fall back
  603.     * to it.
  604.     */
  605.    brw_try_draw_prims(ctx, arrays, prims, nr_prims, ib, min_index, max_index, indirect);
  606. }
  607.  
  608. void brw_draw_init( struct brw_context *brw )
  609. {
  610.    struct gl_context *ctx = &brw->ctx;
  611.    struct vbo_context *vbo = vbo_context(ctx);
  612.    int i;
  613.  
  614.    /* Register our drawing function:
  615.     */
  616.    vbo->draw_prims = brw_draw_prims;
  617.  
  618.    for (i = 0; i < VERT_ATTRIB_MAX; i++)
  619.       brw->vb.inputs[i].buffer = -1;
  620.    brw->vb.nr_buffers = 0;
  621.    brw->vb.nr_enabled = 0;
  622. }
  623.  
  624. void brw_draw_destroy( struct brw_context *brw )
  625. {
  626.    int i;
  627.  
  628.    for (i = 0; i < brw->vb.nr_buffers; i++) {
  629.       drm_intel_bo_unreference(brw->vb.buffers[i].bo);
  630.       brw->vb.buffers[i].bo = NULL;
  631.    }
  632.    brw->vb.nr_buffers = 0;
  633.  
  634.    for (i = 0; i < brw->vb.nr_enabled; i++) {
  635.       brw->vb.enabled[i]->buffer = -1;
  636.    }
  637.    brw->vb.nr_enabled = 0;
  638.  
  639.    drm_intel_bo_unreference(brw->ib.bo);
  640.    brw->ib.bo = NULL;
  641. }
  642.