Subversion Repositories Kolibri OS

Rev

Blame | Last modification | View Log | RSS feed

  1. /*
  2.  Copyright (C) Intel Corp.  2006.  All Rights Reserved.
  3.  Intel funded Tungsten Graphics to
  4.  develop this 3D driver.
  5.  
  6.  Permission is hereby granted, free of charge, to any person obtaining
  7.  a copy of this software and associated documentation files (the
  8.  "Software"), to deal in the Software without restriction, including
  9.  without limitation the rights to use, copy, modify, merge, publish,
  10.  distribute, sublicense, and/or sell copies of the Software, and to
  11.  permit persons to whom the Software is furnished to do so, subject to
  12.  the following conditions:
  13.  
  14.  The above copyright notice and this permission notice (including the
  15.  next paragraph) shall be included in all copies or substantial
  16.  portions of the Software.
  17.  
  18.  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  19.  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
  21.  IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
  22.  LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
  23.  OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
  24.  WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  
  26.  **********************************************************************/
  27.  /*
  28.   * Authors:
  29.   *   Keith Whitwell <keithw@vmware.com>
  30.   */
  31.  
  32. /** @file brw_curbe.c
  33.  *
  34.  * Push constant handling for gen4/5.
  35.  *
  36.  * Push constants are constant values (such as GLSL uniforms) that are
  37.  * pre-loaded into a shader stage's register space at thread spawn time.  On
  38.  * gen4 and gen5, we create a blob in memory containing all the push constants
  39.  * for all the stages in order.  At CMD_CONST_BUFFER time that blob is loaded
  40.  * into URB space as a constant URB entry (CURBE) so that it can be accessed
  41.  * quickly at thread setup time.  Each individual fixed function unit's state
  42.  * (brw_vs_state.c for example) tells the hardware which subset of the CURBE
  43.  * it wants in its register space, and we calculate those areas here under the
  44.  * BRW_NEW_CURBE_OFFSETS state flag.  The brw_urb.c allocation will control
  45.  * how many CURBEs can be loaded into the hardware at once before a pipeline
  46.  * stall occurs at CMD_CONST_BUFFER time.
  47.  *
  48.  * On gen6+, constant handling becomes a much simpler set of per-unit state.
  49.  * See gen6_upload_vec4_push_constants() in gen6_vs_state.c for that code.
  50.  */
  51.  
  52.  
  53. #include "main/glheader.h"
  54. #include "main/context.h"
  55. #include "main/macros.h"
  56. #include "main/enums.h"
  57. #include "program/prog_parameter.h"
  58. #include "program/prog_print.h"
  59. #include "program/prog_statevars.h"
  60. #include "intel_batchbuffer.h"
  61. #include "intel_buffer_objects.h"
  62. #include "brw_context.h"
  63. #include "brw_defines.h"
  64. #include "brw_state.h"
  65. #include "brw_util.h"
  66.  
  67.  
  68. /**
  69.  * Partition the CURBE between the various users of constant values.
  70.  *
  71.  * If the users all fit within the previous allocatation, we avoid changing
  72.  * the layout because that means reuploading all unit state and uploading new
  73.  * constant buffers.
  74.  */
  75. static void calculate_curbe_offsets( struct brw_context *brw )
  76. {
  77.    struct gl_context *ctx = &brw->ctx;
  78.    /* BRW_NEW_FS_PROG_DATA */
  79.    const GLuint nr_fp_regs = (brw->wm.prog_data->base.nr_params + 15) / 16;
  80.  
  81.    /* BRW_NEW_VS_PROG_DATA */
  82.    const GLuint nr_vp_regs = (brw->vs.prog_data->base.base.nr_params + 15) / 16;
  83.    GLuint nr_clip_regs = 0;
  84.    GLuint total_regs;
  85.  
  86.    /* _NEW_TRANSFORM */
  87.    if (ctx->Transform.ClipPlanesEnabled) {
  88.       GLuint nr_planes = 6 + _mesa_bitcount_64(ctx->Transform.ClipPlanesEnabled);
  89.       nr_clip_regs = (nr_planes * 4 + 15) / 16;
  90.    }
  91.  
  92.  
  93.    total_regs = nr_fp_regs + nr_vp_regs + nr_clip_regs;
  94.  
  95.    /* The CURBE allocation size is limited to 32 512-bit units (128 EU
  96.     * registers, or 1024 floats).  See CS_URB_STATE in the gen4 or gen5
  97.     * (volume 1, part 1) PRMs.
  98.     *
  99.     * Note that in brw_fs.cpp we're only loading up to 16 EU registers of
  100.     * values as push constants before spilling to pull constants, and in
  101.     * brw_vec4.cpp we're loading up to 32 registers of push constants.  An EU
  102.     * register is 1/2 of one of these URB entry units, so that leaves us 16 EU
  103.     * regs for clip.
  104.     */
  105.    assert(total_regs <= 32);
  106.  
  107.    /* Lazy resize:
  108.     */
  109.    if (nr_fp_regs > brw->curbe.wm_size ||
  110.        nr_vp_regs > brw->curbe.vs_size ||
  111.        nr_clip_regs != brw->curbe.clip_size ||
  112.        (total_regs < brw->curbe.total_size / 4 &&
  113.         brw->curbe.total_size > 16)) {
  114.  
  115.       GLuint reg = 0;
  116.  
  117.       /* Calculate a new layout:
  118.        */
  119.       reg = 0;
  120.       brw->curbe.wm_start = reg;
  121.       brw->curbe.wm_size = nr_fp_regs; reg += nr_fp_regs;
  122.       brw->curbe.clip_start = reg;
  123.       brw->curbe.clip_size = nr_clip_regs; reg += nr_clip_regs;
  124.       brw->curbe.vs_start = reg;
  125.       brw->curbe.vs_size = nr_vp_regs; reg += nr_vp_regs;
  126.       brw->curbe.total_size = reg;
  127.  
  128.       if (0)
  129.          fprintf(stderr, "curbe wm %d+%d clip %d+%d vs %d+%d\n",
  130.                  brw->curbe.wm_start,
  131.                  brw->curbe.wm_size,
  132.                  brw->curbe.clip_start,
  133.                  brw->curbe.clip_size,
  134.                  brw->curbe.vs_start,
  135.                  brw->curbe.vs_size );
  136.  
  137.       brw->ctx.NewDriverState |= BRW_NEW_CURBE_OFFSETS;
  138.    }
  139. }
  140.  
  141.  
  142. const struct brw_tracked_state brw_curbe_offsets = {
  143.    .dirty = {
  144.       .mesa = _NEW_TRANSFORM,
  145.       .brw  = BRW_NEW_CONTEXT |
  146.               BRW_NEW_FS_PROG_DATA |
  147.               BRW_NEW_VS_PROG_DATA,
  148.    },
  149.    .emit = calculate_curbe_offsets
  150. };
  151.  
  152.  
  153.  
  154.  
  155. /** Uploads the CS_URB_STATE packet.
  156.  *
  157.  * Just like brw_vs_state.c and brw_wm_state.c define a URB entry size and
  158.  * number of entries for their stages, constant buffers do so using this state
  159.  * packet.  Having multiple CURBEs in the URB at the same time allows the
  160.  * hardware to avoid a pipeline stall between primitives using different
  161.  * constant buffer contents.
  162.  */
  163. void brw_upload_cs_urb_state(struct brw_context *brw)
  164. {
  165.    BEGIN_BATCH(2);
  166.    OUT_BATCH(CMD_CS_URB_STATE << 16 | (2-2));
  167.  
  168.    /* BRW_NEW_URB_FENCE */
  169.    if (brw->urb.csize == 0) {
  170.       OUT_BATCH(0);
  171.    } else {
  172.       /* BRW_NEW_URB_FENCE */
  173.       assert(brw->urb.nr_cs_entries);
  174.       OUT_BATCH((brw->urb.csize - 1) << 4 | brw->urb.nr_cs_entries);
  175.    }
  176.    ADVANCE_BATCH();
  177. }
  178.  
  179. static GLfloat fixed_plane[6][4] = {
  180.    { 0,    0,   -1, 1 },
  181.    { 0,    0,    1, 1 },
  182.    { 0,   -1,    0, 1 },
  183.    { 0,    1,    0, 1 },
  184.    {-1,    0,    0, 1 },
  185.    { 1,    0,    0, 1 }
  186. };
  187.  
  188. /**
  189.  * Gathers together all the uniform values into a block of memory to be
  190.  * uploaded into the CURBE, then emits the state packet telling the hardware
  191.  * the new location.
  192.  */
  193. static void
  194. brw_upload_constant_buffer(struct brw_context *brw)
  195. {
  196.    struct gl_context *ctx = &brw->ctx;
  197.    /* BRW_NEW_CURBE_OFFSETS */
  198.    const GLuint sz = brw->curbe.total_size;
  199.    const GLuint bufsz = sz * 16 * sizeof(GLfloat);
  200.    gl_constant_value *buf;
  201.    GLuint i;
  202.    gl_clip_plane *clip_planes;
  203.  
  204.    if (sz == 0) {
  205.       goto emit;
  206.    }
  207.  
  208.    buf = intel_upload_space(brw, bufsz, 64,
  209.                             &brw->curbe.curbe_bo, &brw->curbe.curbe_offset);
  210.  
  211.    STATIC_ASSERT(sizeof(gl_constant_value) == sizeof(float));
  212.  
  213.    /* fragment shader constants */
  214.    if (brw->curbe.wm_size) {
  215.       _mesa_load_state_parameters(ctx, brw->fragment_program->Base.Parameters);
  216.  
  217.       /* BRW_NEW_CURBE_OFFSETS */
  218.       GLuint offset = brw->curbe.wm_start * 16;
  219.  
  220.       /* BRW_NEW_FS_PROG_DATA | _NEW_PROGRAM_CONSTANTS: copy uniform values */
  221.       for (i = 0; i < brw->wm.prog_data->base.nr_params; i++) {
  222.          buf[offset + i] = *brw->wm.prog_data->base.param[i];
  223.       }
  224.    }
  225.  
  226.    /* clipper constants */
  227.    if (brw->curbe.clip_size) {
  228.       GLuint offset = brw->curbe.clip_start * 16;
  229.       GLuint j;
  230.  
  231.       /* If any planes are going this way, send them all this way:
  232.        */
  233.       for (i = 0; i < 6; i++) {
  234.          buf[offset + i * 4 + 0].f = fixed_plane[i][0];
  235.          buf[offset + i * 4 + 1].f = fixed_plane[i][1];
  236.          buf[offset + i * 4 + 2].f = fixed_plane[i][2];
  237.          buf[offset + i * 4 + 3].f = fixed_plane[i][3];
  238.       }
  239.  
  240.       /* Clip planes: _NEW_TRANSFORM plus _NEW_PROJECTION to get to
  241.        * clip-space:
  242.        */
  243.       clip_planes = brw_select_clip_planes(ctx);
  244.       for (j = 0; j < MAX_CLIP_PLANES; j++) {
  245.          if (ctx->Transform.ClipPlanesEnabled & (1<<j)) {
  246.             buf[offset + i * 4 + 0].f = clip_planes[j][0];
  247.             buf[offset + i * 4 + 1].f = clip_planes[j][1];
  248.             buf[offset + i * 4 + 2].f = clip_planes[j][2];
  249.             buf[offset + i * 4 + 3].f = clip_planes[j][3];
  250.             i++;
  251.          }
  252.       }
  253.    }
  254.  
  255.    /* vertex shader constants */
  256.    if (brw->curbe.vs_size) {
  257.       _mesa_load_state_parameters(ctx, brw->vertex_program->Base.Parameters);
  258.  
  259.       GLuint offset = brw->curbe.vs_start * 16;
  260.  
  261.       /* BRW_NEW_VS_PROG_DATA | _NEW_PROGRAM_CONSTANTS: copy uniform values */
  262.       for (i = 0; i < brw->vs.prog_data->base.base.nr_params; i++) {
  263.          buf[offset + i] = *brw->vs.prog_data->base.base.param[i];
  264.       }
  265.    }
  266.  
  267.    if (0) {
  268.       for (i = 0; i < sz*16; i+=4)
  269.          fprintf(stderr, "curbe %d.%d: %f %f %f %f\n", i/8, i&4,
  270.                  buf[i+0].f, buf[i+1].f, buf[i+2].f, buf[i+3].f);
  271.    }
  272.  
  273.    /* Because this provokes an action (ie copy the constants into the
  274.     * URB), it shouldn't be shortcircuited if identical to the
  275.     * previous time - because eg. the urb destination may have
  276.     * changed, or the urb contents different to last time.
  277.     *
  278.     * Note that the data referred to is actually copied internally,
  279.     * not just used in place according to passed pointer.
  280.     *
  281.     * It appears that the CS unit takes care of using each available
  282.     * URB entry (Const URB Entry == CURBE) in turn, and issuing
  283.     * flushes as necessary when doublebuffering of CURBEs isn't
  284.     * possible.
  285.     */
  286.  
  287. emit:
  288.    /* BRW_NEW_URB_FENCE: From the gen4 PRM, volume 1, section 3.9.8
  289.     * (CONSTANT_BUFFER (CURBE Load)):
  290.     *
  291.     *     "Modifying the CS URB allocation via URB_FENCE invalidates any
  292.     *      previous CURBE entries. Therefore software must subsequently
  293.     *      [re]issue a CONSTANT_BUFFER command before CURBE data can be used
  294.     *      in the pipeline."
  295.     */
  296.    BEGIN_BATCH(2);
  297.    if (brw->curbe.total_size == 0) {
  298.       OUT_BATCH((CMD_CONST_BUFFER << 16) | (2 - 2));
  299.       OUT_BATCH(0);
  300.    } else {
  301.       OUT_BATCH((CMD_CONST_BUFFER << 16) | (1 << 8) | (2 - 2));
  302.       OUT_RELOC(brw->curbe.curbe_bo,
  303.                 I915_GEM_DOMAIN_INSTRUCTION, 0,
  304.                 (brw->curbe.total_size - 1) + brw->curbe.curbe_offset);
  305.    }
  306.    ADVANCE_BATCH();
  307.  
  308.    /* Work around a Broadwater/Crestline depth interpolator bug.  The
  309.     * following sequence will cause GPU hangs:
  310.     *
  311.     * 1. Change state so that all depth related fields in CC_STATE are
  312.     *    disabled, and in WM_STATE, only "PS Use Source Depth" is enabled.
  313.     * 2. Emit a CONSTANT_BUFFER packet.
  314.     * 3. Draw via 3DPRIMITIVE.
  315.     *
  316.     * The recommended workaround is to emit a non-pipelined state change after
  317.     * emitting CONSTANT_BUFFER, in order to drain the windowizer pipeline.
  318.     *
  319.     * We arbitrarily choose 3DSTATE_GLOBAL_DEPTH_CLAMP_OFFSET (as it's small),
  320.     * and always emit it when "PS Use Source Depth" is set.  We could be more
  321.     * precise, but the additional complexity is probably not worth it.
  322.     *
  323.     * BRW_NEW_FRAGMENT_PROGRAM
  324.     */
  325.    if (brw->gen == 4 && !brw->is_g4x &&
  326.        (brw->fragment_program->Base.InputsRead & (1 << VARYING_SLOT_POS))) {
  327.       BEGIN_BATCH(2);
  328.       OUT_BATCH(_3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP << 16 | (2 - 2));
  329.       OUT_BATCH(0);
  330.       ADVANCE_BATCH();
  331.    }
  332. }
  333.  
  334. const struct brw_tracked_state brw_constant_buffer = {
  335.    .dirty = {
  336.       .mesa = _NEW_PROGRAM_CONSTANTS,
  337.       .brw  = BRW_NEW_BATCH |
  338.               BRW_NEW_CURBE_OFFSETS |
  339.               BRW_NEW_FRAGMENT_PROGRAM |
  340.               BRW_NEW_FS_PROG_DATA |
  341.               BRW_NEW_PSP | /* Implicit - hardware requires this, not used above */
  342.               BRW_NEW_URB_FENCE |
  343.               BRW_NEW_VS_PROG_DATA,
  344.    },
  345.    .emit = brw_upload_constant_buffer,
  346. };
  347.  
  348.