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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2003 VMware, Inc.
  4.  * Copyright 2009, 2012 Intel Corporation.
  5.  * All Rights Reserved.
  6.  *
  7.  * Permission is hereby granted, free of charge, to any person obtaining a
  8.  * copy of this software and associated documentation files (the
  9.  * "Software"), to deal in the Software without restriction, including
  10.  * without limitation the rights to use, copy, modify, merge, publish,
  11.  * distribute, sub license, and/or sell copies of the Software, and to
  12.  * permit persons to whom the Software is furnished to do so, subject to
  13.  * the following conditions:
  14.  *
  15.  * The above copyright notice and this permission notice (including the
  16.  * next paragraph) shall be included in all copies or substantial portions
  17.  * of the Software.
  18.  *
  19.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  20.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  21.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  22.  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  23.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  24.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  25.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  26.  *
  27.  **************************************************************************/
  28.  
  29. #include "main/glheader.h"
  30. #include "main/mtypes.h"
  31. #include "main/condrender.h"
  32. #include "swrast/swrast.h"
  33. #include "drivers/common/meta.h"
  34.  
  35. #include "intel_batchbuffer.h"
  36. #include "intel_blit.h"
  37. #include "intel_fbo.h"
  38. #include "intel_mipmap_tree.h"
  39.  
  40. #include "brw_context.h"
  41. #include "brw_blorp.h"
  42.  
  43. #define FILE_DEBUG_FLAG DEBUG_BLIT
  44.  
  45. static const char *buffer_names[] = {
  46.    [BUFFER_FRONT_LEFT] = "front",
  47.    [BUFFER_BACK_LEFT] = "back",
  48.    [BUFFER_FRONT_RIGHT] = "front right",
  49.    [BUFFER_BACK_RIGHT] = "back right",
  50.    [BUFFER_DEPTH] = "depth",
  51.    [BUFFER_STENCIL] = "stencil",
  52.    [BUFFER_ACCUM] = "accum",
  53.    [BUFFER_AUX0] = "aux0",
  54.    [BUFFER_COLOR0] = "color0",
  55.    [BUFFER_COLOR1] = "color1",
  56.    [BUFFER_COLOR2] = "color2",
  57.    [BUFFER_COLOR3] = "color3",
  58.    [BUFFER_COLOR4] = "color4",
  59.    [BUFFER_COLOR5] = "color5",
  60.    [BUFFER_COLOR6] = "color6",
  61.    [BUFFER_COLOR7] = "color7",
  62. };
  63.  
  64. static void
  65. debug_mask(const char *name, GLbitfield mask)
  66. {
  67.    GLuint i;
  68.  
  69.    if (unlikely(INTEL_DEBUG & DEBUG_BLIT)) {
  70.       DBG("%s clear:", name);
  71.       for (i = 0; i < BUFFER_COUNT; i++) {
  72.          if (mask & (1 << i))
  73.             DBG(" %s", buffer_names[i]);
  74.       }
  75.       DBG("\n");
  76.    }
  77. }
  78.  
  79. /**
  80.  * Returns true if the scissor is a noop (cuts out nothing).
  81.  */
  82. static bool
  83. noop_scissor(struct gl_context *ctx, struct gl_framebuffer *fb)
  84. {
  85.    return ctx->Scissor.ScissorArray[0].X <= 0 &&
  86.           ctx->Scissor.ScissorArray[0].Y <= 0 &&
  87.           ctx->Scissor.ScissorArray[0].Width >= fb->Width &&
  88.           ctx->Scissor.ScissorArray[0].Height >= fb->Height;
  89. }
  90.  
  91. /**
  92.  * Implements fast depth clears on gen6+.
  93.  *
  94.  * Fast clears basically work by setting a flag in each of the subspans
  95.  * represented in the HiZ buffer that says "When you need the depth values for
  96.  * this subspan, it's the hardware's current clear value."  Then later rendering
  97.  * can just use the static clear value instead of referencing memory.
  98.  *
  99.  * The tricky part of the implementation is that you have to have the clear
  100.  * value that was used on the depth buffer in place for all further rendering,
  101.  * at least until a resolve to the real depth buffer happens.
  102.  */
  103. static bool
  104. brw_fast_clear_depth(struct gl_context *ctx)
  105. {
  106.    struct brw_context *brw = brw_context(ctx);
  107.    struct gl_framebuffer *fb = ctx->DrawBuffer;
  108.    struct intel_renderbuffer *depth_irb =
  109.       intel_get_renderbuffer(fb, BUFFER_DEPTH);
  110.    struct intel_mipmap_tree *mt = depth_irb->mt;
  111.    struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH];
  112.  
  113.    if (brw->gen < 6)
  114.       return false;
  115.  
  116.    if (!intel_renderbuffer_has_hiz(depth_irb))
  117.       return false;
  118.  
  119.    /* We only handle full buffer clears -- otherwise you'd have to track whether
  120.     * a previous clear had happened at a different clear value and resolve it
  121.     * first.
  122.     */
  123.    if ((ctx->Scissor.EnableFlags & 1) && !noop_scissor(ctx, fb)) {
  124.       perf_debug("Failed to fast clear depth due to scissor being enabled.  "
  125.                  "Possible 5%% performance win if avoided.\n");
  126.       return false;
  127.    }
  128.  
  129.    uint32_t depth_clear_value;
  130.    switch (mt->format) {
  131.    case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
  132.    case MESA_FORMAT_Z24_UNORM_S8_UINT:
  133.       /* From the Sandy Bridge PRM, volume 2 part 1, page 314:
  134.        *
  135.        *     "[DevSNB+]: Several cases exist where Depth Buffer Clear cannot be
  136.        *      enabled (the legacy method of clearing must be performed):
  137.        *
  138.        *      - If the depth buffer format is D32_FLOAT_S8X24_UINT or
  139.        *        D24_UNORM_S8_UINT.
  140.        */
  141.       return false;
  142.  
  143.    case MESA_FORMAT_Z_FLOAT32:
  144.       depth_clear_value = float_as_int(ctx->Depth.Clear);
  145.       break;
  146.  
  147.    case MESA_FORMAT_Z_UNORM16:
  148.       /* From the Sandy Bridge PRM, volume 2 part 1, page 314:
  149.        *
  150.        *     "[DevSNB+]: Several cases exist where Depth Buffer Clear cannot be
  151.        *      enabled (the legacy method of clearing must be performed):
  152.        *
  153.        *      - DevSNB{W/A}]: When depth buffer format is D16_UNORM and the
  154.        *        width of the map (LOD0) is not multiple of 16, fast clear
  155.        *        optimization must be disabled.
  156.        */
  157.       if (brw->gen == 6 &&
  158.           (minify(mt->physical_width0,
  159.                   depth_irb->mt_level - mt->first_level) % 16) != 0)
  160.          return false;
  161.       /* FALLTHROUGH */
  162.  
  163.    default:
  164.       if (brw->gen >= 8)
  165.          depth_clear_value = float_as_int(ctx->Depth.Clear);
  166.       else
  167.          depth_clear_value = fb->_DepthMax * ctx->Depth.Clear;
  168.       break;
  169.    }
  170.  
  171.    /* If we're clearing to a new clear value, then we need to resolve any clear
  172.     * flags out of the HiZ buffer into the real depth buffer.
  173.     */
  174.    if (mt->depth_clear_value != depth_clear_value) {
  175.       intel_miptree_all_slices_resolve_depth(brw, mt);
  176.       mt->depth_clear_value = depth_clear_value;
  177.    }
  178.  
  179.    /* From the Sandy Bridge PRM, volume 2 part 1, page 313:
  180.     *
  181.     *     "If other rendering operations have preceded this clear, a
  182.     *      PIPE_CONTROL with write cache flush enabled and Z-inhibit disabled
  183.     *      must be issued before the rectangle primitive used for the depth
  184.     *      buffer clear operation.
  185.     */
  186.    intel_batchbuffer_emit_mi_flush(brw);
  187.  
  188.    if (fb->MaxNumLayers > 0) {
  189.       for (unsigned layer = 0; layer < depth_irb->layer_count; layer++) {
  190.          intel_hiz_exec(brw, mt, depth_irb->mt_level,
  191.                         depth_irb->mt_layer + layer,
  192.                         GEN6_HIZ_OP_DEPTH_CLEAR);
  193.       }
  194.    } else {
  195.       intel_hiz_exec(brw, mt, depth_irb->mt_level, depth_irb->mt_layer,
  196.                      GEN6_HIZ_OP_DEPTH_CLEAR);
  197.    }
  198.  
  199.    if (brw->gen == 6) {
  200.       /* From the Sandy Bridge PRM, volume 2 part 1, page 314:
  201.        *
  202.        *     "DevSNB, DevSNB-B{W/A}]: Depth buffer clear pass must be followed
  203.        *      by a PIPE_CONTROL command with DEPTH_STALL bit set and Then
  204.        *      followed by Depth FLUSH'
  205.       */
  206.       intel_batchbuffer_emit_mi_flush(brw);
  207.    }
  208.  
  209.    /* Now, the HiZ buffer contains data that needs to be resolved to the depth
  210.     * buffer.
  211.     */
  212.    intel_renderbuffer_att_set_needs_depth_resolve(depth_att);
  213.  
  214.    return true;
  215. }
  216.  
  217. /**
  218.  * Called by ctx->Driver.Clear.
  219.  */
  220. static void
  221. brw_clear(struct gl_context *ctx, GLbitfield mask)
  222. {
  223.    struct brw_context *brw = brw_context(ctx);
  224.    struct gl_framebuffer *fb = ctx->DrawBuffer;
  225.    bool partial_clear = ctx->Scissor.EnableFlags && !noop_scissor(ctx, fb);
  226.  
  227.    if (!_mesa_check_conditional_render(ctx))
  228.       return;
  229.  
  230.    if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT)) {
  231.       brw->front_buffer_dirty = true;
  232.    }
  233.  
  234.    intel_prepare_render(brw);
  235.    brw_workaround_depthstencil_alignment(brw, partial_clear ? 0 : mask);
  236.  
  237.    if (mask & BUFFER_BIT_DEPTH) {
  238.       if (brw_fast_clear_depth(ctx)) {
  239.          DBG("fast clear: depth\n");
  240.          mask &= ~BUFFER_BIT_DEPTH;
  241.       }
  242.    }
  243.  
  244.    /* Clear color buffers with fast clear or at least rep16 writes. */
  245.    if (brw->gen >= 6 && brw->gen < 9 && (mask & BUFFER_BITS_COLOR)) {
  246.       if (brw_meta_fast_clear(brw, fb, mask, partial_clear)) {
  247.          debug_mask("blorp color", mask & BUFFER_BITS_COLOR);
  248.          mask &= ~BUFFER_BITS_COLOR;
  249.       }
  250.    }
  251.  
  252.    GLbitfield tri_mask = mask & (BUFFER_BITS_COLOR |
  253.                                  BUFFER_BIT_STENCIL |
  254.                                  BUFFER_BIT_DEPTH);
  255.  
  256.    if (tri_mask) {
  257.       debug_mask("tri", tri_mask);
  258.       mask &= ~tri_mask;
  259.  
  260.       if (ctx->API == API_OPENGLES) {
  261.          _mesa_meta_Clear(&brw->ctx, tri_mask);
  262.       } else {
  263.          _mesa_meta_glsl_Clear(&brw->ctx, tri_mask);
  264.       }
  265.    }
  266.  
  267.    /* Any strange buffers get passed off to swrast */
  268.    if (mask) {
  269.       debug_mask("swrast", mask);
  270.       _swrast_Clear(ctx, mask);
  271.    }
  272. }
  273.  
  274.  
  275. void
  276. intelInitClearFuncs(struct dd_function_table *functions)
  277. {
  278.    functions->Clear = brw_clear;
  279. }
  280.