Subversion Repositories Kolibri OS

Rev

Blame | Last modification | View Log | RSS feed

  1. /*
  2.  * Copyright © 2012 Intel Corporation
  3.  *
  4.  * Permission is hereby granted, free of charge, to any person obtaining a
  5.  * copy of this software and associated documentation files (the "Software"),
  6.  * to deal in the Software without restriction, including without limitation
  7.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8.  * and/or sell copies of the Software, and to permit persons to whom the
  9.  * Software is furnished to do so, subject to the following conditions:
  10.  *
  11.  * The above copyright notice and this permission notice (including the next
  12.  * paragraph) shall be included in all copies or substantial portions of the
  13.  * Software.
  14.  *
  15.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16.  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  18.  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19.  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20.  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21.  * IN THE SOFTWARE.
  22.  */
  23.  
  24. #include <errno.h>
  25. #include "intel_batchbuffer.h"
  26. #include "intel_fbo.h"
  27.  
  28. #include "brw_blorp.h"
  29. #include "brw_defines.h"
  30. #include "brw_state.h"
  31. #include "gen6_blorp.h"
  32. #include "gen7_blorp.h"
  33.  
  34. #define FILE_DEBUG_FLAG DEBUG_BLORP
  35.  
  36. brw_blorp_mip_info::brw_blorp_mip_info()
  37.    : mt(NULL),
  38.      level(0),
  39.      layer(0),
  40.      width(0),
  41.      height(0),
  42.      x_offset(0),
  43.      y_offset(0)
  44. {
  45. }
  46.  
  47. brw_blorp_surface_info::brw_blorp_surface_info()
  48.    : map_stencil_as_y_tiled(false),
  49.      num_samples(0)
  50. {
  51. }
  52.  
  53. void
  54. brw_blorp_mip_info::set(struct intel_mipmap_tree *mt,
  55.                         unsigned int level, unsigned int layer)
  56. {
  57.    /* Layer is a physical layer, so if this is a 2D multisample array texture
  58.     * using INTEL_MSAA_LAYOUT_UMS or INTEL_MSAA_LAYOUT_CMS, then it had better
  59.     * be a multiple of num_samples.
  60.     */
  61.    if (mt->msaa_layout == INTEL_MSAA_LAYOUT_UMS ||
  62.        mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) {
  63.       assert(layer % mt->num_samples == 0);
  64.    }
  65.  
  66.    intel_miptree_check_level_layer(mt, level, layer);
  67.  
  68.    this->mt = mt;
  69.    this->level = level;
  70.    this->layer = layer;
  71.    this->width = minify(mt->physical_width0, level - mt->first_level);
  72.    this->height = minify(mt->physical_height0, level - mt->first_level);
  73.  
  74.    intel_miptree_get_image_offset(mt, level, layer, &x_offset, &y_offset);
  75. }
  76.  
  77. void
  78. brw_blorp_surface_info::set(struct brw_context *brw,
  79.                             struct intel_mipmap_tree *mt,
  80.                             unsigned int level, unsigned int layer,
  81.                             mesa_format format, bool is_render_target)
  82. {
  83.    brw_blorp_mip_info::set(mt, level, layer);
  84.    this->num_samples = mt->num_samples;
  85.    this->array_layout = mt->array_layout;
  86.    this->map_stencil_as_y_tiled = false;
  87.    this->msaa_layout = mt->msaa_layout;
  88.  
  89.    if (format == MESA_FORMAT_NONE)
  90.       format = mt->format;
  91.  
  92.    switch (format) {
  93.    case MESA_FORMAT_S_UINT8:
  94.       /* The miptree is a W-tiled stencil buffer.  Surface states can't be set
  95.        * up for W tiling, so we'll need to use Y tiling and have the WM
  96.        * program swizzle the coordinates.
  97.        */
  98.       this->map_stencil_as_y_tiled = true;
  99.       this->brw_surfaceformat = BRW_SURFACEFORMAT_R8_UNORM;
  100.       break;
  101.    case MESA_FORMAT_Z24_UNORM_X8_UINT:
  102.       /* It would make sense to use BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS
  103.        * here, but unfortunately it isn't supported as a render target, which
  104.        * would prevent us from blitting to 24-bit depth.
  105.        *
  106.        * The miptree consists of 32 bits per pixel, arranged as 24-bit depth
  107.        * values interleaved with 8 "don't care" bits.  Since depth values don't
  108.        * require any blending, it doesn't matter how we interpret the bit
  109.        * pattern as long as we copy the right amount of data, so just map it
  110.        * as 8-bit BGRA.
  111.        */
  112.       this->brw_surfaceformat = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
  113.       break;
  114.    case MESA_FORMAT_Z_FLOAT32:
  115.       this->brw_surfaceformat = BRW_SURFACEFORMAT_R32_FLOAT;
  116.       break;
  117.    case MESA_FORMAT_Z_UNORM16:
  118.       this->brw_surfaceformat = BRW_SURFACEFORMAT_R16_UNORM;
  119.       break;
  120.    default: {
  121.       mesa_format linear_format = _mesa_get_srgb_format_linear(format);
  122.       if (is_render_target) {
  123.          assert(brw->format_supported_as_render_target[linear_format]);
  124.          this->brw_surfaceformat = brw->render_target_format[linear_format];
  125.       } else {
  126.          this->brw_surfaceformat = brw_format_for_mesa_format(linear_format);
  127.       }
  128.       break;
  129.    }
  130.    }
  131. }
  132.  
  133.  
  134. /**
  135.  * Split x_offset and y_offset into a base offset (in bytes) and a remaining
  136.  * x/y offset (in pixels).  Note: we can't do this by calling
  137.  * intel_renderbuffer_tile_offsets(), because the offsets may have been
  138.  * adjusted to account for Y vs. W tiling differences.  So we compute it
  139.  * directly from the adjusted offsets.
  140.  */
  141. uint32_t
  142. brw_blorp_surface_info::compute_tile_offsets(uint32_t *tile_x,
  143.                                              uint32_t *tile_y) const
  144. {
  145.    uint32_t mask_x, mask_y;
  146.  
  147.    intel_miptree_get_tile_masks(mt, &mask_x, &mask_y, map_stencil_as_y_tiled);
  148.  
  149.    *tile_x = x_offset & mask_x;
  150.    *tile_y = y_offset & mask_y;
  151.  
  152.    return intel_miptree_get_aligned_offset(mt, x_offset & ~mask_x,
  153.                                            y_offset & ~mask_y,
  154.                                            map_stencil_as_y_tiled);
  155. }
  156.  
  157.  
  158. brw_blorp_params::brw_blorp_params(unsigned num_varyings,
  159.                                    unsigned num_draw_buffers,
  160.                                    unsigned num_layers)
  161.    : x0(0),
  162.      y0(0),
  163.      x1(0),
  164.      y1(0),
  165.      depth_format(0),
  166.      hiz_op(GEN6_HIZ_OP_NONE),
  167.      use_wm_prog(false),
  168.      num_varyings(num_varyings),
  169.      num_draw_buffers(num_draw_buffers),
  170.      num_layers(num_layers)
  171. {
  172. }
  173.  
  174. extern "C" {
  175. void
  176. intel_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
  177.                unsigned int level, unsigned int layer, gen6_hiz_op op)
  178. {
  179.    const char *opname = NULL;
  180.  
  181.    switch (op) {
  182.    case GEN6_HIZ_OP_DEPTH_RESOLVE:
  183.       opname = "depth resolve";
  184.       break;
  185.    case GEN6_HIZ_OP_HIZ_RESOLVE:
  186.       opname = "hiz ambiguate";
  187.       break;
  188.    case GEN6_HIZ_OP_DEPTH_CLEAR:
  189.       opname = "depth clear";
  190.       break;
  191.    case GEN6_HIZ_OP_NONE:
  192.       opname = "noop?";
  193.       break;
  194.    }
  195.  
  196.    DBG("%s %s to mt %p level %d layer %d\n",
  197.        __func__, opname, mt, level, layer);
  198.  
  199.    if (brw->gen >= 8) {
  200.       gen8_hiz_exec(brw, mt, level, layer, op);
  201.    } else {
  202.       brw_hiz_op_params params(mt, level, layer, op);
  203.       brw_blorp_exec(brw, &params);
  204.    }
  205. }
  206.  
  207. } /* extern "C" */
  208.  
  209. void
  210. brw_blorp_exec(struct brw_context *brw, const brw_blorp_params *params)
  211. {
  212.    struct gl_context *ctx = &brw->ctx;
  213.    uint32_t estimated_max_batch_usage = 1500;
  214.    bool check_aperture_failed_once = false;
  215.  
  216.    /* Flush the sampler and render caches.  We definitely need to flush the
  217.     * sampler cache so that we get updated contents from the render cache for
  218.     * the glBlitFramebuffer() source.  Also, we are sometimes warned in the
  219.     * docs to flush the cache between reinterpretations of the same surface
  220.     * data with different formats, which blorp does for stencil and depth
  221.     * data.
  222.     */
  223.    intel_batchbuffer_emit_mi_flush(brw);
  224.  
  225. retry:
  226.    intel_batchbuffer_require_space(brw, estimated_max_batch_usage, RENDER_RING);
  227.    intel_batchbuffer_save_state(brw);
  228.    drm_intel_bo *saved_bo = brw->batch.bo;
  229.    uint32_t saved_used = brw->batch.used;
  230.    uint32_t saved_state_batch_offset = brw->batch.state_batch_offset;
  231.  
  232.    switch (brw->gen) {
  233.    case 6:
  234.       gen6_blorp_exec(brw, params);
  235.       break;
  236.    case 7:
  237.       gen7_blorp_exec(brw, params);
  238.       break;
  239.    default:
  240.       /* BLORP is not supported before Gen6. */
  241.       unreachable("not reached");
  242.    }
  243.  
  244.    /* Make sure we didn't wrap the batch unintentionally, and make sure we
  245.     * reserved enough space that a wrap will never happen.
  246.     */
  247.    assert(brw->batch.bo == saved_bo);
  248.    assert((brw->batch.used - saved_used) * 4 +
  249.           (saved_state_batch_offset - brw->batch.state_batch_offset) <
  250.           estimated_max_batch_usage);
  251.    /* Shut up compiler warnings on release build */
  252.    (void)saved_bo;
  253.    (void)saved_used;
  254.    (void)saved_state_batch_offset;
  255.  
  256.    /* Check if the blorp op we just did would make our batch likely to fail to
  257.     * map all the BOs into the GPU at batch exec time later.  If so, flush the
  258.     * batch and try again with nothing else in the batch.
  259.     */
  260.    if (dri_bufmgr_check_aperture_space(&brw->batch.bo, 1)) {
  261.       if (!check_aperture_failed_once) {
  262.          check_aperture_failed_once = true;
  263.          intel_batchbuffer_reset_to_saved(brw);
  264.          intel_batchbuffer_flush(brw);
  265.          goto retry;
  266.       } else {
  267.          int ret = intel_batchbuffer_flush(brw);
  268.          WARN_ONCE(ret == -ENOSPC,
  269.                    "i965: blorp emit exceeded available aperture space\n");
  270.       }
  271.    }
  272.  
  273.    if (unlikely(brw->always_flush_batch))
  274.       intel_batchbuffer_flush(brw);
  275.  
  276.    /* We've smashed all state compared to what the normal 3D pipeline
  277.     * rendering tracks for GL.
  278.     */
  279.    brw->ctx.NewDriverState = ~0ull;
  280.    brw->no_depth_or_stencil = false;
  281.    brw->ib.type = -1;
  282.  
  283.    /* Flush the sampler cache so any texturing from the destination is
  284.     * coherent.
  285.     */
  286.    intel_batchbuffer_emit_mi_flush(brw);
  287. }
  288.  
  289. brw_hiz_op_params::brw_hiz_op_params(struct intel_mipmap_tree *mt,
  290.                                      unsigned int level,
  291.                                      unsigned int layer,
  292.                                      gen6_hiz_op op)
  293. {
  294.    this->hiz_op = op;
  295.  
  296.    depth.set(mt, level, layer);
  297.  
  298.    /* Align the rectangle primitive to 8x4 pixels.
  299.     *
  300.     * During fast depth clears, the emitted rectangle primitive  must be
  301.     * aligned to 8x4 pixels.  From the Ivybridge PRM, Vol 2 Part 1 Section
  302.     * 11.5.3.1 Depth Buffer Clear (and the matching section in the Sandybridge
  303.     * PRM):
  304.     *     If Number of Multisamples is NUMSAMPLES_1, the rectangle must be
  305.     *     aligned to an 8x4 pixel block relative to the upper left corner
  306.     *     of the depth buffer [...]
  307.     *
  308.     * For hiz resolves, the rectangle must also be 8x4 aligned. Item
  309.     * WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the
  310.     * Ivybridge simulator require the alignment.
  311.     *
  312.     * To be safe, let's just align the rect for all hiz operations and all
  313.     * hardware generations.
  314.     *
  315.     * However, for some miptree slices of a Z24 texture, emitting an 8x4
  316.     * aligned rectangle that covers the slice may clobber adjacent slices if
  317.     * we strictly adhered to the texture alignments specified in the PRM.  The
  318.     * Ivybridge PRM, Section "Alignment Unit Size", states that
  319.     * SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24 surfaces,
  320.     * not 8. But commit 1f112cc increased the alignment from 4 to 8, which
  321.     * prevents the clobbering.
  322.     */
  323.    depth.width = ALIGN(depth.width, 8);
  324.    depth.height = ALIGN(depth.height, 4);
  325.  
  326.    x1 = depth.width;
  327.    y1 = depth.height;
  328.  
  329.    assert(intel_miptree_level_has_hiz(mt, level));
  330.  
  331.    switch (mt->format) {
  332.    case MESA_FORMAT_Z_UNORM16:       depth_format = BRW_DEPTHFORMAT_D16_UNORM; break;
  333.    case MESA_FORMAT_Z_FLOAT32: depth_format = BRW_DEPTHFORMAT_D32_FLOAT; break;
  334.    case MESA_FORMAT_Z24_UNORM_X8_UINT:    depth_format = BRW_DEPTHFORMAT_D24_UNORM_X8_UINT; break;
  335.    default:                    unreachable("not reached");
  336.    }
  337. }
  338.  
  339. uint32_t
  340. brw_hiz_op_params::get_wm_prog(struct brw_context *brw,
  341.                                brw_blorp_prog_data **prog_data) const
  342. {
  343.    return 0;
  344. }
  345.