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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2003 VMware, Inc.
  4.  * All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the
  8.  * "Software"), to deal in the Software without restriction, including
  9.  * without limitation the rights to use, copy, modify, merge, publish,
  10.  * distribute, sub license, and/or sell copies of the Software, and to
  11.  * permit persons to whom the Software is furnished to do so, subject to
  12.  * the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the
  15.  * next paragraph) shall be included in all copies or substantial portions
  16.  * of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21.  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  22.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  *
  26.  **************************************************************************/
  27.  
  28. #include "i915_context.h"
  29. #include "main/api_exec.h"
  30. #include "main/imports.h"
  31. #include "main/macros.h"
  32. #include "main/version.h"
  33. #include "main/vtxfmt.h"
  34. #include "intel_chipset.h"
  35. #include "intel_tris.h"
  36. #include "tnl/t_context.h"
  37. #include "tnl/t_pipeline.h"
  38. #include "tnl/t_vertex.h"
  39.  
  40. #include "swrast/swrast.h"
  41. #include "swrast_setup/swrast_setup.h"
  42. #include "tnl/tnl.h"
  43. #include "util/ralloc.h"
  44.  
  45. #include "i915_reg.h"
  46. #include "i915_program.h"
  47.  
  48. /***************************************
  49.  * Mesa's Driver Functions
  50.  ***************************************/
  51.  
  52. /* Override intel default.
  53.  */
  54. static void
  55. i915InvalidateState(struct gl_context * ctx, GLuint new_state)
  56. {
  57.    _swrast_InvalidateState(ctx, new_state);
  58.    _swsetup_InvalidateState(ctx, new_state);
  59.    _vbo_InvalidateState(ctx, new_state);
  60.    _tnl_InvalidateState(ctx, new_state);
  61.    _tnl_invalidate_vertex_state(ctx, new_state);
  62.    intel_context(ctx)->NewGLState |= new_state;
  63.  
  64.    /* Todo: gather state values under which tracked parameters become
  65.     * invalidated, add callbacks for things like
  66.     * ProgramLocalParameters, etc.
  67.     */
  68.    {
  69.       struct i915_fragment_program *p =
  70.          (struct i915_fragment_program *) ctx->FragmentProgram._Current;
  71.       if (p && p->nr_params)
  72.          p->params_uptodate = 0;
  73.    }
  74.  
  75.    if (new_state & (_NEW_STENCIL | _NEW_BUFFERS | _NEW_POLYGON))
  76.       i915_update_stencil(ctx);
  77.    if (new_state & (_NEW_LIGHT))
  78.        i915_update_provoking_vertex(ctx);
  79.    if (new_state & (_NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS))
  80.        i915_update_program(ctx);
  81.    if (new_state & (_NEW_PROGRAM | _NEW_POINT))
  82.        i915_update_sprite_point_enable(ctx);
  83. }
  84.  
  85.  
  86. static void
  87. i915InitDriverFunctions(struct dd_function_table *functions)
  88. {
  89.    intelInitDriverFunctions(functions);
  90.    i915InitStateFunctions(functions);
  91.    i915InitFragProgFuncs(functions);
  92.    functions->UpdateState = i915InvalidateState;
  93. }
  94.  
  95. /* Note: this is shared with i830. */
  96. void
  97. intel_init_texture_formats(struct gl_context *ctx)
  98. {
  99.    struct intel_context *intel = intel_context(ctx);
  100.    struct intel_screen *intel_screen = intel->intelScreen;
  101.  
  102.    ctx->TextureFormatSupported[MESA_FORMAT_B8G8R8A8_UNORM] = true;
  103.    if (intel_screen->deviceID != PCI_CHIP_I830_M &&
  104.        intel_screen->deviceID != PCI_CHIP_845_G)
  105.       ctx->TextureFormatSupported[MESA_FORMAT_B8G8R8X8_UNORM] = true;
  106.    if (intel->gen == 3)
  107.       ctx->TextureFormatSupported[MESA_FORMAT_B8G8R8A8_SRGB] = true;
  108.    ctx->TextureFormatSupported[MESA_FORMAT_B4G4R4A4_UNORM] = true;
  109.    ctx->TextureFormatSupported[MESA_FORMAT_B5G5R5A1_UNORM] = true;
  110.    ctx->TextureFormatSupported[MESA_FORMAT_B5G6R5_UNORM] = true;
  111.    ctx->TextureFormatSupported[MESA_FORMAT_L_UNORM8] = true;
  112.    if (intel->gen == 3)
  113.       ctx->TextureFormatSupported[MESA_FORMAT_A_UNORM8] = true;
  114.    ctx->TextureFormatSupported[MESA_FORMAT_I_UNORM8] = true;
  115.    ctx->TextureFormatSupported[MESA_FORMAT_L8A8_UNORM] = true;
  116.  
  117.    /* Depth and stencil */
  118.    if (intel->gen == 3) {
  119.       ctx->TextureFormatSupported[MESA_FORMAT_Z24_UNORM_S8_UINT] = true;
  120.       ctx->TextureFormatSupported[MESA_FORMAT_Z24_UNORM_X8_UINT] = true;
  121.  
  122.       /*
  123.        * This was disabled in initial FBO enabling to avoid combinations
  124.        * of depth+stencil that wouldn't work together.  We since decided
  125.        * that it was OK, since it's up to the app to come up with the
  126.        * combo that actually works, so this can probably be re-enabled.
  127.        */
  128.       /*
  129.       ctx->TextureFormatSupported[MESA_FORMAT_Z_UNORM16] = true;
  130.       ctx->TextureFormatSupported[MESA_FORMAT_Z24] = true;
  131.       */
  132.    }
  133.  
  134.    /* ctx->Extensions.MESA_ycbcr_texture */
  135.    ctx->TextureFormatSupported[MESA_FORMAT_YCBCR] = true;
  136.    ctx->TextureFormatSupported[MESA_FORMAT_YCBCR_REV] = true;
  137.  
  138.    /* GL_3DFX_texture_compression_FXT1 */
  139.    ctx->TextureFormatSupported[MESA_FORMAT_RGB_FXT1] = true;
  140.    ctx->TextureFormatSupported[MESA_FORMAT_RGBA_FXT1] = true;
  141.  
  142.    /* GL_EXT_texture_compression_s3tc */
  143.    ctx->TextureFormatSupported[MESA_FORMAT_RGB_DXT1] = true;
  144.    ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT1] = true;
  145.    ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT3] = true;
  146.    ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT5] = true;
  147. }
  148.  
  149. extern const struct tnl_pipeline_stage *intel_pipeline[];
  150.  
  151. bool
  152. i915CreateContext(int api,
  153.                   const struct gl_config * mesaVis,
  154.                   __DRIcontext * driContextPriv,
  155.                   unsigned major_version,
  156.                   unsigned minor_version,
  157.                   uint32_t flags,
  158.                   unsigned *error,
  159.                   void *sharedContextPrivate)
  160. {
  161.    struct dd_function_table functions;
  162.    struct i915_context *i915 = rzalloc(NULL, struct i915_context);
  163.    struct intel_context *intel = &i915->intel;
  164.    struct gl_context *ctx = &intel->ctx;
  165.  
  166.    if (!i915) {
  167.       *error = __DRI_CTX_ERROR_NO_MEMORY;
  168.       return false;
  169.    }
  170.  
  171.    i915InitVtbl(i915);
  172.  
  173.    i915InitDriverFunctions(&functions);
  174.  
  175.    if (!intelInitContext(intel, api, major_version, minor_version, flags,
  176.                          mesaVis, driContextPriv,
  177.                          sharedContextPrivate, &functions,
  178.                          error)) {
  179.       ralloc_free(i915);
  180.       return false;
  181.    }
  182.  
  183.    intel_init_texture_formats(ctx);
  184.  
  185.    _math_matrix_ctr(&intel->ViewportMatrix);
  186.  
  187.    /* Initialize swrast, tnl driver tables: */
  188.    intelInitTriFuncs(ctx);
  189.  
  190.    /* Install the customized pipeline: */
  191.    _tnl_destroy_pipeline(ctx);
  192.    _tnl_install_pipeline(ctx, intel_pipeline);
  193.  
  194.    if (intel->no_rast)
  195.       FALLBACK(intel, INTEL_FALLBACK_USER, 1);
  196.  
  197.    ctx->Const.MaxTextureUnits = I915_TEX_UNITS;
  198.    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = I915_TEX_UNITS;
  199.    ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = I915_TEX_UNITS;
  200.    ctx->Const.MaxTextureCoordUnits = I915_TEX_UNITS;
  201.    ctx->Const.MaxVarying = I915_TEX_UNITS;
  202.    ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents =
  203.       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = ctx->Const.MaxVarying * 4;
  204.    ctx->Const.MaxCombinedTextureImageUnits =
  205.       ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits +
  206.       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
  207.  
  208.    /* Advertise the full hardware capabilities.  The new memory
  209.     * manager should cope much better with overload situations:
  210.     */
  211.    ctx->Const.MaxTextureLevels = 12;
  212.    ctx->Const.Max3DTextureLevels = 9;
  213.    ctx->Const.MaxCubeTextureLevels = 12;
  214.    ctx->Const.MaxTextureRectSize = (1 << 11);
  215.    ctx->Const.MaxTextureUnits = I915_TEX_UNITS;
  216.  
  217.    ctx->Const.MaxTextureMaxAnisotropy = 4.0;
  218.  
  219.    /* GL_ARB_fragment_program limits - don't think Mesa actually
  220.     * validates programs against these, and in any case one ARB
  221.     * instruction can translate to more than one HW instruction, so
  222.     * we'll still have to check and fallback each time.
  223.     */
  224.    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTemps = I915_MAX_TEMPORARY;
  225.    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAttribs = 11;    /* 8 tex, 2 color, fog */
  226.    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters = I915_MAX_CONSTANT;
  227.    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAluInstructions = I915_MAX_ALU_INSN;
  228.    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexInstructions = I915_MAX_TEX_INSN;
  229.    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeInstructions = (I915_MAX_ALU_INSN +
  230.                                                        I915_MAX_TEX_INSN);
  231.    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexIndirections =
  232.       I915_MAX_TEX_INDIRECT;
  233.    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAddressRegs = 0; /* I don't think we have one */
  234.    ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams =
  235.       MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters,
  236.            ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams);
  237.  
  238.    /* i915 stores all values in single-precision floats.  Values aren't set
  239.     * for other program targets because software is used for those targets.
  240.     */
  241.    ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumFloat.RangeMin = 127;
  242.    ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumFloat.RangeMax = 127;
  243.    ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumFloat.Precision = 23;
  244.    ctx->Const.Program[MESA_SHADER_FRAGMENT].LowFloat = ctx->Const.Program[MESA_SHADER_FRAGMENT].HighFloat =
  245.       ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumFloat;
  246.    ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt.RangeMin = 24;
  247.    ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt.RangeMax = 24;
  248.    ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt.Precision = 0;
  249.    ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].HighInt =
  250.       ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt;
  251.  
  252.    ctx->FragmentProgram._MaintainTexEnvProgram = true;
  253.  
  254.    /* FINISHME: Are there other options that should be enabled for software
  255.     * FINISHME: vertex shaders?
  256.     */
  257.    ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitCondCodes = true;
  258.  
  259.    struct gl_shader_compiler_options *const fs_options =
  260.       & ctx->Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
  261.    fs_options->MaxIfDepth = 0;
  262.    fs_options->EmitNoNoise = true;
  263.    fs_options->EmitNoPow = true;
  264.    fs_options->EmitNoMainReturn = true;
  265.    fs_options->EmitNoIndirectInput = true;
  266.    fs_options->EmitNoIndirectOutput = true;
  267.    fs_options->EmitNoIndirectUniform = true;
  268.    fs_options->EmitNoIndirectTemp = true;
  269.  
  270.    ctx->Const.MaxDrawBuffers = 1;
  271.    ctx->Const.QueryCounterBits.SamplesPassed = 0;
  272.  
  273.    _tnl_init_vertices(ctx, ctx->Const.MaxArrayLockSize + 12,
  274.                       36 * sizeof(GLfloat));
  275.  
  276.    intel->verts = TNL_CONTEXT(ctx)->clipspace.vertex_buf;
  277.  
  278.    i915InitState(i915);
  279.  
  280.    /* Always enable pixel fog.  Vertex fog using fog coord will conflict
  281.     * with fog code appended onto fragment program.
  282.     */
  283.    _tnl_allow_vertex_fog(ctx, 0);
  284.    _tnl_allow_pixel_fog(ctx, 1);
  285.  
  286.    _mesa_compute_version(ctx);
  287.  
  288.    _mesa_initialize_dispatch_tables(ctx);
  289.    _mesa_initialize_vbo_vtxfmt(ctx);
  290.  
  291.    return true;
  292. }
  293.