/* DO NOT EDIT - This file generated automatically by gl_SPARC_asm.py (from Mesa) script */
/*
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
* (C) Copyright IBM Corporation 2004
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL, IBM,
* AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifdef __arch64__
#define GL_OFF(N) ((N) * 8)
#define GL_LL ldx
#define GL_TIE_LD(SYM) %tie_ldx(SYM)
#define GL_STACK_SIZE 128
#else
#define GL_OFF(N) ((N) * 4)
#define GL_LL ld
#define GL_TIE_LD(SYM) %tie_ld(SYM)
#define GL_STACK_SIZE 64
#endif
#define GLOBL_FN(x) .globl x ; .type x, @function
#define HIDDEN(x) .hidden x
.register %g2, #scratch
.register %g3, #scratch
.text
GLOBL_FN(__glapi_sparc_icache_flush)
HIDDEN(__glapi_sparc_icache_flush)
.type __glapi_sparc_icache_flush, @function
__glapi_sparc_icache_flush: /* %o0 = insn_addr */
flush %o0
retl
nop
.align 32
.type __glapi_sparc_get_pc, @function
__glapi_sparc_get_pc:
retl
add %o7, %g2, %g2
.size __glapi_sparc_get_pc, .-__glapi_sparc_get_pc
#ifdef GLX_USE_TLS
GLOBL_FN(__glapi_sparc_get_dispatch)
HIDDEN(__glapi_sparc_get_dispatch)
__glapi_sparc_get_dispatch:
mov %o7, %g1
sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2
call __glapi_sparc_get_pc
add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2
mov %g1, %o7
sethi %tie_hi22(_glapi_tls_Dispatch), %g1
add %g1, %tie_lo10(_glapi_tls_Dispatch), %g1
GL_LL [%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch)
retl
mov %g2, %o0
.data
.align 32
/* --> sethi %hi(_glapi_tls_Dispatch), %g1 */
/* --> or %g1, %lo(_glapi_tls_Dispatch), %g1 */
GLOBL_FN(__glapi_sparc_tls_stub)
HIDDEN(__glapi_sparc_tls_stub)
__glapi_sparc_tls_stub: /* Call offset in %g3 */
mov %o7, %g1
sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2
call __glapi_sparc_get_pc
add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2
mov %g1, %o7
srl %g3, 10, %g3
sethi %tie_hi22(_glapi_tls_Dispatch), %g1
add %g1, %tie_lo10(_glapi_tls_Dispatch), %g1
GL_LL [%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch)
GL_LL [%g7+%g2], %g1
GL_LL [%g1 + %g3], %g1
jmp %g1
nop
.size __glapi_sparc_tls_stub, .-__glapi_sparc_tls_stub
#define GL_STUB(fn, off) \
GLOBL_FN(fn); \
fn: ba __glapi_sparc_tls_stub; \
sethi GL_OFF(off), %g3; \
.size fn,.-fn;
#elif defined(HAVE_PTHREAD)
/* 64-bit 0x00 --> sethi %hh(_glapi_Dispatch), %g1 */
/* 64-bit 0x04 --> sethi %lm(_glapi_Dispatch), %g2 */
/* 64-bit 0x08 --> or %g1, %hm(_glapi_Dispatch), %g1 */
/* 64-bit 0x0c --> sllx %g1, 32, %g1 */
/* 64-bit 0x10 --> add %g1, %g2, %g1 */
/* 64-bit 0x14 --> ldx [%g1 + %lo(_glapi_Dispatch)], %g1 */
/* 32-bit 0x00 --> sethi %hi(_glapi_Dispatch), %g1 */
/* 32-bit 0x04 --> ld [%g1 + %lo(_glapi_Dispatch)], %g1 */
.data
.align 32
GLOBL_FN(__glapi_sparc_pthread_stub)
HIDDEN(__glapi_sparc_pthread_stub)
__glapi_sparc_pthread_stub: /* Call offset in %g3 */
mov %o7, %g1
sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2
call __glapi_sparc_get_pc
add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2
mov %g1, %o7
sethi %hi(_glapi_Dispatch), %g1
or %g1, %lo(_glapi_Dispatch), %g1
srl %g3, 10, %g3
GL_LL [%g2+%g1], %g2
GL_LL [%g2], %g1
cmp %g1, 0
be 2f
nop
1: GL_LL [%g1 + %g3], %g1
jmp %g1
nop
2: save %sp, GL_STACK_SIZE, %sp
mov %g3, %l0
call _glapi_get_dispatch
nop
mov %o0, %g1
mov %l0, %g3
ba 1b
restore %g0, %g0, %g0
.size __glapi_sparc_pthread_stub, .-__glapi_sparc_pthread_stub
#define GL_STUB(fn, off) \
GLOBL_FN(fn); \
fn: ba __glapi_sparc_pthread_stub; \
sethi GL_OFF(off), %g3; \
.size fn,.-fn;
#else /* Non-threaded version. */
.type __glapi_sparc_nothread_stub, @function
__glapi_sparc_nothread_stub: /* Call offset in %g3 */
mov %o7, %g1
sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2
call __glapi_sparc_get_pc
add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2
mov %g1, %o7
srl %g3, 10, %g3
sethi %hi(_glapi_Dispatch), %g1
or %g1, %lo(_glapi_Dispatch), %g1
GL_LL [%g2+%g1], %g2
GL_LL [%g2], %g1
GL_LL [%g1 + %g3], %g1
jmp %g1
nop
.size __glapi_sparc_nothread_stub, .-__glapi_sparc_nothread_stub
#define GL_STUB(fn, off) \
GLOBL_FN(fn); \
fn: ba __glapi_sparc_nothread_stub; \
sethi GL_OFF(off), %g3; \
.size fn,.-fn;
#endif
#define GL_STUB_ALIAS(fn, alias) \
.globl fn; \
.set fn, alias
.text
.align 32
.globl gl_dispatch_functions_start
HIDDEN(gl_dispatch_functions_start)
gl_dispatch_functions_start:
GL_STUB(glNewList, 0)
GL_STUB(glEndList, 1)
GL_STUB(glCallList, 2)
GL_STUB(glCallLists, 3)
GL_STUB(glDeleteLists, 4)
GL_STUB(glGenLists, 5)
GL_STUB(glListBase, 6)
GL_STUB(glBegin, 7)
GL_STUB(glBitmap, 8)
GL_STUB(glColor3b, 9)
GL_STUB(glColor3bv, 10)
GL_STUB(glColor3d, 11)
GL_STUB(glColor3dv, 12)
GL_STUB(glColor3f, 13)
GL_STUB(glColor3fv, 14)
GL_STUB(glColor3i, 15)
GL_STUB(glColor3iv, 16)
GL_STUB(glColor3s, 17)
GL_STUB(glColor3sv, 18)
GL_STUB(glColor3ub, 19)
GL_STUB(glColor3ubv, 20)
GL_STUB(glColor3ui, 21)
GL_STUB(glColor3uiv, 22)
GL_STUB(glColor3us, 23)
GL_STUB(glColor3usv, 24)
GL_STUB(glColor4b, 25)
GL_STUB(glColor4bv, 26)
GL_STUB(glColor4d, 27)
GL_STUB(glColor4dv, 28)
GL_STUB(glColor4f, 29)
GL_STUB(glColor4fv, 30)
GL_STUB(glColor4i, 31)
GL_STUB(glColor4iv, 32)
GL_STUB(glColor4s, 33)
GL_STUB(glColor4sv, 34)
GL_STUB(glColor4ub, 35)
GL_STUB(glColor4ubv, 36)
GL_STUB(glColor4ui, 37)
GL_STUB(glColor4uiv, 38)
GL_STUB(glColor4us, 39)
GL_STUB(glColor4usv, 40)
GL_STUB(glEdgeFlag, 41)
GL_STUB(glEdgeFlagv, 42)
GL_STUB(glEnd, 43)
GL_STUB(glIndexd, 44)
GL_STUB(glIndexdv, 45)
GL_STUB(glIndexf, 46)
GL_STUB(glIndexfv, 47)
GL_STUB(glIndexi, 48)
GL_STUB(glIndexiv, 49)
GL_STUB(glIndexs, 50)
GL_STUB(glIndexsv, 51)
GL_STUB(glNormal3b, 52)
GL_STUB(glNormal3bv, 53)
GL_STUB(glNormal3d, 54)
GL_STUB(glNormal3dv, 55)
GL_STUB(glNormal3f, 56)
GL_STUB(glNormal3fv, 57)
GL_STUB(glNormal3i, 58)
GL_STUB(glNormal3iv, 59)
GL_STUB(glNormal3s, 60)
GL_STUB(glNormal3sv, 61)
GL_STUB(glRasterPos2d, 62)
GL_STUB(glRasterPos2dv, 63)
GL_STUB(glRasterPos2f, 64)
GL_STUB(glRasterPos2fv, 65)
GL_STUB(glRasterPos2i, 66)
GL_STUB(glRasterPos2iv, 67)
GL_STUB(glRasterPos2s, 68)
GL_STUB(glRasterPos2sv, 69)
GL_STUB(glRasterPos3d, 70)
GL_STUB(glRasterPos3dv, 71)
GL_STUB(glRasterPos3f, 72)
GL_STUB(glRasterPos3fv, 73)
GL_STUB(glRasterPos3i, 74)
GL_STUB(glRasterPos3iv, 75)
GL_STUB(glRasterPos3s, 76)
GL_STUB(glRasterPos3sv, 77)
GL_STUB(glRasterPos4d, 78)
GL_STUB(glRasterPos4dv, 79)
GL_STUB(glRasterPos4f, 80)
GL_STUB(glRasterPos4fv, 81)
GL_STUB(glRasterPos4i, 82)
GL_STUB(glRasterPos4iv, 83)
GL_STUB(glRasterPos4s, 84)
GL_STUB(glRasterPos4sv, 85)
GL_STUB(glRectd, 86)
GL_STUB(glRectdv, 87)
GL_STUB(glRectf, 88)
GL_STUB(glRectfv, 89)
GL_STUB(glRecti, 90)
GL_STUB(glRectiv, 91)
GL_STUB(glRects, 92)
GL_STUB(glRectsv, 93)
GL_STUB(glTexCoord1d, 94)
GL_STUB(glTexCoord1dv, 95)
GL_STUB(glTexCoord1f, 96)
GL_STUB(glTexCoord1fv, 97)
GL_STUB(glTexCoord1i, 98)
GL_STUB(glTexCoord1iv, 99)
GL_STUB(glTexCoord1s, 100)
GL_STUB(glTexCoord1sv, 101)
GL_STUB(glTexCoord2d, 102)
GL_STUB(glTexCoord2dv, 103)
GL_STUB(glTexCoord2f, 104)
GL_STUB(glTexCoord2fv, 105)
GL_STUB(glTexCoord2i, 106)
GL_STUB(glTexCoord2iv, 107)
GL_STUB(glTexCoord2s, 108)
GL_STUB(glTexCoord2sv, 109)
GL_STUB(glTexCoord3d, 110)
GL_STUB(glTexCoord3dv, 111)
GL_STUB(glTexCoord3f, 112)
GL_STUB(glTexCoord3fv, 113)
GL_STUB(glTexCoord3i, 114)
GL_STUB(glTexCoord3iv, 115)
GL_STUB(glTexCoord3s, 116)
GL_STUB(glTexCoord3sv, 117)
GL_STUB(glTexCoord4d, 118)
GL_STUB(glTexCoord4dv, 119)
GL_STUB(glTexCoord4f, 120)
GL_STUB(glTexCoord4fv, 121)
GL_STUB(glTexCoord4i, 122)
GL_STUB(glTexCoord4iv, 123)
GL_STUB(glTexCoord4s, 124)
GL_STUB(glTexCoord4sv, 125)
GL_STUB(glVertex2d, 126)
GL_STUB(glVertex2dv, 127)
GL_STUB(glVertex2f, 128)
GL_STUB(glVertex2fv, 129)
GL_STUB(glVertex2i, 130)
GL_STUB(glVertex2iv, 131)
GL_STUB(glVertex2s, 132)
GL_STUB(glVertex2sv, 133)
GL_STUB(glVertex3d, 134)
GL_STUB(glVertex3dv, 135)
GL_STUB(glVertex3f, 136)
GL_STUB(glVertex3fv, 137)
GL_STUB(glVertex3i, 138)
GL_STUB(glVertex3iv, 139)
GL_STUB(glVertex3s, 140)
GL_STUB(glVertex3sv, 141)
GL_STUB(glVertex4d, 142)
GL_STUB(glVertex4dv, 143)
GL_STUB(glVertex4f, 144)
GL_STUB(glVertex4fv, 145)
GL_STUB(glVertex4i, 146)
GL_STUB(glVertex4iv, 147)
GL_STUB(glVertex4s, 148)
GL_STUB(glVertex4sv, 149)
GL_STUB(glClipPlane, 150)
GL_STUB(glColorMaterial, 151)
GL_STUB(glCullFace, 152)
GL_STUB(glFogf, 153)
GL_STUB(glFogfv, 154)
GL_STUB(glFogi, 155)
GL_STUB(glFogiv, 156)
GL_STUB(glFrontFace, 157)
GL_STUB(glHint, 158)
GL_STUB(glLightf, 159)
GL_STUB(glLightfv, 160)
GL_STUB(glLighti, 161)
GL_STUB(glLightiv, 162)
GL_STUB(glLightModelf, 163)
GL_STUB(glLightModelfv, 164)
GL_STUB(glLightModeli, 165)
GL_STUB(glLightModeliv, 166)
GL_STUB(glLineStipple, 167)
GL_STUB(glLineWidth, 168)
GL_STUB(glMaterialf, 169)
GL_STUB(glMaterialfv, 170)
GL_STUB(glMateriali, 171)
GL_STUB(glMaterialiv, 172)
GL_STUB(glPointSize, 173)
GL_STUB(glPolygonMode, 174)
GL_STUB(glPolygonStipple, 175)
GL_STUB(glScissor, 176)
GL_STUB(glShadeModel, 177)
GL_STUB(glTexParameterf, 178)
GL_STUB(glTexParameterfv, 179)
GL_STUB(glTexParameteri, 180)
GL_STUB(glTexParameteriv, 181)
GL_STUB(glTexImage1D, 182)
GL_STUB(glTexImage2D, 183)
GL_STUB(glTexEnvf, 184)
GL_STUB(glTexEnvfv, 185)
GL_STUB(glTexEnvi, 186)
GL_STUB(glTexEnviv, 187)
GL_STUB(glTexGend, 188)
GL_STUB(glTexGendv, 189)
GL_STUB(glTexGenf, 190)
GL_STUB(glTexGenfv, 191)
GL_STUB(glTexGeni, 192)
GL_STUB(glTexGeniv, 193)
GL_STUB(glFeedbackBuffer, 194)
GL_STUB(glSelectBuffer, 195)
GL_STUB(glRenderMode, 196)
GL_STUB(glInitNames, 197)
GL_STUB(glLoadName, 198)
GL_STUB(glPassThrough, 199)
GL_STUB(glPopName, 200)
GL_STUB(glPushName, 201)
GL_STUB(glDrawBuffer, 202)
GL_STUB(glClear, 203)
GL_STUB(glClearAccum, 204)
GL_STUB(glClearIndex, 205)
GL_STUB(glClearColor, 206)
GL_STUB(glClearStencil, 207)
GL_STUB(glClearDepth, 208)
GL_STUB(glStencilMask, 209)
GL_STUB(glColorMask, 210)
GL_STUB(glDepthMask, 211)
GL_STUB(glIndexMask, 212)
GL_STUB(glAccum, 213)
GL_STUB(glDisable, 214)
GL_STUB(glEnable, 215)
GL_STUB(glFinish, 216)
GL_STUB(glFlush, 217)
GL_STUB(glPopAttrib, 218)
GL_STUB(glPushAttrib, 219)
GL_STUB(glMap1d, 220)
GL_STUB(glMap1f, 221)
GL_STUB(glMap2d, 222)
GL_STUB(glMap2f, 223)
GL_STUB(glMapGrid1d, 224)
GL_STUB(glMapGrid1f, 225)
GL_STUB(glMapGrid2d, 226)
GL_STUB(glMapGrid2f, 227)
GL_STUB(glEvalCoord1d, 228)
GL_STUB(glEvalCoord1dv, 229)
GL_STUB(glEvalCoord1f, 230)
GL_STUB(glEvalCoord1fv, 231)
GL_STUB(glEvalCoord2d, 232)
GL_STUB(glEvalCoord2dv, 233)
GL_STUB(glEvalCoord2f, 234)
GL_STUB(glEvalCoord2fv, 235)
GL_STUB(glEvalMesh1, 236)
GL_STUB(glEvalPoint1, 237)
GL_STUB(glEvalMesh2, 238)
GL_STUB(glEvalPoint2, 239)
GL_STUB(glAlphaFunc, 240)
GL_STUB(glBlendFunc, 241)
GL_STUB(glLogicOp, 242)
GL_STUB(glStencilFunc, 243)
GL_STUB(glStencilOp, 244)
GL_STUB(glDepthFunc, 245)
GL_STUB(glPixelZoom, 246)
GL_STUB(glPixelTransferf, 247)
GL_STUB(glPixelTransferi, 248)
GL_STUB(glPixelStoref, 249)
GL_STUB(glPixelStorei, 250)
GL_STUB(glPixelMapfv, 251)
GL_STUB(glPixelMapuiv, 252)
GL_STUB(glPixelMapusv, 253)
GL_STUB(glReadBuffer, 254)
GL_STUB(glCopyPixels, 255)
GL_STUB(glReadPixels, 256)
GL_STUB(glDrawPixels, 257)
GL_STUB(glGetBooleanv, 258)
GL_STUB(glGetClipPlane, 259)
GL_STUB(glGetDoublev, 260)
GL_STUB(glGetError, 261)
GL_STUB(glGetFloatv, 262)
GL_STUB(glGetIntegerv, 263)
GL_STUB(glGetLightfv, 264)
GL_STUB(glGetLightiv, 265)
GL_STUB(glGetMapdv, 266)
GL_STUB(glGetMapfv, 267)
GL_STUB(glGetMapiv, 268)
GL_STUB(glGetMaterialfv, 269)
GL_STUB(glGetMaterialiv, 270)
GL_STUB(glGetPixelMapfv, 271)
GL_STUB(glGetPixelMapuiv, 272)
GL_STUB(glGetPixelMapusv, 273)
GL_STUB(glGetPolygonStipple, 274)
GL_STUB(glGetString, 275)
GL_STUB(glGetTexEnvfv, 276)
GL_STUB(glGetTexEnviv, 277)
GL_STUB(glGetTexGendv, 278)
GL_STUB(glGetTexGenfv, 279)
GL_STUB(glGetTexGeniv, 280)
GL_STUB(glGetTexImage, 281)
GL_STUB(glGetTexParameterfv, 282)
GL_STUB(glGetTexParameteriv, 283)
GL_STUB(glGetTexLevelParameterfv, 284)
GL_STUB(glGetTexLevelParameteriv, 285)
GL_STUB(glIsEnabled, 286)
GL_STUB(glIsList, 287)
GL_STUB(glDepthRange, 288)
GL_STUB(glFrustum, 289)
GL_STUB(glLoadIdentity, 290)
GL_STUB(glLoadMatrixf, 291)
GL_STUB(glLoadMatrixd, 292)
GL_STUB(glMatrixMode, 293)
GL_STUB(glMultMatrixf, 294)
GL_STUB(glMultMatrixd, 295)
GL_STUB(glOrtho, 296)
GL_STUB(glPopMatrix, 297)
GL_STUB(glPushMatrix, 298)
GL_STUB(glRotated, 299)
GL_STUB(glRotatef, 300)
GL_STUB(glScaled, 301)
GL_STUB(glScalef, 302)
GL_STUB(glTranslated, 303)
GL_STUB(glTranslatef, 304)
GL_STUB(glViewport, 305)
GL_STUB(glArrayElement, 306)
GL_STUB(glBindTexture, 307)
GL_STUB(glColorPointer, 308)
GL_STUB(glDisableClientState, 309)
GL_STUB(glDrawArrays, 310)
GL_STUB(glDrawElements, 311)
GL_STUB(glEdgeFlagPointer, 312)
GL_STUB(glEnableClientState, 313)
GL_STUB(glIndexPointer, 314)
GL_STUB(glIndexub, 315)
GL_STUB(glIndexubv, 316)
GL_STUB(glInterleavedArrays, 317)
GL_STUB(glNormalPointer, 318)
GL_STUB(glPolygonOffset, 319)
GL_STUB(glTexCoordPointer, 320)
GL_STUB(glVertexPointer, 321)
GL_STUB(glAreTexturesResident, 322)
GL_STUB(glCopyTexImage1D, 323)
GL_STUB(glCopyTexImage2D, 324)
GL_STUB(glCopyTexSubImage1D, 325)
GL_STUB(glCopyTexSubImage2D, 326)
GL_STUB(glDeleteTextures, 327)
GL_STUB(glGenTextures, 328)
GL_STUB(glGetPointerv, 329)
GL_STUB(glIsTexture, 330)
GL_STUB(glPrioritizeTextures, 331)
GL_STUB(glTexSubImage1D, 332)
GL_STUB(glTexSubImage2D, 333)
GL_STUB(glPopClientAttrib, 334)
GL_STUB(glPushClientAttrib, 335)
GL_STUB(glBlendColor, 336)
GL_STUB(glBlendEquation, 337)
GL_STUB(glDrawRangeElements, 338)
GL_STUB(glColorTable, 339)
GL_STUB(glColorTableParameterfv, 340)
GL_STUB(glColorTableParameteriv, 341)
GL_STUB(glCopyColorTable, 342)
GL_STUB(glGetColorTable, 343)
GL_STUB(glGetColorTableParameterfv, 344)
GL_STUB(glGetColorTableParameteriv, 345)
GL_STUB(glColorSubTable, 346)
GL_STUB(glCopyColorSubTable, 347)
GL_STUB(glConvolutionFilter1D, 348)
GL_STUB(glConvolutionFilter2D, 349)
GL_STUB(glConvolutionParameterf, 350)
GL_STUB(glConvolutionParameterfv, 351)
GL_STUB(glConvolutionParameteri, 352)
GL_STUB(glConvolutionParameteriv, 353)
GL_STUB(glCopyConvolutionFilter1D, 354)
GL_STUB(glCopyConvolutionFilter2D, 355)
GL_STUB(glGetConvolutionFilter, 356)
GL_STUB(glGetConvolutionParameterfv, 357)
GL_STUB(glGetConvolutionParameteriv, 358)
GL_STUB(glGetSeparableFilter, 359)
GL_STUB(glSeparableFilter2D, 360)
GL_STUB(glGetHistogram, 361)
GL_STUB(glGetHistogramParameterfv, 362)
GL_STUB(glGetHistogramParameteriv, 363)
GL_STUB(glGetMinmax, 364)
GL_STUB(glGetMinmaxParameterfv, 365)
GL_STUB(glGetMinmaxParameteriv, 366)
GL_STUB(glHistogram, 367)
GL_STUB(glMinmax, 368)
GL_STUB(glResetHistogram, 369)
GL_STUB(glResetMinmax, 370)
GL_STUB(glTexImage3D, 371)
GL_STUB(glTexSubImage3D, 372)
GL_STUB(glCopyTexSubImage3D, 373)
GL_STUB(glActiveTexture, 374)
GL_STUB(glClientActiveTexture, 375)
GL_STUB(glMultiTexCoord1d, 376)
GL_STUB(glMultiTexCoord1dv, 377)
GL_STUB(glMultiTexCoord1fARB, 378)
GL_STUB(glMultiTexCoord1fvARB, 379)
GL_STUB(glMultiTexCoord1i, 380)
GL_STUB(glMultiTexCoord1iv, 381)
GL_STUB(glMultiTexCoord1s, 382)
GL_STUB(glMultiTexCoord1sv, 383)
GL_STUB(glMultiTexCoord2d, 384)
GL_STUB(glMultiTexCoord2dv, 385)
GL_STUB(glMultiTexCoord2fARB, 386)
GL_STUB(glMultiTexCoord2fvARB, 387)
GL_STUB(glMultiTexCoord2i, 388)
GL_STUB(glMultiTexCoord2iv, 389)
GL_STUB(glMultiTexCoord2s, 390)
GL_STUB(glMultiTexCoord2sv, 391)
GL_STUB(glMultiTexCoord3d, 392)
GL_STUB(glMultiTexCoord3dv, 393)
GL_STUB(glMultiTexCoord3fARB, 394)
GL_STUB(glMultiTexCoord3fvARB, 395)
GL_STUB(glMultiTexCoord3i, 396)
GL_STUB(glMultiTexCoord3iv, 397)
GL_STUB(glMultiTexCoord3s, 398)
GL_STUB(glMultiTexCoord3sv, 399)
GL_STUB(glMultiTexCoord4d, 400)
GL_STUB(glMultiTexCoord4dv, 401)
GL_STUB(glMultiTexCoord4fARB, 402)
GL_STUB(glMultiTexCoord4fvARB, 403)
GL_STUB(glMultiTexCoord4i, 404)
GL_STUB(glMultiTexCoord4iv, 405)
GL_STUB(glMultiTexCoord4s, 406)
GL_STUB(glMultiTexCoord4sv, 407)
GL_STUB(glCompressedTexImage1D, 408)
GL_STUB(glCompressedTexImage2D, 409)
GL_STUB(glCompressedTexImage3D, 410)
GL_STUB(glCompressedTexSubImage1D, 411)
GL_STUB(glCompressedTexSubImage2D, 412)
GL_STUB(glCompressedTexSubImage3D, 413)
GL_STUB(glGetCompressedTexImage, 414)
GL_STUB(glLoadTransposeMatrixd, 415)
GL_STUB(glLoadTransposeMatrixf, 416)
GL_STUB(glMultTransposeMatrixd, 417)
GL_STUB(glMultTransposeMatrixf, 418)
GL_STUB(glSampleCoverage, 419)
GL_STUB(glBlendFuncSeparate, 420)
GL_STUB(glFogCoordPointer, 421)
GL_STUB(glFogCoordd, 422)
GL_STUB(glFogCoorddv, 423)
GL_STUB(glMultiDrawArrays, 424)
GL_STUB(glPointParameterf, 425)
GL_STUB(glPointParameterfv, 426)
GL_STUB(glPointParameteri, 427)
GL_STUB(glPointParameteriv, 428)
GL_STUB(glSecondaryColor3b, 429)
GL_STUB(glSecondaryColor3bv, 430)
GL_STUB(glSecondaryColor3d, 431)
GL_STUB(glSecondaryColor3dv, 432)
GL_STUB(glSecondaryColor3i, 433)
GL_STUB(glSecondaryColor3iv, 434)
GL_STUB(glSecondaryColor3s, 435)
GL_STUB(glSecondaryColor3sv, 436)
GL_STUB(glSecondaryColor3ub, 437)
GL_STUB(glSecondaryColor3ubv, 438)
GL_STUB(glSecondaryColor3ui, 439)
GL_STUB(glSecondaryColor3uiv, 440)
GL_STUB(glSecondaryColor3us, 441)
GL_STUB(glSecondaryColor3usv, 442)
GL_STUB(glSecondaryColorPointer, 443)
GL_STUB(glWindowPos2d, 444)
GL_STUB(glWindowPos2dv, 445)
GL_STUB(glWindowPos2f, 446)
GL_STUB(glWindowPos2fv, 447)
GL_STUB(glWindowPos2i, 448)
GL_STUB(glWindowPos2iv, 449)
GL_STUB(glWindowPos2s, 450)
GL_STUB(glWindowPos2sv, 451)
GL_STUB(glWindowPos3d, 452)
GL_STUB(glWindowPos3dv, 453)
GL_STUB(glWindowPos3f, 454)
GL_STUB(glWindowPos3fv, 455)
GL_STUB(glWindowPos3i, 456)
GL_STUB(glWindowPos3iv, 457)
GL_STUB(glWindowPos3s, 458)
GL_STUB(glWindowPos3sv, 459)
GL_STUB(glBeginQuery, 460)
GL_STUB(glBindBuffer, 461)
GL_STUB(glBufferData, 462)
GL_STUB(glBufferSubData, 463)
GL_STUB(glDeleteBuffers, 464)
GL_STUB(glDeleteQueries, 465)
GL_STUB(glEndQuery, 466)
GL_STUB(glGenBuffers, 467)
GL_STUB(glGenQueries, 468)
GL_STUB(glGetBufferParameteriv, 469)
GL_STUB(glGetBufferPointerv, 470)
GL_STUB(glGetBufferSubData, 471)
GL_STUB(glGetQueryObjectiv, 472)
GL_STUB(glGetQueryObjectuiv, 473)
GL_STUB(glGetQueryiv, 474)
GL_STUB(glIsBuffer, 475)
GL_STUB(glIsQuery, 476)
GL_STUB(glMapBuffer, 477)
GL_STUB(glUnmapBuffer, 478)
GL_STUB(glAttachShader, 479)
GL_STUB(glBindAttribLocation, 480)
GL_STUB(glBlendEquationSeparate, 481)
GL_STUB(glCompileShader, 482)
GL_STUB(glCreateProgram, 483)
GL_STUB(glCreateShader, 484)
GL_STUB(glDeleteProgram, 485)
GL_STUB(glDeleteShader, 486)
GL_STUB(glDetachShader, 487)
GL_STUB(glDisableVertexAttribArray, 488)
GL_STUB(glDrawBuffers, 489)
GL_STUB(glEnableVertexAttribArray, 490)
GL_STUB(glGetActiveAttrib, 491)
GL_STUB(glGetActiveUniform, 492)
GL_STUB(glGetAttachedShaders, 493)
GL_STUB(glGetAttribLocation, 494)
GL_STUB(glGetProgramInfoLog, 495)
GL_STUB(glGetProgramiv, 496)
GL_STUB(glGetShaderInfoLog, 497)
GL_STUB(glGetShaderSource, 498)
GL_STUB(glGetShaderiv, 499)
GL_STUB(glGetUniformLocation, 500)
GL_STUB(glGetUniformfv, 501)
GL_STUB(glGetUniformiv, 502)
GL_STUB(glGetVertexAttribPointerv, 503)
GL_STUB(glGetVertexAttribdv, 504)
GL_STUB(glGetVertexAttribfv, 505)
GL_STUB(glGetVertexAttribiv, 506)
GL_STUB(glIsProgram, 507)
GL_STUB(glIsShader, 508)
GL_STUB(glLinkProgram, 509)
GL_STUB(glShaderSource, 510)
GL_STUB(glStencilFuncSeparate, 511)
GL_STUB(glStencilMaskSeparate, 512)
GL_STUB(glStencilOpSeparate, 513)
GL_STUB(glUniform1f, 514)
GL_STUB(glUniform1fv, 515)
GL_STUB(glUniform1i, 516)
GL_STUB(glUniform1iv, 517)
GL_STUB(glUniform2f, 518)
GL_STUB(glUniform2fv, 519)
GL_STUB(glUniform2i, 520)
GL_STUB(glUniform2iv, 521)
GL_STUB(glUniform3f, 522)
GL_STUB(glUniform3fv, 523)
GL_STUB(glUniform3i, 524)
GL_STUB(glUniform3iv, 525)
GL_STUB(glUniform4f, 526)
GL_STUB(glUniform4fv, 527)
GL_STUB(glUniform4i, 528)
GL_STUB(glUniform4iv, 529)
GL_STUB(glUniformMatrix2fv, 530)
GL_STUB(glUniformMatrix3fv, 531)
GL_STUB(glUniformMatrix4fv, 532)
GL_STUB(glUseProgram, 533)
GL_STUB(glValidateProgram, 534)
GL_STUB(glVertexAttrib1d, 535)
GL_STUB(glVertexAttrib1dv, 536)
GL_STUB(glVertexAttrib1s, 537)
GL_STUB(glVertexAttrib1sv, 538)
GL_STUB(glVertexAttrib2d, 539)
GL_STUB(glVertexAttrib2dv, 540)
GL_STUB(glVertexAttrib2s, 541)
GL_STUB(glVertexAttrib2sv, 542)
GL_STUB(glVertexAttrib3d, 543)
GL_STUB(glVertexAttrib3dv, 544)
GL_STUB(glVertexAttrib3s, 545)
GL_STUB(glVertexAttrib3sv, 546)
GL_STUB(glVertexAttrib4Nbv, 547)
GL_STUB(glVertexAttrib4Niv, 548)
GL_STUB(glVertexAttrib4Nsv, 549)
GL_STUB(glVertexAttrib4Nub, 550)
GL_STUB(glVertexAttrib4Nubv, 551)
GL_STUB(glVertexAttrib4Nuiv, 552)
GL_STUB(glVertexAttrib4Nusv, 553)
GL_STUB(glVertexAttrib4bv, 554)
GL_STUB(glVertexAttrib4d, 555)
GL_STUB(glVertexAttrib4dv, 556)
GL_STUB(glVertexAttrib4iv, 557)
GL_STUB(glVertexAttrib4s, 558)
GL_STUB(glVertexAttrib4sv, 559)
GL_STUB(glVertexAttrib4ubv, 560)
GL_STUB(glVertexAttrib4uiv, 561)
GL_STUB(glVertexAttrib4usv, 562)
GL_STUB(glVertexAttribPointer, 563)
GL_STUB(glUniformMatrix2x3fv, 564)
GL_STUB(glUniformMatrix2x4fv, 565)
GL_STUB(glUniformMatrix3x2fv, 566)
GL_STUB(glUniformMatrix3x4fv, 567)
GL_STUB(glUniformMatrix4x2fv, 568)
GL_STUB(glUniformMatrix4x3fv, 569)
GL_STUB(glBeginConditionalRender, 570)
GL_STUB(glBeginTransformFeedback, 571)
GL_STUB(glBindBufferBase, 572)
GL_STUB(glBindBufferRange, 573)
GL_STUB(glBindFragDataLocation, 574)
GL_STUB(glClampColor, 575)
GL_STUB(glClearBufferfi, 576)
GL_STUB(glClearBufferfv, 577)
GL_STUB(glClearBufferiv, 578)
GL_STUB(glClearBufferuiv, 579)
GL_STUB(glColorMaski, 580)
GL_STUB(glDisablei, 581)
GL_STUB(glEnablei, 582)
GL_STUB(glEndConditionalRender, 583)
GL_STUB(glEndTransformFeedback, 584)
GL_STUB(glGetBooleani_v, 585)
GL_STUB(glGetFragDataLocation, 586)
GL_STUB(glGetIntegeri_v, 587)
GL_STUB(glGetStringi, 588)
GL_STUB(glGetTexParameterIiv, 589)
GL_STUB(glGetTexParameterIuiv, 590)
GL_STUB(glGetTransformFeedbackVarying, 591)
GL_STUB(glGetUniformuiv, 592)
GL_STUB(glGetVertexAttribIiv, 593)
GL_STUB(glGetVertexAttribIuiv, 594)
GL_STUB(glIsEnabledi, 595)
GL_STUB(glTexParameterIiv, 596)
GL_STUB(glTexParameterIuiv, 597)
GL_STUB(glTransformFeedbackVaryings, 598)
GL_STUB(glUniform1ui, 599)
GL_STUB(glUniform1uiv, 600)
GL_STUB(glUniform2ui, 601)
GL_STUB(glUniform2uiv, 602)
GL_STUB(glUniform3ui, 603)
GL_STUB(glUniform3uiv, 604)
GL_STUB(glUniform4ui, 605)
GL_STUB(glUniform4uiv, 606)
GL_STUB(glVertexAttribI1iv, 607)
GL_STUB(glVertexAttribI1uiv, 608)
GL_STUB(glVertexAttribI4bv, 609)
GL_STUB(glVertexAttribI4sv, 610)
GL_STUB(glVertexAttribI4ubv, 611)
GL_STUB(glVertexAttribI4usv, 612)
GL_STUB(glVertexAttribIPointer, 613)
GL_STUB(glPrimitiveRestartIndex, 614)
GL_STUB(glTexBuffer, 615)
GL_STUB(glFramebufferTexture, 616)
GL_STUB(glGetBufferParameteri64v, 617)
GL_STUB(glGetInteger64i_v, 618)
GL_STUB(glVertexAttribDivisor, 619)
GL_STUB(glMinSampleShading, 620)
GL_STUB(glBindProgramARB, 621)
GL_STUB(glDeleteProgramsARB, 622)
GL_STUB(glGenProgramsARB, 623)
GL_STUB(glGetProgramEnvParameterdvARB, 624)
GL_STUB(glGetProgramEnvParameterfvARB, 625)
GL_STUB(glGetProgramLocalParameterdvARB, 626)
GL_STUB(glGetProgramLocalParameterfvARB, 627)
GL_STUB(glGetProgramStringARB, 628)
GL_STUB(glGetProgramivARB, 629)
GL_STUB(glIsProgramARB, 630)
GL_STUB(glProgramEnvParameter4dARB, 631)
GL_STUB(glProgramEnvParameter4dvARB, 632)
GL_STUB(glProgramEnvParameter4fARB, 633)
GL_STUB(glProgramEnvParameter4fvARB, 634)
GL_STUB(glProgramLocalParameter4dARB, 635)
GL_STUB(glProgramLocalParameter4dvARB, 636)
GL_STUB(glProgramLocalParameter4fARB, 637)
GL_STUB(glProgramLocalParameter4fvARB, 638)
GL_STUB(glProgramStringARB, 639)
GL_STUB(glVertexAttrib1fARB, 640)
GL_STUB(glVertexAttrib1fvARB, 641)
GL_STUB(glVertexAttrib2fARB, 642)
GL_STUB(glVertexAttrib2fvARB, 643)
GL_STUB(glVertexAttrib3fARB, 644)
GL_STUB(glVertexAttrib3fvARB, 645)
GL_STUB(glVertexAttrib4fARB, 646)
GL_STUB(glVertexAttrib4fvARB, 647)
GL_STUB(glAttachObjectARB, 648)
GL_STUB(glCreateProgramObjectARB, 649)
GL_STUB(glCreateShaderObjectARB, 650)
GL_STUB(glDeleteObjectARB, 651)
GL_STUB(glDetachObjectARB, 652)
GL_STUB(glGetAttachedObjectsARB, 653)
GL_STUB(glGetHandleARB, 654)
GL_STUB(glGetInfoLogARB, 655)
GL_STUB(glGetObjectParameterfvARB, 656)
GL_STUB(glGetObjectParameterivARB, 657)
GL_STUB(glDrawArraysInstancedARB, 658)
GL_STUB(glDrawElementsInstancedARB, 659)
GL_STUB(glBindFramebuffer, 660)
GL_STUB(glBindRenderbuffer, 661)
GL_STUB(glBlitFramebuffer, 662)
GL_STUB(glCheckFramebufferStatus, 663)
GL_STUB(glDeleteFramebuffers, 664)
GL_STUB(glDeleteRenderbuffers, 665)
GL_STUB(glFramebufferRenderbuffer, 666)
GL_STUB(glFramebufferTexture1D, 667)
GL_STUB(glFramebufferTexture2D, 668)
GL_STUB(glFramebufferTexture3D, 669)
GL_STUB(glFramebufferTextureLayer, 670)
GL_STUB(glGenFramebuffers, 671)
GL_STUB(glGenRenderbuffers, 672)
GL_STUB(glGenerateMipmap, 673)
GL_STUB(glGetFramebufferAttachmentParameteriv, 674)
GL_STUB(glGetRenderbufferParameteriv, 675)
GL_STUB(glIsFramebuffer, 676)
GL_STUB(glIsRenderbuffer, 677)
GL_STUB(glRenderbufferStorage, 678)
GL_STUB(glRenderbufferStorageMultisample, 679)
GL_STUB(glFlushMappedBufferRange, 680)
GL_STUB(glMapBufferRange, 681)
GL_STUB(glBindVertexArray, 682)
GL_STUB(glDeleteVertexArrays, 683)
GL_STUB(glGenVertexArrays, 684)
GL_STUB(glIsVertexArray, 685)
GL_STUB(glGetActiveUniformBlockName, 686)
GL_STUB(glGetActiveUniformBlockiv, 687)
GL_STUB(glGetActiveUniformName, 688)
GL_STUB(glGetActiveUniformsiv, 689)
GL_STUB(glGetUniformBlockIndex, 690)
GL_STUB(glGetUniformIndices, 691)
GL_STUB(glUniformBlockBinding, 692)
GL_STUB(glCopyBufferSubData, 693)
GL_STUB(glClientWaitSync, 694)
GL_STUB(glDeleteSync, 695)
GL_STUB(glFenceSync, 696)
GL_STUB(glGetInteger64v, 697)
GL_STUB(glGetSynciv, 698)
GL_STUB(glIsSync, 699)
GL_STUB(glWaitSync, 700)
GL_STUB(glDrawElementsBaseVertex, 701)
GL_STUB(glDrawElementsInstancedBaseVertex, 702)
GL_STUB(glDrawRangeElementsBaseVertex, 703)
GL_STUB(glMultiDrawElementsBaseVertex, 704)
GL_STUB(glProvokingVertex, 705)
GL_STUB(glGetMultisamplefv, 706)
GL_STUB(glSampleMaski, 707)
GL_STUB(glTexImage2DMultisample, 708)
GL_STUB(glTexImage3DMultisample, 709)
GL_STUB(glBlendEquationSeparateiARB, 710)
GL_STUB(glBlendEquationiARB, 711)
GL_STUB(glBlendFuncSeparateiARB, 712)
GL_STUB(glBlendFunciARB, 713)
GL_STUB(glBindFragDataLocationIndexed, 714)
GL_STUB(glGetFragDataIndex, 715)
GL_STUB(glBindSampler, 716)
GL_STUB(glDeleteSamplers, 717)
GL_STUB(glGenSamplers, 718)
GL_STUB(glGetSamplerParameterIiv, 719)
GL_STUB(glGetSamplerParameterIuiv, 720)
GL_STUB(glGetSamplerParameterfv, 721)
GL_STUB(glGetSamplerParameteriv, 722)
GL_STUB(glIsSampler, 723)
GL_STUB(glSamplerParameterIiv, 724)
GL_STUB(glSamplerParameterIuiv, 725)
GL_STUB(glSamplerParameterf, 726)
GL_STUB(glSamplerParameterfv, 727)
GL_STUB(glSamplerParameteri, 728)
GL_STUB(glSamplerParameteriv, 729)
GL_STUB(gl_dispatch_stub_730, 730)
HIDDEN(gl_dispatch_stub_730)
GL_STUB(gl_dispatch_stub_731, 731)
HIDDEN(gl_dispatch_stub_731)
GL_STUB(gl_dispatch_stub_732, 732)
HIDDEN(gl_dispatch_stub_732)
GL_STUB(glColorP3ui, 733)
GL_STUB(glColorP3uiv, 734)
GL_STUB(glColorP4ui, 735)
GL_STUB(glColorP4uiv, 736)
GL_STUB(glMultiTexCoordP1ui, 737)
GL_STUB(glMultiTexCoordP1uiv, 738)
GL_STUB(glMultiTexCoordP2ui, 739)
GL_STUB(glMultiTexCoordP2uiv, 740)
GL_STUB(glMultiTexCoordP3ui, 741)
GL_STUB(glMultiTexCoordP3uiv, 742)
GL_STUB(glMultiTexCoordP4ui, 743)
GL_STUB(glMultiTexCoordP4uiv, 744)
GL_STUB(glNormalP3ui, 745)
GL_STUB(glNormalP3uiv, 746)
GL_STUB(glSecondaryColorP3ui, 747)
GL_STUB(glSecondaryColorP3uiv, 748)
GL_STUB(glTexCoordP1ui, 749)
GL_STUB(glTexCoordP1uiv, 750)
GL_STUB(glTexCoordP2ui, 751)
GL_STUB(glTexCoordP2uiv, 752)
GL_STUB(glTexCoordP3ui, 753)
GL_STUB(glTexCoordP3uiv, 754)
GL_STUB(glTexCoordP4ui, 755)
GL_STUB(glTexCoordP4uiv, 756)
GL_STUB(glVertexAttribP1ui, 757)
GL_STUB(glVertexAttribP1uiv, 758)
GL_STUB(glVertexAttribP2ui, 759)
GL_STUB(glVertexAttribP2uiv, 760)
GL_STUB(glVertexAttribP3ui, 761)
GL_STUB(glVertexAttribP3uiv, 762)
GL_STUB(glVertexAttribP4ui, 763)
GL_STUB(glVertexAttribP4uiv, 764)
GL_STUB(glVertexP2ui, 765)
GL_STUB(glVertexP2uiv, 766)
GL_STUB(glVertexP3ui, 767)
GL_STUB(glVertexP3uiv, 768)
GL_STUB(glVertexP4ui, 769)
GL_STUB(glVertexP4uiv, 770)
GL_STUB(glDrawArraysIndirect, 771)
GL_STUB(glDrawElementsIndirect, 772)
GL_STUB(gl_dispatch_stub_773, 773)
HIDDEN(gl_dispatch_stub_773)
GL_STUB(gl_dispatch_stub_774, 774)
HIDDEN(gl_dispatch_stub_774)
GL_STUB(gl_dispatch_stub_775, 775)
HIDDEN(gl_dispatch_stub_775)
GL_STUB(gl_dispatch_stub_776, 776)
HIDDEN(gl_dispatch_stub_776)
GL_STUB(gl_dispatch_stub_777, 777)
HIDDEN(gl_dispatch_stub_777)
GL_STUB(gl_dispatch_stub_778, 778)
HIDDEN(gl_dispatch_stub_778)
GL_STUB(gl_dispatch_stub_779, 779)
HIDDEN(gl_dispatch_stub_779)
GL_STUB(gl_dispatch_stub_780, 780)
HIDDEN(gl_dispatch_stub_780)
GL_STUB(gl_dispatch_stub_781, 781)
HIDDEN(gl_dispatch_stub_781)
GL_STUB(gl_dispatch_stub_782, 782)
HIDDEN(gl_dispatch_stub_782)
GL_STUB(gl_dispatch_stub_783, 783)
HIDDEN(gl_dispatch_stub_783)
GL_STUB(gl_dispatch_stub_784, 784)
HIDDEN(gl_dispatch_stub_784)
GL_STUB(gl_dispatch_stub_785, 785)
HIDDEN(gl_dispatch_stub_785)
GL_STUB(gl_dispatch_stub_786, 786)
HIDDEN(gl_dispatch_stub_786)
GL_STUB(gl_dispatch_stub_787, 787)
HIDDEN(gl_dispatch_stub_787)
GL_STUB(gl_dispatch_stub_788, 788)
HIDDEN(gl_dispatch_stub_788)
GL_STUB(gl_dispatch_stub_789, 789)
HIDDEN(gl_dispatch_stub_789)
GL_STUB(gl_dispatch_stub_790, 790)
HIDDEN(gl_dispatch_stub_790)
GL_STUB(glBindTransformFeedback, 791)
GL_STUB(glDeleteTransformFeedbacks, 792)
GL_STUB(glDrawTransformFeedback, 793)
GL_STUB(glGenTransformFeedbacks, 794)
GL_STUB(glIsTransformFeedback, 795)
GL_STUB(glPauseTransformFeedback, 796)
GL_STUB(glResumeTransformFeedback, 797)
GL_STUB(glBeginQueryIndexed, 798)
GL_STUB(glDrawTransformFeedbackStream, 799)
GL_STUB(glEndQueryIndexed, 800)
GL_STUB(glGetQueryIndexediv, 801)
GL_STUB(glClearDepthf, 802)
GL_STUB(glDepthRangef, 803)
GL_STUB(glGetShaderPrecisionFormat, 804)
GL_STUB(glReleaseShaderCompiler, 805)
GL_STUB(glShaderBinary, 806)
GL_STUB(glGetProgramBinary, 807)
GL_STUB(glProgramBinary, 808)
GL_STUB(glProgramParameteri, 809)
GL_STUB(gl_dispatch_stub_810, 810)
HIDDEN(gl_dispatch_stub_810)
GL_STUB(gl_dispatch_stub_811, 811)
HIDDEN(gl_dispatch_stub_811)
GL_STUB(gl_dispatch_stub_812, 812)
HIDDEN(gl_dispatch_stub_812)
GL_STUB(gl_dispatch_stub_813, 813)
HIDDEN(gl_dispatch_stub_813)
GL_STUB(gl_dispatch_stub_814, 814)
HIDDEN(gl_dispatch_stub_814)
GL_STUB(gl_dispatch_stub_815, 815)
HIDDEN(gl_dispatch_stub_815)
GL_STUB(gl_dispatch_stub_816, 816)
HIDDEN(gl_dispatch_stub_816)
GL_STUB(gl_dispatch_stub_817, 817)
HIDDEN(gl_dispatch_stub_817)
GL_STUB(gl_dispatch_stub_818, 818)
HIDDEN(gl_dispatch_stub_818)
GL_STUB(gl_dispatch_stub_819, 819)
HIDDEN(gl_dispatch_stub_819)
GL_STUB(glDepthRangeArrayv, 820)
GL_STUB(glDepthRangeIndexed, 821)
GL_STUB(glGetDoublei_v, 822)
GL_STUB(glGetFloati_v, 823)
GL_STUB(glScissorArrayv, 824)
GL_STUB(glScissorIndexed, 825)
GL_STUB(glScissorIndexedv, 826)
GL_STUB(glViewportArrayv, 827)
GL_STUB(glViewportIndexedf, 828)
GL_STUB(glViewportIndexedfv, 829)
GL_STUB(glGetGraphicsResetStatusARB, 830)
GL_STUB(glGetnColorTableARB, 831)
GL_STUB(glGetnCompressedTexImageARB, 832)
GL_STUB(glGetnConvolutionFilterARB, 833)
GL_STUB(glGetnHistogramARB, 834)
GL_STUB(glGetnMapdvARB, 835)
GL_STUB(glGetnMapfvARB, 836)
GL_STUB(glGetnMapivARB, 837)
GL_STUB(glGetnMinmaxARB, 838)
GL_STUB(glGetnPixelMapfvARB, 839)
GL_STUB(glGetnPixelMapuivARB, 840)
GL_STUB(glGetnPixelMapusvARB, 841)
GL_STUB(glGetnPolygonStippleARB, 842)
GL_STUB(glGetnSeparableFilterARB, 843)
GL_STUB(glGetnTexImageARB, 844)
GL_STUB(glGetnUniformdvARB, 845)
GL_STUB(glGetnUniformfvARB, 846)
GL_STUB(glGetnUniformivARB, 847)
GL_STUB(glGetnUniformuivARB, 848)
GL_STUB(glReadnPixelsARB, 849)
GL_STUB(glDrawArraysInstancedBaseInstance, 850)
GL_STUB(glDrawElementsInstancedBaseInstance, 851)
GL_STUB(glDrawElementsInstancedBaseVertexBaseInstance, 852)
GL_STUB(glDrawTransformFeedbackInstanced, 853)
GL_STUB(glDrawTransformFeedbackStreamInstanced, 854)
GL_STUB(gl_dispatch_stub_855, 855)
HIDDEN(gl_dispatch_stub_855)
GL_STUB(glGetActiveAtomicCounterBufferiv, 856)
GL_STUB(glBindImageTexture, 857)
GL_STUB(glMemoryBarrier, 858)
GL_STUB(glTexStorage1D, 859)
GL_STUB(glTexStorage2D, 860)
GL_STUB(glTexStorage3D, 861)
GL_STUB(glTextureStorage1DEXT, 862)
GL_STUB(glTextureStorage2DEXT, 863)
GL_STUB(glTextureStorage3DEXT, 864)
GL_STUB(glClearBufferData, 865)
GL_STUB(glClearBufferSubData, 866)
GL_STUB(glDispatchCompute, 867)
GL_STUB(glDispatchComputeIndirect, 868)
GL_STUB(glCopyImageSubData, 869)
GL_STUB(glTextureView, 870)
GL_STUB(glBindVertexBuffer, 871)
GL_STUB(glVertexAttribBinding, 872)
GL_STUB(glVertexAttribFormat, 873)
GL_STUB(glVertexAttribIFormat, 874)
GL_STUB(glVertexAttribLFormat, 875)
GL_STUB(glVertexBindingDivisor, 876)
GL_STUB(glMultiDrawArraysIndirect, 877)
GL_STUB(glMultiDrawElementsIndirect, 878)
GL_STUB(gl_dispatch_stub_879, 879)
HIDDEN(gl_dispatch_stub_879)
GL_STUB(gl_dispatch_stub_880, 880)
HIDDEN(gl_dispatch_stub_880)
GL_STUB(gl_dispatch_stub_881, 881)
HIDDEN(gl_dispatch_stub_881)
GL_STUB(gl_dispatch_stub_882, 882)
HIDDEN(gl_dispatch_stub_882)
GL_STUB(gl_dispatch_stub_883, 883)
HIDDEN(gl_dispatch_stub_883)
GL_STUB(gl_dispatch_stub_884, 884)
HIDDEN(gl_dispatch_stub_884)
GL_STUB(glTexBufferRange, 885)
GL_STUB(glTexStorage2DMultisample, 886)
GL_STUB(glTexStorage3DMultisample, 887)
GL_STUB(glBufferStorage, 888)
GL_STUB(glClearTexImage, 889)
GL_STUB(glClearTexSubImage, 890)
GL_STUB(glBindBuffersBase, 891)
GL_STUB(glBindBuffersRange, 892)
GL_STUB(glBindImageTextures, 893)
GL_STUB(glBindSamplers, 894)
GL_STUB(glBindTextures, 895)
GL_STUB(glBindVertexBuffers, 896)
GL_STUB(gl_dispatch_stub_897, 897)
HIDDEN(gl_dispatch_stub_897)
GL_STUB(gl_dispatch_stub_898, 898)
HIDDEN(gl_dispatch_stub_898)
GL_STUB(gl_dispatch_stub_899, 899)
HIDDEN(gl_dispatch_stub_899)
GL_STUB(gl_dispatch_stub_900, 900)
HIDDEN(gl_dispatch_stub_900)
GL_STUB(gl_dispatch_stub_901, 901)
HIDDEN(gl_dispatch_stub_901)
GL_STUB(gl_dispatch_stub_902, 902)
HIDDEN(gl_dispatch_stub_902)
GL_STUB(gl_dispatch_stub_903, 903)
HIDDEN(gl_dispatch_stub_903)
GL_STUB(gl_dispatch_stub_904, 904)
HIDDEN(gl_dispatch_stub_904)
GL_STUB(gl_dispatch_stub_905, 905)
HIDDEN(gl_dispatch_stub_905)
GL_STUB(gl_dispatch_stub_906, 906)
HIDDEN(gl_dispatch_stub_906)
GL_STUB(gl_dispatch_stub_907, 907)
HIDDEN(gl_dispatch_stub_907)
GL_STUB(gl_dispatch_stub_908, 908)
HIDDEN(gl_dispatch_stub_908)
GL_STUB(gl_dispatch_stub_909, 909)
HIDDEN(gl_dispatch_stub_909)
GL_STUB(gl_dispatch_stub_910, 910)
HIDDEN(gl_dispatch_stub_910)
GL_STUB(gl_dispatch_stub_911, 911)
HIDDEN(gl_dispatch_stub_911)
GL_STUB(gl_dispatch_stub_912, 912)
HIDDEN(gl_dispatch_stub_912)
GL_STUB(gl_dispatch_stub_913, 913)
HIDDEN(gl_dispatch_stub_913)
GL_STUB(gl_dispatch_stub_914, 914)
HIDDEN(gl_dispatch_stub_914)
GL_STUB(gl_dispatch_stub_915, 915)
HIDDEN(gl_dispatch_stub_915)
GL_STUB(gl_dispatch_stub_916, 916)
HIDDEN(gl_dispatch_stub_916)
GL_STUB(gl_dispatch_stub_917, 917)
HIDDEN(gl_dispatch_stub_917)
GL_STUB(gl_dispatch_stub_918, 918)
HIDDEN(gl_dispatch_stub_918)
GL_STUB(gl_dispatch_stub_919, 919)
HIDDEN(gl_dispatch_stub_919)
GL_STUB(gl_dispatch_stub_920, 920)
HIDDEN(gl_dispatch_stub_920)
GL_STUB(gl_dispatch_stub_921, 921)
HIDDEN(gl_dispatch_stub_921)
GL_STUB(gl_dispatch_stub_922, 922)
HIDDEN(gl_dispatch_stub_922)
GL_STUB(gl_dispatch_stub_923, 923)
HIDDEN(gl_dispatch_stub_923)
GL_STUB(gl_dispatch_stub_924, 924)
HIDDEN(gl_dispatch_stub_924)
GL_STUB(gl_dispatch_stub_925, 925)
HIDDEN(gl_dispatch_stub_925)
GL_STUB(gl_dispatch_stub_926, 926)
HIDDEN(gl_dispatch_stub_926)
GL_STUB(gl_dispatch_stub_927, 927)
HIDDEN(gl_dispatch_stub_927)
GL_STUB(gl_dispatch_stub_928, 928)
HIDDEN(gl_dispatch_stub_928)
GL_STUB(gl_dispatch_stub_929, 929)
HIDDEN(gl_dispatch_stub_929)
GL_STUB(gl_dispatch_stub_930, 930)
HIDDEN(gl_dispatch_stub_930)
GL_STUB(gl_dispatch_stub_931, 931)
HIDDEN(gl_dispatch_stub_931)
GL_STUB(gl_dispatch_stub_932, 932)
HIDDEN(gl_dispatch_stub_932)
GL_STUB(gl_dispatch_stub_933, 933)
HIDDEN(gl_dispatch_stub_933)
GL_STUB(gl_dispatch_stub_934, 934)
HIDDEN(gl_dispatch_stub_934)
GL_STUB(gl_dispatch_stub_935, 935)
HIDDEN(gl_dispatch_stub_935)
GL_STUB(gl_dispatch_stub_936, 936)
HIDDEN(gl_dispatch_stub_936)
GL_STUB(gl_dispatch_stub_937, 937)
HIDDEN(gl_dispatch_stub_937)
GL_STUB(gl_dispatch_stub_938, 938)
HIDDEN(gl_dispatch_stub_938)
GL_STUB(gl_dispatch_stub_939, 939)
HIDDEN(gl_dispatch_stub_939)
GL_STUB(gl_dispatch_stub_940, 940)
HIDDEN(gl_dispatch_stub_940)
GL_STUB(gl_dispatch_stub_941, 941)
HIDDEN(gl_dispatch_stub_941)
GL_STUB(gl_dispatch_stub_942, 942)
HIDDEN(gl_dispatch_stub_942)
GL_STUB(gl_dispatch_stub_943, 943)
HIDDEN(gl_dispatch_stub_943)
GL_STUB(gl_dispatch_stub_944, 944)
HIDDEN(gl_dispatch_stub_944)
GL_STUB(gl_dispatch_stub_945, 945)
HIDDEN(gl_dispatch_stub_945)
GL_STUB(gl_dispatch_stub_946, 946)
HIDDEN(gl_dispatch_stub_946)
GL_STUB(gl_dispatch_stub_947, 947)
HIDDEN(gl_dispatch_stub_947)
GL_STUB(gl_dispatch_stub_948, 948)
HIDDEN(gl_dispatch_stub_948)
GL_STUB(gl_dispatch_stub_949, 949)
HIDDEN(gl_dispatch_stub_949)
GL_STUB(gl_dispatch_stub_950, 950)
HIDDEN(gl_dispatch_stub_950)
GL_STUB(gl_dispatch_stub_951, 951)
HIDDEN(gl_dispatch_stub_951)
GL_STUB(gl_dispatch_stub_952, 952)
HIDDEN(gl_dispatch_stub_952)
GL_STUB(gl_dispatch_stub_953, 953)
HIDDEN(gl_dispatch_stub_953)
GL_STUB(gl_dispatch_stub_954, 954)
HIDDEN(gl_dispatch_stub_954)
GL_STUB(gl_dispatch_stub_955, 955)
HIDDEN(gl_dispatch_stub_955)
GL_STUB(gl_dispatch_stub_956, 956)
HIDDEN(gl_dispatch_stub_956)
GL_STUB(gl_dispatch_stub_957, 957)
HIDDEN(gl_dispatch_stub_957)
GL_STUB(gl_dispatch_stub_958, 958)
HIDDEN(gl_dispatch_stub_958)
GL_STUB(gl_dispatch_stub_959, 959)
HIDDEN(gl_dispatch_stub_959)
GL_STUB(gl_dispatch_stub_960, 960)
HIDDEN(gl_dispatch_stub_960)
GL_STUB(gl_dispatch_stub_961, 961)
HIDDEN(gl_dispatch_stub_961)
GL_STUB(gl_dispatch_stub_962, 962)
HIDDEN(gl_dispatch_stub_962)
GL_STUB(gl_dispatch_stub_963, 963)
HIDDEN(gl_dispatch_stub_963)
GL_STUB(gl_dispatch_stub_964, 964)
HIDDEN(gl_dispatch_stub_964)
GL_STUB(gl_dispatch_stub_965, 965)
HIDDEN(gl_dispatch_stub_965)
GL_STUB(gl_dispatch_stub_966, 966)
HIDDEN(gl_dispatch_stub_966)
GL_STUB(gl_dispatch_stub_967, 967)
HIDDEN(gl_dispatch_stub_967)
GL_STUB(gl_dispatch_stub_968, 968)
HIDDEN(gl_dispatch_stub_968)
GL_STUB(gl_dispatch_stub_969, 969)
HIDDEN(gl_dispatch_stub_969)
GL_STUB(gl_dispatch_stub_970, 970)
HIDDEN(gl_dispatch_stub_970)
GL_STUB(gl_dispatch_stub_971, 971)
HIDDEN(gl_dispatch_stub_971)
GL_STUB(gl_dispatch_stub_972, 972)
HIDDEN(gl_dispatch_stub_972)
GL_STUB(gl_dispatch_stub_973, 973)
HIDDEN(gl_dispatch_stub_973)
GL_STUB(gl_dispatch_stub_974, 974)
HIDDEN(gl_dispatch_stub_974)
GL_STUB(gl_dispatch_stub_975, 975)
HIDDEN(gl_dispatch_stub_975)
GL_STUB(gl_dispatch_stub_976, 976)
HIDDEN(gl_dispatch_stub_976)
GL_STUB(gl_dispatch_stub_977, 977)
HIDDEN(gl_dispatch_stub_977)
GL_STUB(gl_dispatch_stub_978, 978)
HIDDEN(gl_dispatch_stub_978)
GL_STUB(gl_dispatch_stub_979, 979)
HIDDEN(gl_dispatch_stub_979)
GL_STUB(gl_dispatch_stub_980, 980)
HIDDEN(gl_dispatch_stub_980)
GL_STUB(gl_dispatch_stub_981, 981)
HIDDEN(gl_dispatch_stub_981)
GL_STUB(gl_dispatch_stub_982, 982)
HIDDEN(gl_dispatch_stub_982)
GL_STUB(gl_dispatch_stub_983, 983)
HIDDEN(gl_dispatch_stub_983)
GL_STUB(gl_dispatch_stub_984, 984)
HIDDEN(gl_dispatch_stub_984)
GL_STUB(gl_dispatch_stub_985, 985)
HIDDEN(gl_dispatch_stub_985)
GL_STUB(gl_dispatch_stub_986, 986)
HIDDEN(gl_dispatch_stub_986)
GL_STUB(gl_dispatch_stub_987, 987)
HIDDEN(gl_dispatch_stub_987)
GL_STUB(gl_dispatch_stub_988, 988)
HIDDEN(gl_dispatch_stub_988)
GL_STUB(gl_dispatch_stub_989, 989)
HIDDEN(gl_dispatch_stub_989)
GL_STUB(gl_dispatch_stub_990, 990)
HIDDEN(gl_dispatch_stub_990)
GL_STUB(gl_dispatch_stub_991, 991)
HIDDEN(gl_dispatch_stub_991)
GL_STUB(gl_dispatch_stub_992, 992)
HIDDEN(gl_dispatch_stub_992)
GL_STUB(gl_dispatch_stub_993, 993)
HIDDEN(gl_dispatch_stub_993)
GL_STUB(gl_dispatch_stub_994, 994)
HIDDEN(gl_dispatch_stub_994)
GL_STUB(glInvalidateBufferData, 995)
GL_STUB(glInvalidateBufferSubData, 996)
GL_STUB(glInvalidateFramebuffer, 997)
GL_STUB(glInvalidateSubFramebuffer, 998)
GL_STUB(glInvalidateTexImage, 999)
GL_STUB(glInvalidateTexSubImage, 1000)
GL_STUB(gl_dispatch_stub_1001, 1001)
HIDDEN(gl_dispatch_stub_1001)
GL_STUB(gl_dispatch_stub_1002, 1002)
HIDDEN(gl_dispatch_stub_1002)
GL_STUB(gl_dispatch_stub_1003, 1003)
HIDDEN(gl_dispatch_stub_1003)
GL_STUB(gl_dispatch_stub_1004, 1004)
HIDDEN(gl_dispatch_stub_1004)
GL_STUB(gl_dispatch_stub_1005, 1005)
HIDDEN(gl_dispatch_stub_1005)
GL_STUB(gl_dispatch_stub_1006, 1006)
HIDDEN(gl_dispatch_stub_1006)
GL_STUB(gl_dispatch_stub_1007, 1007)
HIDDEN(gl_dispatch_stub_1007)
GL_STUB(gl_dispatch_stub_1008, 1008)
HIDDEN(gl_dispatch_stub_1008)
GL_STUB(gl_dispatch_stub_1009, 1009)
HIDDEN(gl_dispatch_stub_1009)
GL_STUB(glPointSizePointerOES, 1010)
GL_STUB(gl_dispatch_stub_1011, 1011)
HIDDEN(gl_dispatch_stub_1011)
GL_STUB(gl_dispatch_stub_1012, 1012)
HIDDEN(gl_dispatch_stub_1012)
GL_STUB(gl_dispatch_stub_1013, 1013)
HIDDEN(gl_dispatch_stub_1013)
GL_STUB(glColorPointerEXT, 1014)
GL_STUB(glEdgeFlagPointerEXT, 1015)
GL_STUB(glIndexPointerEXT, 1016)
GL_STUB(glNormalPointerEXT, 1017)
GL_STUB(glTexCoordPointerEXT, 1018)
GL_STUB(glVertexPointerEXT, 1019)
GL_STUB(gl_dispatch_stub_1020, 1020)
HIDDEN(gl_dispatch_stub_1020)
GL_STUB(gl_dispatch_stub_1021, 1021)
HIDDEN(gl_dispatch_stub_1021)
GL_STUB(gl_dispatch_stub_1022, 1022)
HIDDEN(gl_dispatch_stub_1022)
GL_STUB(gl_dispatch_stub_1023, 1023)
HIDDEN(gl_dispatch_stub_1023)
GL_STUB(gl_dispatch_stub_1024, 1024)
HIDDEN(gl_dispatch_stub_1024)
GL_STUB(gl_dispatch_stub_1025, 1025)
HIDDEN(gl_dispatch_stub_1025)
GL_STUB(gl_dispatch_stub_1026, 1026)
HIDDEN(gl_dispatch_stub_1026)
GL_STUB(gl_dispatch_stub_1027, 1027)
HIDDEN(gl_dispatch_stub_1027)
GL_STUB(gl_dispatch_stub_1028, 1028)
HIDDEN(gl_dispatch_stub_1028)
GL_STUB(glLockArraysEXT, 1029)
GL_STUB(gl_dispatch_stub_1030, 1030)
HIDDEN(gl_dispatch_stub_1030)
GL_STUB(gl_dispatch_stub_1031, 1031)
HIDDEN(gl_dispatch_stub_1031)
GL_STUB(gl_dispatch_stub_1032, 1032)
HIDDEN(gl_dispatch_stub_1032)
GL_STUB(gl_dispatch_stub_1033, 1033)
HIDDEN(gl_dispatch_stub_1033)
GL_STUB(gl_dispatch_stub_1034, 1034)
HIDDEN(gl_dispatch_stub_1034)
GL_STUB(gl_dispatch_stub_1035, 1035)
HIDDEN(gl_dispatch_stub_1035)
GL_STUB(gl_dispatch_stub_1036, 1036)
HIDDEN(gl_dispatch_stub_1036)
GL_STUB(gl_dispatch_stub_1037, 1037)
HIDDEN(gl_dispatch_stub_1037)
GL_STUB(gl_dispatch_stub_1038, 1038)
HIDDEN(gl_dispatch_stub_1038)
GL_STUB(gl_dispatch_stub_1039, 1039)
HIDDEN(gl_dispatch_stub_1039)
GL_STUB(gl_dispatch_stub_1040, 1040)
HIDDEN(gl_dispatch_stub_1040)
GL_STUB(gl_dispatch_stub_1041, 1041)
HIDDEN(gl_dispatch_stub_1041)
GL_STUB(gl_dispatch_stub_1042, 1042)
HIDDEN(gl_dispatch_stub_1042)
GL_STUB(gl_dispatch_stub_1043, 1043)
HIDDEN(gl_dispatch_stub_1043)
GL_STUB(gl_dispatch_stub_1044, 1044)
HIDDEN(gl_dispatch_stub_1044)
GL_STUB(gl_dispatch_stub_1045, 1045)
HIDDEN(gl_dispatch_stub_1045)
GL_STUB(gl_dispatch_stub_1046, 1046)
HIDDEN(gl_dispatch_stub_1046)
GL_STUB(gl_dispatch_stub_1047, 1047)
HIDDEN(gl_dispatch_stub_1047)
GL_STUB(gl_dispatch_stub_1048, 1048)
HIDDEN(gl_dispatch_stub_1048)
GL_STUB(gl_dispatch_stub_1049, 1049)
HIDDEN(gl_dispatch_stub_1049)
GL_STUB(gl_dispatch_stub_1050, 1050)
HIDDEN(gl_dispatch_stub_1050)
GL_STUB(gl_dispatch_stub_1051, 1051)
HIDDEN(gl_dispatch_stub_1051)
GL_STUB(gl_dispatch_stub_1052, 1052)
HIDDEN(gl_dispatch_stub_1052)
GL_STUB(gl_dispatch_stub_1053, 1053)
HIDDEN(gl_dispatch_stub_1053)
GL_STUB(gl_dispatch_stub_1054, 1054)
HIDDEN(gl_dispatch_stub_1054)
GL_STUB(gl_dispatch_stub_1055, 1055)
HIDDEN(gl_dispatch_stub_1055)
GL_STUB(gl_dispatch_stub_1056, 1056)
HIDDEN(gl_dispatch_stub_1056)
GL_STUB(gl_dispatch_stub_1057, 1057)
HIDDEN(gl_dispatch_stub_1057)
GL_STUB(gl_dispatch_stub_1058, 1058)
HIDDEN(gl_dispatch_stub_1058)
GL_STUB(gl_dispatch_stub_1059, 1059)
HIDDEN(gl_dispatch_stub_1059)
GL_STUB(gl_dispatch_stub_1060, 1060)
HIDDEN(gl_dispatch_stub_1060)
GL_STUB(gl_dispatch_stub_1061, 1061)
HIDDEN(gl_dispatch_stub_1061)
GL_STUB(gl_dispatch_stub_1062, 1062)
HIDDEN(gl_dispatch_stub_1062)
GL_STUB(gl_dispatch_stub_1063, 1063)
HIDDEN(gl_dispatch_stub_1063)
GL_STUB(gl_dispatch_stub_1064, 1064)
HIDDEN(gl_dispatch_stub_1064)
GL_STUB(gl_dispatch_stub_1065, 1065)
HIDDEN(gl_dispatch_stub_1065)
GL_STUB(gl_dispatch_stub_1066, 1066)
HIDDEN(gl_dispatch_stub_1066)
GL_STUB(gl_dispatch_stub_1067, 1067)
HIDDEN(gl_dispatch_stub_1067)
GL_STUB(gl_dispatch_stub_1068, 1068)
HIDDEN(gl_dispatch_stub_1068)
GL_STUB(gl_dispatch_stub_1069, 1069)
HIDDEN(gl_dispatch_stub_1069)
GL_STUB(gl_dispatch_stub_1070, 1070)
HIDDEN(gl_dispatch_stub_1070)
GL_STUB(gl_dispatch_stub_1071, 1071)
HIDDEN(gl_dispatch_stub_1071)
GL_STUB(gl_dispatch_stub_1072, 1072)
HIDDEN(gl_dispatch_stub_1072)
GL_STUB(gl_dispatch_stub_1073, 1073)
HIDDEN(gl_dispatch_stub_1073)
GL_STUB(gl_dispatch_stub_1074, 1074)
HIDDEN(gl_dispatch_stub_1074)
GL_STUB(gl_dispatch_stub_1075, 1075)
HIDDEN(gl_dispatch_stub_1075)
GL_STUB(gl_dispatch_stub_1076, 1076)
HIDDEN(gl_dispatch_stub_1076)
GL_STUB(gl_dispatch_stub_1077, 1077)
HIDDEN(gl_dispatch_stub_1077)
GL_STUB(gl_dispatch_stub_1078, 1078)
HIDDEN(gl_dispatch_stub_1078)
GL_STUB(gl_dispatch_stub_1079, 1079)
HIDDEN(gl_dispatch_stub_1079)
GL_STUB(glUnlockArraysEXT, 1080)
GL_STUB(gl_dispatch_stub_1081, 1081)
HIDDEN(gl_dispatch_stub_1081)
GL_STUB(gl_dispatch_stub_1082, 1082)
HIDDEN(gl_dispatch_stub_1082)
GL_STUB(glDebugMessageCallback, 1083)
GL_STUB(glDebugMessageControl, 1084)
GL_STUB(glDebugMessageInsert, 1085)
GL_STUB(glGetDebugMessageLog, 1086)
GL_STUB(glGetObjectLabel, 1087)
GL_STUB(glGetObjectPtrLabel, 1088)
GL_STUB(glObjectLabel, 1089)
GL_STUB(glObjectPtrLabel, 1090)
GL_STUB(glPopDebugGroup, 1091)
GL_STUB(glPushDebugGroup, 1092)
GL_STUB(glSecondaryColor3fEXT, 1093)
GL_STUB(glSecondaryColor3fvEXT, 1094)
GL_STUB(glMultiDrawElementsEXT, 1095)
GL_STUB(glFogCoordfEXT, 1096)
GL_STUB(glFogCoordfvEXT, 1097)
GL_STUB(gl_dispatch_stub_1098, 1098)
HIDDEN(gl_dispatch_stub_1098)
GL_STUB(gl_dispatch_stub_1099, 1099)
HIDDEN(gl_dispatch_stub_1099)
GL_STUB(gl_dispatch_stub_1100, 1100)
HIDDEN(gl_dispatch_stub_1100)
GL_STUB(gl_dispatch_stub_1101, 1101)
HIDDEN(gl_dispatch_stub_1101)
GL_STUB(gl_dispatch_stub_1102, 1102)
HIDDEN(gl_dispatch_stub_1102)
GL_STUB(gl_dispatch_stub_1103, 1103)
HIDDEN(gl_dispatch_stub_1103)
GL_STUB(gl_dispatch_stub_1104, 1104)
HIDDEN(gl_dispatch_stub_1104)
GL_STUB(gl_dispatch_stub_1105, 1105)
HIDDEN(gl_dispatch_stub_1105)
GL_STUB(gl_dispatch_stub_1106, 1106)
HIDDEN(gl_dispatch_stub_1106)
GL_STUB(gl_dispatch_stub_1107, 1107)
HIDDEN(gl_dispatch_stub_1107)
GL_STUB(gl_dispatch_stub_1108, 1108)
HIDDEN(gl_dispatch_stub_1108)
GL_STUB(gl_dispatch_stub_1109, 1109)
HIDDEN(gl_dispatch_stub_1109)
GL_STUB(gl_dispatch_stub_1110, 1110)
HIDDEN(gl_dispatch_stub_1110)
GL_STUB(gl_dispatch_stub_1111, 1111)
HIDDEN(gl_dispatch_stub_1111)
GL_STUB(gl_dispatch_stub_1112, 1112)
HIDDEN(gl_dispatch_stub_1112)
GL_STUB(gl_dispatch_stub_1113, 1113)
HIDDEN(gl_dispatch_stub_1113)
GL_STUB(gl_dispatch_stub_1114, 1114)
HIDDEN(gl_dispatch_stub_1114)
GL_STUB(gl_dispatch_stub_1115, 1115)
HIDDEN(gl_dispatch_stub_1115)
GL_STUB(gl_dispatch_stub_1116, 1116)
HIDDEN(gl_dispatch_stub_1116)
GL_STUB(gl_dispatch_stub_1117, 1117)
HIDDEN(gl_dispatch_stub_1117)
GL_STUB(gl_dispatch_stub_1118, 1118)
HIDDEN(gl_dispatch_stub_1118)
GL_STUB(gl_dispatch_stub_1119, 1119)
HIDDEN(gl_dispatch_stub_1119)
GL_STUB(gl_dispatch_stub_1120, 1120)
HIDDEN(gl_dispatch_stub_1120)
GL_STUB(gl_dispatch_stub_1121, 1121)
HIDDEN(gl_dispatch_stub_1121)
GL_STUB(gl_dispatch_stub_1122, 1122)
HIDDEN(gl_dispatch_stub_1122)
GL_STUB(gl_dispatch_stub_1123, 1123)
HIDDEN(gl_dispatch_stub_1123)
GL_STUB(gl_dispatch_stub_1124, 1124)
HIDDEN(gl_dispatch_stub_1124)
GL_STUB(gl_dispatch_stub_1125, 1125)
HIDDEN(gl_dispatch_stub_1125)
GL_STUB(gl_dispatch_stub_1126, 1126)
HIDDEN(gl_dispatch_stub_1126)
GL_STUB(gl_dispatch_stub_1127, 1127)
HIDDEN(gl_dispatch_stub_1127)
GL_STUB(gl_dispatch_stub_1128, 1128)
HIDDEN(gl_dispatch_stub_1128)
GL_STUB(gl_dispatch_stub_1129, 1129)
HIDDEN(gl_dispatch_stub_1129)
GL_STUB(gl_dispatch_stub_1130, 1130)
HIDDEN(gl_dispatch_stub_1130)
GL_STUB(gl_dispatch_stub_1131, 1131)
HIDDEN(gl_dispatch_stub_1131)
GL_STUB(gl_dispatch_stub_1132, 1132)
HIDDEN(gl_dispatch_stub_1132)
GL_STUB(gl_dispatch_stub_1133, 1133)
HIDDEN(gl_dispatch_stub_1133)
GL_STUB(gl_dispatch_stub_1134, 1134)
HIDDEN(gl_dispatch_stub_1134)
GL_STUB(gl_dispatch_stub_1135, 1135)
HIDDEN(gl_dispatch_stub_1135)
GL_STUB(gl_dispatch_stub_1136, 1136)
HIDDEN(gl_dispatch_stub_1136)
GL_STUB(gl_dispatch_stub_1137, 1137)
HIDDEN(gl_dispatch_stub_1137)
GL_STUB(gl_dispatch_stub_1138, 1138)
HIDDEN(gl_dispatch_stub_1138)
GL_STUB(gl_dispatch_stub_1139, 1139)
HIDDEN(gl_dispatch_stub_1139)
GL_STUB(gl_dispatch_stub_1140, 1140)
HIDDEN(gl_dispatch_stub_1140)
GL_STUB(gl_dispatch_stub_1141, 1141)
HIDDEN(gl_dispatch_stub_1141)
GL_STUB(gl_dispatch_stub_1142, 1142)
HIDDEN(gl_dispatch_stub_1142)
GL_STUB(gl_dispatch_stub_1143, 1143)
HIDDEN(gl_dispatch_stub_1143)
GL_STUB(gl_dispatch_stub_1144, 1144)
HIDDEN(gl_dispatch_stub_1144)
GL_STUB(gl_dispatch_stub_1145, 1145)
HIDDEN(gl_dispatch_stub_1145)
GL_STUB(gl_dispatch_stub_1146, 1146)
HIDDEN(gl_dispatch_stub_1146)
GL_STUB(gl_dispatch_stub_1147, 1147)
HIDDEN(gl_dispatch_stub_1147)
GL_STUB(gl_dispatch_stub_1148, 1148)
HIDDEN(gl_dispatch_stub_1148)
GL_STUB(gl_dispatch_stub_1149, 1149)
HIDDEN(gl_dispatch_stub_1149)
GL_STUB(gl_dispatch_stub_1150, 1150)
HIDDEN(gl_dispatch_stub_1150)
GL_STUB(gl_dispatch_stub_1151, 1151)
HIDDEN(gl_dispatch_stub_1151)
GL_STUB(gl_dispatch_stub_1152, 1152)
HIDDEN(gl_dispatch_stub_1152)
GL_STUB(gl_dispatch_stub_1153, 1153)
HIDDEN(gl_dispatch_stub_1153)
GL_STUB(gl_dispatch_stub_1154, 1154)
HIDDEN(gl_dispatch_stub_1154)
GL_STUB(gl_dispatch_stub_1155, 1155)
HIDDEN(gl_dispatch_stub_1155)
GL_STUB(gl_dispatch_stub_1156, 1156)
HIDDEN(gl_dispatch_stub_1156)
GL_STUB(gl_dispatch_stub_1157, 1157)
HIDDEN(gl_dispatch_stub_1157)
GL_STUB(gl_dispatch_stub_1158, 1158)
HIDDEN(gl_dispatch_stub_1158)
GL_STUB(gl_dispatch_stub_1159, 1159)
HIDDEN(gl_dispatch_stub_1159)
GL_STUB(gl_dispatch_stub_1160, 1160)
HIDDEN(gl_dispatch_stub_1160)
GL_STUB(gl_dispatch_stub_1161, 1161)
HIDDEN(gl_dispatch_stub_1161)
GL_STUB(gl_dispatch_stub_1162, 1162)
HIDDEN(gl_dispatch_stub_1162)
GL_STUB(gl_dispatch_stub_1163, 1163)
HIDDEN(gl_dispatch_stub_1163)
GL_STUB(gl_dispatch_stub_1164, 1164)
HIDDEN(gl_dispatch_stub_1164)
GL_STUB(gl_dispatch_stub_1165, 1165)
HIDDEN(gl_dispatch_stub_1165)
GL_STUB(gl_dispatch_stub_1166, 1166)
HIDDEN(gl_dispatch_stub_1166)
GL_STUB(gl_dispatch_stub_1167, 1167)
HIDDEN(gl_dispatch_stub_1167)
GL_STUB(gl_dispatch_stub_1168, 1168)
HIDDEN(gl_dispatch_stub_1168)
GL_STUB(gl_dispatch_stub_1169, 1169)
HIDDEN(gl_dispatch_stub_1169)
GL_STUB(gl_dispatch_stub_1170, 1170)
HIDDEN(gl_dispatch_stub_1170)
GL_STUB(gl_dispatch_stub_1171, 1171)
HIDDEN(gl_dispatch_stub_1171)
GL_STUB(gl_dispatch_stub_1172, 1172)
HIDDEN(gl_dispatch_stub_1172)
GL_STUB(gl_dispatch_stub_1173, 1173)
HIDDEN(gl_dispatch_stub_1173)
GL_STUB(gl_dispatch_stub_1174, 1174)
HIDDEN(gl_dispatch_stub_1174)
GL_STUB(gl_dispatch_stub_1175, 1175)
HIDDEN(gl_dispatch_stub_1175)
GL_STUB(gl_dispatch_stub_1176, 1176)
HIDDEN(gl_dispatch_stub_1176)
GL_STUB(gl_dispatch_stub_1177, 1177)
HIDDEN(gl_dispatch_stub_1177)
GL_STUB(gl_dispatch_stub_1178, 1178)
HIDDEN(gl_dispatch_stub_1178)
GL_STUB(gl_dispatch_stub_1179, 1179)
HIDDEN(gl_dispatch_stub_1179)
GL_STUB(gl_dispatch_stub_1180, 1180)
HIDDEN(gl_dispatch_stub_1180)
GL_STUB(gl_dispatch_stub_1181, 1181)
HIDDEN(gl_dispatch_stub_1181)
GL_STUB(gl_dispatch_stub_1182, 1182)
HIDDEN(gl_dispatch_stub_1182)
GL_STUB(gl_dispatch_stub_1183, 1183)
HIDDEN(gl_dispatch_stub_1183)
GL_STUB(gl_dispatch_stub_1184, 1184)
HIDDEN(gl_dispatch_stub_1184)
GL_STUB(gl_dispatch_stub_1185, 1185)
HIDDEN(gl_dispatch_stub_1185)
GL_STUB(gl_dispatch_stub_1186, 1186)
HIDDEN(gl_dispatch_stub_1186)
GL_STUB(gl_dispatch_stub_1187, 1187)
HIDDEN(gl_dispatch_stub_1187)
GL_STUB(gl_dispatch_stub_1188, 1188)
HIDDEN(gl_dispatch_stub_1188)
GL_STUB(gl_dispatch_stub_1189, 1189)
HIDDEN(gl_dispatch_stub_1189)
GL_STUB(gl_dispatch_stub_1190, 1190)
HIDDEN(gl_dispatch_stub_1190)
GL_STUB(glPrimitiveRestartNV, 1191)
GL_STUB(gl_dispatch_stub_1192, 1192)
HIDDEN(gl_dispatch_stub_1192)
GL_STUB(gl_dispatch_stub_1193, 1193)
HIDDEN(gl_dispatch_stub_1193)
GL_STUB(gl_dispatch_stub_1194, 1194)
HIDDEN(gl_dispatch_stub_1194)
GL_STUB(gl_dispatch_stub_1195, 1195)
HIDDEN(gl_dispatch_stub_1195)
GL_STUB(glBindFramebufferEXT, 1196)
GL_STUB(glBindRenderbufferEXT, 1197)
GL_STUB(gl_dispatch_stub_1198, 1198)
HIDDEN(gl_dispatch_stub_1198)
GL_STUB(gl_dispatch_stub_1199, 1199)
HIDDEN(gl_dispatch_stub_1199)
GL_STUB(glVertexAttribI1iEXT, 1200)
GL_STUB(glVertexAttribI1uiEXT, 1201)
GL_STUB(glVertexAttribI2iEXT, 1202)
GL_STUB(glVertexAttribI2ivEXT, 1203)
GL_STUB(glVertexAttribI2uiEXT, 1204)
GL_STUB(glVertexAttribI2uivEXT, 1205)
GL_STUB(glVertexAttribI3iEXT, 1206)
GL_STUB(glVertexAttribI3ivEXT, 1207)
GL_STUB(glVertexAttribI3uiEXT, 1208)
GL_STUB(glVertexAttribI3uivEXT, 1209)
GL_STUB(glVertexAttribI4iEXT, 1210)
GL_STUB(glVertexAttribI4ivEXT, 1211)
GL_STUB(glVertexAttribI4uiEXT, 1212)
GL_STUB(glVertexAttribI4uivEXT, 1213)
GL_STUB(glClearColorIiEXT, 1214)
GL_STUB(glClearColorIuiEXT, 1215)
GL_STUB(gl_dispatch_stub_1216, 1216)
HIDDEN(gl_dispatch_stub_1216)
GL_STUB(gl_dispatch_stub_1217, 1217)
HIDDEN(gl_dispatch_stub_1217)
GL_STUB(gl_dispatch_stub_1218, 1218)
HIDDEN(gl_dispatch_stub_1218)
GL_STUB(gl_dispatch_stub_1219, 1219)
HIDDEN(gl_dispatch_stub_1219)
GL_STUB(gl_dispatch_stub_1220, 1220)
HIDDEN(gl_dispatch_stub_1220)
GL_STUB(gl_dispatch_stub_1221, 1221)
HIDDEN(gl_dispatch_stub_1221)
GL_STUB(gl_dispatch_stub_1222, 1222)
HIDDEN(gl_dispatch_stub_1222)
GL_STUB(gl_dispatch_stub_1223, 1223)
HIDDEN(gl_dispatch_stub_1223)
GL_STUB(gl_dispatch_stub_1224, 1224)
HIDDEN(gl_dispatch_stub_1224)
GL_STUB(gl_dispatch_stub_1225, 1225)
HIDDEN(gl_dispatch_stub_1225)
GL_STUB(gl_dispatch_stub_1226, 1226)
HIDDEN(gl_dispatch_stub_1226)
GL_STUB(gl_dispatch_stub_1227, 1227)
HIDDEN(gl_dispatch_stub_1227)
GL_STUB(gl_dispatch_stub_1228, 1228)
HIDDEN(gl_dispatch_stub_1228)
GL_STUB(gl_dispatch_stub_1229, 1229)
HIDDEN(gl_dispatch_stub_1229)
GL_STUB(gl_dispatch_stub_1230, 1230)
HIDDEN(gl_dispatch_stub_1230)
GL_STUB(gl_dispatch_stub_1231, 1231)
HIDDEN(gl_dispatch_stub_1231)
GL_STUB(gl_dispatch_stub_1232, 1232)
HIDDEN(gl_dispatch_stub_1232)
GL_STUB(gl_dispatch_stub_1233, 1233)
HIDDEN(gl_dispatch_stub_1233)
GL_STUB(glTextureBarrierNV, 1234)
GL_STUB(gl_dispatch_stub_1235, 1235)
HIDDEN(gl_dispatch_stub_1235)
GL_STUB(gl_dispatch_stub_1236, 1236)
HIDDEN(gl_dispatch_stub_1236)
GL_STUB(gl_dispatch_stub_1237, 1237)
HIDDEN(gl_dispatch_stub_1237)
GL_STUB(gl_dispatch_stub_1238, 1238)
HIDDEN(gl_dispatch_stub_1238)
GL_STUB(gl_dispatch_stub_1239, 1239)
HIDDEN(gl_dispatch_stub_1239)
GL_STUB(gl_dispatch_stub_1240, 1240)
HIDDEN(gl_dispatch_stub_1240)
GL_STUB(gl_dispatch_stub_1241, 1241)
HIDDEN(gl_dispatch_stub_1241)
GL_STUB(gl_dispatch_stub_1242, 1242)
HIDDEN(gl_dispatch_stub_1242)
GL_STUB(gl_dispatch_stub_1243, 1243)
HIDDEN(gl_dispatch_stub_1243)
GL_STUB(gl_dispatch_stub_1244, 1244)
HIDDEN(gl_dispatch_stub_1244)
GL_STUB(gl_dispatch_stub_1245, 1245)
HIDDEN(gl_dispatch_stub_1245)
GL_STUB(gl_dispatch_stub_1246, 1246)
HIDDEN(gl_dispatch_stub_1246)
GL_STUB(gl_dispatch_stub_1247, 1247)
HIDDEN(gl_dispatch_stub_1247)
GL_STUB(gl_dispatch_stub_1248, 1248)
HIDDEN(gl_dispatch_stub_1248)
GL_STUB(gl_dispatch_stub_1249, 1249)
HIDDEN(gl_dispatch_stub_1249)
GL_STUB(gl_dispatch_stub_1250, 1250)
HIDDEN(gl_dispatch_stub_1250)
GL_STUB(gl_dispatch_stub_1251, 1251)
HIDDEN(gl_dispatch_stub_1251)
GL_STUB(gl_dispatch_stub_1252, 1252)
HIDDEN(gl_dispatch_stub_1252)
GL_STUB(gl_dispatch_stub_1253, 1253)
HIDDEN(gl_dispatch_stub_1253)
GL_STUB(gl_dispatch_stub_1254, 1254)
HIDDEN(gl_dispatch_stub_1254)
GL_STUB(gl_dispatch_stub_1255, 1255)
HIDDEN(gl_dispatch_stub_1255)
GL_STUB(gl_dispatch_stub_1256, 1256)
HIDDEN(gl_dispatch_stub_1256)
GL_STUB(gl_dispatch_stub_1257, 1257)
HIDDEN(gl_dispatch_stub_1257)
GL_STUB(gl_dispatch_stub_1258, 1258)
HIDDEN(gl_dispatch_stub_1258)
GL_STUB(gl_dispatch_stub_1259, 1259)
HIDDEN(gl_dispatch_stub_1259)
GL_STUB(gl_dispatch_stub_1260, 1260)
HIDDEN(gl_dispatch_stub_1260)
GL_STUB(glAlphaFuncx, 1261)
GL_STUB(glClearColorx, 1262)
GL_STUB(glClearDepthx, 1263)
GL_STUB(glColor4x, 1264)
GL_STUB(glDepthRangex, 1265)
GL_STUB(glFogx, 1266)
GL_STUB(glFogxv, 1267)
GL_STUB(glFrustumf, 1268)
GL_STUB(glFrustumx, 1269)
GL_STUB(glLightModelx, 1270)
GL_STUB(glLightModelxv, 1271)
GL_STUB(glLightx, 1272)
GL_STUB(glLightxv, 1273)
GL_STUB(glLineWidthx, 1274)
GL_STUB(glLoadMatrixx, 1275)
GL_STUB(glMaterialx, 1276)
GL_STUB(glMaterialxv, 1277)
GL_STUB(glMultMatrixx, 1278)
GL_STUB(glMultiTexCoord4x, 1279)
GL_STUB(glNormal3x, 1280)
GL_STUB(glOrthof, 1281)
GL_STUB(glOrthox, 1282)
GL_STUB(glPointSizex, 1283)
GL_STUB(glPolygonOffsetx, 1284)
GL_STUB(glRotatex, 1285)
GL_STUB(glSampleCoveragex, 1286)
GL_STUB(glScalex, 1287)
GL_STUB(glTexEnvx, 1288)
GL_STUB(glTexEnvxv, 1289)
GL_STUB(glTexParameterx, 1290)
GL_STUB(glTranslatex, 1291)
GL_STUB(glClipPlanef, 1292)
GL_STUB(glClipPlanex, 1293)
GL_STUB(glGetClipPlanef, 1294)
GL_STUB(glGetClipPlanex, 1295)
GL_STUB(glGetFixedv, 1296)
GL_STUB(glGetLightxv, 1297)
GL_STUB(glGetMaterialxv, 1298)
GL_STUB(glGetTexEnvxv, 1299)
GL_STUB(glGetTexParameterxv, 1300)
GL_STUB(glPointParameterx, 1301)
GL_STUB(glPointParameterxv, 1302)
GL_STUB(glTexParameterxv, 1303)
GL_STUB_ALIAS(glTexGenfOES, glTexGenf)
GL_STUB_ALIAS(glTexGenfvOES, glTexGenfv)
GL_STUB_ALIAS(glTexGeniOES, glTexGeni)
GL_STUB_ALIAS(glTexGenivOES, glTexGeniv)
GL_STUB_ALIAS(glReadBufferNV, glReadBuffer)
GL_STUB_ALIAS(glGetTexGenfvOES, glGetTexGenfv)
GL_STUB_ALIAS(glGetTexGenivOES, glGetTexGeniv)
GL_STUB_ALIAS(glArrayElementEXT, glArrayElement)
GL_STUB_ALIAS(glBindTextureEXT, glBindTexture)
GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays)
#ifndef GLX_INDIRECT_RENDERING
GL_STUB_ALIAS(glAreTexturesResidentEXT, glAreTexturesResident)
#endif
GL_STUB_ALIAS(glCopyTexImage1DEXT, glCopyTexImage1D)
GL_STUB_ALIAS(glCopyTexImage2DEXT, glCopyTexImage2D)
GL_STUB_ALIAS(glCopyTexSubImage1DEXT, glCopyTexSubImage1D)
GL_STUB_ALIAS(glCopyTexSubImage2DEXT, glCopyTexSubImage2D)
#ifndef GLX_INDIRECT_RENDERING
GL_STUB_ALIAS(glDeleteTexturesEXT, glDeleteTextures)
#endif
#ifndef GLX_INDIRECT_RENDERING
GL_STUB_ALIAS(glGenTexturesEXT, glGenTextures)
#endif
GL_STUB_ALIAS(glGetPointervEXT, glGetPointerv)
#ifndef GLX_INDIRECT_RENDERING
GL_STUB_ALIAS(glIsTextureEXT, glIsTexture)
#endif
GL_STUB_ALIAS(glPrioritizeTexturesEXT, glPrioritizeTextures)
GL_STUB_ALIAS(glTexSubImage1DEXT, glTexSubImage1D)
GL_STUB_ALIAS(glTexSubImage2DEXT, glTexSubImage2D)
GL_STUB_ALIAS(glBlendColorEXT, glBlendColor)
GL_STUB_ALIAS(glBlendEquationEXT, glBlendEquation)
GL_STUB_ALIAS(glBlendEquationOES, glBlendEquation)
GL_STUB_ALIAS(glDrawRangeElementsEXT, glDrawRangeElements)
GL_STUB_ALIAS(glColorTableSGI, glColorTable)
GL_STUB_ALIAS(glColorTableEXT, glColorTable)
GL_STUB_ALIAS(glColorTableParameterfvSGI, glColorTableParameterfv)
GL_STUB_ALIAS(glColorTableParameterivSGI, glColorTableParameteriv)
GL_STUB_ALIAS(glCopyColorTableSGI, glCopyColorTable)
#ifndef GLX_INDIRECT_RENDERING
GL_STUB_ALIAS(glGetColorTableSGI, glGetColorTable)
#endif
#ifndef GLX_INDIRECT_RENDERING
GL_STUB_ALIAS(glGetColorTableEXT, glGetColorTable)
#endif
#ifndef GLX_INDIRECT_RENDERING
GL_STUB_ALIAS(glGetColorTableParameterfvSGI, glGetColorTableParameterfv)
#endif
#ifndef GLX_INDIRECT_RENDERING
GL_STUB_ALIAS(glGetColorTableParameterfvEXT, glGetColorTableParameterfv)
#endif
#ifndef GLX_INDIRECT_RENDERING
GL_STUB_ALIAS(glGetColorTableParameterivSGI, glGetColorTableParameteriv)
#endif
#ifndef GLX_INDIRECT_RENDERING
GL_STUB_ALIAS(glGetColorTableParameterivEXT, glGetColorTableParameteriv)
#endif
GL_STUB_ALIAS(glColorSubTableEXT, glColorSubTable)
GL_STUB_ALIAS(glCopyColorSubTableEXT, glCopyColorSubTable)
GL_STUB_ALIAS(glConvolutionFilter1DEXT, glConvolutionFilter1D)
GL_STUB_ALIAS(glConvolutionFilter2DEXT, glConvolutionFilter2D)
GL_STUB_ALIAS(glConvolutionParameterfEXT, glConvolutionParameterf)
GL_STUB_ALIAS(glConvolutionParameterfvEXT, glConvolutionParameterfv)
GL_STUB_ALIAS(glConvolutionParameteriEXT, glConvolutionParameteri)
GL_STUB_ALIAS(glConvolutionParameterivEXT, glConvolutionParameteriv)
GL_STUB_ALIAS(glCopyConvolutionFilter1DEXT, glCopyConvolutionFilter1D)
GL_STUB_ALIAS(glCopyConvolutionFilter2DEXT, glCopyConvolutionFilter2D)
#ifndef GLX_INDIRECT_RENDERING
GL_STUB_ALIAS(glGetConvolutionFilterEXT, glGetConvolutionFilter)
#endif
#ifndef GLX_INDIRECT_RENDERING
GL_STUB_ALIAS(glGetConvolutionParameterfvEXT, glGetConvolutionParameterfv)
#endif
#ifndef GLX_INDIRECT_RENDERING
GL_STUB_ALIAS(glGetConvolutionParameterivEXT, glGetConvolutionParameteriv)
#endif
#ifndef GLX_INDIRECT_RENDERING
GL_STUB_ALIAS(glGetSeparableFilterEXT, glGetSeparableFilter)
#endif
GL_STUB_ALIAS(glSeparableFilter2DEXT, glSeparableFilter2D)
#ifndef GLX_INDIRECT_RENDERING
GL_STUB_ALIAS(glGetHistogramEXT, glGetHistogram)
#endif
#ifndef GLX_INDIRECT_RENDERING
GL_STUB_ALIAS(glGetHistogramParameterfvEXT, glGetHistogramParameterfv)
#endif
#ifndef GLX_INDIRECT_RENDERING
GL_STUB_ALIAS(glGetHistogramParameterivEXT, glGetHistogramParameteriv)
#endif
#ifndef GLX_INDIRECT_RENDERING
GL_STUB_ALIAS(glGetMinmaxEXT, glGetMinmax)
#endif
#ifndef GLX_INDIRECT_RENDERING
GL_STUB_ALIAS(glGetMinmaxParameterfvEXT, glGetMinmaxParameterfv)
#endif
#ifndef GLX_INDIRECT_RENDERING
GL_STUB_ALIAS(glGetMinmaxParameterivEXT, glGetMinmaxParameteriv)
#endif
GL_STUB_ALIAS(glHistogramEXT, glHistogram)
GL_STUB_ALIAS(glMinmaxEXT, glMinmax)
GL_STUB_ALIAS(glResetHistogramEXT, glResetHistogram)
GL_STUB_ALIAS(glResetMinmaxEXT, glResetMinmax)
GL_STUB_ALIAS(glTexImage3DEXT, glTexImage3D)
GL_STUB_ALIAS(glTexImage3DOES, glTexImage3D)
GL_STUB_ALIAS(glTexSubImage3DEXT, glTexSubImage3D)
GL_STUB_ALIAS(glTexSubImage3DOES, glTexSubImage3D)
GL_STUB_ALIAS(glCopyTexSubImage3DEXT, glCopyTexSubImage3D)
GL_STUB_ALIAS(glCopyTexSubImage3DOES, glCopyTexSubImage3D)
GL_STUB_ALIAS(glActiveTextureARB, glActiveTexture)
GL_STUB_ALIAS(glClientActiveTextureARB, glClientActiveTexture)
GL_STUB_ALIAS(glMultiTexCoord1dARB, glMultiTexCoord1d)
GL_STUB_ALIAS(glMultiTexCoord1dvARB, glMultiTexCoord1dv)
GL_STUB_ALIAS(glMultiTexCoord1f, glMultiTexCoord1fARB)
GL_STUB_ALIAS(glMultiTexCoord1fv, glMultiTexCoord1fvARB)
GL_STUB_ALIAS(glMultiTexCoord1iARB, glMultiTexCoord1i)
GL_STUB_ALIAS(glMultiTexCoord1ivARB, glMultiTexCoord1iv)
GL_STUB_ALIAS(glMultiTexCoord1sARB, glMultiTexCoord1s)
GL_STUB_ALIAS(glMultiTexCoord1svARB, glMultiTexCoord1sv)
GL_STUB_ALIAS(glMultiTexCoord2dARB, glMultiTexCoord2d)
GL_STUB_ALIAS(glMultiTexCoord2dvARB, glMultiTexCoord2dv)
GL_STUB_ALIAS(glMultiTexCoord2f, glMultiTexCoord2fARB)
GL_STUB_ALIAS(glMultiTexCoord2fv, glMultiTexCoord2fvARB)
GL_STUB_ALIAS(glMultiTexCoord2iARB, glMultiTexCoord2i)
GL_STUB_ALIAS(glMultiTexCoord2ivARB, glMultiTexCoord2iv)
GL_STUB_ALIAS(glMultiTexCoord2sARB, glMultiTexCoord2s)
GL_STUB_ALIAS(glMultiTexCoord2svARB, glMultiTexCoord2sv)
GL_STUB_ALIAS(glMultiTexCoord3dARB, glMultiTexCoord3d)
GL_STUB_ALIAS(glMultiTexCoord3dvARB, glMultiTexCoord3dv)
GL_STUB_ALIAS(glMultiTexCoord3f, glMultiTexCoord3fARB)
GL_STUB_ALIAS(glMultiTexCoord3fv, glMultiTexCoord3fvARB)
GL_STUB_ALIAS(glMultiTexCoord3iARB, glMultiTexCoord3i)
GL_STUB_ALIAS(glMultiTexCoord3ivARB, glMultiTexCoord3iv)
GL_STUB_ALIAS(glMultiTexCoord3sARB, glMultiTexCoord3s)
GL_STUB_ALIAS(glMultiTexCoord3svARB, glMultiTexCoord3sv)
GL_STUB_ALIAS(glMultiTexCoord4dARB, glMultiTexCoord4d)
GL_STUB_ALIAS(glMultiTexCoord4dvARB, glMultiTexCoord4dv)
GL_STUB_ALIAS(glMultiTexCoord4f, glMultiTexCoord4fARB)
GL_STUB_ALIAS(glMultiTexCoord4fv, glMultiTexCoord4fvARB)
GL_STUB_ALIAS(glMultiTexCoord4iARB, glMultiTexCoord4i)
GL_STUB_ALIAS(glMultiTexCoord4ivARB, glMultiTexCoord4iv)
GL_STUB_ALIAS(glMultiTexCoord4sARB, glMultiTexCoord4s)
GL_STUB_ALIAS(glMultiTexCoord4svARB, glMultiTexCoord4sv)
GL_STUB_ALIAS(glCompressedTexImage1DARB, glCompressedTexImage1D)
GL_STUB_ALIAS(glCompressedTexImage2DARB, glCompressedTexImage2D)
GL_STUB_ALIAS(glCompressedTexImage3DARB, glCompressedTexImage3D)
GL_STUB_ALIAS(glCompressedTexImage3DOES, glCompressedTexImage3D)
GL_STUB_ALIAS(glCompressedTexSubImage1DARB, glCompressedTexSubImage1D)
GL_STUB_ALIAS(glCompressedTexSubImage2DARB, glCompressedTexSubImage2D)
GL_STUB_ALIAS(glCompressedTexSubImage3DARB, glCompressedTexSubImage3D)
GL_STUB_ALIAS(glCompressedTexSubImage3DOES, glCompressedTexSubImage3D)
GL_STUB_ALIAS(glGetCompressedTexImageARB, glGetCompressedTexImage)
GL_STUB_ALIAS(glLoadTransposeMatrixdARB, glLoadTransposeMatrixd)
GL_STUB_ALIAS(glLoadTransposeMatrixfARB, glLoadTransposeMatrixf)
GL_STUB_ALIAS(glMultTransposeMatrixdARB, glMultTransposeMatrixd)
GL_STUB_ALIAS(glMultTransposeMatrixfARB, glMultTransposeMatrixf)
GL_STUB_ALIAS(glSampleCoverageARB, glSampleCoverage)
GL_STUB_ALIAS(glBlendFuncSeparateEXT, glBlendFuncSeparate)
GL_STUB_ALIAS(glBlendFuncSeparateINGR, glBlendFuncSeparate)
GL_STUB_ALIAS(glBlendFuncSeparateOES, glBlendFuncSeparate)
GL_STUB_ALIAS(glFogCoordPointerEXT, glFogCoordPointer)
GL_STUB_ALIAS(glFogCoorddEXT, glFogCoordd)
GL_STUB_ALIAS(glFogCoorddvEXT, glFogCoorddv)
GL_STUB_ALIAS(glMultiDrawArraysEXT, glMultiDrawArrays)
GL_STUB_ALIAS(glPointParameterfARB, glPointParameterf)
GL_STUB_ALIAS(glPointParameterfEXT, glPointParameterf)
GL_STUB_ALIAS(glPointParameterfSGIS, glPointParameterf)
GL_STUB_ALIAS(glPointParameterfvARB, glPointParameterfv)
GL_STUB_ALIAS(glPointParameterfvEXT, glPointParameterfv)
GL_STUB_ALIAS(glPointParameterfvSGIS, glPointParameterfv)
GL_STUB_ALIAS(glPointParameteriNV, glPointParameteri)
GL_STUB_ALIAS(glPointParameterivNV, glPointParameteriv)
GL_STUB_ALIAS(glSecondaryColor3bEXT, glSecondaryColor3b)
GL_STUB_ALIAS(glSecondaryColor3bvEXT, glSecondaryColor3bv)
GL_STUB_ALIAS(glSecondaryColor3dEXT, glSecondaryColor3d)
GL_STUB_ALIAS(glSecondaryColor3dvEXT, glSecondaryColor3dv)
GL_STUB_ALIAS(glSecondaryColor3iEXT, glSecondaryColor3i)
GL_STUB_ALIAS(glSecondaryColor3ivEXT, glSecondaryColor3iv)
GL_STUB_ALIAS(glSecondaryColor3sEXT, glSecondaryColor3s)
GL_STUB_ALIAS(glSecondaryColor3svEXT, glSecondaryColor3sv)
GL_STUB_ALIAS(glSecondaryColor3ubEXT, glSecondaryColor3ub)
GL_STUB_ALIAS(glSecondaryColor3ubvEXT, glSecondaryColor3ubv)
GL_STUB_ALIAS(glSecondaryColor3uiEXT, glSecondaryColor3ui)
GL_STUB_ALIAS(glSecondaryColor3uivEXT, glSecondaryColor3uiv)
GL_STUB_ALIAS(glSecondaryColor3usEXT, glSecondaryColor3us)
GL_STUB_ALIAS(glSecondaryColor3usvEXT, glSecondaryColor3usv)
GL_STUB_ALIAS(glSecondaryColorPointerEXT, glSecondaryColorPointer)
GL_STUB_ALIAS(glWindowPos2dARB, glWindowPos2d)
GL_STUB_ALIAS(glWindowPos2dMESA, glWindowPos2d)
GL_STUB_ALIAS(glWindowPos2dvARB, glWindowPos2dv)
GL_STUB_ALIAS(glWindowPos2dvMESA, glWindowPos2dv)
GL_STUB_ALIAS(glWindowPos2fARB, glWindowPos2f)
GL_STUB_ALIAS(glWindowPos2fMESA, glWindowPos2f)
GL_STUB_ALIAS(glWindowPos2fvARB, glWindowPos2fv)
GL_STUB_ALIAS(glWindowPos2fvMESA, glWindowPos2fv)
GL_STUB_ALIAS(glWindowPos2iARB, glWindowPos2i)
GL_STUB_ALIAS(glWindowPos2iMESA, glWindowPos2i)
GL_STUB_ALIAS(glWindowPos2ivARB, glWindowPos2iv)
GL_STUB_ALIAS(glWindowPos2ivMESA, glWindowPos2iv)
GL_STUB_ALIAS(glWindowPos2sARB, glWindowPos2s)
GL_STUB_ALIAS(glWindowPos2sMESA, glWindowPos2s)
GL_STUB_ALIAS(glWindowPos2svARB, glWindowPos2sv)
GL_STUB_ALIAS(glWindowPos2svMESA, glWindowPos2sv)
GL_STUB_ALIAS(glWindowPos3dARB, glWindowPos3d)
GL_STUB_ALIAS(glWindowPos3dMESA, glWindowPos3d)
GL_STUB_ALIAS(glWindowPos3dvARB, glWindowPos3dv)
GL_STUB_ALIAS(glWindowPos3dvMESA, glWindowPos3dv)
GL_STUB_ALIAS(glWindowPos3fARB, glWindowPos3f)
GL_STUB_ALIAS(glWindowPos3fMESA, glWindowPos3f)
GL_STUB_ALIAS(glWindowPos3fvARB, glWindowPos3fv)
GL_STUB_ALIAS(glWindowPos3fvMESA, glWindowPos3fv)
GL_STUB_ALIAS(glWindowPos3iARB, glWindowPos3i)
GL_STUB_ALIAS(glWindowPos3iMESA, glWindowPos3i)
GL_STUB_ALIAS(glWindowPos3ivARB, glWindowPos3iv)
GL_STUB_ALIAS(glWindowPos3ivMESA, glWindowPos3iv)
GL_STUB_ALIAS(glWindowPos3sARB, glWindowPos3s)
GL_STUB_ALIAS(glWindowPos3sMESA, glWindowPos3s)
GL_STUB_ALIAS(glWindowPos3svARB, glWindowPos3sv)
GL_STUB_ALIAS(glWindowPos3svMESA, glWindowPos3sv)
GL_STUB_ALIAS(glBeginQueryARB, glBeginQuery)
GL_STUB_ALIAS(glBindBufferARB, glBindBuffer)
GL_STUB_ALIAS(glBufferDataARB, glBufferData)
GL_STUB_ALIAS(glBufferSubDataARB, glBufferSubData)
GL_STUB_ALIAS(glDeleteBuffersARB, glDeleteBuffers)
GL_STUB_ALIAS(glDeleteQueriesARB, glDeleteQueries)
GL_STUB_ALIAS(glEndQueryARB, glEndQuery)
GL_STUB_ALIAS(glGenBuffersARB, glGenBuffers)
GL_STUB_ALIAS(glGenQueriesARB, glGenQueries)
GL_STUB_ALIAS(glGetBufferParameterivARB, glGetBufferParameteriv)
GL_STUB_ALIAS(glGetBufferPointervARB, glGetBufferPointerv)
GL_STUB_ALIAS(glGetBufferPointervOES, glGetBufferPointerv)
GL_STUB_ALIAS(glGetBufferSubDataARB, glGetBufferSubData)
GL_STUB_ALIAS(glGetQueryObjectivARB, glGetQueryObjectiv)
GL_STUB_ALIAS(glGetQueryObjectuivARB, glGetQueryObjectuiv)
GL_STUB_ALIAS(glGetQueryivARB, glGetQueryiv)
GL_STUB_ALIAS(glIsBufferARB, glIsBuffer)
GL_STUB_ALIAS(glIsQueryARB, glIsQuery)
GL_STUB_ALIAS(glMapBufferARB, glMapBuffer)
GL_STUB_ALIAS(glMapBufferOES, glMapBuffer)
GL_STUB_ALIAS(glUnmapBufferARB, glUnmapBuffer)
GL_STUB_ALIAS(glUnmapBufferOES, glUnmapBuffer)
GL_STUB_ALIAS(glBindAttribLocationARB, glBindAttribLocation)
GL_STUB_ALIAS(glBlendEquationSeparateEXT, glBlendEquationSeparate)
GL_STUB_ALIAS(glBlendEquationSeparateATI, glBlendEquationSeparate)
GL_STUB_ALIAS(glBlendEquationSeparateOES, glBlendEquationSeparate)
GL_STUB_ALIAS(glCompileShaderARB, glCompileShader)
GL_STUB_ALIAS(glDisableVertexAttribArrayARB, glDisableVertexAttribArray)
GL_STUB_ALIAS(glDrawBuffersARB, glDrawBuffers)
GL_STUB_ALIAS(glDrawBuffersATI, glDrawBuffers)
GL_STUB_ALIAS(glDrawBuffersNV, glDrawBuffers)
GL_STUB_ALIAS(glDrawBuffersEXT, glDrawBuffers)
GL_STUB_ALIAS(glEnableVertexAttribArrayARB, glEnableVertexAttribArray)
GL_STUB_ALIAS(glGetActiveAttribARB, glGetActiveAttrib)
GL_STUB_ALIAS(glGetActiveUniformARB, glGetActiveUniform)
GL_STUB_ALIAS(glGetAttribLocationARB, glGetAttribLocation)
GL_STUB_ALIAS(glGetShaderSourceARB, glGetShaderSource)
GL_STUB_ALIAS(glGetUniformLocationARB, glGetUniformLocation)
GL_STUB_ALIAS(glGetUniformfvARB, glGetUniformfv)
GL_STUB_ALIAS(glGetUniformivARB, glGetUniformiv)
GL_STUB_ALIAS(glGetVertexAttribPointervARB, glGetVertexAttribPointerv)
GL_STUB_ALIAS(glGetVertexAttribPointervNV, glGetVertexAttribPointerv)
GL_STUB_ALIAS(glGetVertexAttribdvARB, glGetVertexAttribdv)
GL_STUB_ALIAS(glGetVertexAttribfvARB, glGetVertexAttribfv)
GL_STUB_ALIAS(glGetVertexAttribivARB, glGetVertexAttribiv)
GL_STUB_ALIAS(glLinkProgramARB, glLinkProgram)
GL_STUB_ALIAS(glShaderSourceARB, glShaderSource)
GL_STUB_ALIAS(glStencilOpSeparateATI, glStencilOpSeparate)
GL_STUB_ALIAS(glUniform1fARB, glUniform1f)
GL_STUB_ALIAS(glUniform1fvARB, glUniform1fv)
GL_STUB_ALIAS(glUniform1iARB, glUniform1i)
GL_STUB_ALIAS(glUniform1ivARB, glUniform1iv)
GL_STUB_ALIAS(glUniform2fARB, glUniform2f)
GL_STUB_ALIAS(glUniform2fvARB, glUniform2fv)
GL_STUB_ALIAS(glUniform2iARB, glUniform2i)
GL_STUB_ALIAS(glUniform2ivARB, glUniform2iv)
GL_STUB_ALIAS(glUniform3fARB, glUniform3f)
GL_STUB_ALIAS(glUniform3fvARB, glUniform3fv)
GL_STUB_ALIAS(glUniform3iARB, glUniform3i)
GL_STUB_ALIAS(glUniform3ivARB, glUniform3iv)
GL_STUB_ALIAS(glUniform4fARB, glUniform4f)
GL_STUB_ALIAS(glUniform4fvARB, glUniform4fv)
GL_STUB_ALIAS(glUniform4iARB, glUniform4i)
GL_STUB_ALIAS(glUniform4ivARB, glUniform4iv)
GL_STUB_ALIAS(glUniformMatrix2fvARB, glUniformMatrix2fv)
GL_STUB_ALIAS(glUniformMatrix3fvARB, glUniformMatrix3fv)
GL_STUB_ALIAS(glUniformMatrix4fvARB, glUniformMatrix4fv)
GL_STUB_ALIAS(glUseProgramObjectARB, glUseProgram)
GL_STUB_ALIAS(glValidateProgramARB, glValidateProgram)
GL_STUB_ALIAS(glVertexAttrib1dARB, glVertexAttrib1d)
GL_STUB_ALIAS(glVertexAttrib1dvARB, glVertexAttrib1dv)
GL_STUB_ALIAS(glVertexAttrib1sARB, glVertexAttrib1s)
GL_STUB_ALIAS(glVertexAttrib1svARB, glVertexAttrib1sv)
GL_STUB_ALIAS(glVertexAttrib2dARB, glVertexAttrib2d)
GL_STUB_ALIAS(glVertexAttrib2dvARB, glVertexAttrib2dv)
GL_STUB_ALIAS(glVertexAttrib2sARB, glVertexAttrib2s)
GL_STUB_ALIAS(glVertexAttrib2svARB, glVertexAttrib2sv)
GL_STUB_ALIAS(glVertexAttrib3dARB, glVertexAttrib3d)
GL_STUB_ALIAS(glVertexAttrib3dvARB, glVertexAttrib3dv)
GL_STUB_ALIAS(glVertexAttrib3sARB, glVertexAttrib3s)
GL_STUB_ALIAS(glVertexAttrib3svARB, glVertexAttrib3sv)
GL_STUB_ALIAS(glVertexAttrib4NbvARB, glVertexAttrib4Nbv)
GL_STUB_ALIAS(glVertexAttrib4NivARB, glVertexAttrib4Niv)
GL_STUB_ALIAS(glVertexAttrib4NsvARB, glVertexAttrib4Nsv)
GL_STUB_ALIAS(glVertexAttrib4NubARB, glVertexAttrib4Nub)
GL_STUB_ALIAS(glVertexAttrib4NubvARB, glVertexAttrib4Nubv)
GL_STUB_ALIAS(glVertexAttrib4NuivARB, glVertexAttrib4Nuiv)
GL_STUB_ALIAS(glVertexAttrib4NusvARB, glVertexAttrib4Nusv)
GL_STUB_ALIAS(glVertexAttrib4bvARB, glVertexAttrib4bv)
GL_STUB_ALIAS(glVertexAttrib4dARB, glVertexAttrib4d)
GL_STUB_ALIAS(glVertexAttrib4dvARB, glVertexAttrib4dv)
GL_STUB_ALIAS(glVertexAttrib4ivARB, glVertexAttrib4iv)
GL_STUB_ALIAS(glVertexAttrib4sARB, glVertexAttrib4s)
GL_STUB_ALIAS(glVertexAttrib4svARB, glVertexAttrib4sv)
GL_STUB_ALIAS(glVertexAttrib4ubvARB, glVertexAttrib4ubv)
GL_STUB_ALIAS(glVertexAttrib4uivARB, glVertexAttrib4uiv)
GL_STUB_ALIAS(glVertexAttrib4usvARB, glVertexAttrib4usv)
GL_STUB_ALIAS(glVertexAttribPointerARB, glVertexAttribPointer)
GL_STUB_ALIAS(glBeginConditionalRenderNV, glBeginConditionalRender)
GL_STUB_ALIAS(glBeginTransformFeedbackEXT, glBeginTransformFeedback)
GL_STUB_ALIAS(glBindBufferBaseEXT, glBindBufferBase)
GL_STUB_ALIAS(glBindBufferRangeEXT, glBindBufferRange)
GL_STUB_ALIAS(glBindFragDataLocationEXT, glBindFragDataLocation)
GL_STUB_ALIAS(glClampColorARB, glClampColor)
GL_STUB_ALIAS(glColorMaskIndexedEXT, glColorMaski)
GL_STUB_ALIAS(glDisableIndexedEXT, glDisablei)
GL_STUB_ALIAS(glEnableIndexedEXT, glEnablei)
GL_STUB_ALIAS(glEndConditionalRenderNV, glEndConditionalRender)
GL_STUB_ALIAS(glEndTransformFeedbackEXT, glEndTransformFeedback)
GL_STUB_ALIAS(glGetBooleanIndexedvEXT, glGetBooleani_v)
GL_STUB_ALIAS(glGetFragDataLocationEXT, glGetFragDataLocation)
GL_STUB_ALIAS(glGetIntegerIndexedvEXT, glGetIntegeri_v)
GL_STUB_ALIAS(glGetTexParameterIivEXT, glGetTexParameterIiv)
GL_STUB_ALIAS(glGetTexParameterIuivEXT, glGetTexParameterIuiv)
GL_STUB_ALIAS(glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVarying)
GL_STUB_ALIAS(glGetUniformuivEXT, glGetUniformuiv)
GL_STUB_ALIAS(glGetVertexAttribIivEXT, glGetVertexAttribIiv)
GL_STUB_ALIAS(glGetVertexAttribIuivEXT, glGetVertexAttribIuiv)
GL_STUB_ALIAS(glIsEnabledIndexedEXT, glIsEnabledi)
GL_STUB_ALIAS(glTexParameterIivEXT, glTexParameterIiv)
GL_STUB_ALIAS(glTexParameterIuivEXT, glTexParameterIuiv)
GL_STUB_ALIAS(glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryings)
GL_STUB_ALIAS(glUniform1uiEXT, glUniform1ui)
GL_STUB_ALIAS(glUniform1uivEXT, glUniform1uiv)
GL_STUB_ALIAS(glUniform2uiEXT, glUniform2ui)
GL_STUB_ALIAS(glUniform2uivEXT, glUniform2uiv)
GL_STUB_ALIAS(glUniform3uiEXT, glUniform3ui)
GL_STUB_ALIAS(glUniform3uivEXT, glUniform3uiv)
GL_STUB_ALIAS(glUniform4uiEXT, glUniform4ui)
GL_STUB_ALIAS(glUniform4uivEXT, glUniform4uiv)
GL_STUB_ALIAS(glVertexAttribI1ivEXT, glVertexAttribI1iv)
GL_STUB_ALIAS(glVertexAttribI1uivEXT, glVertexAttribI1uiv)
GL_STUB_ALIAS(glVertexAttribI4bvEXT, glVertexAttribI4bv)
GL_STUB_ALIAS(glVertexAttribI4svEXT, glVertexAttribI4sv)
GL_STUB_ALIAS(glVertexAttribI4ubvEXT, glVertexAttribI4ubv)
GL_STUB_ALIAS(glVertexAttribI4usvEXT, glVertexAttribI4usv)
GL_STUB_ALIAS(glVertexAttribIPointerEXT, glVertexAttribIPointer)
GL_STUB_ALIAS(glPrimitiveRestartIndexNV, glPrimitiveRestartIndex)
GL_STUB_ALIAS(glTexBufferARB, glTexBuffer)
GL_STUB_ALIAS(glFramebufferTextureARB, glFramebufferTexture)
GL_STUB_ALIAS(glVertexAttribDivisorARB, glVertexAttribDivisor)
GL_STUB_ALIAS(glMinSampleShadingARB, glMinSampleShading)
GL_STUB_ALIAS(glBindProgramNV, glBindProgramARB)
GL_STUB_ALIAS(glDeleteProgramsNV, glDeleteProgramsARB)
GL_STUB_ALIAS(glGenProgramsNV, glGenProgramsARB)
GL_STUB_ALIAS(glIsProgramNV, glIsProgramARB)
GL_STUB_ALIAS(glProgramParameter4dNV, glProgramEnvParameter4dARB)
GL_STUB_ALIAS(glProgramParameter4dvNV, glProgramEnvParameter4dvARB)
GL_STUB_ALIAS(glProgramParameter4fNV, glProgramEnvParameter4fARB)
GL_STUB_ALIAS(glProgramParameter4fvNV, glProgramEnvParameter4fvARB)
GL_STUB_ALIAS(glVertexAttrib1f, glVertexAttrib1fARB)
GL_STUB_ALIAS(glVertexAttrib1fv, glVertexAttrib1fvARB)
GL_STUB_ALIAS(glVertexAttrib2f, glVertexAttrib2fARB)
GL_STUB_ALIAS(glVertexAttrib2fv, glVertexAttrib2fvARB)
GL_STUB_ALIAS(glVertexAttrib3f, glVertexAttrib3fARB)
GL_STUB_ALIAS(glVertexAttrib3fv, glVertexAttrib3fvARB)
GL_STUB_ALIAS(glVertexAttrib4f, glVertexAttrib4fARB)
GL_STUB_ALIAS(glVertexAttrib4fv, glVertexAttrib4fvARB)
GL_STUB_ALIAS(glDrawArraysInstancedEXT, glDrawArraysInstancedARB)
GL_STUB_ALIAS(glDrawArraysInstanced, glDrawArraysInstancedARB)
GL_STUB_ALIAS(glDrawElementsInstancedEXT, glDrawElementsInstancedARB)
GL_STUB_ALIAS(glDrawElementsInstanced, glDrawElementsInstancedARB)
GL_STUB_ALIAS(glBindFramebufferOES, glBindFramebuffer)
GL_STUB_ALIAS(glBindRenderbufferOES, glBindRenderbuffer)
GL_STUB_ALIAS(glBlitFramebufferEXT, glBlitFramebuffer)
GL_STUB_ALIAS(glCheckFramebufferStatusEXT, glCheckFramebufferStatus)
GL_STUB_ALIAS(glCheckFramebufferStatusOES, glCheckFramebufferStatus)
GL_STUB_ALIAS(glDeleteFramebuffersEXT, glDeleteFramebuffers)
GL_STUB_ALIAS(glDeleteFramebuffersOES, glDeleteFramebuffers)
GL_STUB_ALIAS(glDeleteRenderbuffersEXT, glDeleteRenderbuffers)
GL_STUB_ALIAS(glDeleteRenderbuffersOES, glDeleteRenderbuffers)
GL_STUB_ALIAS(glFramebufferRenderbufferEXT, glFramebufferRenderbuffer)
GL_STUB_ALIAS(glFramebufferRenderbufferOES, glFramebufferRenderbuffer)
GL_STUB_ALIAS(glFramebufferTexture1DEXT, glFramebufferTexture1D)
GL_STUB_ALIAS(glFramebufferTexture2DEXT, glFramebufferTexture2D)
GL_STUB_ALIAS(glFramebufferTexture2DOES, glFramebufferTexture2D)
GL_STUB_ALIAS(glFramebufferTexture3DEXT, glFramebufferTexture3D)
GL_STUB_ALIAS(glFramebufferTexture3DOES, glFramebufferTexture3D)
GL_STUB_ALIAS(glFramebufferTextureLayerARB, glFramebufferTextureLayer)
GL_STUB_ALIAS(glFramebufferTextureLayerEXT, glFramebufferTextureLayer)
GL_STUB_ALIAS(glGenFramebuffersEXT, glGenFramebuffers)
GL_STUB_ALIAS(glGenFramebuffersOES, glGenFramebuffers)
GL_STUB_ALIAS(glGenRenderbuffersEXT, glGenRenderbuffers)
GL_STUB_ALIAS(glGenRenderbuffersOES, glGenRenderbuffers)
GL_STUB_ALIAS(glGenerateMipmapEXT, glGenerateMipmap)
GL_STUB_ALIAS(glGenerateMipmapOES, glGenerateMipmap)
GL_STUB_ALIAS(glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameteriv)
GL_STUB_ALIAS(glGetFramebufferAttachmentParameterivOES, glGetFramebufferAttachmentParameteriv)
GL_STUB_ALIAS(glGetRenderbufferParameterivEXT, glGetRenderbufferParameteriv)
GL_STUB_ALIAS(glGetRenderbufferParameterivOES, glGetRenderbufferParameteriv)
GL_STUB_ALIAS(glIsFramebufferEXT, glIsFramebuffer)
GL_STUB_ALIAS(glIsFramebufferOES, glIsFramebuffer)
GL_STUB_ALIAS(glIsRenderbufferEXT, glIsRenderbuffer)
GL_STUB_ALIAS(glIsRenderbufferOES, glIsRenderbuffer)
GL_STUB_ALIAS(glRenderbufferStorageEXT, glRenderbufferStorage)
GL_STUB_ALIAS(glRenderbufferStorageOES, glRenderbufferStorage)
GL_STUB_ALIAS(glRenderbufferStorageMultisampleEXT, glRenderbufferStorageMultisample)
GL_STUB_ALIAS(glFlushMappedBufferRangeEXT, glFlushMappedBufferRange)
GL_STUB_ALIAS(glMapBufferRangeEXT, glMapBufferRange)
GL_STUB_ALIAS(glBindVertexArrayOES, glBindVertexArray)
GL_STUB_ALIAS(glDeleteVertexArraysAPPLE, glDeleteVertexArrays)
GL_STUB_ALIAS(glDeleteVertexArraysOES, glDeleteVertexArrays)
GL_STUB_ALIAS(glGenVertexArraysOES, glGenVertexArrays)
GL_STUB_ALIAS(glIsVertexArrayAPPLE, glIsVertexArray)
GL_STUB_ALIAS(glIsVertexArrayOES, glIsVertexArray)
GL_STUB_ALIAS(glProvokingVertexEXT, glProvokingVertex)
GL_STUB_ALIAS(glBlendEquationSeparateIndexedAMD, glBlendEquationSeparateiARB)
GL_STUB_ALIAS(glBlendEquationSeparatei, glBlendEquationSeparateiARB)
GL_STUB_ALIAS(glBlendEquationIndexedAMD, glBlendEquationiARB)
GL_STUB_ALIAS(glBlendEquationi, glBlendEquationiARB)
GL_STUB_ALIAS(glBlendFuncSeparateIndexedAMD, glBlendFuncSeparateiARB)
GL_STUB_ALIAS(glBlendFuncSeparatei, glBlendFuncSeparateiARB)
GL_STUB_ALIAS(glBlendFuncIndexedAMD, glBlendFunciARB)
GL_STUB_ALIAS(glBlendFunci, glBlendFunciARB)
GL_STUB_ALIAS(glClearDepthfOES, glClearDepthf)
GL_STUB_ALIAS(glDepthRangefOES, glDepthRangef)
GL_STUB_ALIAS(glGetProgramBinaryOES, glGetProgramBinary)
GL_STUB_ALIAS(glProgramBinaryOES, glProgramBinary)
GL_STUB_ALIAS(glProgramParameteriARB, glProgramParameteri)
GL_STUB_ALIAS(glProgramParameteriEXT, glProgramParameteri)
GL_STUB_ALIAS(glDebugMessageCallbackARB, glDebugMessageCallback)
GL_STUB_ALIAS(glDebugMessageControlARB, glDebugMessageControl)
GL_STUB_ALIAS(glDebugMessageInsertARB, glDebugMessageInsert)
GL_STUB_ALIAS(glGetDebugMessageLogARB, glGetDebugMessageLog)
GL_STUB_ALIAS(glSecondaryColor3f, glSecondaryColor3fEXT)
GL_STUB_ALIAS(glSecondaryColor3fv, glSecondaryColor3fvEXT)
GL_STUB_ALIAS(glMultiDrawElements, glMultiDrawElementsEXT)
GL_STUB_ALIAS(glFogCoordf, glFogCoordfEXT)
GL_STUB_ALIAS(glFogCoordfv, glFogCoordfvEXT)
GL_STUB_ALIAS(glVertexAttribI1i, glVertexAttribI1iEXT)
GL_STUB_ALIAS(glVertexAttribI1ui, glVertexAttribI1uiEXT)
GL_STUB_ALIAS(glVertexAttribI2i, glVertexAttribI2iEXT)
GL_STUB_ALIAS(glVertexAttribI2iv, glVertexAttribI2ivEXT)
GL_STUB_ALIAS(glVertexAttribI2ui, glVertexAttribI2uiEXT)
GL_STUB_ALIAS(glVertexAttribI2uiv, glVertexAttribI2uivEXT)
GL_STUB_ALIAS(glVertexAttribI3i, glVertexAttribI3iEXT)
GL_STUB_ALIAS(glVertexAttribI3iv, glVertexAttribI3ivEXT)
GL_STUB_ALIAS(glVertexAttribI3ui, glVertexAttribI3uiEXT)
GL_STUB_ALIAS(glVertexAttribI3uiv, glVertexAttribI3uivEXT)
GL_STUB_ALIAS(glVertexAttribI4i, glVertexAttribI4iEXT)
GL_STUB_ALIAS(glVertexAttribI4iv, glVertexAttribI4ivEXT)
GL_STUB_ALIAS(glVertexAttribI4ui, glVertexAttribI4uiEXT)
GL_STUB_ALIAS(glVertexAttribI4uiv, glVertexAttribI4uivEXT)
GL_STUB_ALIAS(glTextureBarrier, glTextureBarrierNV)
GL_STUB_ALIAS(glAlphaFuncxOES, glAlphaFuncx)
GL_STUB_ALIAS(glClearColorxOES, glClearColorx)
GL_STUB_ALIAS(glClearDepthxOES, glClearDepthx)
GL_STUB_ALIAS(glColor4xOES, glColor4x)
GL_STUB_ALIAS(glDepthRangexOES, glDepthRangex)
GL_STUB_ALIAS(glFogxOES, glFogx)
GL_STUB_ALIAS(glFogxvOES, glFogxv)
GL_STUB_ALIAS(glFrustumfOES, glFrustumf)
GL_STUB_ALIAS(glFrustumxOES, glFrustumx)
GL_STUB_ALIAS(glLightModelxOES, glLightModelx)
GL_STUB_ALIAS(glLightModelxvOES, glLightModelxv)
GL_STUB_ALIAS(glLightxOES, glLightx)
GL_STUB_ALIAS(glLightxvOES, glLightxv)
GL_STUB_ALIAS(glLineWidthxOES, glLineWidthx)
GL_STUB_ALIAS(glLoadMatrixxOES, glLoadMatrixx)
GL_STUB_ALIAS(glMaterialxOES, glMaterialx)
GL_STUB_ALIAS(glMaterialxvOES, glMaterialxv)
GL_STUB_ALIAS(glMultMatrixxOES, glMultMatrixx)
GL_STUB_ALIAS(glMultiTexCoord4xOES, glMultiTexCoord4x)
GL_STUB_ALIAS(glNormal3xOES, glNormal3x)
GL_STUB_ALIAS(glOrthofOES, glOrthof)
GL_STUB_ALIAS(glOrthoxOES, glOrthox)
GL_STUB_ALIAS(glPointSizexOES, glPointSizex)
GL_STUB_ALIAS(glPolygonOffsetxOES, glPolygonOffsetx)
GL_STUB_ALIAS(glRotatexOES, glRotatex)
GL_STUB_ALIAS(glSampleCoveragexOES, glSampleCoveragex)
GL_STUB_ALIAS(glScalexOES, glScalex)
GL_STUB_ALIAS(glTexEnvxOES, glTexEnvx)
GL_STUB_ALIAS(glTexEnvxvOES, glTexEnvxv)
GL_STUB_ALIAS(glTexParameterxOES, glTexParameterx)
GL_STUB_ALIAS(glTranslatexOES, glTranslatex)
GL_STUB_ALIAS(glClipPlanefOES, glClipPlanef)
GL_STUB_ALIAS(glClipPlanexOES, glClipPlanex)
GL_STUB_ALIAS(glGetClipPlanefOES, glGetClipPlanef)
GL_STUB_ALIAS(glGetClipPlanexOES, glGetClipPlanex)
GL_STUB_ALIAS(glGetFixedvOES, glGetFixedv)
GL_STUB_ALIAS(glGetLightxvOES, glGetLightxv)
GL_STUB_ALIAS(glGetMaterialxvOES, glGetMaterialxv)
GL_STUB_ALIAS(glGetTexEnvxvOES, glGetTexEnvxv)
GL_STUB_ALIAS(glGetTexParameterxvOES, glGetTexParameterxv)
GL_STUB_ALIAS(glPointParameterxOES, glPointParameterx)
GL_STUB_ALIAS(glPointParameterxvOES, glPointParameterxv)
GL_STUB_ALIAS(glTexParameterxvOES, glTexParameterxv)
.globl gl_dispatch_functions_end
HIDDEN(gl_dispatch_functions_end)
gl_dispatch_functions_end: