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  1. /*
  2.  * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
  3.  * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
  4.  *
  5.  * Permission is hereby granted, free of charge, to any person obtaining a
  6.  * copy of this software and associated documentation files (the "Software"),
  7.  * to deal in the Software without restriction, including without limitation
  8.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  9.  * and/or sell copies of the Software, and to permit persons to whom the
  10.  * Software is furnished to do so, subject to the following conditions:
  11.  *
  12.  * The above copyright notice including the dates of first publication and
  13.  * either this permission notice or a reference to
  14.  * http://oss.sgi.com/projects/FreeB/
  15.  * shall be included in all copies or substantial portions of the Software.
  16.  *
  17.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  18.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  19.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
  20.  * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
  21.  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
  22.  * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  23.  * SOFTWARE.
  24.  *
  25.  * Except as contained in this notice, the name of Silicon Graphics, Inc.
  26.  * shall not be used in advertising or otherwise to promote the sale, use or
  27.  * other dealings in this Software without prior written authorization from
  28.  * Silicon Graphics, Inc.
  29.  */
  30.  
  31. #include "glxclient.h"
  32. #include "indirect.h"
  33. #include "indirect_vertex_array.h"
  34.  
  35. #ifndef GLX_USE_APPLEGL
  36.  
  37. /*****************************************************************************/
  38.  
  39. /**
  40.  * \name Vertex array pointer bridge functions
  41.  *
  42.  * When EXT_vertex_array was moved into the core GL spec, the \c count
  43.  * parameter was lost.  This libGL really only wants to implement the GL 1.1
  44.  * version, but we need to support applications that were written to the old
  45.  * interface.  These bridge functions are part of the glue that makes this
  46.  * happen.
  47.  */
  48. /*@{*/
  49. void
  50. __indirect_glColorPointerEXT(GLint size, GLenum type, GLsizei stride,
  51.                              GLsizei count, const GLvoid * pointer)
  52. {
  53.    (void) count;
  54.    __indirect_glColorPointer(size, type, stride, pointer);
  55. }
  56.  
  57. void
  58. __indirect_glEdgeFlagPointerEXT(GLsizei stride,
  59.                                 GLsizei count, const GLboolean * pointer)
  60. {
  61.    (void) count;
  62.    __indirect_glEdgeFlagPointer(stride, pointer);
  63. }
  64.  
  65. void
  66. __indirect_glIndexPointerEXT(GLenum type, GLsizei stride,
  67.                              GLsizei count, const GLvoid * pointer)
  68. {
  69.    (void) count;
  70.    __indirect_glIndexPointer(type, stride, pointer);
  71. }
  72.  
  73. void
  74. __indirect_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
  75.                               const GLvoid * pointer)
  76. {
  77.    (void) count;
  78.    __indirect_glNormalPointer(type, stride, pointer);
  79. }
  80.  
  81. void
  82. __indirect_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
  83.                                 GLsizei count, const GLvoid * pointer)
  84. {
  85.    (void) count;
  86.    __indirect_glTexCoordPointer(size, type, stride, pointer);
  87. }
  88.  
  89. void
  90. __indirect_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride,
  91.                               GLsizei count, const GLvoid * pointer)
  92. {
  93.    (void) count;
  94.    __indirect_glVertexPointer(size, type, stride, pointer);
  95. }
  96.  
  97. /*@}*/
  98.  
  99. /*****************************************************************************/
  100.  
  101. void
  102. __indirect_glInterleavedArrays(GLenum format, GLsizei stride,
  103.                                const GLvoid * pointer)
  104. {
  105.    struct glx_context *gc = __glXGetCurrentContext();
  106.    __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
  107.  
  108. #define NONE  {0, 0, 0}
  109. #define F(x)  {GL_FLOAT, x, x * sizeof(GLfloat)}
  110. #define UB4   {GL_UNSIGNED_BYTE, 4, 4 * sizeof(GLubyte)}
  111.  
  112.    /* Each row in this array describes the elements of a particular
  113.     * interleaved array mode.  Each column describes, in the order in which
  114.     * they appear in the interleaved arrays, one of the four possible types
  115.     * of vertex data that can appear in an interleaved array.
  116.     */
  117.    struct
  118.    {
  119.         /**
  120.          * The enum describing the GL type, as would be passed to the
  121.          * appropriate gl*Pointer function.
  122.          */
  123.       GLushort type;
  124.  
  125.         /**
  126.          * Number of elements in the subarray, as would be passed (as the
  127.          * \c size parameter) to the appropriate gl*Pointer function.
  128.          */
  129.       GLubyte count;
  130.  
  131.         /**
  132.          * True size of a single element in the subarray, as would be passed
  133.          * (as the \c stride parameter) to the appropriate gl*Pointer
  134.          * function.
  135.          */
  136.       GLubyte size;
  137.    }
  138.    static const modes[14][4] = {
  139.       /* texture color normal vertex */
  140.       {NONE, NONE, NONE, F(2)}, /* GL_V2F */
  141.       {NONE, NONE, NONE, F(3)}, /* GL_V3F */
  142.       {NONE, UB4, NONE, F(2)},  /* GL_C4UB_V2F */
  143.       {NONE, UB4, NONE, F(3)},  /* GL_C4UB_V3F */
  144.       {NONE, F(3), NONE, F(3)}, /* GL_C3F_V3F */
  145.       {NONE, NONE, F(3), F(3)}, /* GL_N3F_V3F */
  146.       {NONE, F(4), F(3), F(3)}, /* GL_C4F_N3F_V3F */
  147.       {F(2), NONE, NONE, F(3)}, /* GL_T2F_V3F */
  148.       {F(4), NONE, NONE, F(4)}, /* GL_T4F_V4F */
  149.       {F(2), UB4, NONE, F(3)},  /* GL_T2F_C4UB_V3F */
  150.       {F(2), F(3), NONE, F(3)}, /* GL_T2F_C3F_V3F */
  151.       {F(2), NONE, F(3), F(3)}, /* GL_T2F_N3F_V3F */
  152.       {F(2), F(4), F(3), F(3)}, /* GL_T2F_C4F_N3F_V3F */
  153.       {F(4), F(4), F(3), F(4)}, /* GL_T4F_C4F_N3F_V4F */
  154.    };
  155. #undef NONE
  156. #undef F
  157. #undef UB4
  158.  
  159.    GLint trueStride, size;
  160.    int offsets[4];
  161.    unsigned i;
  162.    const int idx = format - GL_V2F;
  163.  
  164.  
  165.    /* All valid formats are on the range [GL_V2F, GL_V2F+0x0D].  Since idx
  166.     * is just the format biased by -GL_V2F, all valid idx values are on the
  167.     * range [0, 0x0D].
  168.     */
  169.    if ((idx < 0) || (idx > 0x0D)) {
  170.       __glXSetError(gc, GL_INVALID_ENUM);
  171.       return;
  172.    }
  173.  
  174.    if (stride < 0) {
  175.       __glXSetError(gc, GL_INVALID_VALUE);
  176.       return;
  177.    }
  178.  
  179.  
  180.    /* If the 'count' for a subarray is non-zero, then the offset of its
  181.     * first element is at the currently accumulated 'size'.
  182.     */
  183.    size = 0;
  184.    for (i = 0; i < 4; i++) {
  185.       offsets[i] = (modes[idx][i].count != 0) ? size : -1;
  186.       size += modes[idx][i].size;
  187.    }
  188.  
  189.    trueStride = (stride == 0) ? size : stride;
  190.  
  191.    __glXArrayDisableAll(state);
  192.  
  193.    if (offsets[0] >= 0) {
  194.       __indirect_glEnableClientState(GL_TEXTURE_COORD_ARRAY);
  195.       __indirect_glTexCoordPointer(modes[idx][0].count, GL_FLOAT,
  196.                                    trueStride, (const char *) pointer);
  197.    }
  198.    if (offsets[1] >= 0) {
  199.       __indirect_glEnableClientState(GL_COLOR_ARRAY);
  200.       __indirect_glColorPointer(modes[idx][1].count, modes[idx][1].type,
  201.                                 trueStride,
  202.                                 (const char *) pointer + offsets[1]);
  203.    }
  204.    if (offsets[2] >= 0) {
  205.       __indirect_glEnableClientState(GL_NORMAL_ARRAY);
  206.       __indirect_glNormalPointer(GL_FLOAT, trueStride,
  207.                                  (const char *) pointer + offsets[2]);
  208.    }
  209.    __indirect_glEnableClientState(GL_VERTEX_ARRAY);
  210.    __indirect_glVertexPointer(modes[idx][3].count, GL_FLOAT,
  211.                               trueStride,
  212.                               (const char *) pointer + offsets[3]);
  213. }
  214.  
  215. #endif
  216.