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  1. /*
  2.  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
  3.  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
  4.  * Copyright © 2010 Intel Corporation
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the "Software"),
  8.  * to deal in the Software without restriction, including without limitation
  9.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  10.  * and/or sell copies of the Software, and to permit persons to whom the
  11.  * Software is furnished to do so, subject to the following conditions:
  12.  *
  13.  * The above copyright notice and this permission notice shall be included
  14.  * in all copies or substantial portions of the Software.
  15.  *
  16.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  17.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  18.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  19.  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
  20.  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
  21.  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  22.  * OTHER DEALINGS IN THE SOFTWARE.
  23.  */
  24.  
  25. #include "main/core.h"
  26.  
  27. #ifdef __cplusplus
  28. extern "C" {
  29. #endif
  30.  
  31. extern void
  32. _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
  33.                           bool dump_ast, bool dump_hir);
  34.  
  35. #ifdef __cplusplus
  36. } /* extern "C" */
  37. #endif
  38.  
  39. extern void
  40. link_shaders(struct gl_context *ctx, struct gl_shader_program *prog);
  41.  
  42. extern void
  43. linker_error(struct gl_shader_program *prog, const char *fmt, ...)
  44.    PRINTFLIKE(2, 3);
  45.  
  46. extern void
  47. linker_warning(struct gl_shader_program *prog, const char *fmt, ...)
  48.    PRINTFLIKE(2, 3);
  49.  
  50. extern long
  51. parse_program_resource_name(const GLchar *name,
  52.                             const GLchar **out_base_name_end);
  53.