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  1. /*
  2.  * Copyright © 2010 Intel Corporation
  3.  *
  4.  * Permission is hereby granted, free of charge, to any person obtaining a
  5.  * copy of this software and associated documentation files (the "Software"),
  6.  * to deal in the Software without restriction, including without limitation
  7.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8.  * and/or sell copies of the Software, and to permit persons to whom the
  9.  * Software is furnished to do so, subject to the following conditions:
  10.  *
  11.  * The above copyright notice and this permission notice (including the next
  12.  * paragraph) shall be included in all copies or substantial portions of the
  13.  * Software.
  14.  *
  15.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16.  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  18.  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19.  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20.  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  21.  * DEALINGS IN THE SOFTWARE.
  22.  */
  23.  
  24. /**
  25.  * \file opt_dead_code.cpp
  26.  *
  27.  * Eliminates dead assignments and variable declarations from the code.
  28.  */
  29.  
  30. #include "ir.h"
  31. #include "ir_visitor.h"
  32. #include "ir_variable_refcount.h"
  33. #include "glsl_types.h"
  34. #include "util/hash_table.h"
  35.  
  36. static bool debug = false;
  37.  
  38. /**
  39.  * Do a dead code pass over instructions and everything that instructions
  40.  * references.
  41.  *
  42.  * Note that this will remove assignments to globals, so it is not suitable
  43.  * for usage on an unlinked instruction stream.
  44.  */
  45. bool
  46. do_dead_code(exec_list *instructions, bool uniform_locations_assigned)
  47. {
  48.    ir_variable_refcount_visitor v;
  49.    bool progress = false;
  50.  
  51.    v.run(instructions);
  52.  
  53.    struct hash_entry *e;
  54.    hash_table_foreach(v.ht, e) {
  55.       ir_variable_refcount_entry *entry = (ir_variable_refcount_entry *)e->data;
  56.  
  57.       /* Since each assignment is a reference, the refereneced count must be
  58.        * greater than or equal to the assignment count.  If they are equal,
  59.        * then all of the references are assignments, and the variable is
  60.        * dead.
  61.        *
  62.        * Note that if the variable is neither assigned nor referenced, both
  63.        * counts will be zero and will be caught by the equality test.
  64.        */
  65.       assert(entry->referenced_count >= entry->assigned_count);
  66.  
  67.       if (debug) {
  68.          printf("%s@%p: %d refs, %d assigns, %sdeclared in our scope\n",
  69.                 entry->var->name, (void *) entry->var,
  70.                 entry->referenced_count, entry->assigned_count,
  71.                 entry->declaration ? "" : "not ");
  72.       }
  73.  
  74.       if ((entry->referenced_count > entry->assigned_count)
  75.           || !entry->declaration)
  76.          continue;
  77.  
  78.       if (entry->assign) {
  79.          /* Remove a single dead assignment to the variable we found.
  80.           * Don't do so if it's a shader or function output, though.
  81.           */
  82.          if (entry->var->data.mode != ir_var_function_out &&
  83.              entry->var->data.mode != ir_var_function_inout &&
  84.              entry->var->data.mode != ir_var_shader_out) {
  85.             entry->assign->remove();
  86.             progress = true;
  87.  
  88.             if (debug) {
  89.                printf("Removed assignment to %s@%p\n",
  90.                       entry->var->name, (void *) entry->var);
  91.             }
  92.          }
  93.       } else {
  94.          /* If there are no assignments or references to the variable left,
  95.           * then we can remove its declaration.
  96.           */
  97.  
  98.          /* uniform initializers are precious, and could get used by another
  99.           * stage.  Also, once uniform locations have been assigned, the
  100.           * declaration cannot be deleted.
  101.           */
  102.          if (entry->var->data.mode == ir_var_uniform) {
  103.             if (uniform_locations_assigned || entry->var->constant_value)
  104.                continue;
  105.  
  106.             /* Section 2.11.6 (Uniform Variables) of the OpenGL ES 3.0.3 spec
  107.              * says:
  108.              *
  109.              *     "All members of a named uniform block declared with a
  110.              *     shared or std140 layout qualifier are considered active,
  111.              *     even if they are not referenced in any shader in the
  112.              *     program. The uniform block itself is also considered
  113.              *     active, even if no member of the block is referenced."
  114.              *
  115.              * If the variable is in a uniform block with one of those
  116.              * layouts, do not eliminate it.
  117.              */
  118.             if (entry->var->is_in_uniform_block()) {
  119.                const glsl_type *const block_type =
  120.                   entry->var->is_interface_instance()
  121.                   ? entry->var->type : entry->var->get_interface_type();
  122.  
  123.                if (block_type->interface_packing != GLSL_INTERFACE_PACKING_PACKED)
  124.                   continue;
  125.             }
  126.          }
  127.  
  128.          entry->var->remove();
  129.          progress = true;
  130.  
  131.          if (debug) {
  132.             printf("Removed declaration of %s@%p\n",
  133.                    entry->var->name, (void *) entry->var);
  134.          }
  135.       }
  136.    }
  137.  
  138.    return progress;
  139. }
  140.  
  141. /**
  142.  * Does a dead code pass on the functions present in the instruction stream.
  143.  *
  144.  * This is suitable for use while the program is not linked, as it will
  145.  * ignore variable declarations (and the assignments to them) for variables
  146.  * with global scope.
  147.  */
  148. bool
  149. do_dead_code_unlinked(exec_list *instructions)
  150. {
  151.    bool progress = false;
  152.  
  153.    foreach_in_list(ir_instruction, ir, instructions) {
  154.       ir_function *f = ir->as_function();
  155.       if (f) {
  156.          foreach_in_list(ir_function_signature, sig, &f->signatures) {
  157.             /* The setting of the uniform_locations_assigned flag here is
  158.              * irrelevent.  If there is a uniform declaration encountered
  159.              * inside the body of the function, something has already gone
  160.              * terribly, terribly wrong.
  161.              */
  162.             if (do_dead_code(&sig->body, false))
  163.                progress = true;
  164.          }
  165.       }
  166.    }
  167.  
  168.    return progress;
  169. }
  170.