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  1. /*
  2.  * Copyright © 2011 Intel Corporation
  3.  *
  4.  * Permission is hereby granted, free of charge, to any person obtaining a
  5.  * copy of this software and associated documentation files (the "Software"),
  6.  * to deal in the Software without restriction, including without limitation
  7.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8.  * and/or sell copies of the Software, and to permit persons to whom the
  9.  * Software is furnished to do so, subject to the following conditions:
  10.  *
  11.  * The above copyright notice and this permission notice (including the next
  12.  * paragraph) shall be included in all copies or substantial portions of the
  13.  * Software.
  14.  *
  15.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16.  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  18.  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19.  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20.  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  21.  * DEALINGS IN THE SOFTWARE.
  22.  */
  23.  
  24. /**
  25.  * \file ir_function_detect_recursion.cpp
  26.  * Determine whether a shader contains static recursion.
  27.  *
  28.  * Consider the (possibly disjoint) graph of function calls in a shader.  If a
  29.  * program contains recursion, this graph will contain a cycle.  If a function
  30.  * is part of a cycle, it will have a caller and it will have a callee (it
  31.  * calls another function).
  32.  *
  33.  * To detect recursion, the function call graph is constructed.  The graph is
  34.  * repeatedly reduced by removing any function that either has no callees
  35.  * (leaf functions) or has no caller.  Eventually the only functions that
  36.  * remain will be the functions in the cycles.
  37.  *
  38.  * The GLSL spec is a bit wishy-washy about recursion.
  39.  *
  40.  * From page 39 (page 45 of the PDF) of the GLSL 1.10 spec:
  41.  *
  42.  *     "Behavior is undefined if recursion is used. Recursion means having any
  43.  *     function appearing more than once at any one time in the run-time stack
  44.  *     of function calls. That is, a function may not call itself either
  45.  *     directly or indirectly. Compilers may give diagnostic messages when
  46.  *     this is detectable at compile time, but not all such cases can be
  47.  *     detected at compile time."
  48.  *
  49.  * From page 79 (page 85 of the PDF):
  50.  *
  51.  *     "22) Should recursion be supported?
  52.  *
  53.  *      DISCUSSION: Probably not necessary, but another example of limiting
  54.  *      the language based on how it would directly map to hardware. One
  55.  *      thought is that recursion would benefit ray tracing shaders. On the
  56.  *      other hand, many recursion operations can also be implemented with the
  57.  *      user managing the recursion through arrays. RenderMan doesn't support
  58.  *      recursion. This could be added at a later date, if it proved to be
  59.  *      necessary.
  60.  *
  61.  *      RESOLVED on September 10, 2002: Implementations are not required to
  62.  *      support recursion.
  63.  *
  64.  *      CLOSED on September 10, 2002."
  65.  *
  66.  * From page 79 (page 85 of the PDF):
  67.  *
  68.  *     "56) Is it an error for an implementation to support recursion if the
  69.  *     specification says recursion is not supported?
  70.  *
  71.  *     ADDED on September 10, 2002.
  72.  *
  73.  *     DISCUSSION: This issues is related to Issue (22). If we say that
  74.  *     recursion (or some other piece of functionality) is not supported, is
  75.  *     it an error for an implementation to support it? Perhaps the
  76.  *     specification should remain silent on these kind of things so that they
  77.  *     could be gracefully added later as an extension or as part of the
  78.  *     standard.
  79.  *
  80.  *     RESOLUTION: Languages, in general, have programs that are not
  81.  *     well-formed in ways a compiler cannot detect. Portability is only
  82.  *     ensured for well-formed programs. Detecting recursion is an example of
  83.  *     this. The language will say a well-formed program may not recurse, but
  84.  *     compilers are not forced to detect that recursion may happen.
  85.  *
  86.  *     CLOSED: November 29, 2002."
  87.  *
  88.  * In GLSL 1.10 the behavior of recursion is undefined.  Compilers don't have
  89.  * to reject shaders (at compile-time or link-time) that contain recursion.
  90.  * Instead they could work, or crash, or kill a kitten.
  91.  *
  92.  * From page 44 (page 50 of the PDF) of the GLSL 1.20 spec:
  93.  *
  94.  *     "Recursion is not allowed, not even statically. Static recursion is
  95.  *     present if the static function call graph of the program contains
  96.  *     cycles."
  97.  *
  98.  * This langauge clears things up a bit, but it still leaves a lot of
  99.  * questions unanswered.
  100.  *
  101.  *     - Is the error generated at compile-time or link-time?
  102.  *
  103.  *     - Is it an error to have a recursive function that is never statically
  104.  *       called by main or any function called directly or indirectly by main?
  105.  *       Technically speaking, such a function is not in the "static function
  106.  *       call graph of the program" at all.
  107.  *
  108.  * \bug
  109.  * If a shader has multiple cycles, this algorithm may erroneously complain
  110.  * about functions that aren't in any cycle, but are in the part of the call
  111.  * tree that connects them.  For example, if the call graph consists of a
  112.  * cycle between A and B, and a cycle between D and E, and B also calls C
  113.  * which calls D, then this algorithm will report C as a function which "has
  114.  * static recursion" even though it is not part of any cycle.
  115.  *
  116.  * A better algorithm for cycle detection that doesn't have this drawback can
  117.  * be found here:
  118.  *
  119.  * http://en.wikipedia.org/wiki/Tarjan%E2%80%99s_strongly_connected_components_algorithm
  120.  *
  121.  * \author Ian Romanick <ian.d.romanick@intel.com>
  122.  */
  123. #include "main/core.h"
  124. #include "ir.h"
  125. #include "glsl_parser_extras.h"
  126. #include "linker.h"
  127. #include "program/hash_table.h"
  128. #include "program.h"
  129.  
  130. namespace {
  131.  
  132. struct call_node : public exec_node {
  133.    class function *func;
  134. };
  135.  
  136. class function {
  137. public:
  138.    function(ir_function_signature *sig)
  139.       : sig(sig)
  140.    {
  141.       /* empty */
  142.    }
  143.  
  144.    DECLARE_RALLOC_CXX_OPERATORS(function)
  145.  
  146.    ir_function_signature *sig;
  147.  
  148.    /** List of functions called by this function. */
  149.    exec_list callees;
  150.  
  151.    /** List of functions that call this function. */
  152.    exec_list callers;
  153. };
  154.  
  155. class has_recursion_visitor : public ir_hierarchical_visitor {
  156. public:
  157.    has_recursion_visitor()
  158.       : current(NULL)
  159.    {
  160.       progress = false;
  161.       this->mem_ctx = ralloc_context(NULL);
  162.       this->function_hash = hash_table_ctor(0, hash_table_pointer_hash,
  163.                                             hash_table_pointer_compare);
  164.    }
  165.  
  166.    ~has_recursion_visitor()
  167.    {
  168.       hash_table_dtor(this->function_hash);
  169.       ralloc_free(this->mem_ctx);
  170.    }
  171.  
  172.    function *get_function(ir_function_signature *sig)
  173.    {
  174.       function *f = (function *) hash_table_find(this->function_hash, sig);
  175.       if (f == NULL) {
  176.          f = new(mem_ctx) function(sig);
  177.          hash_table_insert(this->function_hash, f, sig);
  178.       }
  179.  
  180.       return f;
  181.    }
  182.  
  183.    virtual ir_visitor_status visit_enter(ir_function_signature *sig)
  184.    {
  185.       this->current = this->get_function(sig);
  186.       return visit_continue;
  187.    }
  188.  
  189.    virtual ir_visitor_status visit_leave(ir_function_signature *sig)
  190.    {
  191.       (void) sig;
  192.       this->current = NULL;
  193.       return visit_continue;
  194.    }
  195.  
  196.    virtual ir_visitor_status visit_enter(ir_call *call)
  197.    {
  198.       /* At global scope this->current will be NULL.  Since there is no way to
  199.        * call global scope, it can never be part of a cycle.  Don't bother
  200.        * adding calls from global scope to the graph.
  201.        */
  202.       if (this->current == NULL)
  203.          return visit_continue;
  204.  
  205.       function *const target = this->get_function(call->callee);
  206.  
  207.       /* Create a link from the caller to the callee.
  208.        */
  209.       call_node *node = new(mem_ctx) call_node;
  210.       node->func = target;
  211.       this->current->callees.push_tail(node);
  212.  
  213.       /* Create a link from the callee to the caller.
  214.        */
  215.       node = new(mem_ctx) call_node;
  216.       node->func = this->current;
  217.       target->callers.push_tail(node);
  218.       return visit_continue;
  219.    }
  220.  
  221.    function *current;
  222.    struct hash_table *function_hash;
  223.    void *mem_ctx;
  224.    bool progress;
  225. };
  226.  
  227. } /* anonymous namespace */
  228.  
  229. static void
  230. destroy_links(exec_list *list, function *f)
  231. {
  232.    foreach_in_list_safe(call_node, node, list) {
  233.       /* If this is the right function, remove it.  Note that the loop cannot
  234.        * terminate now.  There can be multiple links to a function if it is
  235.        * either called multiple times or calls multiple times.
  236.        */
  237.       if (node->func == f)
  238.          node->remove();
  239.    }
  240. }
  241.  
  242.  
  243. /**
  244.  * Remove a function if it has either no in or no out links
  245.  */
  246. static void
  247. remove_unlinked_functions(const void *key, void *data, void *closure)
  248. {
  249.    has_recursion_visitor *visitor = (has_recursion_visitor *) closure;
  250.    function *f = (function *) data;
  251.  
  252.    if (f->callers.is_empty() || f->callees.is_empty()) {
  253.       while (!f->callers.is_empty()) {
  254.          struct call_node *n = (struct call_node *) f->callers.pop_head();
  255.          destroy_links(& n->func->callees, f);
  256.       }
  257.  
  258.       while (!f->callees.is_empty()) {
  259.          struct call_node *n = (struct call_node *) f->callees.pop_head();
  260.          destroy_links(& n->func->callers, f);
  261.       }
  262.  
  263.       hash_table_remove(visitor->function_hash, key);
  264.       visitor->progress = true;
  265.    }
  266. }
  267.  
  268.  
  269. static void
  270. emit_errors_unlinked(const void *key, void *data, void *closure)
  271. {
  272.    struct _mesa_glsl_parse_state *state =
  273.       (struct _mesa_glsl_parse_state *) closure;
  274.    function *f = (function *) data;
  275.    YYLTYPE loc;
  276.  
  277.    (void) key;
  278.  
  279.    char *proto = prototype_string(f->sig->return_type,
  280.                                   f->sig->function_name(),
  281.                                   &f->sig->parameters);
  282.  
  283.    memset(&loc, 0, sizeof(loc));
  284.    _mesa_glsl_error(&loc, state,
  285.                     "function `%s' has static recursion",
  286.                     proto);
  287.    ralloc_free(proto);
  288. }
  289.  
  290.  
  291. static void
  292. emit_errors_linked(const void *key, void *data, void *closure)
  293. {
  294.    struct gl_shader_program *prog =
  295.       (struct gl_shader_program *) closure;
  296.    function *f = (function *) data;
  297.  
  298.    (void) key;
  299.  
  300.    char *proto = prototype_string(f->sig->return_type,
  301.                                   f->sig->function_name(),
  302.                                   &f->sig->parameters);
  303.  
  304.    linker_error(prog, "function `%s' has static recursion.\n", proto);
  305.    ralloc_free(proto);
  306. }
  307.  
  308.  
  309. void
  310. detect_recursion_unlinked(struct _mesa_glsl_parse_state *state,
  311.                           exec_list *instructions)
  312. {
  313.    has_recursion_visitor v;
  314.  
  315.    /* Collect all of the information about which functions call which other
  316.     * functions.
  317.     */
  318.    v.run(instructions);
  319.  
  320.    /* Remove from the set all of the functions that either have no caller or
  321.     * call no other functions.  Repeat until no functions are removed.
  322.     */
  323.    do {
  324.       v.progress = false;
  325.       hash_table_call_foreach(v.function_hash, remove_unlinked_functions, & v);
  326.    } while (v.progress);
  327.  
  328.  
  329.    /* At this point any functions still in the hash must be part of a cycle.
  330.     */
  331.    hash_table_call_foreach(v.function_hash, emit_errors_unlinked, state);
  332. }
  333.  
  334.  
  335. void
  336. detect_recursion_linked(struct gl_shader_program *prog,
  337.                         exec_list *instructions)
  338. {
  339.    has_recursion_visitor v;
  340.  
  341.    /* Collect all of the information about which functions call which other
  342.     * functions.
  343.     */
  344.    v.run(instructions);
  345.  
  346.    /* Remove from the set all of the functions that either have no caller or
  347.     * call no other functions.  Repeat until no functions are removed.
  348.     */
  349.    do {
  350.       v.progress = false;
  351.       hash_table_call_foreach(v.function_hash, remove_unlinked_functions, & v);
  352.    } while (v.progress);
  353.  
  354.  
  355.    /* At this point any functions still in the hash must be part of a cycle.
  356.     */
  357.    hash_table_call_foreach(v.function_hash, emit_errors_linked, prog);
  358. }
  359.