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  1. /**********************************************************
  2.  * Copyright 2009-2012 VMware, Inc.  All rights reserved.
  3.  *
  4.  * Permission is hereby granted, free of charge, to any person
  5.  * obtaining a copy of this software and associated documentation
  6.  * files (the "Software"), to deal in the Software without
  7.  * restriction, including without limitation the rights to use, copy,
  8.  * modify, merge, publish, distribute, sublicense, and/or sell copies
  9.  * of the Software, and to permit persons to whom the Software is
  10.  * furnished to do so, subject to the following conditions:
  11.  *
  12.  * The above copyright notice and this permission notice shall be
  13.  * included in all copies or substantial portions of the Software.
  14.  *
  15.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  16.  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  17.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  18.  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
  19.  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
  20.  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  21.  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  22.  * SOFTWARE.
  23.  *
  24.  **********************************************************/
  25.  
  26. /**
  27.  * @file
  28.  * Shaders for VMware SVGA winsys.
  29.  *
  30.  * @author Jose Fonseca <jfonseca@vmware.com>
  31.  * @author Thomas Hellstrom <thellstrom@vmware.com>
  32.  */
  33.  
  34. #ifndef VMW_SHADER_H_
  35.  
  36. #include "pipe/p_compiler.h"
  37. #include "util/u_atomic.h"
  38. #include "util/u_inlines.h"
  39.  
  40. struct vmw_svga_winsys_shader
  41. {
  42.    int32_t validated;
  43.    struct pipe_reference refcnt;
  44.  
  45.    struct vmw_winsys_screen *screen;
  46.    struct svga_winsys_buffer *buf;
  47.    uint32_t shid;
  48. };
  49.  
  50. static INLINE struct svga_winsys_gb_shader *
  51. svga_winsys_shader(struct vmw_svga_winsys_shader *shader)
  52. {
  53.    assert(!shader || shader->shid != SVGA3D_INVALID_ID);
  54.    return (struct svga_winsys_gb_shader *)shader;
  55. }
  56.  
  57. static INLINE struct vmw_svga_winsys_shader *
  58. vmw_svga_winsys_shader(struct svga_winsys_gb_shader *shader)
  59. {
  60.    return (struct vmw_svga_winsys_shader *)shader;
  61. }
  62.  
  63. void
  64. vmw_svga_winsys_shader_reference(struct vmw_svga_winsys_shader **pdst,
  65.                                   struct vmw_svga_winsys_shader *src);
  66.  
  67. #endif /* VMW_SHADER_H_ */
  68.