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  1. /**********************************************************
  2.  * Copyright 2009 VMware, Inc.  All rights reserved.
  3.  *
  4.  * Permission is hereby granted, free of charge, to any person
  5.  * obtaining a copy of this software and associated documentation
  6.  * files (the "Software"), to deal in the Software without
  7.  * restriction, including without limitation the rights to use, copy,
  8.  * modify, merge, publish, distribute, sublicense, and/or sell copies
  9.  * of the Software, and to permit persons to whom the Software is
  10.  * furnished to do so, subject to the following conditions:
  11.  *
  12.  * The above copyright notice and this permission notice shall be
  13.  * included in all copies or substantial portions of the Software.
  14.  *
  15.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  16.  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  17.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  18.  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
  19.  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
  20.  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  21.  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  22.  * SOFTWARE.
  23.  *
  24.  **********************************************************/
  25.  
  26.  
  27. #include "vmw_screen.h"
  28.  
  29. #include "vmw_buffer.h"
  30. #include "vmw_fence.h"
  31.  
  32. #include "pipebuffer/pb_buffer.h"
  33. #include "pipebuffer/pb_bufmgr.h"
  34.  
  35. /**
  36.  * vmw_pools_cleanup - Destroy the buffer pools.
  37.  *
  38.  * @vws: pointer to a struct vmw_winsys_screen.
  39.  */
  40. void
  41. vmw_pools_cleanup(struct vmw_winsys_screen *vws)
  42. {
  43.    if (vws->pools.mob_shader_slab_fenced)
  44.       vws->pools.mob_shader_slab_fenced->destroy
  45.          (vws->pools.mob_shader_slab_fenced);
  46.    if (vws->pools.mob_shader_slab)
  47.       vws->pools.mob_shader_slab->destroy(vws->pools.mob_shader_slab);
  48.    if (vws->pools.mob_fenced)
  49.       vws->pools.mob_fenced->destroy(vws->pools.mob_fenced);
  50.    if (vws->pools.mob_cache)
  51.       vws->pools.mob_cache->destroy(vws->pools.mob_cache);
  52.  
  53.    if (vws->pools.query_fenced)
  54.       vws->pools.query_fenced->destroy(vws->pools.query_fenced);
  55.    if (vws->pools.query_mm)
  56.       vws->pools.query_mm->destroy(vws->pools.query_mm);
  57.  
  58.    if(vws->pools.gmr_fenced)
  59.       vws->pools.gmr_fenced->destroy(vws->pools.gmr_fenced);
  60.    if (vws->pools.gmr_mm)
  61.       vws->pools.gmr_mm->destroy(vws->pools.gmr_mm);
  62.    if (vws->pools.gmr_slab_fenced)
  63.       vws->pools.gmr_slab_fenced->destroy(vws->pools.gmr_slab_fenced);
  64.    if (vws->pools.gmr_slab)
  65.       vws->pools.gmr_slab->destroy(vws->pools.gmr_slab);
  66.  
  67.    if(vws->pools.gmr)
  68.       vws->pools.gmr->destroy(vws->pools.gmr);
  69. }
  70.  
  71.  
  72. /**
  73.  * vmw_query_pools_init - Create a pool of query buffers.
  74.  *
  75.  * @vws: Pointer to a struct vmw_winsys_screen.
  76.  *
  77.  * Typically this pool should be created on demand when we
  78.  * detect that the app will be using queries. There's nothing
  79.  * special with this pool other than the backing kernel buffer sizes,
  80.  * which are limited to 8192.
  81.  * If there is a performance issue with allocation and freeing of the
  82.  * query slabs, it should be easily fixable by allocating them out
  83.  * of a buffer cache.
  84.  */
  85. boolean
  86. vmw_query_pools_init(struct vmw_winsys_screen *vws)
  87. {
  88.    struct pb_desc desc;
  89.  
  90.    desc.alignment = 16;
  91.    desc.usage = ~(VMW_BUFFER_USAGE_SHARED | VMW_BUFFER_USAGE_SYNC);
  92.  
  93.    vws->pools.query_mm = pb_slab_range_manager_create(vws->pools.gmr, 16, 128,
  94.                                                       VMW_QUERY_POOL_SIZE,
  95.                                                       &desc);
  96.    if (!vws->pools.query_mm)
  97.       return FALSE;
  98.  
  99.    vws->pools.query_fenced = simple_fenced_bufmgr_create(
  100.       vws->pools.query_mm, vws->fence_ops);
  101.  
  102.    if(!vws->pools.query_fenced)
  103.       goto out_no_query_fenced;
  104.  
  105.    return TRUE;
  106.  
  107.   out_no_query_fenced:
  108.    vws->pools.query_mm->destroy(vws->pools.query_mm);
  109.    return FALSE;
  110. }
  111.  
  112. /**
  113.  * vmw_mob_pool_init - Create a pool of fenced kernel buffers.
  114.  *
  115.  * @vws: Pointer to a struct vmw_winsys_screen.
  116.  *
  117.  * Typically this pool should be created on demand when we
  118.  * detect that the app will be using MOB buffers.
  119.  */
  120. boolean
  121. vmw_mob_pools_init(struct vmw_winsys_screen *vws)
  122. {
  123.    struct pb_desc desc;
  124.  
  125.    vws->pools.mob_cache =
  126.       pb_cache_manager_create(vws->pools.gmr, 100000, 2.0f,
  127.                               VMW_BUFFER_USAGE_SHARED,
  128.                               64 * 1024 * 1024);
  129.    if (!vws->pools.mob_cache)
  130.       return FALSE;
  131.  
  132.    vws->pools.mob_fenced =
  133.       simple_fenced_bufmgr_create(vws->pools.mob_cache,
  134.                                   vws->fence_ops);
  135.    if(!vws->pools.mob_fenced)
  136.       goto out_no_mob_fenced;
  137.    
  138.    desc.alignment = 64;
  139.    desc.usage = ~(SVGA_BUFFER_USAGE_PINNED | VMW_BUFFER_USAGE_SHARED |
  140.                   VMW_BUFFER_USAGE_SYNC);
  141.    vws->pools.mob_shader_slab =
  142.       pb_slab_range_manager_create(vws->pools.mob_cache,
  143.                                    64,
  144.                                    8192,
  145.                                    16384,
  146.                                    &desc);
  147.    if(!vws->pools.mob_shader_slab)
  148.       goto out_no_mob_shader_slab;
  149.  
  150.    vws->pools.mob_shader_slab_fenced =
  151.       simple_fenced_bufmgr_create(vws->pools.mob_shader_slab,
  152.                                   vws->fence_ops);
  153.    if(!vws->pools.mob_fenced)
  154.       goto out_no_mob_shader_slab_fenced;
  155.  
  156.    return TRUE;
  157.  
  158.  out_no_mob_shader_slab_fenced:
  159.    vws->pools.mob_shader_slab->destroy(vws->pools.mob_shader_slab);
  160.  out_no_mob_shader_slab:
  161.    vws->pools.mob_fenced->destroy(vws->pools.mob_fenced);
  162.  out_no_mob_fenced:
  163.    vws->pools.mob_cache->destroy(vws->pools.mob_cache);
  164.    return FALSE;
  165. }
  166.  
  167. /**
  168.  * vmw_pools_init - Create a pool of GMR buffers.
  169.  *
  170.  * @vws: Pointer to a struct vmw_winsys_screen.
  171.  */
  172. boolean
  173. vmw_pools_init(struct vmw_winsys_screen *vws)
  174. {
  175.    struct pb_desc desc;
  176.  
  177.    vws->pools.gmr = vmw_gmr_bufmgr_create(vws);
  178.    if(!vws->pools.gmr)
  179.       goto error;
  180.  
  181.    if ((vws->base.have_gb_objects && vws->base.have_gb_dma) ||
  182.        !vws->base.have_gb_objects) {
  183.       /*
  184.        * A managed pool for DMA buffers.
  185.        */
  186.       vws->pools.gmr_mm = mm_bufmgr_create(vws->pools.gmr,
  187.                                            VMW_GMR_POOL_SIZE,
  188.                                            12 /* 4096 alignment */);
  189.       if(!vws->pools.gmr_mm)
  190.          goto error;
  191.  
  192.       vws->pools.gmr_fenced = simple_fenced_bufmgr_create
  193.          (vws->pools.gmr_mm, vws->fence_ops);
  194.  
  195. #ifdef DEBUG
  196.       vws->pools.gmr_fenced = pb_debug_manager_create(vws->pools.gmr_fenced,
  197.                                                       4096,
  198.                                                       4096);
  199. #endif
  200.       if(!vws->pools.gmr_fenced)
  201.          goto error;
  202.  
  203.    /*
  204.     * The slab pool allocates buffers directly from the kernel except
  205.     * for very small buffers which are allocated from a slab in order
  206.     * not to waste memory, since a kernel buffer is a minimum 4096 bytes.
  207.     *
  208.     * Here we use it only for emergency in the case our pre-allocated
  209.     * managed buffer pool runs out of memory.
  210.     */
  211.  
  212.       desc.alignment = 64;
  213.       desc.usage = ~(SVGA_BUFFER_USAGE_PINNED | SVGA_BUFFER_USAGE_SHADER |
  214.                      VMW_BUFFER_USAGE_SHARED | VMW_BUFFER_USAGE_SYNC);
  215.       vws->pools.gmr_slab = pb_slab_range_manager_create(vws->pools.gmr,
  216.                                                          64,
  217.                                                          8192,
  218.                                                          16384,
  219.                                                          &desc);
  220.       if (!vws->pools.gmr_slab)
  221.          goto error;
  222.  
  223.       vws->pools.gmr_slab_fenced =
  224.          simple_fenced_bufmgr_create(vws->pools.gmr_slab, vws->fence_ops);
  225.  
  226.       if (!vws->pools.gmr_slab_fenced)
  227.          goto error;
  228.    }
  229.  
  230.    vws->pools.query_fenced = NULL;
  231.    vws->pools.query_mm = NULL;
  232.    vws->pools.mob_cache = NULL;
  233.  
  234.    if (vws->base.have_gb_objects && !vmw_mob_pools_init(vws))
  235.       goto error;
  236.  
  237.    return TRUE;
  238.  
  239. error:
  240.    vmw_pools_cleanup(vws);
  241.    return FALSE;
  242. }
  243.