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  1. /*
  2.  * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
  3.  *
  4.  * Permission is hereby granted, free of charge, to any person obtaining a
  5.  * copy of this software and associated documentation files (the "Software"),
  6.  * to deal in the Software without restriction, including without limitation
  7.  * on the rights to use, copy, modify, merge, publish, distribute, sub
  8.  * license, and/or sell copies of the Software, and to permit persons to whom
  9.  * the Software is furnished to do so, subject to the following conditions:
  10.  *
  11.  * The above copyright notice and this permission notice (including the next
  12.  * paragraph) shall be included in all copies or substantial portions of the
  13.  * Software.
  14.  *
  15.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16.  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17.  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
  18.  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
  19.  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
  20.  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
  21.  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
  22.  
  23. #include "c99_alloca.h"
  24.  
  25. #include "device9.h"
  26. #include "surface9.h"
  27. #include "texture9.h"
  28. #include "nine_helpers.h"
  29. #include "nine_pipe.h"
  30. #include "nine_dump.h"
  31.  
  32. #include "pipe/p_state.h"
  33. #include "pipe/p_context.h"
  34. #include "pipe/p_screen.h"
  35. #include "util/u_inlines.h"
  36. #include "util/u_resource.h"
  37.  
  38. #define DBG_CHANNEL DBG_TEXTURE
  39.  
  40. static HRESULT
  41. NineTexture9_ctor( struct NineTexture9 *This,
  42.                    struct NineUnknownParams *pParams,
  43.                    UINT Width, UINT Height, UINT Levels,
  44.                    DWORD Usage,
  45.                    D3DFORMAT Format,
  46.                    D3DPOOL Pool,
  47.                    HANDLE *pSharedHandle )
  48. {
  49.     struct pipe_screen *screen = pParams->device->screen;
  50.     struct pipe_resource *info = &This->base.base.info;
  51.     struct pipe_resource *resource;
  52.     enum pipe_format pf;
  53.     unsigned *level_offsets;
  54.     unsigned l;
  55.     D3DSURFACE_DESC sfdesc;
  56.     HRESULT hr;
  57.     void *user_buffer = NULL, *user_buffer_for_level;
  58.  
  59.     DBG("(%p) Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s "
  60.         "pSharedHandle=%p\n", This, Width, Height, Levels,
  61.         nine_D3DUSAGE_to_str(Usage),
  62.         d3dformat_to_string(Format), nine_D3DPOOL_to_str(Pool), pSharedHandle);
  63.  
  64.     user_assert(!(Usage & D3DUSAGE_AUTOGENMIPMAP) ||
  65.                 (Pool != D3DPOOL_SYSTEMMEM && Levels <= 1), D3DERR_INVALIDCALL);
  66.  
  67.     /* TODO: implement buffer sharing (should work with cross process too)
  68.      *
  69.      * Gem names may have fit but they're depreciated and won't work on render-nodes.
  70.      * One solution is to use shm buffers. We would use a /dev/shm file, fill the first
  71.      * values to tell it is a nine buffer, the size, which function created it, etc,
  72.      * and then it would contain the data. The handle would be a number, corresponding to
  73.      * the file to read (/dev/shm/nine-share-4 for example would be 4).
  74.      *
  75.      * Wine just ignores the argument, which works only if the app creates the handle
  76.      * and won't use it. Instead of failing, we support that situation by putting an
  77.      * invalid handle, that we would fail to import. Please note that we don't advertise
  78.      * the flag indicating the support for that feature, but apps seem to not care.
  79.      */
  80.     user_assert(!pSharedHandle ||
  81.                 Pool == D3DPOOL_SYSTEMMEM ||
  82.                 Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
  83.  
  84.     if (pSharedHandle && Pool == D3DPOOL_DEFAULT) {
  85.         if (!*pSharedHandle) {
  86.             DBG("Creating Texture with invalid handle. Importing will fail\n.");
  87.             *pSharedHandle = (HANDLE)1; /* Wine would keep it NULL */
  88.             pSharedHandle = NULL;
  89.         } else {
  90.             ERR("Application tries to use cross-process sharing feature. Nine "
  91.                 "doesn't support it");
  92.             return D3DERR_INVALIDCALL;
  93.         }
  94.     }
  95.  
  96.     if (Usage & D3DUSAGE_AUTOGENMIPMAP)
  97.         Levels = 0;
  98.  
  99.     pf = d3d9_to_pipe_format_checked(screen, Format, PIPE_TEXTURE_2D, 0,
  100.                                      PIPE_BIND_SAMPLER_VIEW, FALSE);
  101.     if (Format != D3DFMT_NULL && pf == PIPE_FORMAT_NONE)
  102.         return D3DERR_INVALIDCALL;
  103.  
  104.     info->screen = screen;
  105.     info->target = PIPE_TEXTURE_2D;
  106.     info->format = pf;
  107.     info->width0 = Width;
  108.     info->height0 = Height;
  109.     info->depth0 = 1;
  110.     if (Levels)
  111.         info->last_level = Levels - 1;
  112.     else
  113.         info->last_level = util_logbase2(MAX2(Width, Height));
  114.     info->array_size = 1;
  115.     info->nr_samples = 0;
  116.     info->bind = PIPE_BIND_SAMPLER_VIEW;
  117.     info->usage = PIPE_USAGE_DEFAULT;
  118.     info->flags = 0;
  119.  
  120.     if (Usage & D3DUSAGE_RENDERTARGET)
  121.         info->bind |= PIPE_BIND_RENDER_TARGET;
  122.     if (Usage & D3DUSAGE_DEPTHSTENCIL)
  123.         info->bind |= PIPE_BIND_DEPTH_STENCIL;
  124.  
  125.     if (Usage & D3DUSAGE_DYNAMIC) {
  126.         info->usage = PIPE_USAGE_DYNAMIC;
  127.         info->bind |=
  128.             PIPE_BIND_TRANSFER_READ |
  129.             PIPE_BIND_TRANSFER_WRITE;
  130.     }
  131.  
  132.     if (Usage & D3DUSAGE_SOFTWAREPROCESSING)
  133.         DBG("Application asked for Software Vertex Processing, "
  134.             "but this is unimplemented\n");
  135.  
  136.     if (pSharedHandle)
  137.         info->bind |= PIPE_BIND_SHARED;
  138.  
  139.     if (Pool == D3DPOOL_SYSTEMMEM)
  140.         info->usage = PIPE_USAGE_STAGING;
  141.  
  142.     if (pSharedHandle && *pSharedHandle) { /* Pool == D3DPOOL_SYSTEMMEM */
  143.         user_buffer = (void *)*pSharedHandle;
  144.         level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1));
  145.         (void) nine_format_get_size_and_offsets(pf, level_offsets,
  146.                                                 Width, Height,
  147.                                                 info->last_level);
  148.     } else if (Pool != D3DPOOL_DEFAULT) {
  149.         /* TODO: For D3DUSAGE_AUTOGENMIPMAP, it is likely we only have to
  150.          * allocate only for the first level, since it is the only lockable
  151.          * level. Check apps don't crash if we allocate smaller buffer (some
  152.          * apps access sublevels of texture even if they locked only first
  153.          * level) */
  154.         level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1));
  155.         user_buffer = MALLOC(
  156.             nine_format_get_size_and_offsets(pf, level_offsets,
  157.                                              Width, Height,
  158.                                              info->last_level));
  159.         This->managed_buffer = user_buffer;
  160.         if (!This->managed_buffer)
  161.             return E_OUTOFMEMORY;
  162.     }
  163.  
  164.     This->surfaces = CALLOC(info->last_level + 1, sizeof(*This->surfaces));
  165.     if (!This->surfaces)
  166.         return E_OUTOFMEMORY;
  167.  
  168.     hr = NineBaseTexture9_ctor(&This->base, pParams, NULL, D3DRTYPE_TEXTURE, Format, Pool, Usage);
  169.     if (FAILED(hr))
  170.         return hr;
  171.     This->base.pstype = (Height == 1) ? 1 : 0;
  172.  
  173.     /* Create all the surfaces right away.
  174.      * They manage backing storage, and transfers (LockRect) are deferred
  175.      * to them.
  176.      */
  177.     sfdesc.Format = Format;
  178.     sfdesc.Type = D3DRTYPE_SURFACE;
  179.     sfdesc.Usage = Usage;
  180.     sfdesc.Pool = Pool;
  181.     sfdesc.MultiSampleType = D3DMULTISAMPLE_NONE;
  182.     sfdesc.MultiSampleQuality = 0;
  183.  
  184.     if (Pool == D3DPOOL_SYSTEMMEM)
  185.         resource = NULL;
  186.     else
  187.         resource = This->base.base.resource;
  188.  
  189.     for (l = 0; l <= info->last_level; ++l) {
  190.         sfdesc.Width = u_minify(Width, l);
  191.         sfdesc.Height = u_minify(Height, l);
  192.         /* Some apps expect the memory to be allocated in
  193.          * continous blocks */
  194.         user_buffer_for_level = user_buffer ? user_buffer +
  195.             level_offsets[l] : NULL;
  196.  
  197.         hr = NineSurface9_new(This->base.base.base.device, NineUnknown(This),
  198.                               resource, user_buffer_for_level,
  199.                               D3DRTYPE_TEXTURE, l, 0,
  200.                               &sfdesc, &This->surfaces[l]);
  201.         if (FAILED(hr))
  202.             return hr;
  203.     }
  204.  
  205.     This->dirty_rect.depth = 1; /* widht == 0 means empty, depth stays 1 */
  206.  
  207.     if (pSharedHandle && !*pSharedHandle) {/* Pool == D3DPOOL_SYSTEMMEM */
  208.         *pSharedHandle = This->surfaces[0]->data;
  209.     }
  210.  
  211.     return D3D_OK;
  212. }
  213.  
  214. static void
  215. NineTexture9_dtor( struct NineTexture9 *This )
  216. {
  217.     unsigned l;
  218.  
  219.     if (This->surfaces) {
  220.         /* The surfaces should have 0 references and be unbound now. */
  221.         for (l = 0; l <= This->base.base.info.last_level; ++l)
  222.             NineUnknown_Destroy(&This->surfaces[l]->base.base);
  223.         FREE(This->surfaces);
  224.     }
  225.  
  226.     if (This->managed_buffer)
  227.         FREE(This->managed_buffer);
  228.  
  229.     NineBaseTexture9_dtor(&This->base);
  230. }
  231.  
  232. HRESULT WINAPI
  233. NineTexture9_GetLevelDesc( struct NineTexture9 *This,
  234.                            UINT Level,
  235.                            D3DSURFACE_DESC *pDesc )
  236. {
  237.     user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
  238.     user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
  239.                 D3DERR_INVALIDCALL);
  240.  
  241.     *pDesc = This->surfaces[Level]->desc;
  242.  
  243.     return D3D_OK;
  244. }
  245.  
  246. HRESULT WINAPI
  247. NineTexture9_GetSurfaceLevel( struct NineTexture9 *This,
  248.                               UINT Level,
  249.                               IDirect3DSurface9 **ppSurfaceLevel )
  250. {
  251.     user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
  252.     user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
  253.                 D3DERR_INVALIDCALL);
  254.  
  255.     NineUnknown_AddRef(NineUnknown(This->surfaces[Level]));
  256.     *ppSurfaceLevel = (IDirect3DSurface9 *)This->surfaces[Level];
  257.  
  258.     return D3D_OK;
  259. }
  260.  
  261. HRESULT WINAPI
  262. NineTexture9_LockRect( struct NineTexture9 *This,
  263.                        UINT Level,
  264.                        D3DLOCKED_RECT *pLockedRect,
  265.                        const RECT *pRect,
  266.                        DWORD Flags )
  267. {
  268.     DBG("This=%p Level=%u pLockedRect=%p pRect=%p Flags=%d\n",
  269.         This, Level, pLockedRect, pRect, Flags);
  270.  
  271.     user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
  272.     user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
  273.                 D3DERR_INVALIDCALL);
  274.  
  275.     return NineSurface9_LockRect(This->surfaces[Level], pLockedRect,
  276.                                  pRect, Flags);
  277. }
  278.  
  279. HRESULT WINAPI
  280. NineTexture9_UnlockRect( struct NineTexture9 *This,
  281.                          UINT Level )
  282. {
  283.     DBG("This=%p Level=%u\n", This, Level);
  284.  
  285.     user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
  286.  
  287.     return NineSurface9_UnlockRect(This->surfaces[Level]);
  288. }
  289.  
  290. HRESULT WINAPI
  291. NineTexture9_AddDirtyRect( struct NineTexture9 *This,
  292.                            const RECT *pDirtyRect )
  293. {
  294.     DBG("This=%p pDirtyRect=%p[(%u,%u)-(%u,%u)]\n", This, pDirtyRect,
  295.         pDirtyRect ? pDirtyRect->left : 0, pDirtyRect ? pDirtyRect->top : 0,
  296.         pDirtyRect ? pDirtyRect->right : 0, pDirtyRect ? pDirtyRect->bottom : 0);
  297.  
  298.     /* Tracking dirty regions on DEFAULT or SYSTEMMEM resources is pointless,
  299.      * because we always write to the final storage. Just marked it dirty in
  300.      * case we need to generate mip maps.
  301.      */
  302.     if (This->base.base.pool != D3DPOOL_MANAGED) {
  303.         if (This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP)
  304.             This->base.dirty_mip = TRUE;
  305.         return D3D_OK;
  306.     }
  307.     This->base.managed.dirty = TRUE;
  308.  
  309.     BASETEX_REGISTER_UPDATE(&This->base);
  310.  
  311.     if (!pDirtyRect) {
  312.         u_box_origin_2d(This->base.base.info.width0,
  313.                         This->base.base.info.height0, &This->dirty_rect);
  314.     } else {
  315.         struct pipe_box box;
  316.         rect_to_pipe_box_clamp(&box, pDirtyRect);
  317.         u_box_union_2d(&This->dirty_rect, &This->dirty_rect, &box);
  318.         (void) u_box_clip_2d(&This->dirty_rect, &This->dirty_rect,
  319.                              This->base.base.info.width0,
  320.                              This->base.base.info.height0);
  321.     }
  322.     return D3D_OK;
  323. }
  324.  
  325. IDirect3DTexture9Vtbl NineTexture9_vtable = {
  326.     (void *)NineUnknown_QueryInterface,
  327.     (void *)NineUnknown_AddRef,
  328.     (void *)NineUnknown_Release,
  329.     (void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */
  330.     (void *)NineResource9_SetPrivateData,
  331.     (void *)NineResource9_GetPrivateData,
  332.     (void *)NineResource9_FreePrivateData,
  333.     (void *)NineResource9_SetPriority,
  334.     (void *)NineResource9_GetPriority,
  335.     (void *)NineBaseTexture9_PreLoad,
  336.     (void *)NineResource9_GetType,
  337.     (void *)NineBaseTexture9_SetLOD,
  338.     (void *)NineBaseTexture9_GetLOD,
  339.     (void *)NineBaseTexture9_GetLevelCount,
  340.     (void *)NineBaseTexture9_SetAutoGenFilterType,
  341.     (void *)NineBaseTexture9_GetAutoGenFilterType,
  342.     (void *)NineBaseTexture9_GenerateMipSubLevels,
  343.     (void *)NineTexture9_GetLevelDesc,
  344.     (void *)NineTexture9_GetSurfaceLevel,
  345.     (void *)NineTexture9_LockRect,
  346.     (void *)NineTexture9_UnlockRect,
  347.     (void *)NineTexture9_AddDirtyRect
  348. };
  349.  
  350. static const GUID *NineTexture9_IIDs[] = {
  351.     &IID_IDirect3DTexture9,
  352.     &IID_IDirect3DBaseTexture9,
  353.     &IID_IDirect3DResource9,
  354.     &IID_IUnknown,
  355.     NULL
  356. };
  357.  
  358. HRESULT
  359. NineTexture9_new( struct NineDevice9 *pDevice,
  360.                   UINT Width, UINT Height, UINT Levels,
  361.                   DWORD Usage,
  362.                   D3DFORMAT Format,
  363.                   D3DPOOL Pool,
  364.                   struct NineTexture9 **ppOut,
  365.                   HANDLE *pSharedHandle )
  366. {
  367.     NINE_DEVICE_CHILD_NEW(Texture9, ppOut, pDevice,
  368.                           Width, Height, Levels,
  369.                           Usage, Format, Pool, pSharedHandle);
  370. }
  371.