/*
* Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#include "device9.h"
#include "stateblock9.h"
#include "surface9.h"
#include "swapchain9.h"
#include "swapchain9ex.h"
#include "indexbuffer9.h"
#include "vertexbuffer9.h"
#include "vertexdeclaration9.h"
#include "vertexshader9.h"
#include "pixelshader9.h"
#include "query9.h"
#include "texture9.h"
#include "cubetexture9.h"
#include "volumetexture9.h"
#include "nine_helpers.h"
#include "nine_pipe.h"
#include "nine_ff.h"
#include "nine_dump.h"
#include "pipe/p_screen.h"
#include "pipe/p_context.h"
#include "pipe/p_config.h"
#include "util/u_math.h"
#include "util/u_inlines.h"
#include "util/u_hash_table.h"
#include "util/u_format.h"
#include "util/u_surface.h"
#include "util/u_upload_mgr.h"
#include "hud/hud_context.h"
#include "cso_cache/cso_context.h"
#define DBG_CHANNEL DBG_DEVICE
#if defined(PIPE_CC_GCC) && (defined(PIPE_ARCH_X86) || defined(PIPE_ARCH_X86_64))
#include <fpu_control.h>
static void nine_setup_fpu()
{
fpu_control_t c;
_FPU_GETCW(c);
/* clear the control word */
c &= _FPU_RESERVED;
/* d3d9 doc/wine tests: mask all exceptions, use single-precision
* and round to nearest */
c |= _FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM | _FPU_MASK_OM |
_FPU_MASK_UM | _FPU_MASK_PM | _FPU_SINGLE | _FPU_RC_NEAREST;
_FPU_SETCW(c);
}
#else
static void nine_setup_fpu(void)
{
WARN_ONCE("FPU setup not supported on non-x86 platforms\n");
}
#endif
static void
NineDevice9_SetDefaultState( struct NineDevice9 *This, boolean is_reset )
{
struct NineSurface9 *refSurf = NULL;
DBG("This=%p is_reset=%d\n", This, (int) is_reset);
nine_state_set_defaults(This, &This->caps, is_reset);
This->state.viewport.X = 0;
This->state.viewport.Y = 0;
This->state.viewport.Width = 0;
This->state.viewport.Height = 0;
This->state.scissor.minx = 0;
This->state.scissor.miny = 0;
This->state.scissor.maxx = 0xffff;
This->state.scissor.maxy = 0xffff;
if (This->nswapchains && This->swapchains[0]->params.BackBufferCount)
refSurf = This->swapchains[0]->buffers[0];
if (refSurf) {
This->state.viewport.Width = refSurf->desc.Width;
This->state.viewport.Height = refSurf->desc.Height;
This->state.scissor.maxx = refSurf->desc.Width;
This->state.scissor.maxy = refSurf->desc.Height;
}
if (This->nswapchains && This->swapchains[0]->params.EnableAutoDepthStencil)
This->state.rs[D3DRS_ZENABLE] = TRUE;
if (This->state.rs[D3DRS_ZENABLE])
NineDevice9_SetDepthStencilSurface(
This, (IDirect3DSurface9 *)This->swapchains[0]->zsbuf);
}
void
NineDevice9_RestoreNonCSOState( struct NineDevice9 *This, unsigned mask )
{
struct pipe_context *pipe = This->pipe;
DBG("This=%p mask=%u\n", This, mask);
if (mask & 0x1) {
struct pipe_constant_buffer cb;
cb.buffer_offset = 0;
if (This->prefer_user_constbuf) {
cb.buffer = NULL;
cb.user_buffer = This->state.vs_const_f;
} else {
cb.buffer = This->constbuf_vs;
cb.user_buffer = NULL;
}
cb.buffer_size = This->vs_const_size;
pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, &cb);
if (This->prefer_user_constbuf) {
cb.user_buffer = This->state.ps_const_f;
} else {
cb.buffer = This->constbuf_ps;
}
cb.buffer_size = This->ps_const_size;
pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, &cb);
}
if (mask & 0x2) {
struct pipe_poly_stipple stipple;
memset(&stipple
, ~
0, sizeof(stipple
));
pipe->set_polygon_stipple(pipe, &stipple);
}
This->state.changed.group = NINE_STATE_ALL;
This->state.changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1;
This->state.changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1;
This->state.changed.texture = NINE_PS_SAMPLERS_MASK | NINE_VS_SAMPLERS_MASK;
}
#define GET_PCAP(n) pScreen->get_param(pScreen, PIPE_CAP_##n)
HRESULT
NineDevice9_ctor( struct NineDevice9 *This,
struct NineUnknownParams *pParams,
struct pipe_screen *pScreen,
D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
D3DCAPS9 *pCaps,
D3DPRESENT_PARAMETERS *pPresentationParameters,
IDirect3D9 *pD3D9,
ID3DPresentGroup *pPresentationGroup,
struct d3dadapter9_context *pCTX,
boolean ex,
D3DDISPLAYMODEEX *pFullscreenDisplayMode )
{
unsigned i;
HRESULT hr = NineUnknown_ctor(&This->base, pParams);
DBG("This=%p pParams=%p pScreen=%p pCreationParameters=%p pCaps=%p pPresentationParameters=%p "
"pD3D9=%p pPresentationGroup=%p pCTX=%p ex=%d pFullscreenDisplayMode=%p\n",
This, pParams, pScreen, pCreationParameters, pCaps, pPresentationParameters, pD3D9,
pPresentationGroup, pCTX, (int) ex, pFullscreenDisplayMode);
if (FAILED(hr)) { return hr; }
list_inithead(&This->update_textures);
This->screen = pScreen;
This->caps = *pCaps;
This->d3d9 = pD3D9;
This->params = *pCreationParameters;
This->ex = ex;
This->present = pPresentationGroup;
IDirect3D9_AddRef(This->d3d9);
ID3DPresentGroup_AddRef(This->present);
if (!(This->params.BehaviorFlags & D3DCREATE_FPU_PRESERVE))
nine_setup_fpu();
if (This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING)
DBG("Application asked full Software Vertex Processing. Ignoring.\n");
if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING)
DBG("Application asked mixed Software Vertex Processing. Ignoring.\n");
This->pipe = This->screen->context_create(This->screen, NULL);
if (!This->pipe) { return E_OUTOFMEMORY; } /* guess */
This->cso = cso_create_context(This->pipe);
if (!This->cso) { return E_OUTOFMEMORY; } /* also a guess */
/* Create first, it messes up our state. */
This->hud = hud_create(This->pipe, This->cso); /* NULL result is fine */
/* create implicit swapchains */
This->nswapchains = ID3DPresentGroup_GetMultiheadCount(This->present);
This->swapchains = CALLOC(This->nswapchains,
sizeof(struct NineSwapChain9 *));
if (!This->swapchains) { return E_OUTOFMEMORY; }
for (i = 0; i < This->nswapchains; ++i) {
ID3DPresent *present;
hr = ID3DPresentGroup_GetPresent(This->present, i, &present);
if (FAILED(hr))
return hr;
if (ex) {
D3DDISPLAYMODEEX *mode = NULL;
struct NineSwapChain9Ex **ret =
(struct NineSwapChain9Ex **)&This->swapchains[i];
if (pFullscreenDisplayMode) mode = &(pFullscreenDisplayMode[i]);
/* when this is a Device9Ex, it should create SwapChain9Exs */
hr = NineSwapChain9Ex_new(This, TRUE, present,
&pPresentationParameters[i], pCTX,
This->params.hFocusWindow, mode, ret);
} else {
hr = NineSwapChain9_new(This, TRUE, present,
&pPresentationParameters[i], pCTX,
This->params.hFocusWindow,
&This->swapchains[i]);
}
ID3DPresent_Release(present);
if (FAILED(hr))
return hr;
NineUnknown_ConvertRefToBind(NineUnknown(This->swapchains[i]));
hr = NineSwapChain9_GetBackBuffer(This->swapchains[i], 0,
D3DBACKBUFFER_TYPE_MONO,
(IDirect3DSurface9 **)
&This->state.rt[i]);
if (FAILED(hr))
return hr;
NineUnknown_ConvertRefToBind(NineUnknown(This->state.rt[i]));
}
/* Initialize a dummy VBO to be used when a a vertex declaration does not
* specify all the inputs needed by vertex shader, on win default behavior
* is to pass 0,0,0,0 to the shader */
{
struct pipe_transfer *transfer;
struct pipe_resource tmpl;
struct pipe_box box;
unsigned char *data;
tmpl.target = PIPE_BUFFER;
tmpl.format = PIPE_FORMAT_R8_UNORM;
tmpl.width0 = 16; /* 4 floats */
tmpl.height0 = 1;
tmpl.depth0 = 1;
tmpl.array_size = 1;
tmpl.last_level = 0;
tmpl.nr_samples = 0;
tmpl.usage = PIPE_USAGE_DEFAULT;
tmpl.bind = PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_TRANSFER_WRITE;
tmpl.flags = 0;
This->dummy_vbo = pScreen->resource_create(pScreen, &tmpl);
if (!This->dummy_vbo)
return D3DERR_OUTOFVIDEOMEMORY;
u_box_1d(0, 16, &box);
data = This->pipe->transfer_map(This->pipe, This->dummy_vbo, 0,
PIPE_TRANSFER_WRITE |
PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
&box, &transfer);
This->pipe->transfer_unmap(This->pipe, transfer);
}
This->cursor.software = FALSE;
This->cursor.hotspot.x = -1;
This->cursor.hotspot.y = -1;
{
struct pipe_resource tmpl;
tmpl.target = PIPE_TEXTURE_2D;
tmpl.format = PIPE_FORMAT_R8G8B8A8_UNORM;
tmpl.width0 = 64;
tmpl.height0 = 64;
tmpl.depth0 = 1;
tmpl.array_size = 1;
tmpl.last_level = 0;
tmpl.nr_samples = 0;
tmpl.usage = PIPE_USAGE_DEFAULT;
tmpl.bind = PIPE_BIND_CURSOR | PIPE_BIND_SAMPLER_VIEW;
tmpl.flags = 0;
This->cursor.image = pScreen->resource_create(pScreen, &tmpl);
if (!This->cursor.image)
return D3DERR_OUTOFVIDEOMEMORY;
}
/* Create constant buffers. */
{
struct pipe_resource tmpl;
unsigned max_const_vs, max_const_ps;
/* vs 3.0: >= 256 float constants, but for cards with exactly 256 slots,
* we have to take in some more slots for int and bool*/
max_const_vs = _min(pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX,
PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) /
sizeof(float[4]),
NINE_MAX_CONST_ALL);
/* ps 3.0: 224 float constants. All cards supported support at least
* 256 constants for ps */
max_const_ps = NINE_MAX_CONST_F_PS3 + (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
This->max_vs_const_f = max_const_vs -
(NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
This->max_ps_const_f = max_const_ps -
(NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
This->vs_const_size = max_const_vs * sizeof(float[4]);
This->ps_const_size = max_const_ps * sizeof(float[4]);
/* Include space for I,B constants for user constbuf. */
This->state.vs_const_f = CALLOC(This->vs_const_size, 1);
This->state.ps_const_f = CALLOC(This->ps_const_size, 1);
This->state.vs_lconstf_temp = CALLOC(This->vs_const_size,1);
if (!This->state.vs_const_f || !This->state.ps_const_f ||
!This->state.vs_lconstf_temp)
return E_OUTOFMEMORY;
if (strstr(pScreen
->get_name
(pScreen
), "AMD") ||
strstr(pScreen
->get_name
(pScreen
), "ATI")) {
This->prefer_user_constbuf = TRUE;
This->driver_bugs.buggy_barycentrics = TRUE;
}
tmpl.target = PIPE_BUFFER;
tmpl.format = PIPE_FORMAT_R8_UNORM;
tmpl.height0 = 1;
tmpl.depth0 = 1;
tmpl.array_size = 1;
tmpl.last_level = 0;
tmpl.nr_samples = 0;
tmpl.usage = PIPE_USAGE_DYNAMIC;
tmpl.bind = PIPE_BIND_CONSTANT_BUFFER;
tmpl.flags = 0;
tmpl.width0 = This->vs_const_size;
This->constbuf_vs = pScreen->resource_create(pScreen, &tmpl);
tmpl.width0 = This->ps_const_size;
This->constbuf_ps = pScreen->resource_create(pScreen, &tmpl);
if (!This->constbuf_vs || !This->constbuf_ps)
return E_OUTOFMEMORY;
}
/* allocate dummy texture/sampler for when there are missing ones bound */
{
struct pipe_resource tmplt;
struct pipe_sampler_view templ;
tmplt.target = PIPE_TEXTURE_2D;
tmplt.width0 = 1;
tmplt.height0 = 1;
tmplt.depth0 = 1;
tmplt.last_level = 0;
tmplt.array_size = 1;
tmplt.usage = PIPE_USAGE_DEFAULT;
tmplt.flags = 0;
tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM;
tmplt.bind = PIPE_BIND_SAMPLER_VIEW;
tmplt.nr_samples = 0;
This->dummy_texture = This->screen->resource_create(This->screen, &tmplt);
if (!This->dummy_texture)
return D3DERR_DRIVERINTERNALERROR;
templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
templ.u.tex.first_layer = 0;
templ.u.tex.last_layer = 0;
templ.u.tex.first_level = 0;
templ.u.tex.last_level = 0;
templ.swizzle_r = PIPE_SWIZZLE_ZERO;
templ.swizzle_g = PIPE_SWIZZLE_ZERO;
templ.swizzle_b = PIPE_SWIZZLE_ZERO;
templ.swizzle_a = PIPE_SWIZZLE_ONE;
templ.target = This->dummy_texture->target;
This->dummy_sampler = This->pipe->create_sampler_view(This->pipe, This->dummy_texture, &templ);
if (!This->dummy_sampler)
return D3DERR_DRIVERINTERNALERROR;
}
/* Allocate upload helper for drivers that suck (from st pov ;). */
{
unsigned bind = 0;
This->driver_caps.user_vbufs = GET_PCAP(USER_VERTEX_BUFFERS);
This->driver_caps.user_ibufs = GET_PCAP(USER_INDEX_BUFFERS);
if (!This->driver_caps.user_vbufs) bind |= PIPE_BIND_VERTEX_BUFFER;
if (!This->driver_caps.user_ibufs) bind |= PIPE_BIND_INDEX_BUFFER;
if (bind)
This->upload = u_upload_create(This->pipe, 1 << 20, 4, bind);
}
This->driver_caps.window_space_position_support = GET_PCAP(TGSI_VS_WINDOW_SPACE_POSITION);
This->driver_caps.vs_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_INTEGERS);
This->driver_caps.ps_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS);
nine_ff_init(This); /* initialize fixed function code */
NineDevice9_SetDefaultState(This, FALSE);
NineDevice9_RestoreNonCSOState(This, ~0);
This->update = &This->state;
nine_update_state(This, ~0);
ID3DPresentGroup_Release(This->present);
return D3D_OK;
}
#undef GET_PCAP
void
NineDevice9_dtor( struct NineDevice9 *This )
{
unsigned i;
DBG("This=%p\n", This);
if (This->pipe && This->cso)
nine_pipe_context_clear(This);
nine_ff_fini(This);
nine_state_clear(&This->state, TRUE);
if (This->upload)
u_upload_destroy(This->upload);
nine_bind(&This->record, NULL);
pipe_sampler_view_reference(&This->dummy_sampler, NULL);
pipe_resource_reference(&This->dummy_texture, NULL);
pipe_resource_reference(&This->constbuf_vs, NULL);
pipe_resource_reference(&This->constbuf_ps, NULL);
pipe_resource_reference(&This->dummy_vbo, NULL);
FREE(This->state.vs_const_f);
FREE(This->state.ps_const_f);
FREE(This->state.vs_lconstf_temp);
if (This->swapchains) {
for (i = 0; i < This->nswapchains; ++i)
NineUnknown_Unbind(NineUnknown(This->swapchains[i]));
FREE(This->swapchains);
}
/* state stuff */
if (This->pipe) {
if (This->cso) {
cso_destroy_context(This->cso);
}
if (This->pipe->destroy) { This->pipe->destroy(This->pipe); }
}
if (This->present) { ID3DPresentGroup_Release(This->present); }
if (This->d3d9) { IDirect3D9_Release(This->d3d9); }
NineUnknown_dtor(&This->base);
}
struct pipe_screen *
NineDevice9_GetScreen( struct NineDevice9 *This )
{
return This->screen;
}
struct pipe_context *
NineDevice9_GetPipe( struct NineDevice9 *This )
{
return This->pipe;
}
struct cso_context *
NineDevice9_GetCSO( struct NineDevice9 *This )
{
return This->cso;
}
const D3DCAPS9 *
NineDevice9_GetCaps( struct NineDevice9 *This )
{
return &This->caps;
}
static INLINE void
NineDevice9_PauseRecording( struct NineDevice9 *This )
{
if (This->record) {
This->update = &This->state;
This->is_recording = FALSE;
}
}
static INLINE void
NineDevice9_ResumeRecording( struct NineDevice9 *This )
{
if (This->record) {
This->update = &This->record->state;
This->is_recording = TRUE;
}
}
HRESULT WINAPI
NineDevice9_TestCooperativeLevel( struct NineDevice9 *This )
{
return D3D_OK; /* TODO */
}
UINT WINAPI
NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This )
{
const unsigned mem = This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY);
if (mem < 4096)
return mem << 20;
else
return UINT_MAX;
}
HRESULT WINAPI
NineDevice9_EvictManagedResources( struct NineDevice9 *This )
{
/* We don't really need to do anything here, but might want to free up
* the GPU virtual address space by killing pipe_resources.
*/
STUB(D3D_OK);
}
HRESULT WINAPI
NineDevice9_GetDirect3D( struct NineDevice9 *This,
IDirect3D9 **ppD3D9 )
{
user_assert(ppD3D9 != NULL, E_POINTER);
IDirect3D9_AddRef(This->d3d9);
*ppD3D9 = This->d3d9;
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_GetDeviceCaps( struct NineDevice9 *This,
D3DCAPS9 *pCaps )
{
user_assert(pCaps != NULL, D3DERR_INVALIDCALL);
*pCaps = This->caps;
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_GetDisplayMode( struct NineDevice9 *This,
UINT iSwapChain,
D3DDISPLAYMODE *pMode )
{
DBG("This=%p iSwapChain=%u pMode=%p\n", This, iSwapChain, pMode);
user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
return NineSwapChain9_GetDisplayMode(This->swapchains[iSwapChain], pMode);
}
HRESULT WINAPI
NineDevice9_GetCreationParameters( struct NineDevice9 *This,
D3DDEVICE_CREATION_PARAMETERS *pParameters )
{
user_assert(pParameters != NULL, D3DERR_INVALIDCALL);
*pParameters = This->params;
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_SetCursorProperties( struct NineDevice9 *This,
UINT XHotSpot,
UINT YHotSpot,
IDirect3DSurface9 *pCursorBitmap )
{
/* TODO: hardware cursor */
struct NineSurface9 *surf = NineSurface9(pCursorBitmap);
struct pipe_context *pipe = This->pipe;
struct pipe_box box;
struct pipe_transfer *transfer;
void *ptr;
DBG_FLAG(DBG_SWAPCHAIN, "This=%p XHotSpot=%u YHotSpot=%u "
"pCursorBitmap=%p\n", This, XHotSpot, YHotSpot, pCursorBitmap);
user_assert(pCursorBitmap, D3DERR_INVALIDCALL);
This->cursor.w = MIN2(surf->desc.Width, This->cursor.image->width0);
This->cursor.h = MIN2(surf->desc.Height, This->cursor.image->height0);
u_box_origin_2d(This->cursor.w, This->cursor.h, &box);
ptr = pipe->transfer_map(pipe, This->cursor.image, 0,
PIPE_TRANSFER_WRITE |
PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
&box, &transfer);
if (!ptr)
ret_err("Failed to update cursor image.\n", D3DERR_DRIVERINTERNALERROR);
This->cursor.hotspot.x = XHotSpot;
This->cursor.hotspot.y = YHotSpot;
/* Copy cursor image to internal storage. */
{
D3DLOCKED_RECT lock;
HRESULT hr;
const struct util_format_description *sfmt =
util_format_description(surf->base.info.format);
hr = NineSurface9_LockRect(surf, &lock, NULL, D3DLOCK_READONLY);
if (FAILED(hr))
ret_err("Failed to map cursor source image.\n",
D3DERR_DRIVERINTERNALERROR);
sfmt->unpack_rgba_8unorm(ptr, transfer->stride,
lock.pBits, lock.Pitch,
This->cursor.w, This->cursor.h);
if (!This->cursor.software &&
This->cursor.w == 32 && This->cursor.h == 32)
ID3DPresent_SetCursor(This->swapchains[0]->present,
lock.pBits, &This->cursor.hotspot,
This->cursor.visible);
NineSurface9_UnlockRect(surf);
}
pipe->transfer_unmap(pipe, transfer);
return D3D_OK;
}
void WINAPI
NineDevice9_SetCursorPosition( struct NineDevice9 *This,
int X,
int Y,
DWORD Flags )
{
struct NineSwapChain9 *swap = This->swapchains[0];
DBG("This=%p X=%d Y=%d Flags=%d\n", This, X, Y, Flags);
This->cursor.pos.x = X;
This->cursor.pos.y = Y;
if (!This->cursor.software)
ID3DPresent_SetCursorPos(swap->present, &This->cursor.pos);
}
BOOL WINAPI
NineDevice9_ShowCursor( struct NineDevice9 *This,
BOOL bShow )
{
BOOL old = This->cursor.visible;
DBG("This=%p bShow=%d\n", This, (int) bShow);
This->cursor.visible = bShow && (This->cursor.hotspot.x != -1);
if (!This->cursor.software)
ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, bShow);
return old;
}
HRESULT WINAPI
NineDevice9_CreateAdditionalSwapChain( struct NineDevice9 *This,
D3DPRESENT_PARAMETERS *pPresentationParameters,
IDirect3DSwapChain9 **pSwapChain )
{
struct NineSwapChain9 *swapchain, *tmplt = This->swapchains[0];
ID3DPresent *present;
HRESULT hr;
DBG("This=%p pPresentationParameters=%p pSwapChain=%p\n",
This, pPresentationParameters, pSwapChain);
user_assert(pPresentationParameters, D3DERR_INVALIDCALL);
hr = ID3DPresentGroup_CreateAdditionalPresent(This->present, pPresentationParameters, &present);
if (FAILED(hr))
return hr;
hr = NineSwapChain9_new(This, FALSE, present, pPresentationParameters,
tmplt->actx,
tmplt->params.hDeviceWindow,
&swapchain);
if (FAILED(hr))
return hr;
*pSwapChain = (IDirect3DSwapChain9 *)swapchain;
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_GetSwapChain( struct NineDevice9 *This,
UINT iSwapChain,
IDirect3DSwapChain9 **pSwapChain )
{
user_assert(pSwapChain != NULL, D3DERR_INVALIDCALL);
*pSwapChain = NULL;
user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
NineUnknown_AddRef(NineUnknown(This->swapchains[iSwapChain]));
*pSwapChain = (IDirect3DSwapChain9 *)This->swapchains[iSwapChain];
return D3D_OK;
}
UINT WINAPI
NineDevice9_GetNumberOfSwapChains( struct NineDevice9 *This )
{
return This->nswapchains;
}
HRESULT WINAPI
NineDevice9_Reset( struct NineDevice9 *This,
D3DPRESENT_PARAMETERS *pPresentationParameters )
{
HRESULT hr = D3D_OK;
unsigned i;
DBG("This=%p pPresentationParameters=%p\n", This, pPresentationParameters);
for (i = 0; i < This->nswapchains; ++i) {
D3DPRESENT_PARAMETERS *params = &pPresentationParameters[i];
hr = NineSwapChain9_Resize(This->swapchains[i], params, NULL);
if (FAILED(hr))
return (hr == D3DERR_OUTOFVIDEOMEMORY) ? hr : D3DERR_DEVICELOST;
}
nine_pipe_context_clear(This);
nine_state_clear(&This->state, TRUE);
NineDevice9_SetDefaultState(This, TRUE);
NineDevice9_SetRenderTarget(
This, 0, (IDirect3DSurface9 *)This->swapchains[0]->buffers[0]);
/* XXX: better use GetBackBuffer here ? */
return hr;
}
HRESULT WINAPI
NineDevice9_Present( struct NineDevice9 *This,
const RECT *pSourceRect,
const RECT *pDestRect,
HWND hDestWindowOverride,
const RGNDATA *pDirtyRegion )
{
unsigned i;
HRESULT hr;
DBG("This=%p pSourceRect=%p pDestRect=%p hDestWindowOverride=%p pDirtyRegion=%p\n",
This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
/* XXX is this right? */
for (i = 0; i < This->nswapchains; ++i) {
hr = NineSwapChain9_Present(This->swapchains[i], pSourceRect, pDestRect,
hDestWindowOverride, pDirtyRegion, 0);
if (FAILED(hr)) { return hr; }
}
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_GetBackBuffer( struct NineDevice9 *This,
UINT iSwapChain,
UINT iBackBuffer,
D3DBACKBUFFER_TYPE Type,
IDirect3DSurface9 **ppBackBuffer )
{
user_assert(ppBackBuffer != NULL, D3DERR_INVALIDCALL);
user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
return NineSwapChain9_GetBackBuffer(This->swapchains[iSwapChain],
iBackBuffer, Type, ppBackBuffer);
}
HRESULT WINAPI
NineDevice9_GetRasterStatus( struct NineDevice9 *This,
UINT iSwapChain,
D3DRASTER_STATUS *pRasterStatus )
{
user_assert(pRasterStatus != NULL, D3DERR_INVALIDCALL);
user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
return NineSwapChain9_GetRasterStatus(This->swapchains[iSwapChain],
pRasterStatus);
}
HRESULT WINAPI
NineDevice9_SetDialogBoxMode( struct NineDevice9 *This,
BOOL bEnableDialogs )
{
STUB(D3DERR_INVALIDCALL);
}
void WINAPI
NineDevice9_SetGammaRamp( struct NineDevice9 *This,
UINT iSwapChain,
DWORD Flags,
const D3DGAMMARAMP *pRamp )
{
DBG("This=%p iSwapChain=%u Flags=%x pRamp=%p\n", This,
iSwapChain, Flags, pRamp);
user_warn(iSwapChain >= This->nswapchains);
user_warn(!pRamp);
if (pRamp && (iSwapChain < This->nswapchains)) {
struct NineSwapChain9 *swap = This->swapchains[iSwapChain];
swap->gamma = *pRamp;
ID3DPresent_SetGammaRamp(swap->present, pRamp, swap->params.hDeviceWindow);
}
}
void WINAPI
NineDevice9_GetGammaRamp( struct NineDevice9 *This,
UINT iSwapChain,
D3DGAMMARAMP *pRamp )
{
DBG("This=%p iSwapChain=%u pRamp=%p\n", This, iSwapChain, pRamp);
user_warn(iSwapChain >= This->nswapchains);
user_warn(!pRamp);
if (pRamp && (iSwapChain < This->nswapchains))
*pRamp = This->swapchains[iSwapChain]->gamma;
}
HRESULT WINAPI
NineDevice9_CreateTexture( struct NineDevice9 *This,
UINT Width,
UINT Height,
UINT Levels,
DWORD Usage,
D3DFORMAT Format,
D3DPOOL Pool,
IDirect3DTexture9 **ppTexture,
HANDLE *pSharedHandle )
{
struct NineTexture9 *tex;
HRESULT hr;
DBG("This=%p Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s "
"ppOut=%p pSharedHandle=%p\n", This, Width, Height, Levels,
nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
nine_D3DPOOL_to_str(Pool), ppTexture, pSharedHandle);
Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DMAP |
D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET |
D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI;
*ppTexture = NULL;
user_assert(Width && Height, D3DERR_INVALIDCALL);
user_assert(!pSharedHandle || This->ex, D3DERR_INVALIDCALL);
/* When is used shared handle, Pool must be
* SYSTEMMEM with Levels 1 or DEFAULT with any Levels */
user_assert(!pSharedHandle || Pool != D3DPOOL_SYSTEMMEM || Levels == 1,
D3DERR_INVALIDCALL);
user_assert(!pSharedHandle || Pool == D3DPOOL_SYSTEMMEM || Pool == D3DPOOL_DEFAULT,
D3DERR_INVALIDCALL);
user_assert((Usage != D3DUSAGE_AUTOGENMIPMAP || Levels <= 1), D3DERR_INVALIDCALL);
hr = NineTexture9_new(This, Width, Height, Levels, Usage, Format, Pool,
&tex, pSharedHandle);
if (SUCCEEDED(hr))
*ppTexture = (IDirect3DTexture9 *)tex;
return hr;
}
HRESULT WINAPI
NineDevice9_CreateVolumeTexture( struct NineDevice9 *This,
UINT Width,
UINT Height,
UINT Depth,
UINT Levels,
DWORD Usage,
D3DFORMAT Format,
D3DPOOL Pool,
IDirect3DVolumeTexture9 **ppVolumeTexture,
HANDLE *pSharedHandle )
{
struct NineVolumeTexture9 *tex;
HRESULT hr;
DBG("This=%p Width=%u Height=%u Depth=%u Levels=%u Usage=%s Format=%s Pool=%s "
"ppOut=%p pSharedHandle=%p\n", This, Width, Height, Depth, Levels,
nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
nine_D3DPOOL_to_str(Pool), ppVolumeTexture, pSharedHandle);
Usage &= D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
D3DUSAGE_SOFTWAREPROCESSING;
*ppVolumeTexture = NULL;
user_assert(Width && Height && Depth, D3DERR_INVALIDCALL);
user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
hr = NineVolumeTexture9_new(This, Width, Height, Depth, Levels,
Usage, Format, Pool, &tex, pSharedHandle);
if (SUCCEEDED(hr))
*ppVolumeTexture = (IDirect3DVolumeTexture9 *)tex;
return hr;
}
HRESULT WINAPI
NineDevice9_CreateCubeTexture( struct NineDevice9 *This,
UINT EdgeLength,
UINT Levels,
DWORD Usage,
D3DFORMAT Format,
D3DPOOL Pool,
IDirect3DCubeTexture9 **ppCubeTexture,
HANDLE *pSharedHandle )
{
struct NineCubeTexture9 *tex;
HRESULT hr;
DBG("This=%p EdgeLength=%u Levels=%u Usage=%s Format=%s Pool=%s ppOut=%p "
"pSharedHandle=%p\n", This, EdgeLength, Levels,
nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
nine_D3DPOOL_to_str(Pool), ppCubeTexture, pSharedHandle);
Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DYNAMIC |
D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET |
D3DUSAGE_SOFTWAREPROCESSING;
*ppCubeTexture = NULL;
user_assert(EdgeLength, D3DERR_INVALIDCALL);
user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
hr = NineCubeTexture9_new(This, EdgeLength, Levels, Usage, Format, Pool,
&tex, pSharedHandle);
if (SUCCEEDED(hr))
*ppCubeTexture = (IDirect3DCubeTexture9 *)tex;
return hr;
}
HRESULT WINAPI
NineDevice9_CreateVertexBuffer( struct NineDevice9 *This,
UINT Length,
DWORD Usage,
DWORD FVF,
D3DPOOL Pool,
IDirect3DVertexBuffer9 **ppVertexBuffer,
HANDLE *pSharedHandle )
{
struct NineVertexBuffer9 *buf;
HRESULT hr;
D3DVERTEXBUFFER_DESC desc;
DBG("This=%p Length=%u Usage=%x FVF=%x Pool=%u ppOut=%p pSharedHandle=%p\n",
This, Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle);
user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE);
desc.Format = D3DFMT_VERTEXDATA;
desc.Type = D3DRTYPE_VERTEXBUFFER;
desc.Usage = Usage &
(D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES |
D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI |
D3DUSAGE_WRITEONLY);
desc.Pool = Pool;
desc.Size = Length;
desc.FVF = FVF;
user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL);
hr = NineVertexBuffer9_new(This, &desc, &buf);
if (SUCCEEDED(hr))
*ppVertexBuffer = (IDirect3DVertexBuffer9 *)buf;
return hr;
}
HRESULT WINAPI
NineDevice9_CreateIndexBuffer( struct NineDevice9 *This,
UINT Length,
DWORD Usage,
D3DFORMAT Format,
D3DPOOL Pool,
IDirect3DIndexBuffer9 **ppIndexBuffer,
HANDLE *pSharedHandle )
{
struct NineIndexBuffer9 *buf;
HRESULT hr;
D3DINDEXBUFFER_DESC desc;
DBG("This=%p Length=%u Usage=%x Format=%s Pool=%u ppOut=%p "
"pSharedHandle=%p\n", This, Length, Usage,
d3dformat_to_string(Format), Pool, ppIndexBuffer, pSharedHandle);
user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE);
desc.Format = Format;
desc.Type = D3DRTYPE_INDEXBUFFER;
desc.Usage = Usage &
(D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES |
D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_WRITEONLY);
desc.Pool = Pool;
desc.Size = Length;
user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL);
hr = NineIndexBuffer9_new(This, &desc, &buf);
if (SUCCEEDED(hr))
*ppIndexBuffer = (IDirect3DIndexBuffer9 *)buf;
return hr;
}
static HRESULT
create_zs_or_rt_surface(struct NineDevice9 *This,
unsigned type, /* 0 = RT, 1 = ZS, 2 = plain */
D3DPOOL Pool,
UINT Width, UINT Height,
D3DFORMAT Format,
D3DMULTISAMPLE_TYPE MultiSample,
DWORD MultisampleQuality,
BOOL Discard_or_Lockable,
IDirect3DSurface9 **ppSurface,
HANDLE *pSharedHandle)
{
struct NineSurface9 *surface;
struct pipe_screen *screen = This->screen;
struct pipe_resource *resource = NULL;
HRESULT hr;
D3DSURFACE_DESC desc;
struct pipe_resource templ;
DBG("This=%p type=%u Pool=%s Width=%u Height=%u Format=%s MS=%u Quality=%u "
"Discard_or_Lockable=%i ppSurface=%p pSharedHandle=%p\n",
This, type, nine_D3DPOOL_to_str(Pool), Width, Height,
d3dformat_to_string(Format), MultiSample, MultisampleQuality,
Discard_or_Lockable, ppSurface, pSharedHandle);
if (pSharedHandle)
DBG("FIXME Used shared handle! This option isn't probably handled correctly!\n");
user_assert(Width && Height, D3DERR_INVALIDCALL);
user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
templ.target = PIPE_TEXTURE_2D;
templ.width0 = Width;
templ.height0 = Height;
templ.depth0 = 1;
templ.array_size = 1;
templ.last_level = 0;
templ.nr_samples = (unsigned)MultiSample;
templ.usage = PIPE_USAGE_DEFAULT;
templ.flags = 0;
templ.bind = PIPE_BIND_SAMPLER_VIEW; /* StretchRect */
switch (type) {
case 0: templ.bind |= PIPE_BIND_RENDER_TARGET; break;
case 1: templ.bind = d3d9_get_pipe_depth_format_bindings(Format); break;
default:
break;
}
templ.format = d3d9_to_pipe_format_checked(screen, Format, templ.target,
templ.nr_samples, templ.bind,
FALSE);
desc.Format = Format;
desc.Type = D3DRTYPE_SURFACE;
desc.Usage = 0;
desc.Pool = Pool;
desc.MultiSampleType = MultiSample;
desc.MultiSampleQuality = MultisampleQuality;
desc.Width = Width;
desc.Height = Height;
switch (type) {
case 0: desc.Usage = D3DUSAGE_RENDERTARGET; break;
case 1: desc.Usage = D3DUSAGE_DEPTHSTENCIL; break;
default: break;
}
if (Pool == D3DPOOL_DEFAULT && Format != D3DFMT_NULL) {
/* resource_create doesn't return an error code, so check format here */
user_assert(templ.format != PIPE_FORMAT_NONE, D3DERR_INVALIDCALL);
resource = screen->resource_create(screen, &templ);
user_assert(resource, D3DERR_OUTOFVIDEOMEMORY);
if (Discard_or_Lockable && (desc.Usage & D3DUSAGE_RENDERTARGET))
resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE;
} else {
resource = NULL;
}
hr = NineSurface9_new(This, NULL, resource, NULL, 0, 0, 0, &desc, &surface);
pipe_resource_reference(&resource, NULL);
if (SUCCEEDED(hr))
*ppSurface = (IDirect3DSurface9 *)surface;
return hr;
}
HRESULT WINAPI
NineDevice9_CreateRenderTarget( struct NineDevice9 *This,
UINT Width,
UINT Height,
D3DFORMAT Format,
D3DMULTISAMPLE_TYPE MultiSample,
DWORD MultisampleQuality,
BOOL Lockable,
IDirect3DSurface9 **ppSurface,
HANDLE *pSharedHandle )
{
*ppSurface = NULL;
return create_zs_or_rt_surface(This, 0, D3DPOOL_DEFAULT,
Width, Height, Format,
MultiSample, MultisampleQuality,
Lockable, ppSurface, pSharedHandle);
}
HRESULT WINAPI
NineDevice9_CreateDepthStencilSurface( struct NineDevice9 *This,
UINT Width,
UINT Height,
D3DFORMAT Format,
D3DMULTISAMPLE_TYPE MultiSample,
DWORD MultisampleQuality,
BOOL Discard,
IDirect3DSurface9 **ppSurface,
HANDLE *pSharedHandle )
{
*ppSurface = NULL;
if (!depth_stencil_format(Format))
return D3DERR_NOTAVAILABLE;
return create_zs_or_rt_surface(This, 1, D3DPOOL_DEFAULT,
Width, Height, Format,
MultiSample, MultisampleQuality,
Discard, ppSurface, pSharedHandle);
}
HRESULT WINAPI
NineDevice9_UpdateSurface( struct NineDevice9 *This,
IDirect3DSurface9 *pSourceSurface,
const RECT *pSourceRect,
IDirect3DSurface9 *pDestinationSurface,
const POINT *pDestPoint )
{
struct NineSurface9 *dst = NineSurface9(pDestinationSurface);
struct NineSurface9 *src = NineSurface9(pSourceSurface);
DBG("This=%p pSourceSurface=%p pDestinationSurface=%p "
"pSourceRect=%p pDestPoint=%p\n", This,
pSourceSurface, pDestinationSurface, pSourceRect, pDestPoint);
if (pSourceRect)
DBG("pSourceRect = (%u,%u)-(%u,%u)\n",
pSourceRect->left, pSourceRect->top,
pSourceRect->right, pSourceRect->bottom);
if (pDestPoint)
DBG("pDestPoint = (%u,%u)\n", pDestPoint->x, pDestPoint->y);
user_assert(dst->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
user_assert(src->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
user_assert(dst->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
user_assert(src->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
return NineSurface9_CopySurface(dst, src, pDestPoint, pSourceRect);
}
HRESULT WINAPI
NineDevice9_UpdateTexture( struct NineDevice9 *This,
IDirect3DBaseTexture9 *pSourceTexture,
IDirect3DBaseTexture9 *pDestinationTexture )
{
struct NineBaseTexture9 *dstb = NineBaseTexture9(pDestinationTexture);
struct NineBaseTexture9 *srcb = NineBaseTexture9(pSourceTexture);
unsigned l, m;
unsigned last_level = dstb->base.info.last_level;
DBG("This=%p pSourceTexture=%p pDestinationTexture=%p\n", This,
pSourceTexture, pDestinationTexture);
user_assert(pSourceTexture != pDestinationTexture, D3DERR_INVALIDCALL);
user_assert(dstb->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
user_assert(srcb->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) {
/* Only the first level is updated, the others regenerated. */
last_level = 0;
/* if the source has D3DUSAGE_AUTOGENMIPMAP, we have to ignore
* the sublevels, thus level 0 has to match */
user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ||
(srcb->base.info.width0 == dstb->base.info.width0 &&
srcb->base.info.height0 == dstb->base.info.height0 &&
srcb->base.info.depth0 == dstb->base.info.depth0),
D3DERR_INVALIDCALL);
} else {
user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP), D3DERR_INVALIDCALL);
}
user_assert(dstb->base.type == srcb->base.type, D3DERR_INVALIDCALL);
/* TODO: We can restrict the update to the dirty portions of the source.
* Yes, this seems silly, but it's what MSDN says ...
*/
/* Find src level that matches dst level 0: */
user_assert(srcb->base.info.width0 >= dstb->base.info.width0 &&
srcb->base.info.height0 >= dstb->base.info.height0 &&
srcb->base.info.depth0 >= dstb->base.info.depth0,
D3DERR_INVALIDCALL);
for (m = 0; m <= srcb->base.info.last_level; ++m) {
unsigned w = u_minify(srcb->base.info.width0, m);
unsigned h = u_minify(srcb->base.info.height0, m);
unsigned d = u_minify(srcb->base.info.depth0, m);
if (w == dstb->base.info.width0 &&
h == dstb->base.info.height0 &&
d == dstb->base.info.depth0)
break;
}
user_assert(m <= srcb->base.info.last_level, D3DERR_INVALIDCALL);
last_level = MIN2(last_level, srcb->base.info.last_level - m);
if (dstb->base.type == D3DRTYPE_TEXTURE) {
struct NineTexture9 *dst = NineTexture9(dstb);
struct NineTexture9 *src = NineTexture9(srcb);
for (l = 0; l <= last_level; ++l, ++m)
NineSurface9_CopySurface(dst->surfaces[l],
src->surfaces[m], NULL, NULL);
} else
if (dstb->base.type == D3DRTYPE_CUBETEXTURE) {
struct NineCubeTexture9 *dst = NineCubeTexture9(dstb);
struct NineCubeTexture9 *src = NineCubeTexture9(srcb);
unsigned z;
/* GPUs usually have them stored as arrays of mip-mapped 2D textures. */
for (z = 0; z < 6; ++z) {
for (l = 0; l <= last_level; ++l, ++m) {
NineSurface9_CopySurface(dst->surfaces[l * 6 + z],
src->surfaces[m * 6 + z], NULL, NULL);
}
m -= l;
}
} else
if (dstb->base.type == D3DRTYPE_VOLUMETEXTURE) {
struct NineVolumeTexture9 *dst = NineVolumeTexture9(dstb);
struct NineVolumeTexture9 *src = NineVolumeTexture9(srcb);
for (l = 0; l <= last_level; ++l, ++m)
NineVolume9_CopyVolume(dst->volumes[l],
src->volumes[m], 0, 0, 0, NULL);
} else{
assert(!"invalid texture type");
}
if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) {
dstb->dirty_mip = TRUE;
NineBaseTexture9_GenerateMipSubLevels(dstb);
}
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_GetRenderTargetData( struct NineDevice9 *This,
IDirect3DSurface9 *pRenderTarget,
IDirect3DSurface9 *pDestSurface )
{
struct NineSurface9 *dst = NineSurface9(pDestSurface);
struct NineSurface9 *src = NineSurface9(pRenderTarget);
DBG("This=%p pRenderTarget=%p pDestSurface=%p\n",
This, pRenderTarget, pDestSurface);
user_assert(dst->desc.Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
user_assert(src->desc.Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
user_assert(dst->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
user_assert(src->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
return NineSurface9_CopySurface(dst, src, NULL, NULL);
}
HRESULT WINAPI
NineDevice9_GetFrontBufferData( struct NineDevice9 *This,
UINT iSwapChain,
IDirect3DSurface9 *pDestSurface )
{
DBG("This=%p iSwapChain=%u pDestSurface=%p\n", This,
iSwapChain, pDestSurface);
user_assert(pDestSurface != NULL, D3DERR_INVALIDCALL);
user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
return NineSwapChain9_GetFrontBufferData(This->swapchains[iSwapChain],
pDestSurface);
}
HRESULT WINAPI
NineDevice9_StretchRect( struct NineDevice9 *This,
IDirect3DSurface9 *pSourceSurface,
const RECT *pSourceRect,
IDirect3DSurface9 *pDestSurface,
const RECT *pDestRect,
D3DTEXTUREFILTERTYPE Filter )
{
struct pipe_screen *screen = This->screen;
struct pipe_context *pipe = This->pipe;
struct NineSurface9 *dst = NineSurface9(pDestSurface);
struct NineSurface9 *src = NineSurface9(pSourceSurface);
struct pipe_resource *dst_res = NineSurface9_GetResource(dst);
struct pipe_resource *src_res = NineSurface9_GetResource(src);
const boolean zs = util_format_is_depth_or_stencil(dst_res->format);
struct pipe_blit_info blit;
boolean scaled, clamped, ms, flip_x = FALSE, flip_y = FALSE;
DBG("This=%p pSourceSurface=%p pSourceRect=%p pDestSurface=%p "
"pDestRect=%p Filter=%u\n",
This, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
if (pSourceRect)
DBG("pSourceRect=(%u,%u)-(%u,%u)\n",
pSourceRect->left, pSourceRect->top,
pSourceRect->right, pSourceRect->bottom);
if (pDestRect)
DBG("pDestRect=(%u,%u)-(%u,%u)\n", pDestRect->left, pDestRect->top,
pDestRect->right, pDestRect->bottom);
user_assert(!zs || !This->in_scene, D3DERR_INVALIDCALL);
user_assert(!zs || !pSourceRect ||
(pSourceRect->left == 0 &&
pSourceRect->top == 0 &&
pSourceRect->right == src->desc.Width &&
pSourceRect->bottom == src->desc.Height), D3DERR_INVALIDCALL);
user_assert(!zs || !pDestRect ||
(pDestRect->left == 0 &&
pDestRect->top == 0 &&
pDestRect->right == dst->desc.Width &&
pDestRect->bottom == dst->desc.Height), D3DERR_INVALIDCALL);
user_assert(!zs ||
(dst->desc.Width == src->desc.Width &&
dst->desc.Height == src->desc.Height), D3DERR_INVALIDCALL);
user_assert(zs || !util_format_is_depth_or_stencil(src_res->format),
D3DERR_INVALIDCALL);
user_assert(!zs || dst->desc.Format == src->desc.Format,
D3DERR_INVALIDCALL);
user_assert(screen->is_format_supported(screen, src_res->format,
src_res->target,
src_res->nr_samples,
PIPE_BIND_SAMPLER_VIEW),
D3DERR_INVALIDCALL);
user_assert(dst->base.pool == D3DPOOL_DEFAULT &&
src->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
/* We might want to permit these, but wine thinks we shouldn't. */
user_assert(!pDestRect ||
(pDestRect->left <= pDestRect->right &&
pDestRect->top <= pDestRect->bottom), D3DERR_INVALIDCALL);
user_assert(!pSourceRect ||
(pSourceRect->left <= pSourceRect->right &&
pSourceRect->top <= pSourceRect->bottom), D3DERR_INVALIDCALL);
memset(&blit
, 0, sizeof(blit
));
blit.dst.resource = dst_res;
blit.dst.level = dst->level;
blit.dst.box.z = dst->layer;
blit.dst.box.depth = 1;
blit.dst.format = dst_res->format;
if (pDestRect) {
flip_x = pDestRect->left > pDestRect->right;
if (flip_x) {
blit.dst.box.x = pDestRect->right;
blit.dst.box.width = pDestRect->left - pDestRect->right;
} else {
blit.dst.box.x = pDestRect->left;
blit.dst.box.width = pDestRect->right - pDestRect->left;
}
flip_y = pDestRect->top > pDestRect->bottom;
if (flip_y) {
blit.dst.box.y = pDestRect->bottom;
blit.dst.box.height = pDestRect->top - pDestRect->bottom;
} else {
blit.dst.box.y = pDestRect->top;
blit.dst.box.height = pDestRect->bottom - pDestRect->top;
}
} else {
blit.dst.box.x = 0;
blit.dst.box.y = 0;
blit.dst.box.width = dst->desc.Width;
blit.dst.box.height = dst->desc.Height;
}
blit.src.resource = src_res;
blit.src.level = src->level;
blit.src.box.z = src->layer;
blit.src.box.depth = 1;
blit.src.format = src_res->format;
if (pSourceRect) {
if (flip_x ^ (pSourceRect->left > pSourceRect->right)) {
blit.src.box.x = pSourceRect->right;
blit.src.box.width = pSourceRect->left - pSourceRect->right;
} else {
blit.src.box.x = pSourceRect->left;
blit.src.box.width = pSourceRect->right - pSourceRect->left;
}
if (flip_y ^ (pSourceRect->top > pSourceRect->bottom)) {
blit.src.box.y = pSourceRect->bottom;
blit.src.box.height = pSourceRect->top - pSourceRect->bottom;
} else {
blit.src.box.y = pSourceRect->top;
blit.src.box.height = pSourceRect->bottom - pSourceRect->top;
}
} else {
blit.src.box.x = flip_x ? src->desc.Width : 0;
blit.src.box.y = flip_y ? src->desc.Height : 0;
blit.src.box.width = flip_x ? -src->desc.Width : src->desc.Width;
blit.src.box.height = flip_y ? -src->desc.Height : src->desc.Height;
}
blit.mask = zs ? PIPE_MASK_ZS : PIPE_MASK_RGBA;
blit.filter = Filter == D3DTEXF_LINEAR ?
PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST;
blit.scissor_enable = FALSE;
/* If both of a src and dst dimension are negative, flip them. */
if (blit.dst.box.width < 0 && blit.src.box.width < 0) {
blit.dst.box.width = -blit.dst.box.width;
blit.src.box.width = -blit.src.box.width;
}
if (blit.dst.box.height < 0 && blit.src.box.height < 0) {
blit.dst.box.height = -blit.dst.box.height;
blit.src.box.height = -blit.src.box.height;
}
scaled =
blit.dst.box.width != blit.src.box.width ||
blit.dst.box.height != blit.src.box.height;
user_assert(!scaled || dst != src, D3DERR_INVALIDCALL);
user_assert(!scaled ||
!NineSurface9_IsOffscreenPlain(dst) ||
NineSurface9_IsOffscreenPlain(src), D3DERR_INVALIDCALL);
user_assert(!scaled ||
(!util_format_is_compressed(dst->base.info.format) &&
!util_format_is_compressed(src->base.info.format)),
D3DERR_INVALIDCALL);
user_warn(src == dst &&
u_box_test_intersection_2d(&blit.src.box, &blit.dst.box));
/* Check for clipping/clamping: */
{
struct pipe_box box;
int xy;
xy = u_box_clip_2d(&box, &blit.dst.box,
dst->desc.Width, dst->desc.Height);
if (xy < 0)
return D3D_OK;
if (xy == 0)
xy = u_box_clip_2d(&box, &blit.src.box,
src->desc.Width, src->desc.Height);
clamped = !!xy;
}
ms = (dst->desc.MultiSampleType | 1) != (src->desc.MultiSampleType | 1);
if (clamped || scaled || (blit.dst.format != blit.src.format) || ms) {
DBG("using pipe->blit()\n");
/* TODO: software scaling */
user_assert(screen->is_format_supported(screen, dst_res->format,
dst_res->target,
dst_res->nr_samples,
zs ? PIPE_BIND_DEPTH_STENCIL :
PIPE_BIND_RENDER_TARGET),
D3DERR_INVALIDCALL);
pipe->blit(pipe, &blit);
} else {
assert(blit.
dst.
box.
x >= 0 && blit.
dst.
box.
y >= 0 &&
blit.src.box.x >= 0 && blit.src.box.y >= 0 &&
blit.dst.box.x + blit.dst.box.width <= dst->desc.Width &&
blit.src.box.x + blit.src.box.width <= src->desc.Width &&
blit.dst.box.y + blit.dst.box.height <= dst->desc.Height &&
blit.src.box.y + blit.src.box.height <= src->desc.Height);
/* Or drivers might crash ... */
DBG("Using resource_copy_region.\n");
pipe->resource_copy_region(pipe,
blit.dst.resource, blit.dst.level,
blit.dst.box.x, blit.dst.box.y, blit.dst.box.z,
blit.src.resource, blit.src.level,
&blit.src.box);
}
/* Communicate the container it needs to update sublevels - if apply */
NineSurface9_MarkContainerDirty(dst);
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_ColorFill( struct NineDevice9 *This,
IDirect3DSurface9 *pSurface,
const RECT *pRect,
D3DCOLOR color )
{
struct pipe_context *pipe = This->pipe;
struct NineSurface9 *surf = NineSurface9(pSurface);
struct pipe_surface *psurf;
unsigned x, y, w, h;
union pipe_color_union rgba;
boolean fallback;
DBG("This=%p pSurface=%p pRect=%p color=%08x\n", This,
pSurface, pRect, color);
if (pRect)
DBG("pRect=(%u,%u)-(%u,%u)\n", pRect->left, pRect->top,
pRect->right, pRect->bottom);
user_assert(surf->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
user_assert((surf->base.usage & D3DUSAGE_RENDERTARGET) ||
NineSurface9_IsOffscreenPlain(surf), D3DERR_INVALIDCALL);
if (pRect) {
x = pRect->left;
y = pRect->top;
w = pRect->right - pRect->left;
h = pRect->bottom - pRect->top;
} else{
x = 0;
y = 0;
w = surf->desc.Width;
h = surf->desc.Height;
}
d3dcolor_to_pipe_color_union(&rgba, color);
fallback =
!This->screen->is_format_supported(This->screen, surf->base.info.format,
surf->base.info.target,
surf->base.info.nr_samples,
PIPE_BIND_RENDER_TARGET);
if (!fallback) {
psurf = NineSurface9_GetSurface(surf, 0);
if (!psurf)
fallback = TRUE;
}
if (!fallback) {
pipe->clear_render_target(pipe, psurf, &rgba, x, y, w, h);
} else {
D3DLOCKED_RECT lock;
union util_color uc;
HRESULT hr;
/* XXX: lock pRect and fix util_fill_rect */
hr = NineSurface9_LockRect(surf, &lock, NULL, 0);
if (FAILED(hr))
return hr;
util_pack_color_ub(color >> 16, color >> 8, color >> 0, color >> 24,
surf->base.info.format, &uc);
util_fill_rect(lock.pBits, surf->base.info.format,lock.Pitch,
x, y, w, h, &uc);
NineSurface9_UnlockRect(surf);
}
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_CreateOffscreenPlainSurface( struct NineDevice9 *This,
UINT Width,
UINT Height,
D3DFORMAT Format,
D3DPOOL Pool,
IDirect3DSurface9 **ppSurface,
HANDLE *pSharedHandle )
{
HRESULT hr;
DBG("This=%p Width=%u Height=%u Format=%s(0x%x) Pool=%u "
"ppSurface=%p pSharedHandle=%p\n", This,
Width, Height, d3dformat_to_string(Format), Format, Pool,
ppSurface, pSharedHandle);
*ppSurface = NULL;
user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT
|| Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
/* Can be used with StretchRect and ColorFill. It's also always lockable.
*/
hr = create_zs_or_rt_surface(This, 2, Pool, Width, Height,
Format,
D3DMULTISAMPLE_NONE, 0,
TRUE,
ppSurface, pSharedHandle);
if (FAILED(hr))
DBG("Failed to create surface.\n");
return hr;
}
HRESULT WINAPI
NineDevice9_SetRenderTarget( struct NineDevice9 *This,
DWORD RenderTargetIndex,
IDirect3DSurface9 *pRenderTarget )
{
struct NineSurface9 *rt = NineSurface9(pRenderTarget);
const unsigned i = RenderTargetIndex;
DBG("This=%p RenderTargetIndex=%u pRenderTarget=%p\n", This,
RenderTargetIndex, pRenderTarget);
user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL);
user_assert(i != 0 || pRenderTarget, D3DERR_INVALIDCALL);
user_assert(!pRenderTarget ||
rt->desc.Usage & D3DUSAGE_RENDERTARGET, D3DERR_INVALIDCALL);
if (i == 0) {
This->state.viewport.X = 0;
This->state.viewport.Y = 0;
This->state.viewport.Width = rt->desc.Width;
This->state.viewport.Height = rt->desc.Height;
This->state.viewport.MinZ = 0.0f;
This->state.viewport.MaxZ = 1.0f;
This->state.scissor.minx = 0;
This->state.scissor.miny = 0;
This->state.scissor.maxx = rt->desc.Width;
This->state.scissor.maxy = rt->desc.Height;
This->state.changed.group |= NINE_STATE_VIEWPORT | NINE_STATE_SCISSOR;
}
if (This->state.rt[i] != NineSurface9(pRenderTarget)) {
nine_bind(&This->state.rt[i], pRenderTarget);
This->state.changed.group |= NINE_STATE_FB;
}
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_GetRenderTarget( struct NineDevice9 *This,
DWORD RenderTargetIndex,
IDirect3DSurface9 **ppRenderTarget )
{
const unsigned i = RenderTargetIndex;
user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL);
user_assert(ppRenderTarget, D3DERR_INVALIDCALL);
*ppRenderTarget = (IDirect3DSurface9 *)This->state.rt[i];
if (!This->state.rt[i])
return D3DERR_NOTFOUND;
NineUnknown_AddRef(NineUnknown(This->state.rt[i]));
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_SetDepthStencilSurface( struct NineDevice9 *This,
IDirect3DSurface9 *pNewZStencil )
{
DBG("This=%p pNewZStencil=%p\n", This, pNewZStencil);
if (This->state.ds != NineSurface9(pNewZStencil)) {
nine_bind(&This->state.ds, pNewZStencil);
This->state.changed.group |= NINE_STATE_FB;
}
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_GetDepthStencilSurface( struct NineDevice9 *This,
IDirect3DSurface9 **ppZStencilSurface )
{
user_assert(ppZStencilSurface, D3DERR_INVALIDCALL);
*ppZStencilSurface = (IDirect3DSurface9 *)This->state.ds;
if (!This->state.ds)
return D3DERR_NOTFOUND;
NineUnknown_AddRef(NineUnknown(This->state.ds));
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_BeginScene( struct NineDevice9 *This )
{
DBG("This=%p\n", This);
user_assert(!This->in_scene, D3DERR_INVALIDCALL);
This->in_scene = TRUE;
/* Do we want to do anything else here ? */
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_EndScene( struct NineDevice9 *This )
{
DBG("This=%p\n", This);
user_assert(This->in_scene, D3DERR_INVALIDCALL);
This->in_scene = FALSE;
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_Clear( struct NineDevice9 *This,
DWORD Count,
const D3DRECT *pRects,
DWORD Flags,
D3DCOLOR Color,
float Z,
DWORD Stencil )
{
const int sRGB = This->state.rs[D3DRS_SRGBWRITEENABLE] ? 1 : 0;
struct pipe_surface *cbuf, *zsbuf;
struct pipe_context *pipe = This->pipe;
struct NineSurface9 *zsbuf_surf = This->state.ds;
struct NineSurface9 *rt;
unsigned bufs = 0;
unsigned r, i;
union pipe_color_union rgba;
unsigned rt_mask = 0;
D3DRECT rect;
DBG("This=%p Count=%u pRects=%p Flags=%x Color=%08x Z=%f Stencil=%x\n",
This, Count, pRects, Flags, Color, Z, Stencil);
user_assert(This->state.ds || !(Flags & NINED3DCLEAR_DEPTHSTENCIL),
D3DERR_INVALIDCALL);
user_assert(!(Flags & D3DCLEAR_STENCIL) ||
(zsbuf_surf &&
util_format_is_depth_and_stencil(zsbuf_surf->base.info.format)),
D3DERR_INVALIDCALL);
#ifdef NINE_STRICT
user_assert((Count && pRects) || (!Count && !pRects), D3DERR_INVALIDCALL);
#else
user_warn((pRects && !Count) || (!pRects && Count));
if (pRects && !Count)
return D3D_OK;
if (!pRects)
Count = 0;
#endif
if (Flags & D3DCLEAR_TARGET) bufs |= PIPE_CLEAR_COLOR;
if (Flags & D3DCLEAR_ZBUFFER) bufs |= PIPE_CLEAR_DEPTH;
if (Flags & D3DCLEAR_STENCIL) bufs |= PIPE_CLEAR_STENCIL;
if (!bufs)
return D3D_OK;
d3dcolor_to_pipe_color_union(&rgba, Color);
nine_update_state(This, NINE_STATE_FB);
rect.x1 = This->state.viewport.X;
rect.y1 = This->state.viewport.Y;
rect.x2 = This->state.viewport.Width + rect.x1;
rect.y2 = This->state.viewport.Height + rect.y1;
/* Both rectangles apply, which is weird, but that's D3D9. */
if (This->state.rs[D3DRS_SCISSORTESTENABLE]) {
rect.x1 = MAX2(rect.x1, This->state.scissor.minx);
rect.y1 = MAX2(rect.y1, This->state.scissor.miny);
rect.x2 = MIN2(rect.x2, This->state.scissor.maxx);
rect.y2 = MIN2(rect.y2, This->state.scissor.maxy);
}
if (Count) {
/* Maybe apps like to specify a large rect ? */
if (pRects[0].x1 <= rect.x1 && pRects[0].x2 >= rect.x2 &&
pRects[0].y1 <= rect.y1 && pRects[0].y2 >= rect.y2) {
DBG("First rect covers viewport.\n");
Count = 0;
pRects = NULL;
}
}
if (rect.x1 >= This->state.fb.width || rect.y1 >= This->state.fb.height)
return D3D_OK;
for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
if (This->state.rt[i] && This->state.rt[i]->desc.Format != D3DFMT_NULL)
rt_mask |= 1 << i;
}
/* fast path, clears everything at once */
if (!Count &&
(!(bufs & PIPE_CLEAR_COLOR) || (rt_mask == This->state.rt_mask)) &&
rect.x1 == 0 && rect.y1 == 0 &&
/* Case we clear only render target. Check clear region vs rt. */
((!(bufs & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) &&
rect.x2 >= This->state.fb.width &&
rect.y2 >= This->state.fb.height) ||
/* Case we clear depth buffer (and eventually rt too).
* depth buffer size is always >= rt size. Compare to clear region */
((bufs & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) &&
This->state.fb.zsbuf != NULL &&
rect.x2 >= zsbuf_surf->desc.Width &&
rect.y2 >= zsbuf_surf->desc.Height))) {
DBG("Clear fast path\n");
pipe->clear(pipe, bufs, &rgba, Z, Stencil);
return D3D_OK;
}
if (!Count) {
Count = 1;
pRects = ▭
}
for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
rt = This->state.rt[i];
if (!rt || rt->desc.Format == D3DFMT_NULL ||
!(Flags & D3DCLEAR_TARGET))
continue; /* save space, compiler should hoist this */
cbuf = NineSurface9_GetSurface(rt, sRGB);
for (r = 0; r < Count; ++r) {
/* Don't trust users to pass these in the right order. */
unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2);
unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2);
unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2);
unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2);
#ifndef NINE_LAX
/* Drop negative rectangles (like wine expects). */
if (pRects[r].x1 > pRects[r].x2) continue;
if (pRects[r].y1 > pRects[r].y2) continue;
#endif
x1 = MAX2(x1, rect.x1);
y1 = MAX2(y1, rect.y1);
x2 = MIN3(x2, rect.x2, rt->desc.Width);
y2 = MIN3(y2, rect.y2, rt->desc.Height);
DBG("Clearing (%u..%u)x(%u..%u)\n", x1, x2, y1, y2);
pipe->clear_render_target(pipe, cbuf, &rgba,
x1, y1, x2 - x1, y2 - y1);
}
}
if (!(Flags & NINED3DCLEAR_DEPTHSTENCIL))
return D3D_OK;
bufs &= PIPE_CLEAR_DEPTHSTENCIL;
for (r = 0; r < Count; ++r) {
unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2);
unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2);
unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2);
unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2);
#ifndef NINE_LAX
/* Drop negative rectangles. */
if (pRects[r].x1 > pRects[r].x2) continue;
if (pRects[r].y1 > pRects[r].y2) continue;
#endif
x1 = MIN2(x1, rect.x1);
y1 = MIN2(y1, rect.y1);
x2 = MIN3(x2, rect.x2, zsbuf_surf->desc.Width);
y2 = MIN3(y2, rect.y2, zsbuf_surf->desc.Height);
zsbuf = NineSurface9_GetSurface(zsbuf_surf, 0);
pipe->clear_depth_stencil(pipe, zsbuf, bufs, Z, Stencil,
x1, y1, x2 - x1, y2 - y1);
}
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_SetTransform( struct NineDevice9 *This,
D3DTRANSFORMSTATETYPE State,
const D3DMATRIX *pMatrix )
{
struct nine_state *state = This->update;
D3DMATRIX *M = nine_state_access_transform(state, State, TRUE);
DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix);
user_assert(M, D3DERR_INVALIDCALL);
*M = *pMatrix;
state->ff.changed.transform[State / 32] |= 1 << (State % 32);
state->changed.group |= NINE_STATE_FF;
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_GetTransform( struct NineDevice9 *This,
D3DTRANSFORMSTATETYPE State,
D3DMATRIX *pMatrix )
{
D3DMATRIX *M = nine_state_access_transform(&This->state, State, FALSE);
user_assert(M, D3DERR_INVALIDCALL);
*pMatrix = *M;
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_MultiplyTransform( struct NineDevice9 *This,
D3DTRANSFORMSTATETYPE State,
const D3DMATRIX *pMatrix )
{
struct nine_state *state = This->update;
D3DMATRIX T;
D3DMATRIX *M = nine_state_access_transform(state, State, TRUE);
DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix);
user_assert(M, D3DERR_INVALIDCALL);
nine_d3d_matrix_matrix_mul(&T, pMatrix, M);
return NineDevice9_SetTransform(This, State, &T);
}
HRESULT WINAPI
NineDevice9_SetViewport( struct NineDevice9 *This,
const D3DVIEWPORT9 *pViewport )
{
struct nine_state *state = This->update;
DBG("X=%u Y=%u W=%u H=%u MinZ=%f MaxZ=%f\n",
pViewport->X, pViewport->Y, pViewport->Width, pViewport->Height,
pViewport->MinZ, pViewport->MaxZ);
state->viewport = *pViewport;
state->changed.group |= NINE_STATE_VIEWPORT;
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_GetViewport( struct NineDevice9 *This,
D3DVIEWPORT9 *pViewport )
{
*pViewport = This->state.viewport;
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_SetMaterial( struct NineDevice9 *This,
const D3DMATERIAL9 *pMaterial )
{
struct nine_state *state = This->update;
DBG("This=%p pMaterial=%p\n", This, pMaterial);
if (pMaterial)
nine_dump_D3DMATERIAL9(DBG_FF, pMaterial);
user_assert(pMaterial, E_POINTER);
state->ff.material = *pMaterial;
state->changed.group |= NINE_STATE_FF_MATERIAL;
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_GetMaterial( struct NineDevice9 *This,
D3DMATERIAL9 *pMaterial )
{
user_assert(pMaterial, E_POINTER);
*pMaterial = This->state.ff.material;
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_SetLight( struct NineDevice9 *This,
DWORD Index,
const D3DLIGHT9 *pLight )
{
struct nine_state *state = This->update;
DBG("This=%p Index=%u pLight=%p\n", This, Index, pLight);
if (pLight)
nine_dump_D3DLIGHT9(DBG_FF, pLight);
user_assert(pLight, D3DERR_INVALIDCALL);
user_assert(pLight->Type < NINED3DLIGHT_INVALID, D3DERR_INVALIDCALL);
user_assert(Index < NINE_MAX_LIGHTS, D3DERR_INVALIDCALL); /* sanity */
if (Index >= state->ff.num_lights) {
unsigned n = state->ff.num_lights;
unsigned N = Index + 1;
state->ff.light = REALLOC(state->ff.light, n * sizeof(D3DLIGHT9),
N * sizeof(D3DLIGHT9));
if (!state->ff.light)
return E_OUTOFMEMORY;
state->ff.num_lights = N;
for (; n < Index; ++n)
state->ff.light[n].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID;
}
state->ff.light[Index] = *pLight;
if (pLight->Type == D3DLIGHT_SPOT && pLight->Theta >= pLight->Phi) {
DBG("Warning: clamping D3DLIGHT9.Theta\n");
state->ff.light[Index].Theta = state->ff.light[Index].Phi;
}
if (pLight->Type != D3DLIGHT_DIRECTIONAL &&
pLight->Attenuation0 == 0.0f &&
pLight->Attenuation1 == 0.0f &&
pLight->Attenuation2 == 0.0f) {
DBG("Warning: all D3DLIGHT9.Attenuation[i] are 0\n");
}
state->changed.group |= NINE_STATE_FF_LIGHTING;
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_GetLight( struct NineDevice9 *This,
DWORD Index,
D3DLIGHT9 *pLight )
{
const struct nine_state *state = &This->state;
user_assert(pLight, D3DERR_INVALIDCALL);
user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID,
D3DERR_INVALIDCALL);
*pLight = state->ff.light[Index];
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_LightEnable( struct NineDevice9 *This,
DWORD Index,
BOOL Enable )
{
struct nine_state *state = This->update;
unsigned i;
DBG("This=%p Index=%u Enable=%i\n", This, Index, Enable);
if (Index >= state->ff.num_lights ||
state->ff.light[Index].Type == NINED3DLIGHT_INVALID) {
/* This should create a default light. */
D3DLIGHT9 light;
memset(&light
, 0, sizeof(light
));
light.Type = D3DLIGHT_DIRECTIONAL;
light.Diffuse.r = 1.0f;
light.Diffuse.g = 1.0f;
light.Diffuse.b = 1.0f;
light.Direction.z = 1.0f;
NineDevice9_SetLight(This, Index, &light);
}
user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
for (i = 0; i < state->ff.num_lights_active; ++i) {
if (state->ff.active_light[i] == Index)
break;
}
if (Enable) {
if (i < state->ff.num_lights_active)
return D3D_OK;
/* XXX wine thinks this should still succeed:
*/
user_assert(i < NINE_MAX_LIGHTS_ACTIVE, D3DERR_INVALIDCALL);
state->ff.active_light[i] = Index;
state->ff.num_lights_active++;
} else {
if (i == state->ff.num_lights_active)
return D3D_OK;
--state->ff.num_lights_active;
for (; i < state->ff.num_lights_active; ++i)
state->ff.active_light[i] = state->ff.active_light[i + 1];
}
state->changed.group |= NINE_STATE_FF_LIGHTING;
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_GetLightEnable( struct NineDevice9 *This,
DWORD Index,
BOOL *pEnable )
{
const struct nine_state *state = &This->state;
unsigned i;
user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID,
D3DERR_INVALIDCALL);
for (i = 0; i < state->ff.num_lights_active; ++i)
if (state->ff.active_light[i] == Index)
break;
*pEnable = i != state->ff.num_lights_active ? 128 : 0; // Taken from wine
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_SetClipPlane( struct NineDevice9 *This,
DWORD Index,
const float *pPlane )
{
struct nine_state *state = This->update;
user_assert(pPlane, D3DERR_INVALIDCALL);
DBG("This=%p Index=%u pPlane=%f %f %f %f\n", This, Index,
pPlane[0], pPlane[1],
pPlane[2], pPlane[3]);
user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL);
memcpy(&state
->clip.
ucp[Index
][0], pPlane
, sizeof(state
->clip.
ucp[0]));
state->changed.ucp |= 1 << Index;
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_GetClipPlane( struct NineDevice9 *This,
DWORD Index,
float *pPlane )
{
const struct nine_state *state = &This->state;
user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL);
memcpy(pPlane
, &state
->clip.
ucp[Index
][0], sizeof(state
->clip.
ucp[0]));
return D3D_OK;
}
#define RESZ_CODE 0x7fa05000
static HRESULT
NineDevice9_ResolveZ( struct NineDevice9 *This )
{
struct nine_state *state = &This->state;
const struct util_format_description *desc;
struct NineSurface9 *source = state->ds;
struct NineBaseTexture9 *destination = state->texture[0];
struct pipe_resource *src, *dst;
struct pipe_blit_info blit;
DBG("RESZ resolve\n");
user_assert(source && destination &&
destination->base.type == D3DRTYPE_TEXTURE, D3DERR_INVALIDCALL);
src = source->base.resource;
dst = destination->base.resource;
user_assert(src && dst, D3DERR_INVALIDCALL);
/* check dst is depth format. we know already for src */
desc = util_format_description(dst->format);
user_assert(desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS, D3DERR_INVALIDCALL);
memset(&blit
, 0, sizeof(blit
));
blit.src.resource = src;
blit.src.level = 0;
blit.src.format = src->format;
blit.src.box.z = 0;
blit.src.box.depth = 1;
blit.src.box.x = 0;
blit.src.box.y = 0;
blit.src.box.width = src->width0;
blit.src.box.height = src->height0;
blit.dst.resource = dst;
blit.dst.level = 0;
blit.dst.format = dst->format;
blit.dst.box.z = 0;
blit.dst.box.depth = 1;
blit.dst.box.x = 0;
blit.dst.box.y = 0;
blit.dst.box.width = dst->width0;
blit.dst.box.height = dst->height0;
blit.mask = PIPE_MASK_ZS;
blit.filter = PIPE_TEX_FILTER_NEAREST;
blit.scissor_enable = FALSE;
This->pipe->blit(This->pipe, &blit);
return D3D_OK;
}
#define ALPHA_TO_COVERAGE_ENABLE MAKEFOURCC('A', '2', 'M', '1')
#define ALPHA_TO_COVERAGE_DISABLE MAKEFOURCC('A', '2', 'M', '0')
HRESULT WINAPI
NineDevice9_SetRenderState( struct NineDevice9 *This,
D3DRENDERSTATETYPE State,
DWORD Value )
{
struct nine_state *state = This->update;
DBG("This=%p State=%u(%s) Value=%08x\n", This,
State, nine_d3drs_to_string(State), Value);
/* Amd hacks (equivalent to GL extensions) */
if (State == D3DRS_POINTSIZE) {
if (Value == RESZ_CODE)
return NineDevice9_ResolveZ(This);
if (Value == ALPHA_TO_COVERAGE_ENABLE ||
Value == ALPHA_TO_COVERAGE_DISABLE) {
state->rs[NINED3DRS_ALPHACOVERAGE] = (Value == ALPHA_TO_COVERAGE_ENABLE);
state->changed.group |= NINE_STATE_BLEND;
return D3D_OK;
}
}
/* NV hack */
if (State == D3DRS_ADAPTIVETESS_Y &&
(Value == D3DFMT_ATOC || (Value == D3DFMT_UNKNOWN && state->rs[NINED3DRS_ALPHACOVERAGE]))) {
state->rs[NINED3DRS_ALPHACOVERAGE] = (Value == D3DFMT_ATOC);
state->changed.group |= NINE_STATE_BLEND;
return D3D_OK;
}
user_assert(State < Elements(state->rs), D3DERR_INVALIDCALL);
if (likely(state->rs[State] != Value) || unlikely(This->is_recording)) {
state->rs[State] = Value;
state->changed.rs[State / 32] |= 1 << (State % 32);
state->changed.group |= nine_render_state_group[State];
}
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_GetRenderState( struct NineDevice9 *This,
D3DRENDERSTATETYPE State,
DWORD *pValue )
{
user_assert(State < Elements(This->state.rs), D3DERR_INVALIDCALL);
*pValue = This->state.rs[State];
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_CreateStateBlock( struct NineDevice9 *This,
D3DSTATEBLOCKTYPE Type,
IDirect3DStateBlock9 **ppSB )
{
struct NineStateBlock9 *nsb;
struct nine_state *dst;
HRESULT hr;
enum nine_stateblock_type type;
unsigned s;
DBG("This=%p Type=%u ppSB=%p\n", This, Type, ppSB);
user_assert(Type == D3DSBT_ALL ||
Type == D3DSBT_VERTEXSTATE ||
Type == D3DSBT_PIXELSTATE, D3DERR_INVALIDCALL);
switch (Type) {
case D3DSBT_VERTEXSTATE: type = NINESBT_VERTEXSTATE; break;
case D3DSBT_PIXELSTATE: type = NINESBT_PIXELSTATE; break;
default:
type = NINESBT_ALL;
break;
}
hr = NineStateBlock9_new(This, &nsb, type);
if (FAILED(hr))
return hr;
*ppSB = (IDirect3DStateBlock9 *)nsb;
dst = &nsb->state;
dst->changed.group =
NINE_STATE_TEXTURE |
NINE_STATE_SAMPLER;
if (Type == D3DSBT_ALL || Type == D3DSBT_VERTEXSTATE) {
dst->changed.group |=
NINE_STATE_FF_LIGHTING |
NINE_STATE_VS | NINE_STATE_VS_CONST |
NINE_STATE_VDECL;
/* TODO: texture/sampler state */
nine_render_states_vertex, sizeof(dst->changed.rs));
nine_ranges_insert(&dst->changed.vs_const_f, 0, This->max_vs_const_f,
&This->range_pool);
dst->changed.vs_const_i = 0xffff;
dst->changed.vs_const_b = 0xffff;
for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
dst->changed.sampler[s] |= 1 << D3DSAMP_DMAPOFFSET;
if (This->state.ff.num_lights) {
dst->ff.num_lights = This->state.ff.num_lights;
/* zero'd -> light type won't be NINED3DLIGHT_INVALID, so
* all currently existing lights will be captured
*/
dst->ff.light = CALLOC(This->state.ff.num_lights,
sizeof(D3DLIGHT9));
if (!dst->ff.light) {
nine_bind(ppSB, NULL);
return E_OUTOFMEMORY;
}
}
}
if (Type == D3DSBT_ALL || Type == D3DSBT_PIXELSTATE) {
dst->changed.group |=
NINE_STATE_PS | NINE_STATE_PS_CONST;
/* TODO: texture/sampler state */
nine_render_states_pixel, sizeof(dst->changed.rs));
nine_ranges_insert(&dst->changed.ps_const_f, 0, This->max_ps_const_f,
&This->range_pool);
dst->changed.ps_const_i = 0xffff;
dst->changed.ps_const_b = 0xffff;
for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
dst->changed.sampler[s] |= 0x1ffe;
}
if (Type == D3DSBT_ALL) {
dst->changed.group |=
NINE_STATE_VIEWPORT |
NINE_STATE_SCISSOR |
NINE_STATE_RASTERIZER |
NINE_STATE_BLEND |
NINE_STATE_DSA |
NINE_STATE_IDXBUF |
NINE_STATE_MATERIAL |
NINE_STATE_BLEND_COLOR |
NINE_STATE_SAMPLE_MASK;
memset(dst
->changed.
rs, ~
0, (D3DRS_COUNT
/ 32) * sizeof(uint32_t));
dst->changed.rs[D3DRS_LAST / 32] |= (1 << (D3DRS_COUNT % 32)) - 1;
dst->changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1;
dst->changed.stream_freq = dst->changed.vtxbuf;
dst->changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1;
dst->changed.texture = (1 << NINE_MAX_SAMPLERS) - 1;
}
NineStateBlock9_Capture(NineStateBlock9(*ppSB));
/* TODO: fixed function state */
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_BeginStateBlock( struct NineDevice9 *This )
{
HRESULT hr;
DBG("This=%p\n", This);
user_assert(!This->record, D3DERR_INVALIDCALL);
hr = NineStateBlock9_new(This, &This->record, NINESBT_CUSTOM);
if (FAILED(hr))
return hr;
NineUnknown_ConvertRefToBind(NineUnknown(This->record));
This->update = &This->record->state;
This->is_recording = TRUE;
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_EndStateBlock( struct NineDevice9 *This,
IDirect3DStateBlock9 **ppSB )
{
DBG("This=%p ppSB=%p\n", This, ppSB);
user_assert(This->record, D3DERR_INVALIDCALL);
This->update = &This->state;
This->is_recording = FALSE;
NineUnknown_AddRef(NineUnknown(This->record));
*ppSB = (IDirect3DStateBlock9 *)This->record;
NineUnknown_Unbind(NineUnknown(This->record));
This->record = NULL;
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_SetClipStatus( struct NineDevice9 *This,
const D3DCLIPSTATUS9 *pClipStatus )
{
STUB(D3DERR_INVALIDCALL);
}
HRESULT WINAPI
NineDevice9_GetClipStatus( struct NineDevice9 *This,
D3DCLIPSTATUS9 *pClipStatus )
{
STUB(D3DERR_INVALIDCALL);
}
HRESULT WINAPI
NineDevice9_GetTexture( struct NineDevice9 *This,
DWORD Stage,
IDirect3DBaseTexture9 **ppTexture )
{
user_assert(Stage < This->caps.MaxSimultaneousTextures ||
Stage == D3DDMAPSAMPLER ||
(Stage >= D3DVERTEXTEXTURESAMPLER0 &&
Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
user_assert(ppTexture, D3DERR_INVALIDCALL);
if (Stage >= D3DDMAPSAMPLER)
Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
*ppTexture = (IDirect3DBaseTexture9 *)This->state.texture[Stage];
if (This->state.texture[Stage])
NineUnknown_AddRef(NineUnknown(This->state.texture[Stage]));
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_SetTexture( struct NineDevice9 *This,
DWORD Stage,
IDirect3DBaseTexture9 *pTexture )
{
struct nine_state *state = This->update;
struct NineBaseTexture9 *tex = NineBaseTexture9(pTexture);
DBG("This=%p Stage=%u pTexture=%p\n", This, Stage, pTexture);
user_assert(Stage < This->caps.MaxSimultaneousTextures ||
Stage == D3DDMAPSAMPLER ||
(Stage >= D3DVERTEXTEXTURESAMPLER0 &&
Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
user_assert(!tex || (tex->base.pool != D3DPOOL_SCRATCH &&
tex->base.pool != D3DPOOL_SYSTEMMEM), D3DERR_INVALIDCALL);
if (Stage >= D3DDMAPSAMPLER)
Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
if (!This->is_recording) {
struct NineBaseTexture9 *old = state->texture[Stage];
if (old == tex)
return D3D_OK;
state->samplers_shadow &= ~(1 << Stage);
if (tex) {
state->samplers_shadow |= tex->shadow << Stage;
if ((tex->managed.dirty | tex->dirty_mip) && LIST_IS_EMPTY(&tex->list))
list_add(&tex->list, &This->update_textures);
tex->bind_count++;
}
if (old)
old->bind_count--;
}
nine_bind(&state->texture[Stage], pTexture);
state->changed.texture |= 1 << Stage;
state->changed.group |= NINE_STATE_TEXTURE;
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_GetTextureStageState( struct NineDevice9 *This,
DWORD Stage,
D3DTEXTURESTAGESTATETYPE Type,
DWORD *pValue )
{
const struct nine_state *state = &This->state;
user_assert(Stage < Elements(state->ff.tex_stage), D3DERR_INVALIDCALL);
user_assert(Type < Elements(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
*pValue = state->ff.tex_stage[Stage][Type];
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_SetTextureStageState( struct NineDevice9 *This,
DWORD Stage,
D3DTEXTURESTAGESTATETYPE Type,
DWORD Value )
{
struct nine_state *state = This->update;
DBG("Stage=%u Type=%u Value=%08x\n", Stage, Type, Value);
nine_dump_D3DTSS_value(DBG_FF, Type, Value);
user_assert(Stage < Elements(state->ff.tex_stage), D3DERR_INVALIDCALL);
user_assert(Type < Elements(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
state->ff.tex_stage[Stage][Type] = Value;
state->changed.group |= NINE_STATE_FF_PSSTAGES;
state->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32);
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_GetSamplerState( struct NineDevice9 *This,
DWORD Sampler,
D3DSAMPLERSTATETYPE Type,
DWORD *pValue )
{
user_assert(Sampler < This->caps.MaxSimultaneousTextures ||
Sampler == D3DDMAPSAMPLER ||
(Sampler >= D3DVERTEXTEXTURESAMPLER0 &&
Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
if (Sampler >= D3DDMAPSAMPLER)
Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
*pValue = This->state.samp[Sampler][Type];
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_SetSamplerState( struct NineDevice9 *This,
DWORD Sampler,
D3DSAMPLERSTATETYPE Type,
DWORD Value )
{
struct nine_state *state = This->update;
DBG("This=%p Sampler=%u Type=%s Value=%08x\n", This,
Sampler, nine_D3DSAMP_to_str(Type), Value);
user_assert(Sampler < This->caps.MaxSimultaneousTextures ||
Sampler == D3DDMAPSAMPLER ||
(Sampler >= D3DVERTEXTEXTURESAMPLER0 &&
Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
if (Sampler >= D3DDMAPSAMPLER)
Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
state->samp[Sampler][Type] = Value;
state->changed.group |= NINE_STATE_SAMPLER;
state->changed.sampler[Sampler] |= 1 << Type;
if (Type == D3DSAMP_SRGBTEXTURE)
state->changed.srgb = TRUE;
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_ValidateDevice( struct NineDevice9 *This,
DWORD *pNumPasses )
{
const struct nine_state *state = &This->state;
unsigned i;
unsigned w = 0, h = 0;
DBG("This=%p pNumPasses=%p\n", This, pNumPasses);
for (i = 0; i < Elements(state->samp); ++i) {
if (state->samp[i][D3DSAMP_MINFILTER] == D3DTEXF_NONE ||
state->samp[i][D3DSAMP_MAGFILTER] == D3DTEXF_NONE)
return D3DERR_UNSUPPORTEDTEXTUREFILTER;
}
for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
if (!state->rt[i])
continue;
if (w == 0) {
w = state->rt[i]->desc.Width;
h = state->rt[i]->desc.Height;
} else
if (state->rt[i]->desc.Width != w || state->rt[i]->desc.Height != h) {
return D3DERR_CONFLICTINGRENDERSTATE;
}
}
if (state->ds &&
(state->rs[D3DRS_ZENABLE] || state->rs[D3DRS_STENCILENABLE])) {
if (w != 0 &&
(state->ds->desc.Width != w || state->ds->desc.Height != h))
return D3DERR_CONFLICTINGRENDERSTATE;
}
if (pNumPasses)
*pNumPasses = 1;
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_SetPaletteEntries( struct NineDevice9 *This,
UINT PaletteNumber,
const PALETTEENTRY *pEntries )
{
STUB(D3D_OK); /* like wine */
}
HRESULT WINAPI
NineDevice9_GetPaletteEntries( struct NineDevice9 *This,
UINT PaletteNumber,
PALETTEENTRY *pEntries )
{
STUB(D3DERR_INVALIDCALL);
}
HRESULT WINAPI
NineDevice9_SetCurrentTexturePalette( struct NineDevice9 *This,
UINT PaletteNumber )
{
STUB(D3D_OK); /* like wine */
}
HRESULT WINAPI
NineDevice9_GetCurrentTexturePalette( struct NineDevice9 *This,
UINT *PaletteNumber )
{
STUB(D3DERR_INVALIDCALL);
}
HRESULT WINAPI
NineDevice9_SetScissorRect( struct NineDevice9 *This,
const RECT *pRect )
{
struct nine_state *state = This->update;
DBG("x=(%u..%u) y=(%u..%u)\n",
pRect->left, pRect->top, pRect->right, pRect->bottom);
state->scissor.minx = pRect->left;
state->scissor.miny = pRect->top;
state->scissor.maxx = pRect->right;
state->scissor.maxy = pRect->bottom;
state->changed.group |= NINE_STATE_SCISSOR;
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_GetScissorRect( struct NineDevice9 *This,
RECT *pRect )
{
pRect->left = This->state.scissor.minx;
pRect->top = This->state.scissor.miny;
pRect->right = This->state.scissor.maxx;
pRect->bottom = This->state.scissor.maxy;
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_SetSoftwareVertexProcessing( struct NineDevice9 *This,
BOOL bSoftware )
{
STUB(D3DERR_INVALIDCALL);
}
BOOL WINAPI
NineDevice9_GetSoftwareVertexProcessing( struct NineDevice9 *This )
{
return !!(This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING);
}
HRESULT WINAPI
NineDevice9_SetNPatchMode( struct NineDevice9 *This,
float nSegments )
{
STUB(D3DERR_INVALIDCALL);
}
float WINAPI
NineDevice9_GetNPatchMode( struct NineDevice9 *This )
{
STUB(0);
}
static INLINE void
init_draw_info(struct pipe_draw_info *info,
struct NineDevice9 *dev, D3DPRIMITIVETYPE type, UINT count)
{
info->mode = d3dprimitivetype_to_pipe_prim(type);
info->count = prim_count_to_vertex_count(type, count);
info->start_instance = 0;
info->instance_count = 1;
if (dev->state.stream_instancedata_mask & dev->state.stream_usage_mask)
info->instance_count = MAX2(dev->state.stream_freq[0] & 0x7FFFFF, 1);
info->primitive_restart = FALSE;
info->restart_index = 0;
info->count_from_stream_output = NULL;
info->indirect = NULL;
}
HRESULT WINAPI
NineDevice9_DrawPrimitive( struct NineDevice9 *This,
D3DPRIMITIVETYPE PrimitiveType,
UINT StartVertex,
UINT PrimitiveCount )
{
struct pipe_draw_info info;
DBG("iface %p, PrimitiveType %u, StartVertex %u, PrimitiveCount %u\n",
This, PrimitiveType, StartVertex, PrimitiveCount);
nine_update_state(This, ~0);
init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
info.indexed = FALSE;
info.start = StartVertex;
info.index_bias = 0;
info.min_index = info.start;
info.max_index = info.count - 1;
This->pipe->draw_vbo(This->pipe, &info);
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_DrawIndexedPrimitive( struct NineDevice9 *This,
D3DPRIMITIVETYPE PrimitiveType,
INT BaseVertexIndex,
UINT MinVertexIndex,
UINT NumVertices,
UINT StartIndex,
UINT PrimitiveCount )
{
struct pipe_draw_info info;
DBG("iface %p, PrimitiveType %u, BaseVertexIndex %u, MinVertexIndex %u "
"NumVertices %u, StartIndex %u, PrimitiveCount %u\n",
This, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices,
StartIndex, PrimitiveCount);
user_assert(This->state.idxbuf, D3DERR_INVALIDCALL);
user_assert(This->state.vdecl, D3DERR_INVALIDCALL);
nine_update_state(This, ~0);
init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
info.indexed = TRUE;
info.start = StartIndex;
info.index_bias = BaseVertexIndex;
/* These don't include index bias: */
info.min_index = MinVertexIndex;
info.max_index = MinVertexIndex + NumVertices - 1;
This->pipe->draw_vbo(This->pipe, &info);
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_DrawPrimitiveUP( struct NineDevice9 *This,
D3DPRIMITIVETYPE PrimitiveType,
UINT PrimitiveCount,
const void *pVertexStreamZeroData,
UINT VertexStreamZeroStride )
{
struct pipe_vertex_buffer vtxbuf;
struct pipe_draw_info info;
DBG("iface %p, PrimitiveType %u, PrimitiveCount %u, data %p, stride %u\n",
This, PrimitiveType, PrimitiveCount,
pVertexStreamZeroData, VertexStreamZeroStride);
user_assert(pVertexStreamZeroData && VertexStreamZeroStride,
D3DERR_INVALIDCALL);
nine_update_state(This, ~0);
init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
info.indexed = FALSE;
info.start = 0;
info.index_bias = 0;
info.min_index = 0;
info.max_index = info.count - 1;
vtxbuf.stride = VertexStreamZeroStride;
vtxbuf.buffer_offset = 0;
vtxbuf.buffer = NULL;
vtxbuf.user_buffer = pVertexStreamZeroData;
if (!This->driver_caps.user_vbufs)
u_upload_data(This->upload,
0,
(info.max_index + 1) * VertexStreamZeroStride, /* XXX */
vtxbuf.user_buffer,
&vtxbuf.buffer_offset,
&vtxbuf.buffer);
This->pipe->set_vertex_buffers(This->pipe, 0, 1, &vtxbuf);
This->pipe->draw_vbo(This->pipe, &info);
NineDevice9_PauseRecording(This);
NineDevice9_SetStreamSource(This, 0, NULL, 0, 0);
NineDevice9_ResumeRecording(This);
pipe_resource_reference(&vtxbuf.buffer, NULL);
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_DrawIndexedPrimitiveUP( struct NineDevice9 *This,
D3DPRIMITIVETYPE PrimitiveType,
UINT MinVertexIndex,
UINT NumVertices,
UINT PrimitiveCount,
const void *pIndexData,
D3DFORMAT IndexDataFormat,
const void *pVertexStreamZeroData,
UINT VertexStreamZeroStride )
{
struct pipe_draw_info info;
struct pipe_vertex_buffer vbuf;
struct pipe_index_buffer ibuf;
DBG("iface %p, PrimitiveType %u, MinVertexIndex %u, NumVertices %u "
"PrimitiveCount %u, pIndexData %p, IndexDataFormat %u "
"pVertexStreamZeroData %p, VertexStreamZeroStride %u\n",
This, PrimitiveType, MinVertexIndex, NumVertices, PrimitiveCount,
pIndexData, IndexDataFormat,
pVertexStreamZeroData, VertexStreamZeroStride);
user_assert(pIndexData && pVertexStreamZeroData, D3DERR_INVALIDCALL);
user_assert(VertexStreamZeroStride, D3DERR_INVALIDCALL);
user_assert(IndexDataFormat == D3DFMT_INDEX16 ||
IndexDataFormat == D3DFMT_INDEX32, D3DERR_INVALIDCALL);
nine_update_state(This, ~0);
init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
info.indexed = TRUE;
info.start = 0;
info.index_bias = 0;
info.min_index = MinVertexIndex;
info.max_index = MinVertexIndex + NumVertices - 1;
vbuf.stride = VertexStreamZeroStride;
vbuf.buffer_offset = 0;
vbuf.buffer = NULL;
vbuf.user_buffer = pVertexStreamZeroData;
ibuf.index_size = (IndexDataFormat == D3DFMT_INDEX16) ? 2 : 4;
ibuf.offset = 0;
ibuf.buffer = NULL;
ibuf.user_buffer = pIndexData;
if (!This->driver_caps.user_vbufs) {
const unsigned base = info.min_index * VertexStreamZeroStride;
u_upload_data(This->upload,
base,
(info.max_index -
info.min_index + 1) * VertexStreamZeroStride, /* XXX */
(const uint8_t *)vbuf.user_buffer + base,
&vbuf.buffer_offset,
&vbuf.buffer);
/* Won't be used: */
vbuf.buffer_offset -= base;
}
if (!This->driver_caps.user_ibufs)
u_upload_data(This->upload,
0,
info.count * ibuf.index_size,
ibuf.user_buffer,
&ibuf.offset,
&ibuf.buffer);
This->pipe->set_vertex_buffers(This->pipe, 0, 1, &vbuf);
This->pipe->set_index_buffer(This->pipe, &ibuf);
This->pipe->draw_vbo(This->pipe, &info);
pipe_resource_reference(&vbuf.buffer, NULL);
pipe_resource_reference(&ibuf.buffer, NULL);
NineDevice9_PauseRecording(This);
NineDevice9_SetIndices(This, NULL);
NineDevice9_SetStreamSource(This, 0, NULL, 0, 0);
NineDevice9_ResumeRecording(This);
return D3D_OK;
}
/* TODO: Write to pDestBuffer directly if vertex declaration contains
* only f32 formats.
*/
HRESULT WINAPI
NineDevice9_ProcessVertices( struct NineDevice9 *This,
UINT SrcStartIndex,
UINT DestIndex,
UINT VertexCount,
IDirect3DVertexBuffer9 *pDestBuffer,
IDirect3DVertexDeclaration9 *pVertexDecl,
DWORD Flags )
{
struct pipe_screen *screen = This->screen;
struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pVertexDecl);
struct NineVertexShader9 *vs;
struct pipe_resource *resource;
struct pipe_stream_output_target *target;
struct pipe_draw_info draw;
HRESULT hr;
unsigned buffer_offset, buffer_size;
DBG("This=%p SrcStartIndex=%u DestIndex=%u VertexCount=%u "
"pDestBuffer=%p pVertexDecl=%p Flags=%d\n",
This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer,
pVertexDecl, Flags);
if (!screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS))
STUB(D3DERR_INVALIDCALL);
nine_update_state(This, ~0);
/* TODO: Create shader with stream output. */
STUB(D3DERR_INVALIDCALL);
struct NineVertexBuffer9 *dst = NineVertexBuffer9(pDestBuffer);
vs = This->state.vs ? This->state.vs : This->ff.vs;
buffer_size = VertexCount * vs->so->stride[0];
if (1) {
struct pipe_resource templ;
templ.target = PIPE_BUFFER;
templ.format = PIPE_FORMAT_R8_UNORM;
templ.width0 = buffer_size;
templ.flags = 0;
templ.bind = PIPE_BIND_STREAM_OUTPUT;
templ.usage = PIPE_USAGE_STREAM;
templ.height0 = templ.depth0 = templ.array_size = 1;
templ.last_level = templ.nr_samples = 0;
resource = This->screen->resource_create(This->screen, &templ);
if (!resource)
return E_OUTOFMEMORY;
buffer_offset = 0;
} else {
/* SO matches vertex declaration */
resource = dst->base.resource;
buffer_offset = DestIndex * vs->so->stride[0];
}
target = This->pipe->create_stream_output_target(This->pipe, resource,
buffer_offset,
buffer_size);
if (!target) {
pipe_resource_reference(&resource, NULL);
return D3DERR_DRIVERINTERNALERROR;
}
if (!vdecl) {
hr = NineVertexDeclaration9_new_from_fvf(This, dst->desc.FVF, &vdecl);
if (FAILED(hr))
goto out;
}
init_draw_info(&draw, This, D3DPT_POINTLIST, VertexCount);
draw.instance_count = 1;
draw.indexed = FALSE;
draw.start = SrcStartIndex;
draw.index_bias = 0;
draw.min_index = SrcStartIndex;
draw.max_index = SrcStartIndex + VertexCount - 1;
This->pipe->set_stream_output_targets(This->pipe, 1, &target, 0);
This->pipe->draw_vbo(This->pipe, &draw);
This->pipe->set_stream_output_targets(This->pipe, 0, NULL, 0);
This->pipe->stream_output_target_destroy(This->pipe, target);
hr = NineVertexDeclaration9_ConvertStreamOutput(vdecl,
dst, DestIndex, VertexCount,
resource, vs->so);
out:
pipe_resource_reference(&resource, NULL);
if (!pVertexDecl)
NineUnknown_Release(NineUnknown(vdecl));
return hr;
}
HRESULT WINAPI
NineDevice9_CreateVertexDeclaration( struct NineDevice9 *This,
const D3DVERTEXELEMENT9 *pVertexElements,
IDirect3DVertexDeclaration9 **ppDecl )
{
struct NineVertexDeclaration9 *vdecl;
DBG("This=%p pVertexElements=%p ppDecl=%p\n",
This, pVertexElements, ppDecl);
HRESULT hr = NineVertexDeclaration9_new(This, pVertexElements, &vdecl);
if (SUCCEEDED(hr))
*ppDecl = (IDirect3DVertexDeclaration9 *)vdecl;
return hr;
}
HRESULT WINAPI
NineDevice9_SetVertexDeclaration( struct NineDevice9 *This,
IDirect3DVertexDeclaration9 *pDecl )
{
struct nine_state *state = This->update;
DBG("This=%p pDecl=%p\n", This, pDecl);
if (likely(!This->is_recording) && state->vdecl == NineVertexDeclaration9(pDecl))
return D3D_OK;
nine_bind(&state->vdecl, pDecl);
state->changed.group |= NINE_STATE_VDECL;
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_GetVertexDeclaration( struct NineDevice9 *This,
IDirect3DVertexDeclaration9 **ppDecl )
{
user_assert(ppDecl, D3DERR_INVALIDCALL);
*ppDecl = (IDirect3DVertexDeclaration9 *)This->state.vdecl;
if (*ppDecl)
NineUnknown_AddRef(NineUnknown(*ppDecl));
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_SetFVF( struct NineDevice9 *This,
DWORD FVF )
{
struct NineVertexDeclaration9 *vdecl;
HRESULT hr;
DBG("FVF = %08x\n", FVF);
if (!FVF)
return D3D_OK; /* like wine */
vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF);
if (!vdecl) {
hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl);
if (FAILED(hr))
return hr;
vdecl->fvf = FVF;
util_hash_table_set(This->ff.ht_fvf, &vdecl->fvf, vdecl);
NineUnknown_ConvertRefToBind(NineUnknown(vdecl));
}
return NineDevice9_SetVertexDeclaration(
This, (IDirect3DVertexDeclaration9 *)vdecl);
}
HRESULT WINAPI
NineDevice9_GetFVF( struct NineDevice9 *This,
DWORD *pFVF )
{
*pFVF = This->state.vdecl ? This->state.vdecl->fvf : 0;
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_CreateVertexShader( struct NineDevice9 *This,
const DWORD *pFunction,
IDirect3DVertexShader9 **ppShader )
{
struct NineVertexShader9 *vs;
HRESULT hr;
DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader);
hr = NineVertexShader9_new(This, &vs, pFunction, NULL);
if (FAILED(hr))
return hr;
*ppShader = (IDirect3DVertexShader9 *)vs;
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_SetVertexShader( struct NineDevice9 *This,
IDirect3DVertexShader9 *pShader )
{
struct nine_state *state = This->update;
DBG("This=%p pShader=%p\n", This, pShader);
nine_bind(&state->vs, pShader);
state->changed.group |= NINE_STATE_VS;
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_GetVertexShader( struct NineDevice9 *This,
IDirect3DVertexShader9 **ppShader )
{
user_assert(ppShader, D3DERR_INVALIDCALL);
nine_reference_set(ppShader, This->state.vs);
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_SetVertexShaderConstantF( struct NineDevice9 *This,
UINT StartRegister,
const float *pConstantData,
UINT Vector4fCount )
{
struct nine_state *state = This->update;
DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
This, StartRegister, pConstantData, Vector4fCount);
user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
if (!Vector4fCount)
return D3D_OK;
user_assert(pConstantData, D3DERR_INVALIDCALL);
memcpy(&state
->vs_const_f
[StartRegister
* 4],
pConstantData,
Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
nine_ranges_insert(&state->changed.vs_const_f,
StartRegister, StartRegister + Vector4fCount,
&This->range_pool);
state->changed.group |= NINE_STATE_VS_CONST;
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_GetVertexShaderConstantF( struct NineDevice9 *This,
UINT StartRegister,
float *pConstantData,
UINT Vector4fCount )
{
const struct nine_state *state = &This->state;
user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
user_assert(pConstantData, D3DERR_INVALIDCALL);
&state->vs_const_f[StartRegister * 4],
Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This,
UINT StartRegister,
const int *pConstantData,
UINT Vector4iCount )
{
struct nine_state *state = This->update;
int i;
DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
This, StartRegister, pConstantData, Vector4iCount);
user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
user_assert(pConstantData, D3DERR_INVALIDCALL);
if (This->driver_caps.vs_integer) {
memcpy(&state
->vs_const_i
[StartRegister
][0],
pConstantData,
Vector4iCount * sizeof(state->vs_const_i[0]));
} else {
for (i = 0; i < Vector4iCount; i++) {
state->vs_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i]));
state->vs_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1]));
state->vs_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2]));
state->vs_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3]));
}
}
state->changed.vs_const_i |= ((1 << Vector4iCount) - 1) << StartRegister;
state->changed.group |= NINE_STATE_VS_CONST;
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_GetVertexShaderConstantI( struct NineDevice9 *This,
UINT StartRegister,
int *pConstantData,
UINT Vector4iCount )
{
const struct nine_state *state = &This->state;
int i;
user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
user_assert(pConstantData, D3DERR_INVALIDCALL);
if (This->driver_caps.vs_integer) {
&state->vs_const_i[StartRegister][0],
Vector4iCount * sizeof(state->vs_const_i[0]));
} else {
for (i = 0; i < Vector4iCount; i++) {
pConstantData[4*i] = (int32_t) uif(state->vs_const_i[StartRegister+i][0]);
pConstantData[4*i+1] = (int32_t) uif(state->vs_const_i[StartRegister+i][1]);
pConstantData[4*i+2] = (int32_t) uif(state->vs_const_i[StartRegister+i][2]);
pConstantData[4*i+3] = (int32_t) uif(state->vs_const_i[StartRegister+i][3]);
}
}
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_SetVertexShaderConstantB( struct NineDevice9 *This,
UINT StartRegister,
const BOOL *pConstantData,
UINT BoolCount )
{
struct nine_state *state = This->update;
int i;
uint32_t bool_true = This->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f);
DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
This, StartRegister, pConstantData, BoolCount);
user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
user_assert(pConstantData, D3DERR_INVALIDCALL);
for (i = 0; i < BoolCount; i++)
state->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
state->changed.vs_const_b |= ((1 << BoolCount) - 1) << StartRegister;
state->changed.group |= NINE_STATE_VS_CONST;
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_GetVertexShaderConstantB( struct NineDevice9 *This,
UINT StartRegister,
BOOL *pConstantData,
UINT BoolCount )
{
const struct nine_state *state = &This->state;
int i;
user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
user_assert(pConstantData, D3DERR_INVALIDCALL);
for (i = 0; i < BoolCount; i++)
pConstantData[i] = state->vs_const_b[StartRegister + i] != 0 ? TRUE : FALSE;
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_SetStreamSource( struct NineDevice9 *This,
UINT StreamNumber,
IDirect3DVertexBuffer9 *pStreamData,
UINT OffsetInBytes,
UINT Stride )
{
struct nine_state *state = This->update;
struct NineVertexBuffer9 *pVBuf9 = NineVertexBuffer9(pStreamData);
const unsigned i = StreamNumber;
DBG("This=%p StreamNumber=%u pStreamData=%p OffsetInBytes=%u Stride=%u\n",
This, StreamNumber, pStreamData, OffsetInBytes, Stride);
user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
user_assert(Stride <= This->caps.MaxStreamStride, D3DERR_INVALIDCALL);
if (likely(!This->is_recording)) {
if (state->stream[i] == NineVertexBuffer9(pStreamData) &&
state->vtxbuf[i].stride == Stride &&
state->vtxbuf[i].buffer_offset == OffsetInBytes)
return D3D_OK;
}
nine_bind(&state->stream[i], pStreamData);
state->changed.vtxbuf |= 1 << StreamNumber;
if (pStreamData) {
state->vtxbuf[i].stride = Stride;
state->vtxbuf[i].buffer_offset = OffsetInBytes;
}
state->vtxbuf[i].buffer = pStreamData ? pVBuf9->base.resource : NULL;
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_GetStreamSource( struct NineDevice9 *This,
UINT StreamNumber,
IDirect3DVertexBuffer9 **ppStreamData,
UINT *pOffsetInBytes,
UINT *pStride )
{
const struct nine_state *state = &This->state;
const unsigned i = StreamNumber;
user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
user_assert(ppStreamData, D3DERR_INVALIDCALL);
nine_reference_set(ppStreamData, state->stream[i]);
*pStride = state->vtxbuf[i].stride;
*pOffsetInBytes = state->vtxbuf[i].buffer_offset;
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_SetStreamSourceFreq( struct NineDevice9 *This,
UINT StreamNumber,
UINT Setting )
{
struct nine_state *state = This->update;
/* const UINT freq = Setting & 0x7FFFFF; */
DBG("This=%p StreamNumber=%u FrequencyParameter=0x%x\n", This,
StreamNumber, Setting);
user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
user_assert(StreamNumber != 0 || !(Setting & D3DSTREAMSOURCE_INSTANCEDATA),
D3DERR_INVALIDCALL);
user_assert(!((Setting & D3DSTREAMSOURCE_INSTANCEDATA) &&
(Setting & D3DSTREAMSOURCE_INDEXEDDATA)), D3DERR_INVALIDCALL);
user_assert(Setting, D3DERR_INVALIDCALL);
state->stream_freq[StreamNumber] = Setting;
if (Setting & D3DSTREAMSOURCE_INSTANCEDATA)
state->stream_instancedata_mask |= 1 << StreamNumber;
else
state->stream_instancedata_mask &= ~(1 << StreamNumber);
state->changed.stream_freq |= 1 << StreamNumber;
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_GetStreamSourceFreq( struct NineDevice9 *This,
UINT StreamNumber,
UINT *pSetting )
{
user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
*pSetting = This->state.stream_freq[StreamNumber];
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_SetIndices( struct NineDevice9 *This,
IDirect3DIndexBuffer9 *pIndexData )
{
struct nine_state *state = This->update;
DBG("This=%p pIndexData=%p\n", This, pIndexData);
if (likely(!This->is_recording))
if (state->idxbuf == NineIndexBuffer9(pIndexData))
return D3D_OK;
nine_bind(&state->idxbuf, pIndexData);
state->changed.group |= NINE_STATE_IDXBUF;
return D3D_OK;
}
/* XXX: wine/d3d9 doesn't have pBaseVertexIndex, and it doesn't make sense
* here because it's an argument passed to the Draw calls.
*/
HRESULT WINAPI
NineDevice9_GetIndices( struct NineDevice9 *This,
IDirect3DIndexBuffer9 **ppIndexData /*,
UINT *pBaseVertexIndex */ )
{
user_assert(ppIndexData, D3DERR_INVALIDCALL);
nine_reference_set(ppIndexData, This->state.idxbuf);
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_CreatePixelShader( struct NineDevice9 *This,
const DWORD *pFunction,
IDirect3DPixelShader9 **ppShader )
{
struct NinePixelShader9 *ps;
HRESULT hr;
DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader);
hr = NinePixelShader9_new(This, &ps, pFunction, NULL);
if (FAILED(hr))
return hr;
*ppShader = (IDirect3DPixelShader9 *)ps;
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_SetPixelShader( struct NineDevice9 *This,
IDirect3DPixelShader9 *pShader )
{
struct nine_state *state = This->update;
unsigned old_mask = state->ps ? state->ps->rt_mask : 1;
unsigned mask;
DBG("This=%p pShader=%p\n", This, pShader);
nine_bind(&state->ps, pShader);
state->changed.group |= NINE_STATE_PS;
mask = state->ps ? state->ps->rt_mask : 1;
/* We need to update cbufs if the pixel shader would
* write to different render targets */
if (mask != old_mask)
state->changed.group |= NINE_STATE_FB;
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_GetPixelShader( struct NineDevice9 *This,
IDirect3DPixelShader9 **ppShader )
{
user_assert(ppShader, D3DERR_INVALIDCALL);
nine_reference_set(ppShader, This->state.ps);
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This,
UINT StartRegister,
const float *pConstantData,
UINT Vector4fCount )
{
struct nine_state *state = This->update;
DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
This, StartRegister, pConstantData, Vector4fCount);
user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
if (!Vector4fCount)
return D3D_OK;
user_assert(pConstantData, D3DERR_INVALIDCALL);
memcpy(&state
->ps_const_f
[StartRegister
* 4],
pConstantData,
Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
nine_ranges_insert(&state->changed.ps_const_f,
StartRegister, StartRegister + Vector4fCount,
&This->range_pool);
state->changed.group |= NINE_STATE_PS_CONST;
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_GetPixelShaderConstantF( struct NineDevice9 *This,
UINT StartRegister,
float *pConstantData,
UINT Vector4fCount )
{
const struct nine_state *state = &This->state;
user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
user_assert(pConstantData, D3DERR_INVALIDCALL);
&state->ps_const_f[StartRegister * 4],
Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This,
UINT StartRegister,
const int *pConstantData,
UINT Vector4iCount )
{
struct nine_state *state = This->update;
int i;
DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
This, StartRegister, pConstantData, Vector4iCount);
user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
user_assert(pConstantData, D3DERR_INVALIDCALL);
if (This->driver_caps.ps_integer) {
memcpy(&state
->ps_const_i
[StartRegister
][0],
pConstantData,
Vector4iCount * sizeof(state->ps_const_i[0]));
} else {
for (i = 0; i < Vector4iCount; i++) {
state->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i]));
state->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1]));
state->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2]));
state->ps_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3]));
}
}
state->changed.ps_const_i |= ((1 << Vector4iCount) - 1) << StartRegister;
state->changed.group |= NINE_STATE_PS_CONST;
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_GetPixelShaderConstantI( struct NineDevice9 *This,
UINT StartRegister,
int *pConstantData,
UINT Vector4iCount )
{
const struct nine_state *state = &This->state;
int i;
user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
user_assert(pConstantData, D3DERR_INVALIDCALL);
if (This->driver_caps.ps_integer) {
&state->ps_const_i[StartRegister][0],
Vector4iCount * sizeof(state->ps_const_i[0]));
} else {
for (i = 0; i < Vector4iCount; i++) {
pConstantData[4*i] = (int32_t) uif(state->ps_const_i[StartRegister+i][0]);
pConstantData[4*i+1] = (int32_t) uif(state->ps_const_i[StartRegister+i][1]);
pConstantData[4*i+2] = (int32_t) uif(state->ps_const_i[StartRegister+i][2]);
pConstantData[4*i+3] = (int32_t) uif(state->ps_const_i[StartRegister+i][3]);
}
}
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_SetPixelShaderConstantB( struct NineDevice9 *This,
UINT StartRegister,
const BOOL *pConstantData,
UINT BoolCount )
{
struct nine_state *state = This->update;
int i;
uint32_t bool_true = This->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f);
DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
This, StartRegister, pConstantData, BoolCount);
user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
user_assert(pConstantData, D3DERR_INVALIDCALL);
for (i = 0; i < BoolCount; i++)
state->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
state->changed.ps_const_b |= ((1 << BoolCount) - 1) << StartRegister;
state->changed.group |= NINE_STATE_PS_CONST;
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_GetPixelShaderConstantB( struct NineDevice9 *This,
UINT StartRegister,
BOOL *pConstantData,
UINT BoolCount )
{
const struct nine_state *state = &This->state;
int i;
user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
user_assert(pConstantData, D3DERR_INVALIDCALL);
for (i = 0; i < BoolCount; i++)
pConstantData[i] = state->ps_const_b[StartRegister + i] ? TRUE : FALSE;
return D3D_OK;
}
HRESULT WINAPI
NineDevice9_DrawRectPatch( struct NineDevice9 *This,
UINT Handle,
const float *pNumSegs,
const D3DRECTPATCH_INFO *pRectPatchInfo )
{
STUB(D3DERR_INVALIDCALL);
}
HRESULT WINAPI
NineDevice9_DrawTriPatch( struct NineDevice9 *This,
UINT Handle,
const float *pNumSegs,
const D3DTRIPATCH_INFO *pTriPatchInfo )
{
STUB(D3DERR_INVALIDCALL);
}
HRESULT WINAPI
NineDevice9_DeletePatch( struct NineDevice9 *This,
UINT Handle )
{
STUB(D3DERR_INVALIDCALL);
}
HRESULT WINAPI
NineDevice9_CreateQuery( struct NineDevice9 *This,
D3DQUERYTYPE Type,
IDirect3DQuery9 **ppQuery )
{
struct NineQuery9 *query;
HRESULT hr;
DBG("This=%p Type=%d ppQuery=%p\n", This, Type, ppQuery);
hr = nine_is_query_supported(This->screen, Type);
if (!ppQuery || hr != D3D_OK)
return hr;
hr = NineQuery9_new(This, &query, Type);
if (FAILED(hr))
return hr;
*ppQuery = (IDirect3DQuery9 *)query;
return D3D_OK;
}
IDirect3DDevice9Vtbl NineDevice9_vtable = {
(void *)NineUnknown_QueryInterface,
(void *)NineUnknown_AddRef,
(void *)NineUnknown_Release,
(void *)NineDevice9_TestCooperativeLevel,
(void *)NineDevice9_GetAvailableTextureMem,
(void *)NineDevice9_EvictManagedResources,
(void *)NineDevice9_GetDirect3D,
(void *)NineDevice9_GetDeviceCaps,
(void *)NineDevice9_GetDisplayMode,
(void *)NineDevice9_GetCreationParameters,
(void *)NineDevice9_SetCursorProperties,
(void *)NineDevice9_SetCursorPosition,
(void *)NineDevice9_ShowCursor,
(void *)NineDevice9_CreateAdditionalSwapChain,
(void *)NineDevice9_GetSwapChain,
(void *)NineDevice9_GetNumberOfSwapChains,
(void *)NineDevice9_Reset,
(void *)NineDevice9_Present,
(void *)NineDevice9_GetBackBuffer,
(void *)NineDevice9_GetRasterStatus,
(void *)NineDevice9_SetDialogBoxMode,
(void *)NineDevice9_SetGammaRamp,
(void *)NineDevice9_GetGammaRamp,
(void *)NineDevice9_CreateTexture,
(void *)NineDevice9_CreateVolumeTexture,
(void *)NineDevice9_CreateCubeTexture,
(void *)NineDevice9_CreateVertexBuffer,
(void *)NineDevice9_CreateIndexBuffer,
(void *)NineDevice9_CreateRenderTarget,
(void *)NineDevice9_CreateDepthStencilSurface,
(void *)NineDevice9_UpdateSurface,
(void *)NineDevice9_UpdateTexture,
(void *)NineDevice9_GetRenderTargetData,
(void *)NineDevice9_GetFrontBufferData,
(void *)NineDevice9_StretchRect,
(void *)NineDevice9_ColorFill,
(void *)NineDevice9_CreateOffscreenPlainSurface,
(void *)NineDevice9_SetRenderTarget,
(void *)NineDevice9_GetRenderTarget,
(void *)NineDevice9_SetDepthStencilSurface,
(void *)NineDevice9_GetDepthStencilSurface,
(void *)NineDevice9_BeginScene,
(void *)NineDevice9_EndScene,
(void *)NineDevice9_Clear,
(void *)NineDevice9_SetTransform,
(void *)NineDevice9_GetTransform,
(void *)NineDevice9_MultiplyTransform,
(void *)NineDevice9_SetViewport,
(void *)NineDevice9_GetViewport,
(void *)NineDevice9_SetMaterial,
(void *)NineDevice9_GetMaterial,
(void *)NineDevice9_SetLight,
(void *)NineDevice9_GetLight,
(void *)NineDevice9_LightEnable,
(void *)NineDevice9_GetLightEnable,
(void *)NineDevice9_SetClipPlane,
(void *)NineDevice9_GetClipPlane,
(void *)NineDevice9_SetRenderState,
(void *)NineDevice9_GetRenderState,
(void *)NineDevice9_CreateStateBlock,
(void *)NineDevice9_BeginStateBlock,
(void *)NineDevice9_EndStateBlock,
(void *)NineDevice9_SetClipStatus,
(void *)NineDevice9_GetClipStatus,
(void *)NineDevice9_GetTexture,
(void *)NineDevice9_SetTexture,
(void *)NineDevice9_GetTextureStageState,
(void *)NineDevice9_SetTextureStageState,
(void *)NineDevice9_GetSamplerState,
(void *)NineDevice9_SetSamplerState,
(void *)NineDevice9_ValidateDevice,
(void *)NineDevice9_SetPaletteEntries,
(void *)NineDevice9_GetPaletteEntries,
(void *)NineDevice9_SetCurrentTexturePalette,
(void *)NineDevice9_GetCurrentTexturePalette,
(void *)NineDevice9_SetScissorRect,
(void *)NineDevice9_GetScissorRect,
(void *)NineDevice9_SetSoftwareVertexProcessing,
(void *)NineDevice9_GetSoftwareVertexProcessing,
(void *)NineDevice9_SetNPatchMode,
(void *)NineDevice9_GetNPatchMode,
(void *)NineDevice9_DrawPrimitive,
(void *)NineDevice9_DrawIndexedPrimitive,
(void *)NineDevice9_DrawPrimitiveUP,
(void *)NineDevice9_DrawIndexedPrimitiveUP,
(void *)NineDevice9_ProcessVertices,
(void *)NineDevice9_CreateVertexDeclaration,
(void *)NineDevice9_SetVertexDeclaration,
(void *)NineDevice9_GetVertexDeclaration,
(void *)NineDevice9_SetFVF,
(void *)NineDevice9_GetFVF,
(void *)NineDevice9_CreateVertexShader,
(void *)NineDevice9_SetVertexShader,
(void *)NineDevice9_GetVertexShader,
(void *)NineDevice9_SetVertexShaderConstantF,
(void *)NineDevice9_GetVertexShaderConstantF,
(void *)NineDevice9_SetVertexShaderConstantI,
(void *)NineDevice9_GetVertexShaderConstantI,
(void *)NineDevice9_SetVertexShaderConstantB,
(void *)NineDevice9_GetVertexShaderConstantB,
(void *)NineDevice9_SetStreamSource,
(void *)NineDevice9_GetStreamSource,
(void *)NineDevice9_SetStreamSourceFreq,
(void *)NineDevice9_GetStreamSourceFreq,
(void *)NineDevice9_SetIndices,
(void *)NineDevice9_GetIndices,
(void *)NineDevice9_CreatePixelShader,
(void *)NineDevice9_SetPixelShader,
(void *)NineDevice9_GetPixelShader,
(void *)NineDevice9_SetPixelShaderConstantF,
(void *)NineDevice9_GetPixelShaderConstantF,
(void *)NineDevice9_SetPixelShaderConstantI,
(void *)NineDevice9_GetPixelShaderConstantI,
(void *)NineDevice9_SetPixelShaderConstantB,
(void *)NineDevice9_GetPixelShaderConstantB,
(void *)NineDevice9_DrawRectPatch,
(void *)NineDevice9_DrawTriPatch,
(void *)NineDevice9_DeletePatch,
(void *)NineDevice9_CreateQuery
};
static const GUID *NineDevice9_IIDs[] = {
&IID_IDirect3DDevice9,
&IID_IUnknown,
NULL
};
HRESULT
NineDevice9_new( struct pipe_screen *pScreen,
D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
D3DCAPS9 *pCaps,
D3DPRESENT_PARAMETERS *pPresentationParameters,
IDirect3D9 *pD3D9,
ID3DPresentGroup *pPresentationGroup,
struct d3dadapter9_context *pCTX,
boolean ex,
D3DDISPLAYMODEEX *pFullscreenDisplayMode,
struct NineDevice9 **ppOut )
{
BOOL lock;
lock = !!(pCreationParameters->BehaviorFlags & D3DCREATE_MULTITHREADED);
NINE_NEW(Device9, ppOut, lock, /* args */
pScreen, pCreationParameters, pCaps,
pPresentationParameters, pD3D9, pPresentationGroup, pCTX,
ex, pFullscreenDisplayMode);
}