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  1. /*
  2.  * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
  3.  *
  4.  * Permission is hereby granted, free of charge, to any person obtaining a
  5.  * copy of this software and associated documentation files (the "Software"),
  6.  * to deal in the Software without restriction, including without limitation
  7.  * on the rights to use, copy, modify, merge, publish, distribute, sub
  8.  * license, and/or sell copies of the Software, and to permit persons to whom
  9.  * the Software is furnished to do so, subject to the following conditions:
  10.  *
  11.  * The above copyright notice and this permission notice (including the next
  12.  * paragraph) shall be included in all copies or substantial portions of the
  13.  * Software.
  14.  *
  15.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16.  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17.  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
  18.  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
  19.  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
  20.  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
  21.  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
  22.  
  23. #ifndef _NINE_BASETEXTURE9_H_
  24. #define _NINE_BASETEXTURE9_H_
  25.  
  26. #include "resource9.h"
  27. #include "util/u_inlines.h"
  28. #include "util/list.h"
  29.  
  30. struct NineBaseTexture9
  31. {
  32.     struct NineResource9 base;
  33.     struct list_head list;
  34.  
  35.     /* g3d */
  36.     struct pipe_context *pipe;
  37.     struct pipe_sampler_view *view[2]; /* linear and sRGB */
  38.  
  39.     D3DFORMAT format;
  40.  
  41.     int16_t bind_count; /* to Device9->state.texture */
  42.  
  43.     boolean shadow;
  44.     uint8_t pstype; /* 0: 2D, 1: 1D, 2: CUBE, 3: 3D */
  45.  
  46.     boolean dirty_mip;
  47.     D3DTEXTUREFILTERTYPE mipfilter;
  48.  
  49.     /* Specific to managed textures */
  50.     struct {
  51.         boolean dirty;
  52.         DWORD lod;
  53.         DWORD lod_resident;
  54.     } managed;
  55. };
  56. static INLINE struct NineBaseTexture9 *
  57. NineBaseTexture9( void *data )
  58. {
  59.     return (struct NineBaseTexture9 *)data;
  60. }
  61.  
  62. HRESULT
  63. NineBaseTexture9_ctor( struct NineBaseTexture9 *This,
  64.                        struct NineUnknownParams *pParams,
  65.                        struct pipe_resource *initResource,
  66.                        D3DRESOURCETYPE Type,
  67.                        D3DFORMAT format,
  68.                        D3DPOOL Pool,
  69.                        DWORD Usage);
  70.  
  71. void
  72. NineBaseTexture9_dtor( struct NineBaseTexture9 *This );
  73.  
  74. DWORD WINAPI
  75. NineBaseTexture9_SetLOD( struct NineBaseTexture9 *This,
  76.                          DWORD LODNew );
  77.  
  78. DWORD WINAPI
  79. NineBaseTexture9_GetLOD( struct NineBaseTexture9 *This );
  80.  
  81. DWORD WINAPI
  82. NineBaseTexture9_GetLevelCount( struct NineBaseTexture9 *This );
  83.  
  84. HRESULT WINAPI
  85. NineBaseTexture9_SetAutoGenFilterType( struct NineBaseTexture9 *This,
  86.                                        D3DTEXTUREFILTERTYPE FilterType );
  87.  
  88. D3DTEXTUREFILTERTYPE WINAPI
  89. NineBaseTexture9_GetAutoGenFilterType( struct NineBaseTexture9 *This );
  90.  
  91. void WINAPI
  92. NineBaseTexture9_GenerateMipSubLevels( struct NineBaseTexture9 *This );
  93.  
  94. void WINAPI
  95. NineBaseTexture9_PreLoad( struct NineBaseTexture9 *This );
  96.  
  97. /* For D3DPOOL_MANAGED only (after SetLOD change): */
  98. HRESULT
  99. NineBaseTexture9_CreatePipeResource( struct NineBaseTexture9 *This,
  100.                                      BOOL CopyData );
  101.  
  102. /* For D3DPOOL_MANAGED only: */
  103. HRESULT
  104. NineBaseTexture9_UploadSelf( struct NineBaseTexture9 *This );
  105.  
  106. HRESULT
  107. NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9 *This,
  108.                                     const int sRGB );
  109.  
  110. static INLINE void
  111. NineBaseTexture9_Validate( struct NineBaseTexture9 *This )
  112. {
  113.     DBG_FLAG(DBG_BASETEXTURE, "This=%p dirty=%i dirty_mip=%i lod=%u/%u\n",
  114.              This, This->managed.dirty, This->dirty_mip, This->managed.lod, This->managed.lod_resident);
  115.     if ((This->base.pool == D3DPOOL_MANAGED) &&
  116.         (This->managed.dirty || This->managed.lod != This->managed.lod_resident))
  117.         NineBaseTexture9_UploadSelf(This);
  118.     if (This->dirty_mip)
  119.         NineBaseTexture9_GenerateMipSubLevels(This);
  120. }
  121.  
  122. static INLINE struct pipe_sampler_view *
  123. NineBaseTexture9_GetSamplerView( struct NineBaseTexture9 *This, const int sRGB )
  124. {
  125.     if (!This->view[sRGB])
  126.         NineBaseTexture9_UpdateSamplerView(This, sRGB);
  127.     return This->view[sRGB];
  128. }
  129.  
  130. #ifdef DEBUG
  131. void
  132. NineBaseTexture9_Dump( struct NineBaseTexture9 *This );
  133. #else
  134. static INLINE void
  135. NineBaseTexture9_Dump( struct NineBaseTexture9 *This ) { }
  136. #endif
  137.  
  138. #define BASETEX_REGISTER_UPDATE(t) do { \
  139.     if (((t)->managed.dirty | ((t)->dirty_mip)) && (t)->base.base.bind) \
  140.         if (LIST_IS_EMPTY(&(t)->list)) \
  141.             list_add(&(t)->list, &(t)->base.base.device->update_textures); \
  142.     } while(0)
  143.  
  144. #endif /* _NINE_BASETEXTURE9_H_ */
  145.