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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2007 VMware, Inc.
  4.  * All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the
  8.  * "Software"), to deal in the Software without restriction, including
  9.  * without limitation the rights to use, copy, modify, merge, publish,
  10.  * distribute, sub license, and/or sell copies of the Software, and to
  11.  * permit persons to whom the Software is furnished to do so, subject to
  12.  * the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the
  15.  * next paragraph) shall be included in all copies or substantial portions
  16.  * of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21.  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  22.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  *
  26.  **************************************************************************/
  27.  
  28.  
  29. /**
  30.  * @file
  31.  *
  32.  * Abstract graphics pipe state objects.
  33.  *
  34.  * Basic notes:
  35.  *   1. Want compact representations, so we use bitfields.
  36.  *   2. Put bitfields before other (GLfloat) fields.
  37.  */
  38.  
  39.  
  40. #ifndef PIPE_STATE_H
  41. #define PIPE_STATE_H
  42.  
  43. #include "p_compiler.h"
  44. #include "p_defines.h"
  45. #include "p_format.h"
  46.  
  47.  
  48. #ifdef __cplusplus
  49. extern "C" {
  50. #endif
  51.  
  52.  
  53. /**
  54.  * Implementation limits
  55.  */
  56. #define PIPE_MAX_ATTRIBS          32
  57. #define PIPE_MAX_CLIP_PLANES       8
  58. #define PIPE_MAX_COLOR_BUFS        8
  59. #define PIPE_MAX_CONSTANT_BUFFERS 32
  60. #define PIPE_MAX_SAMPLERS         18 /* 16 public + 2 driver internal */
  61. #define PIPE_MAX_SHADER_INPUTS    80 /* 32 GENERIC + 32 PATCH + 16 others */
  62. #define PIPE_MAX_SHADER_OUTPUTS   80 /* 32 GENERIC + 32 PATCH + 16 others */
  63. #define PIPE_MAX_SHADER_SAMPLER_VIEWS 32
  64. #define PIPE_MAX_SHADER_RESOURCES 32
  65. #define PIPE_MAX_TEXTURE_LEVELS   16
  66. #define PIPE_MAX_SO_BUFFERS        4
  67. #define PIPE_MAX_SO_OUTPUTS       64
  68. #define PIPE_MAX_VIEWPORTS        16
  69. #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_COUNT 8
  70. #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2
  71.  
  72.  
  73. struct pipe_reference
  74. {
  75.    int32_t count; /* atomic */
  76. };
  77.  
  78.  
  79.  
  80. /**
  81.  * Primitive (point/line/tri) rasterization info
  82.  */
  83. struct pipe_rasterizer_state
  84. {
  85.    unsigned flatshade:1;
  86.    unsigned light_twoside:1;
  87.    unsigned clamp_vertex_color:1;
  88.    unsigned clamp_fragment_color:1;
  89.    unsigned front_ccw:1;
  90.    unsigned cull_face:2;      /**< PIPE_FACE_x */
  91.    unsigned fill_front:2;     /**< PIPE_POLYGON_MODE_x */
  92.    unsigned fill_back:2;      /**< PIPE_POLYGON_MODE_x */
  93.    unsigned offset_point:1;
  94.    unsigned offset_line:1;
  95.    unsigned offset_tri:1;
  96.    unsigned scissor:1;
  97.    unsigned poly_smooth:1;
  98.    unsigned poly_stipple_enable:1;
  99.    unsigned point_smooth:1;
  100.    unsigned sprite_coord_mode:1;     /**< PIPE_SPRITE_COORD_ */
  101.    unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
  102.    unsigned point_tri_clip:1; /** large points clipped as tris or points */
  103.    unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
  104.    unsigned multisample:1;         /* XXX maybe more ms state in future */
  105.    unsigned line_smooth:1;
  106.    unsigned line_stipple_enable:1;
  107.    unsigned line_last_pixel:1;
  108.  
  109.    /**
  110.     * Use the first vertex of a primitive as the provoking vertex for
  111.     * flat shading.
  112.     */
  113.    unsigned flatshade_first:1;
  114.  
  115.    unsigned half_pixel_center:1;
  116.    unsigned bottom_edge_rule:1;
  117.  
  118.    /**
  119.     * When true, rasterization is disabled and no pixels are written.
  120.     * This only makes sense with the Stream Out functionality.
  121.     */
  122.    unsigned rasterizer_discard:1;
  123.  
  124.    /**
  125.     * When false, depth clipping is disabled and the depth value will be
  126.     * clamped later at the per-pixel level before depth testing.
  127.     * This depends on PIPE_CAP_DEPTH_CLIP_DISABLE.
  128.     */
  129.    unsigned depth_clip:1;
  130.  
  131.    /**
  132.     * When true clip space in the z axis goes from [0..1] (D3D).  When false
  133.     * [-1, 1] (GL).
  134.     *
  135.     * NOTE: D3D will always use depth clamping.
  136.     */
  137.    unsigned clip_halfz:1;
  138.  
  139.    /**
  140.     * Enable bits for clipping half-spaces.
  141.     * This applies to both user clip planes and shader clip distances.
  142.     * Note that if the bound shader exports any clip distances, these
  143.     * replace all user clip planes, and clip half-spaces enabled here
  144.     * but not written by the shader count as disabled.
  145.     */
  146.    unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES;
  147.  
  148.    unsigned line_stipple_factor:8;  /**< [1..256] actually */
  149.    unsigned line_stipple_pattern:16;
  150.  
  151.    uint32_t sprite_coord_enable; /* referring to 32 TEXCOORD/GENERIC inputs */
  152.  
  153.    float line_width;
  154.    float point_size;           /**< used when no per-vertex size */
  155.    float offset_units;
  156.    float offset_scale;
  157.    float offset_clamp;
  158. };
  159.  
  160.  
  161. struct pipe_poly_stipple
  162. {
  163.    unsigned stipple[32];
  164. };
  165.  
  166.  
  167. struct pipe_viewport_state
  168. {
  169.    float scale[3];
  170.    float translate[3];
  171. };
  172.  
  173.  
  174. struct pipe_scissor_state
  175. {
  176.    unsigned minx:16;
  177.    unsigned miny:16;
  178.    unsigned maxx:16;
  179.    unsigned maxy:16;
  180. };
  181.  
  182.  
  183. struct pipe_clip_state
  184. {
  185.    float ucp[PIPE_MAX_CLIP_PLANES][4];
  186. };
  187.  
  188.  
  189. /**
  190.  * Stream output for vertex transform feedback.
  191.  */
  192. struct pipe_stream_output_info
  193. {
  194.    unsigned num_outputs;
  195.    /** stride for an entire vertex for each buffer in dwords */
  196.    unsigned stride[PIPE_MAX_SO_BUFFERS];
  197.  
  198.    /**
  199.     * Array of stream outputs, in the order they are to be written in.
  200.     * Selected components are tightly packed into the output buffer.
  201.     */
  202.    struct {
  203.       unsigned register_index:8;  /**< 0 to PIPE_MAX_SHADER_OUTPUTS */
  204.       unsigned start_component:2; /** 0 to 3 */
  205.       unsigned num_components:3;  /** 1 to 4 */
  206.       unsigned output_buffer:3;   /**< 0 to PIPE_MAX_SO_BUFFERS */
  207.       unsigned dst_offset:16;     /**< offset into the buffer in dwords */
  208.       unsigned stream:2;          /**< 0 to 3 */
  209.    } output[PIPE_MAX_SO_OUTPUTS];
  210. };
  211.  
  212.  
  213. struct pipe_shader_state
  214. {
  215.    const struct tgsi_token *tokens;
  216.    struct pipe_stream_output_info stream_output;
  217. };
  218.  
  219.  
  220. struct pipe_depth_state
  221. {
  222.    unsigned enabled:1;         /**< depth test enabled? */
  223.    unsigned writemask:1;       /**< allow depth buffer writes? */
  224.    unsigned func:3;            /**< depth test func (PIPE_FUNC_x) */
  225. };
  226.  
  227.  
  228. struct pipe_stencil_state
  229. {
  230.    unsigned enabled:1;  /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
  231.    unsigned func:3;     /**< PIPE_FUNC_x */
  232.    unsigned fail_op:3;  /**< PIPE_STENCIL_OP_x */
  233.    unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
  234.    unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
  235.    unsigned valuemask:8;
  236.    unsigned writemask:8;
  237. };
  238.  
  239.  
  240. struct pipe_alpha_state
  241. {
  242.    unsigned enabled:1;
  243.    unsigned func:3;     /**< PIPE_FUNC_x */
  244.    float ref_value;     /**< reference value */
  245. };
  246.  
  247.  
  248. struct pipe_depth_stencil_alpha_state
  249. {
  250.    struct pipe_depth_state depth;
  251.    struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
  252.    struct pipe_alpha_state alpha;
  253. };
  254.  
  255.  
  256. struct pipe_rt_blend_state
  257. {
  258.    unsigned blend_enable:1;
  259.  
  260.    unsigned rgb_func:3;          /**< PIPE_BLEND_x */
  261.    unsigned rgb_src_factor:5;    /**< PIPE_BLENDFACTOR_x */
  262.    unsigned rgb_dst_factor:5;    /**< PIPE_BLENDFACTOR_x */
  263.  
  264.    unsigned alpha_func:3;        /**< PIPE_BLEND_x */
  265.    unsigned alpha_src_factor:5;  /**< PIPE_BLENDFACTOR_x */
  266.    unsigned alpha_dst_factor:5;  /**< PIPE_BLENDFACTOR_x */
  267.  
  268.    unsigned colormask:4;         /**< bitmask of PIPE_MASK_R/G/B/A */
  269. };
  270.  
  271. struct pipe_blend_state
  272. {
  273.    unsigned independent_blend_enable:1;
  274.    unsigned logicop_enable:1;
  275.    unsigned logicop_func:4;      /**< PIPE_LOGICOP_x */
  276.    unsigned dither:1;
  277.    unsigned alpha_to_coverage:1;
  278.    unsigned alpha_to_one:1;
  279.    struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
  280. };
  281.  
  282.  
  283. struct pipe_blend_color
  284. {
  285.    float color[4];
  286. };
  287.  
  288. struct pipe_stencil_ref
  289. {
  290.    ubyte ref_value[2];
  291. };
  292.  
  293. struct pipe_framebuffer_state
  294. {
  295.    unsigned width, height;
  296.  
  297.    /** multiple color buffers for multiple render targets */
  298.    unsigned nr_cbufs;
  299.    struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
  300.  
  301.    struct pipe_surface *zsbuf;      /**< Z/stencil buffer */
  302. };
  303.  
  304.  
  305. /**
  306.  * Texture sampler state.
  307.  */
  308. struct pipe_sampler_state
  309. {
  310.    unsigned wrap_s:3;            /**< PIPE_TEX_WRAP_x */
  311.    unsigned wrap_t:3;            /**< PIPE_TEX_WRAP_x */
  312.    unsigned wrap_r:3;            /**< PIPE_TEX_WRAP_x */
  313.    unsigned min_img_filter:2;    /**< PIPE_TEX_FILTER_x */
  314.    unsigned min_mip_filter:2;    /**< PIPE_TEX_MIPFILTER_x */
  315.    unsigned mag_img_filter:2;    /**< PIPE_TEX_FILTER_x */
  316.    unsigned compare_mode:1;      /**< PIPE_TEX_COMPARE_x */
  317.    unsigned compare_func:3;      /**< PIPE_FUNC_x */
  318.    unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
  319.    unsigned max_anisotropy:6;
  320.    unsigned seamless_cube_map:1;
  321.    float lod_bias;               /**< LOD/lambda bias */
  322.    float min_lod, max_lod;       /**< LOD clamp range, after bias */
  323.    union pipe_color_union border_color;
  324. };
  325.  
  326.  
  327. /**
  328.  * A view into a texture that can be bound to a color render target /
  329.  * depth stencil attachment point.
  330.  */
  331. struct pipe_surface
  332. {
  333.    struct pipe_reference reference;
  334.    struct pipe_resource *texture; /**< resource into which this is a view  */
  335.    struct pipe_context *context; /**< context this surface belongs to */
  336.    enum pipe_format format;
  337.  
  338.    /* XXX width/height should be removed */
  339.    unsigned width;               /**< logical width in pixels */
  340.    unsigned height;              /**< logical height in pixels */
  341.  
  342.    unsigned writable:1;          /**< writable shader resource */
  343.  
  344.    union {
  345.       struct {
  346.          unsigned level;
  347.          unsigned first_layer:16;
  348.          unsigned last_layer:16;
  349.       } tex;
  350.       struct {
  351.          unsigned first_element;
  352.          unsigned last_element;
  353.       } buf;
  354.    } u;
  355. };
  356.  
  357.  
  358. /**
  359.  * A view into a texture that can be bound to a shader stage.
  360.  */
  361. struct pipe_sampler_view
  362. {
  363.    struct pipe_reference reference;
  364.    enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
  365.    enum pipe_format format;      /**< typed PIPE_FORMAT_x */
  366.    struct pipe_resource *texture; /**< texture into which this is a view  */
  367.    struct pipe_context *context; /**< context this view belongs to */
  368.    union {
  369.       struct {
  370.          unsigned first_layer:16;     /**< first layer to use for array textures */
  371.          unsigned last_layer:16;      /**< last layer to use for array textures */
  372.          unsigned first_level:8;      /**< first mipmap level to use */
  373.          unsigned last_level:8;       /**< last mipmap level to use */
  374.       } tex;
  375.       struct {
  376.          unsigned first_element;
  377.          unsigned last_element;
  378.       } buf;
  379.    } u;
  380.    unsigned swizzle_r:3;         /**< PIPE_SWIZZLE_x for red component */
  381.    unsigned swizzle_g:3;         /**< PIPE_SWIZZLE_x for green component */
  382.    unsigned swizzle_b:3;         /**< PIPE_SWIZZLE_x for blue component */
  383.    unsigned swizzle_a:3;         /**< PIPE_SWIZZLE_x for alpha component */
  384. };
  385.  
  386.  
  387. /**
  388.  * Subregion of 1D/2D/3D image resource.
  389.  */
  390. struct pipe_box
  391. {
  392.    int x;
  393.    int y;
  394.    int z;
  395.    int width;
  396.    int height;
  397.    int depth;
  398. };
  399.  
  400.  
  401. /**
  402.  * A memory object/resource such as a vertex buffer or texture.
  403.  */
  404. struct pipe_resource
  405. {
  406.    struct pipe_reference reference;
  407.    struct pipe_screen *screen; /**< screen that this texture belongs to */
  408.    enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
  409.    enum pipe_format format;         /**< PIPE_FORMAT_x */
  410.  
  411.    unsigned width0;
  412.    unsigned height0;
  413.    unsigned depth0;
  414.    unsigned array_size;
  415.  
  416.    unsigned last_level:8;    /**< Index of last mipmap level present/defined */
  417.    unsigned nr_samples:8;    /**< for multisampled surfaces, nr of samples */
  418.    unsigned usage:8;         /**< PIPE_USAGE_x (not a bitmask) */
  419.  
  420.    unsigned bind;            /**< bitmask of PIPE_BIND_x */
  421.    unsigned flags;           /**< bitmask of PIPE_RESOURCE_FLAG_x */
  422. };
  423.  
  424.  
  425. /**
  426.  * Transfer object.  For data transfer to/from a resource.
  427.  */
  428. struct pipe_transfer
  429. {
  430.    struct pipe_resource *resource; /**< resource to transfer to/from  */
  431.    unsigned level;                 /**< texture mipmap level */
  432.    enum pipe_transfer_usage usage;
  433.    struct pipe_box box;            /**< region of the resource to access */
  434.    unsigned stride;                /**< row stride in bytes */
  435.    unsigned layer_stride;          /**< image/layer stride in bytes */
  436. };
  437.  
  438.  
  439.  
  440. /**
  441.  * A vertex buffer.  Typically, all the vertex data/attributes for
  442.  * drawing something will be in one buffer.  But it's also possible, for
  443.  * example, to put colors in one buffer and texcoords in another.
  444.  */
  445. struct pipe_vertex_buffer
  446. {
  447.    unsigned stride;    /**< stride to same attrib in next vertex, in bytes */
  448.    unsigned buffer_offset;  /**< offset to start of data in buffer, in bytes */
  449.    struct pipe_resource *buffer;  /**< the actual buffer */
  450.    const void *user_buffer;  /**< pointer to a user buffer if buffer == NULL */
  451. };
  452.  
  453.  
  454. /**
  455.  * A constant buffer.  A subrange of an existing buffer can be set
  456.  * as a constant buffer.
  457.  */
  458. struct pipe_constant_buffer {
  459.    struct pipe_resource *buffer; /**< the actual buffer */
  460.    unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
  461.    unsigned buffer_size;   /**< how much data can be read in shader */
  462.    const void *user_buffer;  /**< pointer to a user buffer if buffer == NULL */
  463. };
  464.  
  465.  
  466. /**
  467.  * A stream output target. The structure specifies the range vertices can
  468.  * be written to.
  469.  *
  470.  * In addition to that, the structure should internally maintain the offset
  471.  * into the buffer, which should be incremented everytime something is written
  472.  * (appended) to it. The internal offset is buffer_offset + how many bytes
  473.  * have been written. The internal offset can be stored on the device
  474.  * and the CPU actually doesn't have to query it.
  475.  *
  476.  * Note that the buffer_size variable is actually specifying the available
  477.  * space in the buffer, not the size of the attached buffer.
  478.  * In other words in majority of cases buffer_size would simply be
  479.  * 'buffer->width0 - buffer_offset', so buffer_size refers to the size
  480.  * of the buffer left, after accounting for buffer offset, for stream output
  481.  * to write to.
  482.  *
  483.  * Use PIPE_QUERY_SO_STATISTICS to know how many primitives have
  484.  * actually been written.
  485.  */
  486. struct pipe_stream_output_target
  487. {
  488.    struct pipe_reference reference;
  489.    struct pipe_resource *buffer; /**< the output buffer */
  490.    struct pipe_context *context; /**< context this SO target belongs to */
  491.  
  492.    unsigned buffer_offset;  /**< offset where data should be written, in bytes */
  493.    unsigned buffer_size;    /**< how much data is allowed to be written */
  494. };
  495.  
  496.  
  497. /**
  498.  * Information to describe a vertex attribute (position, color, etc)
  499.  */
  500. struct pipe_vertex_element
  501. {
  502.    /** Offset of this attribute, in bytes, from the start of the vertex */
  503.    unsigned src_offset;
  504.  
  505.    /** Instance data rate divisor. 0 means this is per-vertex data,
  506.     *  n means per-instance data used for n consecutive instances (n > 0).
  507.     */
  508.    unsigned instance_divisor;
  509.  
  510.    /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
  511.     * this attribute live in?
  512.     */
  513.    unsigned vertex_buffer_index;
  514.  
  515.    enum pipe_format src_format;
  516. };
  517.  
  518.  
  519. /**
  520.  * An index buffer.  When an index buffer is bound, all indices to vertices
  521.  * will be looked up in the buffer.
  522.  */
  523. struct pipe_index_buffer
  524. {
  525.    unsigned index_size;  /**< size of an index, in bytes */
  526.    unsigned offset;  /**< offset to start of data in buffer, in bytes */
  527.    struct pipe_resource *buffer; /**< the actual buffer */
  528.    const void *user_buffer;  /**< pointer to a user buffer if buffer == NULL */
  529. };
  530.  
  531.  
  532. /**
  533.  * Information to describe a draw_vbo call.
  534.  */
  535. struct pipe_draw_info
  536. {
  537.    boolean indexed;  /**< use index buffer */
  538.  
  539.    unsigned mode;  /**< the mode of the primitive */
  540.    unsigned start;  /**< the index of the first vertex */
  541.    unsigned count;  /**< number of vertices */
  542.  
  543.    unsigned start_instance; /**< first instance id */
  544.    unsigned instance_count; /**< number of instances */
  545.  
  546.    unsigned vertices_per_patch; /**< the number of vertices per patch */
  547.  
  548.    /**
  549.     * For indexed drawing, these fields apply after index lookup.
  550.     */
  551.    int index_bias; /**< a bias to be added to each index */
  552.    unsigned min_index; /**< the min index */
  553.    unsigned max_index; /**< the max index */
  554.  
  555.    /**
  556.     * Primitive restart enable/index (only applies to indexed drawing)
  557.     */
  558.    boolean primitive_restart;
  559.    unsigned restart_index;
  560.  
  561.    /**
  562.     * Stream output target. If not NULL, it's used to provide the 'count'
  563.     * parameter based on the number vertices captured by the stream output
  564.     * stage. (or generally, based on the number of bytes captured)
  565.     *
  566.     * Only 'mode', 'start_instance', and 'instance_count' are taken into
  567.     * account, all the other variables from pipe_draw_info are ignored.
  568.     *
  569.     * 'start' is implicitly 0 and 'count' is set as discussed above.
  570.     * The draw command is non-indexed.
  571.     *
  572.     * Note that this only provides the count. The vertex buffers must
  573.     * be set via set_vertex_buffers manually.
  574.     */
  575.    struct pipe_stream_output_target *count_from_stream_output;
  576.  
  577.    /* Indirect parameters resource: If not NULL, most values are taken
  578.     * from this buffer instead, which is laid out as follows:
  579.     *
  580.     * if indexed is TRUE:
  581.     *  struct {
  582.     *     uint32_t count;
  583.     *     uint32_t instance_count;
  584.     *     uint32_t start;
  585.     *     int32_t index_bias;
  586.     *     uint32_t start_instance;
  587.     *  };
  588.     * otherwise:
  589.     *  struct {
  590.     *     uint32_t count;
  591.     *     uint32_t instance_count;
  592.     *     uint32_t start;
  593.     *     uint32_t start_instance;
  594.     *  };
  595.     */
  596.    struct pipe_resource *indirect;
  597.    unsigned indirect_offset; /**< must be 4 byte aligned */
  598. };
  599.  
  600.  
  601. /**
  602.  * Information to describe a blit call.
  603.  */
  604. struct pipe_blit_info
  605. {
  606.    struct {
  607.       struct pipe_resource *resource;
  608.       unsigned level;
  609.       struct pipe_box box; /**< negative width, height only legal for src */
  610.       /* For pipe_surface-like format casting: */
  611.       enum pipe_format format; /**< must be supported for sampling (src)
  612.                                or rendering (dst), ZS is always supported */
  613.    } dst, src;
  614.  
  615.    unsigned mask; /**< bitmask of PIPE_MASK_R/G/B/A/Z/S */
  616.    unsigned filter; /**< PIPE_TEX_FILTER_* */
  617.  
  618.    boolean scissor_enable;
  619.    struct pipe_scissor_state scissor;
  620.  
  621.    boolean render_condition_enable; /**< whether the blit should honor the
  622.                                     current render condition */
  623. };
  624.  
  625.  
  626. /**
  627.  * Structure used as a header for serialized LLVM programs.
  628.  */
  629. struct pipe_llvm_program_header
  630. {
  631.    uint32_t num_bytes; /**< Number of bytes in the LLVM bytecode program. */
  632. };
  633.  
  634. struct pipe_compute_state
  635. {
  636.    const void *prog; /**< Compute program to be executed. */
  637.    unsigned req_local_mem; /**< Required size of the LOCAL resource. */
  638.    unsigned req_private_mem; /**< Required size of the PRIVATE resource. */
  639.    unsigned req_input_mem; /**< Required size of the INPUT resource. */
  640. };
  641.  
  642. #ifdef __cplusplus
  643. }
  644. #endif
  645.    
  646. #endif
  647.