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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2007 VMware, Inc.
  4.  * All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the
  8.  * "Software"), to deal in the Software without restriction, including
  9.  * without limitation the rights to use, copy, modify, merge, publish,
  10.  * distribute, sub license, and/or sell copies of the Software, and to
  11.  * permit persons to whom the Software is furnished to do so, subject to
  12.  * the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the
  15.  * next paragraph) shall be included in all copies or substantial portions
  16.  * of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21.  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  22.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  *
  26.  **************************************************************************/
  27.  
  28. #ifndef PIPE_CONTEXT_H
  29. #define PIPE_CONTEXT_H
  30.  
  31. #include "p_compiler.h"
  32. #include "p_format.h"
  33. #include "p_video_enums.h"
  34. #include "p_defines.h"
  35.  
  36. #ifdef __cplusplus
  37. extern "C" {
  38. #endif
  39.  
  40.  
  41. struct pipe_blend_color;
  42. struct pipe_blend_state;
  43. struct pipe_blit_info;
  44. struct pipe_box;
  45. struct pipe_clip_state;
  46. struct pipe_constant_buffer;
  47. struct pipe_depth_stencil_alpha_state;
  48. struct pipe_draw_info;
  49. struct pipe_fence_handle;
  50. struct pipe_framebuffer_state;
  51. struct pipe_index_buffer;
  52. struct pipe_query;
  53. struct pipe_poly_stipple;
  54. struct pipe_rasterizer_state;
  55. struct pipe_resolve_info;
  56. struct pipe_resource;
  57. struct pipe_sampler_state;
  58. struct pipe_sampler_view;
  59. struct pipe_scissor_state;
  60. struct pipe_shader_state;
  61. struct pipe_stencil_ref;
  62. struct pipe_stream_output_target;
  63. struct pipe_surface;
  64. struct pipe_transfer;
  65. struct pipe_vertex_buffer;
  66. struct pipe_vertex_element;
  67. struct pipe_video_buffer;
  68. struct pipe_video_codec;
  69. struct pipe_viewport_state;
  70. struct pipe_compute_state;
  71. union pipe_color_union;
  72. union pipe_query_result;
  73.  
  74. /**
  75.  * Gallium rendering context.  Basically:
  76.  *  - state setting functions
  77.  *  - VBO drawing functions
  78.  *  - surface functions
  79.  */
  80. struct pipe_context {
  81.    struct pipe_screen *screen;
  82.  
  83.    void *priv;  /**< context private data (for DRI for example) */
  84.    void *draw;  /**< private, for draw module (temporary?) */
  85.  
  86.    void (*destroy)( struct pipe_context * );
  87.  
  88.    /**
  89.     * VBO drawing
  90.     */
  91.    /*@{*/
  92.    void (*draw_vbo)( struct pipe_context *pipe,
  93.                      const struct pipe_draw_info *info );
  94.    /*@}*/
  95.  
  96.    /**
  97.     * Predicate subsequent rendering on occlusion query result
  98.     * \param query  the query predicate, or NULL if no predicate
  99.     * \param condition whether to skip on FALSE or TRUE query results
  100.     * \param mode  one of PIPE_RENDER_COND_x
  101.     */
  102.    void (*render_condition)( struct pipe_context *pipe,
  103.                              struct pipe_query *query,
  104.                              boolean condition,
  105.                              uint mode );
  106.  
  107.    /**
  108.     * Query objects
  109.     */
  110.    /*@{*/
  111.    struct pipe_query *(*create_query)( struct pipe_context *pipe,
  112.                                        unsigned query_type,
  113.                                        unsigned index );
  114.  
  115.    void (*destroy_query)(struct pipe_context *pipe,
  116.                          struct pipe_query *q);
  117.  
  118.    boolean (*begin_query)(struct pipe_context *pipe, struct pipe_query *q);
  119.    void (*end_query)(struct pipe_context *pipe, struct pipe_query *q);
  120.  
  121.    /**
  122.     * Get results of a query.
  123.     * \param wait  if true, this query will block until the result is ready
  124.     * \return TRUE if results are ready, FALSE otherwise
  125.     */
  126.    boolean (*get_query_result)(struct pipe_context *pipe,
  127.                                struct pipe_query *q,
  128.                                boolean wait,
  129.                                union pipe_query_result *result);
  130.    /*@}*/
  131.  
  132.    /**
  133.     * State functions (create/bind/destroy state objects)
  134.     */
  135.    /*@{*/
  136.    void * (*create_blend_state)(struct pipe_context *,
  137.                                 const struct pipe_blend_state *);
  138.    void   (*bind_blend_state)(struct pipe_context *, void *);
  139.    void   (*delete_blend_state)(struct pipe_context *, void  *);
  140.  
  141.    void * (*create_sampler_state)(struct pipe_context *,
  142.                                   const struct pipe_sampler_state *);
  143.    void   (*bind_sampler_states)(struct pipe_context *,
  144.                                  unsigned shader, unsigned start_slot,
  145.                                  unsigned num_samplers, void **samplers);
  146.    void   (*delete_sampler_state)(struct pipe_context *, void *);
  147.  
  148.    void * (*create_rasterizer_state)(struct pipe_context *,
  149.                                      const struct pipe_rasterizer_state *);
  150.    void   (*bind_rasterizer_state)(struct pipe_context *, void *);
  151.    void   (*delete_rasterizer_state)(struct pipe_context *, void *);
  152.  
  153.    void * (*create_depth_stencil_alpha_state)(struct pipe_context *,
  154.                                         const struct pipe_depth_stencil_alpha_state *);
  155.    void   (*bind_depth_stencil_alpha_state)(struct pipe_context *, void *);
  156.    void   (*delete_depth_stencil_alpha_state)(struct pipe_context *, void *);
  157.  
  158.    void * (*create_fs_state)(struct pipe_context *,
  159.                              const struct pipe_shader_state *);
  160.    void   (*bind_fs_state)(struct pipe_context *, void *);
  161.    void   (*delete_fs_state)(struct pipe_context *, void *);
  162.  
  163.    void * (*create_vs_state)(struct pipe_context *,
  164.                              const struct pipe_shader_state *);
  165.    void   (*bind_vs_state)(struct pipe_context *, void *);
  166.    void   (*delete_vs_state)(struct pipe_context *, void *);
  167.  
  168.    void * (*create_gs_state)(struct pipe_context *,
  169.                              const struct pipe_shader_state *);
  170.    void   (*bind_gs_state)(struct pipe_context *, void *);
  171.    void   (*delete_gs_state)(struct pipe_context *, void *);
  172.  
  173.    void * (*create_tcs_state)(struct pipe_context *,
  174.                               const struct pipe_shader_state *);
  175.    void   (*bind_tcs_state)(struct pipe_context *, void *);
  176.    void   (*delete_tcs_state)(struct pipe_context *, void *);
  177.  
  178.    void * (*create_tes_state)(struct pipe_context *,
  179.                               const struct pipe_shader_state *);
  180.    void   (*bind_tes_state)(struct pipe_context *, void *);
  181.    void   (*delete_tes_state)(struct pipe_context *, void *);
  182.  
  183.    void * (*create_vertex_elements_state)(struct pipe_context *,
  184.                                           unsigned num_elements,
  185.                                           const struct pipe_vertex_element *);
  186.    void   (*bind_vertex_elements_state)(struct pipe_context *, void *);
  187.    void   (*delete_vertex_elements_state)(struct pipe_context *, void *);
  188.  
  189.    /*@}*/
  190.  
  191.    /**
  192.     * Parameter-like state (or properties)
  193.     */
  194.    /*@{*/
  195.    void (*set_blend_color)( struct pipe_context *,
  196.                             const struct pipe_blend_color * );
  197.  
  198.    void (*set_stencil_ref)( struct pipe_context *,
  199.                             const struct pipe_stencil_ref * );
  200.  
  201.    void (*set_sample_mask)( struct pipe_context *,
  202.                             unsigned sample_mask );
  203.  
  204.    void (*set_min_samples)( struct pipe_context *,
  205.                             unsigned min_samples );
  206.  
  207.    void (*set_clip_state)( struct pipe_context *,
  208.                             const struct pipe_clip_state * );
  209.  
  210.    void (*set_constant_buffer)( struct pipe_context *,
  211.                                 uint shader, uint index,
  212.                                 struct pipe_constant_buffer *buf );
  213.  
  214.    void (*set_framebuffer_state)( struct pipe_context *,
  215.                                   const struct pipe_framebuffer_state * );
  216.  
  217.    void (*set_polygon_stipple)( struct pipe_context *,
  218.                                 const struct pipe_poly_stipple * );
  219.  
  220.    void (*set_scissor_states)( struct pipe_context *,
  221.                                unsigned start_slot,
  222.                                unsigned num_scissors,
  223.                                const struct pipe_scissor_state * );
  224.  
  225.    void (*set_viewport_states)( struct pipe_context *,
  226.                                 unsigned start_slot,
  227.                                 unsigned num_viewports,
  228.                                 const struct pipe_viewport_state *);
  229.  
  230.    void (*set_sampler_views)(struct pipe_context *, unsigned shader,
  231.                              unsigned start_slot, unsigned num_views,
  232.                              struct pipe_sampler_view **);
  233.  
  234.    void (*set_tess_state)(struct pipe_context *,
  235.                           float default_outer_level[4],
  236.                           float default_inner_level[2]);
  237.  
  238.    /**
  239.     * Bind an array of shader resources that will be used by the
  240.     * graphics pipeline.  Any resources that were previously bound to
  241.     * the specified range will be unbound after this call.
  242.     *
  243.     * \param start      first resource to bind.
  244.     * \param count      number of consecutive resources to bind.
  245.     * \param resources  array of pointers to the resources to bind, it
  246.     *                   should contain at least \a count elements
  247.     *                   unless it's NULL, in which case no new
  248.     *                   resources will be bound.
  249.     */
  250.    void (*set_shader_resources)(struct pipe_context *,
  251.                                 unsigned start, unsigned count,
  252.                                 struct pipe_surface **resources);
  253.  
  254.    void (*set_vertex_buffers)( struct pipe_context *,
  255.                                unsigned start_slot,
  256.                                unsigned num_buffers,
  257.                                const struct pipe_vertex_buffer * );
  258.  
  259.    void (*set_index_buffer)( struct pipe_context *pipe,
  260.                              const struct pipe_index_buffer * );
  261.  
  262.    /*@}*/
  263.  
  264.    /**
  265.     * Stream output functions.
  266.     */
  267.    /*@{*/
  268.  
  269.    struct pipe_stream_output_target *(*create_stream_output_target)(
  270.                         struct pipe_context *,
  271.                         struct pipe_resource *,
  272.                         unsigned buffer_offset,
  273.                         unsigned buffer_size);
  274.  
  275.    void (*stream_output_target_destroy)(struct pipe_context *,
  276.                                         struct pipe_stream_output_target *);
  277.  
  278.    void (*set_stream_output_targets)(struct pipe_context *,
  279.                               unsigned num_targets,
  280.                               struct pipe_stream_output_target **targets,
  281.                               const unsigned *offsets);
  282.  
  283.    /*@}*/
  284.  
  285.  
  286.    /**
  287.     * Resource functions for blit-like functionality
  288.     *
  289.     * If a driver supports multisampling, blit must implement color resolve.
  290.     */
  291.    /*@{*/
  292.  
  293.    /**
  294.     * Copy a block of pixels from one resource to another.
  295.     * The resource must be of the same format.
  296.     * Resources with nr_samples > 1 are not allowed.
  297.     */
  298.    void (*resource_copy_region)(struct pipe_context *pipe,
  299.                                 struct pipe_resource *dst,
  300.                                 unsigned dst_level,
  301.                                 unsigned dstx, unsigned dsty, unsigned dstz,
  302.                                 struct pipe_resource *src,
  303.                                 unsigned src_level,
  304.                                 const struct pipe_box *src_box);
  305.  
  306.    /* Optimal hardware path for blitting pixels.
  307.     * Scaling, format conversion, up- and downsampling (resolve) are allowed.
  308.     */
  309.    void (*blit)(struct pipe_context *pipe,
  310.                 const struct pipe_blit_info *info);
  311.  
  312.    /*@}*/
  313.  
  314.    /**
  315.     * Clear the specified set of currently bound buffers to specified values.
  316.     * The entire buffers are cleared (no scissor, no colormask, etc).
  317.     *
  318.     * \param buffers  bitfield of PIPE_CLEAR_* values.
  319.     * \param color  pointer to a union of fiu array for each of r, g, b, a.
  320.     * \param depth  depth clear value in [0,1].
  321.     * \param stencil  stencil clear value
  322.     */
  323.    void (*clear)(struct pipe_context *pipe,
  324.                  unsigned buffers,
  325.                  const union pipe_color_union *color,
  326.                  double depth,
  327.                  unsigned stencil);
  328.  
  329.    /**
  330.     * Clear a color rendertarget surface.
  331.     * \param color  pointer to an union of fiu array for each of r, g, b, a.
  332.     */
  333.    void (*clear_render_target)(struct pipe_context *pipe,
  334.                                struct pipe_surface *dst,
  335.                                const union pipe_color_union *color,
  336.                                unsigned dstx, unsigned dsty,
  337.                                unsigned width, unsigned height);
  338.  
  339.    /**
  340.     * Clear a depth-stencil surface.
  341.     * \param clear_flags  bitfield of PIPE_CLEAR_DEPTH/STENCIL values.
  342.     * \param depth  depth clear value in [0,1].
  343.     * \param stencil  stencil clear value
  344.     */
  345.    void (*clear_depth_stencil)(struct pipe_context *pipe,
  346.                                struct pipe_surface *dst,
  347.                                unsigned clear_flags,
  348.                                double depth,
  349.                                unsigned stencil,
  350.                                unsigned dstx, unsigned dsty,
  351.                                unsigned width, unsigned height);
  352.  
  353.    /**
  354.     * Clear a buffer. Runs a memset over the specified region with the element
  355.     * value passed in through clear_value of size clear_value_size.
  356.     */
  357.    void (*clear_buffer)(struct pipe_context *pipe,
  358.                         struct pipe_resource *res,
  359.                         unsigned offset,
  360.                         unsigned size,
  361.                         const void *clear_value,
  362.                         int clear_value_size);
  363.  
  364.    /** Flush draw commands
  365.     *
  366.     * \param flags  bitfield of enum pipe_flush_flags values.
  367.     */
  368.    void (*flush)(struct pipe_context *pipe,
  369.                  struct pipe_fence_handle **fence,
  370.                  unsigned flags);
  371.  
  372.    /**
  373.     * Create a view on a texture to be used by a shader stage.
  374.     */
  375.    struct pipe_sampler_view * (*create_sampler_view)(struct pipe_context *ctx,
  376.                                                      struct pipe_resource *texture,
  377.                                                      const struct pipe_sampler_view *templat);
  378.  
  379.    void (*sampler_view_destroy)(struct pipe_context *ctx,
  380.                                 struct pipe_sampler_view *view);
  381.  
  382.  
  383.    /**
  384.     * Get a surface which is a "view" into a resource, used by
  385.     * render target / depth stencil stages.
  386.     */
  387.    struct pipe_surface *(*create_surface)(struct pipe_context *ctx,
  388.                                           struct pipe_resource *resource,
  389.                                           const struct pipe_surface *templat);
  390.  
  391.    void (*surface_destroy)(struct pipe_context *ctx,
  392.                            struct pipe_surface *);
  393.  
  394.    /**
  395.     * Map a resource.
  396.     *
  397.     * Transfers are (by default) context-private and allow uploads to be
  398.     * interleaved with rendering.
  399.     *
  400.     * out_transfer will contain the transfer object that must be passed
  401.     * to all the other transfer functions. It also contains useful
  402.     * information (like texture strides).
  403.     */
  404.    void *(*transfer_map)(struct pipe_context *,
  405.                          struct pipe_resource *resource,
  406.                          unsigned level,
  407.                          unsigned usage,  /* a combination of PIPE_TRANSFER_x */
  408.                          const struct pipe_box *,
  409.                          struct pipe_transfer **out_transfer);
  410.  
  411.    /* If transfer was created with WRITE|FLUSH_EXPLICIT, only the
  412.     * regions specified with this call are guaranteed to be written to
  413.     * the resource.
  414.     */
  415.    void (*transfer_flush_region)( struct pipe_context *,
  416.                                   struct pipe_transfer *transfer,
  417.                                   const struct pipe_box *);
  418.  
  419.    void (*transfer_unmap)(struct pipe_context *,
  420.                           struct pipe_transfer *transfer);
  421.  
  422.    /* One-shot transfer operation with data supplied in a user
  423.     * pointer.  XXX: strides??
  424.     */
  425.    void (*transfer_inline_write)( struct pipe_context *,
  426.                                   struct pipe_resource *,
  427.                                   unsigned level,
  428.                                   unsigned usage, /* a combination of PIPE_TRANSFER_x */
  429.                                   const struct pipe_box *,
  430.                                   const void *data,
  431.                                   unsigned stride,
  432.                                   unsigned layer_stride);
  433.  
  434.    /**
  435.     * Flush any pending framebuffer writes and invalidate texture caches.
  436.     */
  437.    void (*texture_barrier)(struct pipe_context *);
  438.  
  439.    /**
  440.     * Flush caches according to flags.
  441.     */
  442.    void (*memory_barrier)(struct pipe_context *, unsigned flags);
  443.  
  444.    /**
  445.     * Creates a video codec for a specific video format/profile
  446.     */
  447.    struct pipe_video_codec *(*create_video_codec)( struct pipe_context *context,
  448.                                                    const struct pipe_video_codec *templat );
  449.  
  450.    /**
  451.     * Creates a video buffer as decoding target
  452.     */
  453.    struct pipe_video_buffer *(*create_video_buffer)( struct pipe_context *context,
  454.                                                      const struct pipe_video_buffer *templat );
  455.  
  456.    /**
  457.     * Compute kernel execution
  458.     */
  459.    /*@{*/
  460.    /**
  461.     * Define the compute program and parameters to be used by
  462.     * pipe_context::launch_grid.
  463.     */
  464.    void *(*create_compute_state)(struct pipe_context *context,
  465.                                  const struct pipe_compute_state *);
  466.    void (*bind_compute_state)(struct pipe_context *, void *);
  467.    void (*delete_compute_state)(struct pipe_context *, void *);
  468.  
  469.    /**
  470.     * Bind an array of shader resources that will be used by the
  471.     * compute program.  Any resources that were previously bound to
  472.     * the specified range will be unbound after this call.
  473.     *
  474.     * \param start      first resource to bind.
  475.     * \param count      number of consecutive resources to bind.
  476.     * \param resources  array of pointers to the resources to bind, it
  477.     *                   should contain at least \a count elements
  478.     *                   unless it's NULL, in which case no new
  479.     *                   resources will be bound.
  480.     */
  481.    void (*set_compute_resources)(struct pipe_context *,
  482.                                  unsigned start, unsigned count,
  483.                                  struct pipe_surface **resources);
  484.  
  485.    /**
  486.     * Bind an array of buffers to be mapped into the address space of
  487.     * the GLOBAL resource.  Any buffers that were previously bound
  488.     * between [first, first + count - 1] are unbound after this call.
  489.     *
  490.     * \param first      first buffer to map.
  491.     * \param count      number of consecutive buffers to map.
  492.     * \param resources  array of pointers to the buffers to map, it
  493.     *                   should contain at least \a count elements
  494.     *                   unless it's NULL, in which case no new
  495.     *                   resources will be bound.
  496.     * \param handles    array of pointers to the memory locations that
  497.     *                   will be updated with the address each buffer
  498.     *                   will be mapped to.  The base memory address of
  499.     *                   each of the buffers will be added to the value
  500.     *                   pointed to by its corresponding handle to form
  501.     *                   the final address argument.  It should contain
  502.     *                   at least \a count elements, unless \a
  503.     *                   resources is NULL in which case \a handles
  504.     *                   should be NULL as well.
  505.     *
  506.     * Note that the driver isn't required to make any guarantees about
  507.     * the contents of the \a handles array being valid anytime except
  508.     * during the subsequent calls to pipe_context::launch_grid.  This
  509.     * means that the only sensible location handles[i] may point to is
  510.     * somewhere within the INPUT buffer itself.  This is so to
  511.     * accommodate implementations that lack virtual memory but
  512.     * nevertheless migrate buffers on the fly, leading to resource
  513.     * base addresses that change on each kernel invocation or are
  514.     * unknown to the pipe driver.
  515.     */
  516.    void (*set_global_binding)(struct pipe_context *context,
  517.                               unsigned first, unsigned count,
  518.                               struct pipe_resource **resources,
  519.                               uint32_t **handles);
  520.  
  521.    /**
  522.     * Launch the compute kernel starting from instruction \a pc of the
  523.     * currently bound compute program.
  524.     *
  525.     * \a grid_layout and \a block_layout are arrays of size \a
  526.     * PIPE_COMPUTE_CAP_GRID_DIMENSION that determine the layout of the
  527.     * grid (in block units) and working block (in thread units) to be
  528.     * used, respectively.
  529.     *
  530.     * \a pc For drivers that use PIPE_SHADER_IR_LLVM as their prefered IR,
  531.     * this value will be the index of the kernel in the opencl.kernels
  532.     * metadata list.
  533.     *
  534.     * \a input will be used to initialize the INPUT resource, and it
  535.     * should point to a buffer of at least
  536.     * pipe_compute_state::req_input_mem bytes.
  537.     */
  538.    void (*launch_grid)(struct pipe_context *context,
  539.                        const uint *block_layout, const uint *grid_layout,
  540.                        uint32_t pc, const void *input);
  541.    /*@}*/
  542.  
  543.    /**
  544.     * Get sample position for an individual sample point.
  545.     *
  546.     * \param sample_count - total number of samples
  547.     * \param sample_index - sample to get the position values for
  548.     * \param out_value - return value of 2 floats for x and y position for
  549.     *                    requested sample.
  550.     */
  551.    void (*get_sample_position)(struct pipe_context *context,
  552.                                unsigned sample_count,
  553.                                unsigned sample_index,
  554.                                float *out_value);
  555.  
  556.    /**
  557.     * Flush the resource cache, so that the resource can be used
  558.     * by an external client. Possible usage:
  559.     * - flushing a resource before presenting it on the screen
  560.     * - flushing a resource if some other process or device wants to use it
  561.     * This shouldn't be used to flush caches if the resource is only managed
  562.     * by a single pipe_screen and is not shared with another process.
  563.     * (i.e. you shouldn't use it to flush caches explicitly if you want to e.g.
  564.     * use the resource for texturing)
  565.     */
  566.    void (*flush_resource)(struct pipe_context *ctx,
  567.                           struct pipe_resource *resource);
  568.  
  569.    /**
  570.     * Invalidate the contents of the resource.
  571.     *
  572.     * This is used to implement EGL's semantic of undefined depth/stencil
  573.     * contenst after a swapbuffers.  This allows a tiled renderer (for
  574.     * example) to not store the depth buffer.
  575.     */
  576.    void (*invalidate_resource)(struct pipe_context *ctx,
  577.                                struct pipe_resource *resource);
  578.  
  579.    /**
  580.     * Return information about unexpected device resets.
  581.     */
  582.    enum pipe_reset_status (*get_device_reset_status)(struct pipe_context *ctx);
  583. };
  584.  
  585.  
  586. #ifdef __cplusplus
  587. }
  588. #endif
  589.  
  590. #endif /* PIPE_CONTEXT_H */
  591.