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  1. /*
  2.  * Copyright © 2014 Broadcom
  3.  *
  4.  * Permission is hereby granted, free of charge, to any person obtaining a
  5.  * copy of this software and associated documentation files (the "Software"),
  6.  * to deal in the Software without restriction, including without limitation
  7.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8.  * and/or sell copies of the Software, and to permit persons to whom the
  9.  * Software is furnished to do so, subject to the following conditions:
  10.  *
  11.  * The above copyright notice and this permission notice (including the next
  12.  * paragraph) shall be included in all copies or substantial portions of the
  13.  * Software.
  14.  *
  15.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16.  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  18.  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19.  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20.  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21.  * IN THE SOFTWARE.
  22.  */
  23.  
  24. #ifndef VC4_PACKET_H
  25. #define VC4_PACKET_H
  26.  
  27. enum vc4_packet {
  28.         VC4_PACKET_HALT = 0,
  29.         VC4_PACKET_NOP = 1,
  30.  
  31.         VC4_PACKET_FLUSH = 4,
  32.         VC4_PACKET_FLUSH_ALL = 5,
  33.         VC4_PACKET_START_TILE_BINNING = 6,
  34.         VC4_PACKET_INCREMENT_SEMAPHORE = 7,
  35.         VC4_PACKET_WAIT_ON_SEMAPHORE = 8,
  36.  
  37.         VC4_PACKET_BRANCH = 16,
  38.         VC4_PACKET_BRANCH_TO_SUB_LIST = 17,
  39.  
  40.         VC4_PACKET_STORE_MS_TILE_BUFFER = 24,
  41.         VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF = 25,
  42.         VC4_PACKET_STORE_FULL_RES_TILE_BUFFER = 26,
  43.         VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER = 27,
  44.         VC4_PACKET_STORE_TILE_BUFFER_GENERAL = 28,
  45.         VC4_PACKET_LOAD_TILE_BUFFER_GENERAL = 29,
  46.  
  47.         VC4_PACKET_GL_INDEXED_PRIMITIVE = 32,
  48.         VC4_PACKET_GL_ARRAY_PRIMITIVE = 33,
  49.  
  50.         VC4_PACKET_COMPRESSED_PRIMITIVE = 48,
  51.         VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE = 49,
  52.  
  53.         VC4_PACKET_PRIMITIVE_LIST_FORMAT = 56,
  54.  
  55.         VC4_PACKET_GL_SHADER_STATE = 64,
  56.         VC4_PACKET_NV_SHADER_STATE = 65,
  57.         VC4_PACKET_VG_SHADER_STATE = 66,
  58.  
  59.         VC4_PACKET_CONFIGURATION_BITS = 96,
  60.         VC4_PACKET_FLAT_SHADE_FLAGS = 97,
  61.         VC4_PACKET_POINT_SIZE = 98,
  62.         VC4_PACKET_LINE_WIDTH = 99,
  63.         VC4_PACKET_RHT_X_BOUNDARY = 100,
  64.         VC4_PACKET_DEPTH_OFFSET = 101,
  65.         VC4_PACKET_CLIP_WINDOW = 102,
  66.         VC4_PACKET_VIEWPORT_OFFSET = 103,
  67.         VC4_PACKET_Z_CLIPPING = 104,
  68.         VC4_PACKET_CLIPPER_XY_SCALING = 105,
  69.         VC4_PACKET_CLIPPER_Z_SCALING = 106,
  70.  
  71.         VC4_PACKET_TILE_BINNING_MODE_CONFIG = 112,
  72.         VC4_PACKET_TILE_RENDERING_MODE_CONFIG = 113,
  73.         VC4_PACKET_CLEAR_COLORS = 114,
  74.         VC4_PACKET_TILE_COORDINATES = 115,
  75.  
  76.         /* Not an actual hardware packet -- this is what we use to put
  77.          * references to GEM bos in the command stream, since we need the u32
  78.          * int the actual address packet in order to store the offset from the
  79.          * start of the BO.
  80.          */
  81.         VC4_PACKET_GEM_HANDLES = 254,
  82. } __attribute__ ((__packed__));
  83.  
  84.  
  85. #define VC4_MASK(high, low) (((1 << ((high) - (low) + 1)) - 1) << (low))
  86. /* Using the GNU statement expression extension */
  87. #define VC4_SET_FIELD(value, field)                                       \
  88.         ({                                                                \
  89.                 uint32_t fieldval = (value) << field ## _SHIFT;           \
  90.                 assert((fieldval & ~ field ## _MASK) == 0);               \
  91.                 fieldval & field ## _MASK;                                \
  92.          })
  93.  
  94. #define VC4_GET_FIELD(word, field) (((word)  & field ## _MASK) >> field ## _SHIFT)
  95.  
  96. /** @{
  97.  * Bits used by packets like VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
  98.  * VC4_PACKET_TILE_RENDERING_MODE_CONFIG.
  99. */
  100. #define VC4_TILING_FORMAT_LINEAR    0
  101. #define VC4_TILING_FORMAT_T         1
  102. #define VC4_TILING_FORMAT_LT        2
  103. /** @} */
  104.  
  105. /** @{
  106.  *
  107.  * byte 2 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
  108.  * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL (low bits of the address)
  109.  */
  110.  
  111. #define VC4_LOADSTORE_TILE_BUFFER_EOF                  (1 << 3)
  112. #define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_VG_MASK (1 << 2)
  113. #define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_ZS      (1 << 1)
  114. #define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_COLOR   (1 << 0)
  115.  
  116. /** @} */
  117.  
  118. /** @{
  119.  *
  120.  * byte 1 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
  121.  * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
  122.  */
  123. #define VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR (1 << 7)
  124. #define VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR     (1 << 6)
  125. #define VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR  (1 << 5)
  126. #define VC4_STORE_TILE_BUFFER_DISABLE_SWAP         (1 << 4)
  127.  
  128. #define VC4_LOADSTORE_TILE_BUFFER_RGBA8888         (0 << 0)
  129. #define VC4_LOADSTORE_TILE_BUFFER_BGR565_DITHER    (1 << 0)
  130. #define VC4_LOADSTORE_TILE_BUFFER_BGR565           (2 << 0)
  131. #define VC4_LOADSTORE_TILE_BUFFER_MASK             (3 << 0)
  132. /** @} */
  133.  
  134. /** @{
  135.  *
  136.  * byte 0 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
  137.  * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
  138.  */
  139. #define VC4_STORE_TILE_BUFFER_MODE_SAMPLE0         (0 << 6)
  140. #define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X4     (1 << 6)
  141. #define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X16    (2 << 6)
  142.  
  143. /** The values of the field are VC4_TILING_FORMAT_* */
  144. #define VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK      (3 << 4)
  145. #define VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT     4
  146.  
  147.  
  148. #define VC4_LOADSTORE_TILE_BUFFER_NONE             (0 << 0)
  149. #define VC4_LOADSTORE_TILE_BUFFER_COLOR            (1 << 0)
  150. #define VC4_LOADSTORE_TILE_BUFFER_ZS               (2 << 0)
  151. #define VC4_LOADSTORE_TILE_BUFFER_Z                (3 << 0)
  152. #define VC4_LOADSTORE_TILE_BUFFER_VG_MASK          (4 << 0)
  153. #define VC4_LOADSTORE_TILE_BUFFER_FULL             (5 << 0)
  154. /** @} */
  155.  
  156. #define VC4_INDEX_BUFFER_U8                        (0 << 4)
  157. #define VC4_INDEX_BUFFER_U16                       (1 << 4)
  158.  
  159. /* This flag is only present in NV shader state. */
  160. #define VC4_SHADER_FLAG_SHADED_CLIP_COORDS         (1 << 3)
  161. #define VC4_SHADER_FLAG_ENABLE_CLIPPING            (1 << 2)
  162. #define VC4_SHADER_FLAG_VS_POINT_SIZE              (1 << 1)
  163. #define VC4_SHADER_FLAG_FS_SINGLE_THREAD           (1 << 0)
  164.  
  165. /** @{ byte 2 of config bits. */
  166. #define VC4_CONFIG_BITS_EARLY_Z_UPDATE             (1 << 1)
  167. #define VC4_CONFIG_BITS_EARLY_Z                    (1 << 0)
  168. /** @} */
  169.  
  170. /** @{ byte 1 of config bits. */
  171. #define VC4_CONFIG_BITS_Z_UPDATE                   (1 << 7)
  172. /** same values in this 3-bit field as PIPE_FUNC_* */
  173. #define VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT           4
  174. #define VC4_CONFIG_BITS_COVERAGE_READ_LEAVE        (1 << 3)
  175.  
  176. #define VC4_CONFIG_BITS_COVERAGE_UPDATE_NONZERO    (0 << 1)
  177. #define VC4_CONFIG_BITS_COVERAGE_UPDATE_ODD        (1 << 1)
  178. #define VC4_CONFIG_BITS_COVERAGE_UPDATE_OR         (2 << 1)
  179. #define VC4_CONFIG_BITS_COVERAGE_UPDATE_ZERO       (3 << 1)
  180.  
  181. #define VC4_CONFIG_BITS_COVERAGE_PIPE_SELECT       (1 << 0)
  182. /** @} */
  183.  
  184. /** @{ byte 0 of config bits. */
  185. #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_NONE (0 << 6)
  186. #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X   (1 << 6)
  187. #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_16X  (2 << 6)
  188.  
  189. #define VC4_CONFIG_BITS_AA_POINTS_AND_LINES        (1 << 4)
  190. #define VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET        (1 << 3)
  191. #define VC4_CONFIG_BITS_CW_PRIMITIVES              (1 << 2)
  192. #define VC4_CONFIG_BITS_ENABLE_PRIM_BACK           (1 << 1)
  193. #define VC4_CONFIG_BITS_ENABLE_PRIM_FRONT          (1 << 0)
  194. /** @} */
  195.  
  196. /** @{ bits in the last u8 of VC4_PACKET_TILE_BINNING_MODE_CONFIG */
  197. #define VC4_BIN_CONFIG_DB_NON_MS                   (1 << 7)
  198.  
  199. #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_32         (0 << 5)
  200. #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_64         (1 << 5)
  201. #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128        (2 << 5)
  202. #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_256        (3 << 5)
  203.  
  204. #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32    (0 << 3)
  205. #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_64    (1 << 3)
  206. #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_128   (2 << 3)
  207. #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_256   (3 << 3)
  208.  
  209. #define VC4_BIN_CONFIG_AUTO_INIT_TSDA              (1 << 2)
  210. #define VC4_BIN_CONFIG_TILE_BUFFER_64BIT           (1 << 1)
  211. #define VC4_BIN_CONFIG_MS_MODE_4X                  (1 << 0)
  212. /** @} */
  213.  
  214. /** @{ bits in the last u16 of VC4_PACKET_TILE_RENDERING_MODE_CONFIG */
  215. #define VC4_RENDER_CONFIG_DB_NON_MS                (1 << 12)
  216. #define VC4_RENDER_CONFIG_EARLY_Z_COVERAGE_DISABLE (1 << 11)
  217. #define VC4_RENDER_CONFIG_EARLY_Z_DIRECTION_G      (1 << 10)
  218. #define VC4_RENDER_CONFIG_COVERAGE_MODE            (1 << 9)
  219. #define VC4_RENDER_CONFIG_ENABLE_VG_MASK           (1 << 8)
  220.  
  221. /** The values of the field are VC4_TILING_FORMAT_* */
  222. #define VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK       (3 << 6)
  223. #define VC4_RENDER_CONFIG_MEMORY_FORMAT_SHIFT      6
  224.  
  225. #define VC4_RENDER_CONFIG_DECIMATE_MODE_1X         (0 << 4)
  226. #define VC4_RENDER_CONFIG_DECIMATE_MODE_4X         (1 << 4)
  227. #define VC4_RENDER_CONFIG_DECIMATE_MODE_16X        (2 << 4)
  228.  
  229. #define VC4_RENDER_CONFIG_FORMAT_BGR565_DITHERED   (0 << 2)
  230. #define VC4_RENDER_CONFIG_FORMAT_RGBA8888          (1 << 2)
  231. #define VC4_RENDER_CONFIG_FORMAT_BGR565            (2 << 2)
  232. #define VC4_RENDER_CONFIG_FORMAT_MASK              (3 << 2)
  233.  
  234. #define VC4_RENDER_CONFIG_TILE_BUFFER_64BIT        (1 << 1)
  235. #define VC4_RENDER_CONFIG_MS_MODE_4X               (1 << 0)
  236.  
  237. #define VC4_PRIMITIVE_LIST_FORMAT_16_INDEX         (1 << 4)
  238. #define VC4_PRIMITIVE_LIST_FORMAT_32_XY            (3 << 4)
  239. #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_POINTS      (0 << 0)
  240. #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_LINES       (1 << 0)
  241. #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_TRIANGLES   (2 << 0)
  242. #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_RHT         (3 << 0)
  243.  
  244. enum vc4_texture_data_type {
  245.         VC4_TEXTURE_TYPE_RGBA8888 = 0,
  246.         VC4_TEXTURE_TYPE_RGBX8888 = 1,
  247.         VC4_TEXTURE_TYPE_RGBA4444 = 2,
  248.         VC4_TEXTURE_TYPE_RGBA5551 = 3,
  249.         VC4_TEXTURE_TYPE_RGB565 = 4,
  250.         VC4_TEXTURE_TYPE_LUMINANCE = 5,
  251.         VC4_TEXTURE_TYPE_ALPHA = 6,
  252.         VC4_TEXTURE_TYPE_LUMALPHA = 7,
  253.         VC4_TEXTURE_TYPE_ETC1 = 8,
  254.         VC4_TEXTURE_TYPE_S16F = 9,
  255.         VC4_TEXTURE_TYPE_S8 = 10,
  256.         VC4_TEXTURE_TYPE_S16 = 11,
  257.         VC4_TEXTURE_TYPE_BW1 = 12,
  258.         VC4_TEXTURE_TYPE_A4 = 13,
  259.         VC4_TEXTURE_TYPE_A1 = 14,
  260.         VC4_TEXTURE_TYPE_RGBA64 = 15,
  261.         VC4_TEXTURE_TYPE_RGBA32R = 16,
  262.         VC4_TEXTURE_TYPE_YUV422R = 17,
  263. };
  264.  
  265. #define VC4_TEX_P0_OFFSET_MASK                     VC4_MASK(31, 12)
  266. #define VC4_TEX_P0_OFFSET_SHIFT                    12
  267. #define VC4_TEX_P0_CSWIZ_MASK                      VC4_MASK(11, 10)
  268. #define VC4_TEX_P0_CSWIZ_SHIFT                     10
  269. #define VC4_TEX_P0_CMMODE_MASK                     VC4_MASK(9, 9)
  270. #define VC4_TEX_P0_CMMODE_SHIFT                    9
  271. #define VC4_TEX_P0_FLIPY_MASK                      VC4_MASK(8, 8)
  272. #define VC4_TEX_P0_FLIPY_SHIFT                     8
  273. #define VC4_TEX_P0_TYPE_MASK                       VC4_MASK(7, 4)
  274. #define VC4_TEX_P0_TYPE_SHIFT                      4
  275. #define VC4_TEX_P0_MIPLVLS_MASK                    VC4_MASK(3, 0)
  276. #define VC4_TEX_P0_MIPLVLS_SHIFT                   0
  277.  
  278. #define VC4_TEX_P1_TYPE4_MASK                      VC4_MASK(31, 31)
  279. #define VC4_TEX_P1_TYPE4_SHIFT                     31
  280. #define VC4_TEX_P1_HEIGHT_MASK                     VC4_MASK(30, 20)
  281. #define VC4_TEX_P1_HEIGHT_SHIFT                    20
  282. #define VC4_TEX_P1_ETCFLIP_MASK                    VC4_MASK(19, 19)
  283. #define VC4_TEX_P1_ETCFLIP_SHIFT                   19
  284. #define VC4_TEX_P1_WIDTH_MASK                      VC4_MASK(18, 8)
  285. #define VC4_TEX_P1_WIDTH_SHIFT                     8
  286.  
  287. #define VC4_TEX_P1_MAGFILT_MASK                    VC4_MASK(7, 7)
  288. #define VC4_TEX_P1_MAGFILT_SHIFT                   7
  289. # define VC4_TEX_P1_MAGFILT_LINEAR                 0
  290. # define VC4_TEX_P1_MAGFILT_NEAREST                1
  291.  
  292. #define VC4_TEX_P1_MINFILT_MASK                    VC4_MASK(6, 4)
  293. #define VC4_TEX_P1_MINFILT_SHIFT                   4
  294. # define VC4_TEX_P1_MINFILT_LINEAR                 0
  295. # define VC4_TEX_P1_MINFILT_NEAREST                1
  296. # define VC4_TEX_P1_MINFILT_NEAR_MIP_NEAR          2
  297. # define VC4_TEX_P1_MINFILT_NEAR_MIP_LIN           3
  298. # define VC4_TEX_P1_MINFILT_LIN_MIP_NEAR           4
  299. # define VC4_TEX_P1_MINFILT_LIN_MIP_LIN            5
  300.  
  301. #define VC4_TEX_P1_WRAP_T_MASK                     VC4_MASK(3, 2)
  302. #define VC4_TEX_P1_WRAP_T_SHIFT                    2
  303. #define VC4_TEX_P1_WRAP_S_MASK                     VC4_MASK(1, 0)
  304. #define VC4_TEX_P1_WRAP_S_SHIFT                    0
  305. # define VC4_TEX_P1_WRAP_REPEAT                    0
  306. # define VC4_TEX_P1_WRAP_CLAMP                     1
  307. # define VC4_TEX_P1_WRAP_MIRROR                    2
  308. # define VC4_TEX_P1_WRAP_BORDER                    3
  309.  
  310. #define VC4_TEX_P2_PTYPE_MASK                      VC4_MASK(31, 30)
  311. #define VC4_TEX_P2_PTYPE_SHIFT                     30
  312. # define VC4_TEX_P2_PTYPE_IGNORED                  0
  313. # define VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE          1
  314. # define VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS   2
  315. # define VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS      3
  316.  
  317. /* VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE bits */
  318. #define VC4_TEX_P2_CMST_MASK                       VC4_MASK(29, 12)
  319. #define VC4_TEX_P2_CMST_SHIFT                      12
  320. #define VC4_TEX_P2_BSLOD_MASK                      VC4_MASK(0, 0)
  321. #define VC4_TEX_P2_BSLOD_SHIFT                     0
  322.  
  323. /* VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS */
  324. #define VC4_TEX_P2_CHEIGHT_MASK                    VC4_MASK(22, 12)
  325. #define VC4_TEX_P2_CHEIGHT_SHIFT                   12
  326. #define VC4_TEX_P2_CWIDTH_MASK                     VC4_MASK(10, 0)
  327. #define VC4_TEX_P2_CWIDTH_SHIFT                    0
  328.  
  329. /* VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS */
  330. #define VC4_TEX_P2_CYOFF_MASK                      VC4_MASK(22, 12)
  331. #define VC4_TEX_P2_CYOFF_SHIFT                     12
  332. #define VC4_TEX_P2_CXOFF_MASK                      VC4_MASK(10, 0)
  333. #define VC4_TEX_P2_CXOFF_SHIFT                     0
  334.  
  335. #endif /* VC4_PACKET_H */
  336.