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  1. /**********************************************************
  2.  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
  3.  *
  4.  * Permission is hereby granted, free of charge, to any person
  5.  * obtaining a copy of this software and associated documentation
  6.  * files (the "Software"), to deal in the Software without
  7.  * restriction, including without limitation the rights to use, copy,
  8.  * modify, merge, publish, distribute, sublicense, and/or sell copies
  9.  * of the Software, and to permit persons to whom the Software is
  10.  * furnished to do so, subject to the following conditions:
  11.  *
  12.  * The above copyright notice and this permission notice shall be
  13.  * included in all copies or substantial portions of the Software.
  14.  *
  15.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  16.  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  17.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  18.  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
  19.  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
  20.  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  21.  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  22.  * SOFTWARE.
  23.  *
  24.  **********************************************************/
  25.  
  26. #ifndef SVGA_SCREEN_H
  27. #define SVGA_SCREEN_H
  28.  
  29.  
  30. #include "pipe/p_screen.h"
  31. #include "os/os_thread.h"
  32.  
  33. #include "svga_screen_cache.h"
  34.  
  35.  
  36. struct svga_winsys_screen;
  37. struct svga_winsys_context;
  38. struct SVGACmdMemory;
  39.  
  40. /**
  41.  * Subclass of pipe_screen
  42.  */
  43. struct svga_screen
  44. {
  45.    struct pipe_screen screen;
  46.    struct svga_winsys_screen *sws;
  47.  
  48.    SVGA3dHardwareVersion hw_version;
  49.  
  50.    /** Device caps */
  51.    boolean haveLineStipple, haveLineSmooth;
  52.    float maxLineWidth, maxLineWidthAA;
  53.    float maxPointSize;
  54.    unsigned max_color_buffers;
  55.  
  56.    struct {
  57.       boolean force_level_surface_view;
  58.       boolean force_surface_view;
  59.       boolean no_surface_view;
  60.       boolean force_sampler_view;
  61.       boolean no_sampler_view;
  62.    } debug;
  63.  
  64.    unsigned texture_timestamp;
  65.    pipe_mutex tex_mutex;
  66.  
  67.    pipe_mutex swc_mutex; /* Used for buffer uploads */
  68.  
  69.    /* which formats to translate depth formats into */
  70.    struct {
  71.      enum SVGA3dSurfaceFormat z16;
  72.      /* note gallium order */
  73.      enum SVGA3dSurfaceFormat x8z24;
  74.      enum SVGA3dSurfaceFormat s8z24;
  75.    } depth;
  76.  
  77.    struct svga_host_surface_cache cache;
  78.  
  79.    /** Memory used by all resources (buffers and surfaces) */
  80.    uint64_t total_resource_bytes;
  81. };
  82.  
  83. #ifndef DEBUG
  84. /** cast wrapper */
  85. static INLINE struct svga_screen *
  86. svga_screen(struct pipe_screen *pscreen)
  87. {
  88.    return (struct svga_screen *) pscreen;
  89. }
  90. #else
  91. struct svga_screen *
  92. svga_screen(struct pipe_screen *screen);
  93. #endif
  94.  
  95. #endif /* SVGA_SCREEN_H */
  96.