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  1. /**********************************************************
  2.  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
  3.  *
  4.  * Permission is hereby granted, free of charge, to any person
  5.  * obtaining a copy of this software and associated documentation
  6.  * files (the "Software"), to deal in the Software without
  7.  * restriction, including without limitation the rights to use, copy,
  8.  * modify, merge, publish, distribute, sublicense, and/or sell copies
  9.  * of the Software, and to permit persons to whom the Software is
  10.  * furnished to do so, subject to the following conditions:
  11.  *
  12.  * The above copyright notice and this permission notice shall be
  13.  * included in all copies or substantial portions of the Software.
  14.  *
  15.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  16.  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  17.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  18.  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
  19.  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
  20.  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  21.  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  22.  * SOFTWARE.
  23.  *
  24.  **********************************************************/
  25.  
  26. #include "util/u_inlines.h"
  27. #include "pipe/p_defines.h"
  28. #include "util/u_format.h"
  29. #include "util/u_math.h"
  30. #include "util/u_memory.h"
  31. #include "tgsi/tgsi_parse.h"
  32.  
  33. #include "svga_context.h"
  34. #include "svga_resource_texture.h"
  35.  
  36. #include "svga_debug.h"
  37.  
  38. static INLINE unsigned
  39. translate_wrap_mode(unsigned wrap)
  40. {
  41.    switch (wrap) {
  42.    case PIPE_TEX_WRAP_REPEAT:
  43.       return SVGA3D_TEX_ADDRESS_WRAP;
  44.  
  45.    case PIPE_TEX_WRAP_CLAMP:
  46.       return SVGA3D_TEX_ADDRESS_CLAMP;
  47.  
  48.    case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
  49.       /* Unfortunately SVGA3D_TEX_ADDRESS_EDGE not respected by
  50.        * hardware.
  51.        */
  52.       return SVGA3D_TEX_ADDRESS_CLAMP;
  53.  
  54.    case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
  55.       return SVGA3D_TEX_ADDRESS_BORDER;
  56.  
  57.    case PIPE_TEX_WRAP_MIRROR_REPEAT:
  58.       return SVGA3D_TEX_ADDRESS_MIRROR;
  59.  
  60.    case PIPE_TEX_WRAP_MIRROR_CLAMP:  
  61.    case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:  
  62.    case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
  63.       return SVGA3D_TEX_ADDRESS_MIRRORONCE;
  64.  
  65.    default:
  66.       assert(0);
  67.       return SVGA3D_TEX_ADDRESS_WRAP;
  68.    }
  69. }
  70.  
  71. static INLINE unsigned translate_img_filter( unsigned filter )
  72. {
  73.    switch (filter) {
  74.    case PIPE_TEX_FILTER_NEAREST: return SVGA3D_TEX_FILTER_NEAREST;
  75.    case PIPE_TEX_FILTER_LINEAR:  return SVGA3D_TEX_FILTER_LINEAR;
  76.    default:
  77.       assert(0);
  78.       return SVGA3D_TEX_FILTER_NEAREST;
  79.    }
  80. }
  81.  
  82. static INLINE unsigned translate_mip_filter( unsigned filter )
  83. {
  84.    switch (filter) {
  85.    case PIPE_TEX_MIPFILTER_NONE:    return SVGA3D_TEX_FILTER_NONE;
  86.    case PIPE_TEX_MIPFILTER_NEAREST: return SVGA3D_TEX_FILTER_NEAREST;
  87.    case PIPE_TEX_MIPFILTER_LINEAR:  return SVGA3D_TEX_FILTER_LINEAR;
  88.    default:
  89.       assert(0);
  90.       return SVGA3D_TEX_FILTER_NONE;
  91.    }
  92. }
  93.  
  94. static void *
  95. svga_create_sampler_state(struct pipe_context *pipe,
  96.                           const struct pipe_sampler_state *sampler)
  97. {
  98.    struct svga_context *svga = svga_context(pipe);
  99.    struct svga_sampler_state *cso = CALLOC_STRUCT( svga_sampler_state );
  100.    
  101.    if (!cso)
  102.       return NULL;
  103.  
  104.    cso->mipfilter = translate_mip_filter(sampler->min_mip_filter);
  105.    cso->magfilter = translate_img_filter( sampler->mag_img_filter );
  106.    cso->minfilter = translate_img_filter( sampler->min_img_filter );
  107.    cso->aniso_level = MAX2( sampler->max_anisotropy, 1 );
  108.    if(sampler->max_anisotropy)
  109.       cso->magfilter = cso->minfilter = SVGA3D_TEX_FILTER_ANISOTROPIC;
  110.    cso->lod_bias = sampler->lod_bias;
  111.    cso->addressu = translate_wrap_mode(sampler->wrap_s);
  112.    cso->addressv = translate_wrap_mode(sampler->wrap_t);
  113.    cso->addressw = translate_wrap_mode(sampler->wrap_r);
  114.    cso->normalized_coords = sampler->normalized_coords;
  115.    cso->compare_mode = sampler->compare_mode;
  116.    cso->compare_func = sampler->compare_func;
  117.  
  118.    {
  119.       uint32 r = float_to_ubyte(sampler->border_color.f[0]);
  120.       uint32 g = float_to_ubyte(sampler->border_color.f[1]);
  121.       uint32 b = float_to_ubyte(sampler->border_color.f[2]);
  122.       uint32 a = float_to_ubyte(sampler->border_color.f[3]);
  123.  
  124.       cso->bordercolor = (a << 24) | (r << 16) | (g << 8) | b;
  125.    }
  126.  
  127.    /* No SVGA3D support for:
  128.     *    - min/max LOD clamping
  129.     */
  130.    cso->min_lod = 0;
  131.    cso->view_min_lod = MAX2((int) (sampler->min_lod + 0.5), 0);
  132.    cso->view_max_lod = MAX2((int) (sampler->max_lod + 0.5), 0);
  133.  
  134.    /* Use min_mipmap */
  135.    if (svga->debug.use_min_mipmap) {
  136.       if (cso->view_min_lod == cso->view_max_lod) {
  137.          cso->min_lod = cso->view_min_lod;
  138.          cso->view_min_lod = 0;
  139.          cso->view_max_lod = 1000; /* Just a high number */
  140.          cso->mipfilter = SVGA3D_TEX_FILTER_NONE;
  141.       }
  142.    }
  143.  
  144.    SVGA_DBG(DEBUG_VIEWS, "min %u, view(min %u, max %u) lod, mipfilter %s\n",
  145.             cso->min_lod, cso->view_min_lod, cso->view_max_lod,
  146.             cso->mipfilter == SVGA3D_TEX_FILTER_NONE ? "SVGA3D_TEX_FILTER_NONE" : "SOMETHING");
  147.  
  148.    return cso;
  149. }
  150.  
  151. static void
  152. svga_bind_sampler_states(struct pipe_context *pipe,
  153.                          unsigned shader,
  154.                          unsigned start,
  155.                          unsigned num,
  156.                          void **samplers)
  157. {
  158.    struct svga_context *svga = svga_context(pipe);
  159.    unsigned i;
  160.  
  161.    assert(shader < PIPE_SHADER_TYPES);
  162.    assert(start + num <= PIPE_MAX_SAMPLERS);
  163.  
  164.    /* we only support fragment shader samplers at this time */
  165.    if (shader != PIPE_SHADER_FRAGMENT)
  166.       return;
  167.  
  168.    for (i = 0; i < num; i++)
  169.       svga->curr.sampler[start + i] = samplers[i];
  170.  
  171.    /* find highest non-null sampler[] entry */
  172.    {
  173.       unsigned j = MAX2(svga->curr.num_samplers, start + num);
  174.       while (j > 0 && svga->curr.sampler[j - 1] == NULL)
  175.          j--;
  176.       svga->curr.num_samplers = j;
  177.    }
  178.  
  179.    svga->dirty |= SVGA_NEW_SAMPLER;
  180. }
  181.  
  182.  
  183. static void svga_delete_sampler_state(struct pipe_context *pipe,
  184.                                       void *sampler)
  185. {
  186.    FREE(sampler);
  187. }
  188.  
  189.  
  190. static struct pipe_sampler_view *
  191. svga_create_sampler_view(struct pipe_context *pipe,
  192.                          struct pipe_resource *texture,
  193.                          const struct pipe_sampler_view *templ)
  194. {
  195.    struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
  196.  
  197.    if (view) {
  198.       *view = *templ;
  199.       view->reference.count = 1;
  200.       view->texture = NULL;
  201.       pipe_resource_reference(&view->texture, texture);
  202.       view->context = pipe;
  203.    }
  204.  
  205.    return view;
  206. }
  207.  
  208.  
  209. static void
  210. svga_sampler_view_destroy(struct pipe_context *pipe,
  211.                           struct pipe_sampler_view *view)
  212. {
  213.    pipe_resource_reference(&view->texture, NULL);
  214.    FREE(view);
  215. }
  216.  
  217. static void
  218. svga_set_sampler_views(struct pipe_context *pipe,
  219.                        unsigned shader,
  220.                        unsigned start,
  221.                        unsigned num,
  222.                        struct pipe_sampler_view **views)
  223. {
  224.    struct svga_context *svga = svga_context(pipe);
  225.    unsigned flag_1d = 0;
  226.    unsigned flag_srgb = 0;
  227.    uint i;
  228.  
  229.    assert(shader < PIPE_SHADER_TYPES);
  230.    assert(start + num <= Elements(svga->curr.sampler_views));
  231.  
  232.    /* we only support fragment shader sampler views at this time */
  233.    if (shader != PIPE_SHADER_FRAGMENT)
  234.       return;
  235.  
  236.    for (i = 0; i < num; i++) {
  237.       if (svga->curr.sampler_views[start + i] != views[i]) {
  238.          /* Note: we're using pipe_sampler_view_release() here to work around
  239.           * a possible crash when the old view belongs to another context that
  240.           * was already destroyed.
  241.           */
  242.          pipe_sampler_view_release(pipe, &svga->curr.sampler_views[start + i]);
  243.          pipe_sampler_view_reference(&svga->curr.sampler_views[start + i],
  244.                                      views[i]);
  245.       }
  246.  
  247.       if (!views[i])
  248.          continue;
  249.  
  250.       if (util_format_is_srgb(views[i]->format))
  251.          flag_srgb |= 1 << (start + i);
  252.  
  253.       if (views[i]->texture->target == PIPE_TEXTURE_1D)
  254.          flag_1d |= 1 << (start + i);
  255.    }
  256.  
  257.    /* find highest non-null sampler_views[] entry */
  258.    {
  259.       unsigned j = MAX2(svga->curr.num_sampler_views, start + num);
  260.       while (j > 0 && svga->curr.sampler_views[j - 1] == NULL)
  261.          j--;
  262.       svga->curr.num_sampler_views = j;
  263.    }
  264.  
  265.    svga->dirty |= SVGA_NEW_TEXTURE_BINDING;
  266.  
  267.    if (flag_srgb != svga->curr.tex_flags.flag_srgb ||
  268.        flag_1d != svga->curr.tex_flags.flag_1d)
  269.    {
  270.       svga->dirty |= SVGA_NEW_TEXTURE_FLAGS;
  271.       svga->curr.tex_flags.flag_1d = flag_1d;
  272.       svga->curr.tex_flags.flag_srgb = flag_srgb;
  273.    }  
  274. }
  275.  
  276.  
  277. void svga_init_sampler_functions( struct svga_context *svga )
  278. {
  279.    svga->pipe.create_sampler_state = svga_create_sampler_state;
  280.    svga->pipe.bind_sampler_states = svga_bind_sampler_states;
  281.    svga->pipe.delete_sampler_state = svga_delete_sampler_state;
  282.    svga->pipe.set_sampler_views = svga_set_sampler_views;
  283.    svga->pipe.create_sampler_view = svga_create_sampler_view;
  284.    svga->pipe.sampler_view_destroy = svga_sampler_view_destroy;
  285. }
  286.  
  287.  
  288.  
  289.