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  1. /**********************************************************
  2.  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
  3.  *
  4.  * Permission is hereby granted, free of charge, to any person
  5.  * obtaining a copy of this software and associated documentation
  6.  * files (the "Software"), to deal in the Software without
  7.  * restriction, including without limitation the rights to use, copy,
  8.  * modify, merge, publish, distribute, sublicense, and/or sell copies
  9.  * of the Software, and to permit persons to whom the Software is
  10.  * furnished to do so, subject to the following conditions:
  11.  *
  12.  * The above copyright notice and this permission notice shall be
  13.  * included in all copies or substantial portions of the Software.
  14.  *
  15.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  16.  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  17.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  18.  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
  19.  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
  20.  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  21.  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  22.  * SOFTWARE.
  23.  *
  24.  **********************************************************/
  25.  
  26. #include "svga_cmd.h"
  27.  
  28. #include "util/u_framebuffer.h"
  29. #include "util/u_inlines.h"
  30.  
  31. #include "svga_context.h"
  32. #include "svga_screen.h"
  33. #include "svga_surface.h"
  34. #include "svga_resource_texture.h"
  35.  
  36.  
  37. static void svga_set_scissor_states( struct pipe_context *pipe,
  38.                                      unsigned start_slot,
  39.                                      unsigned num_scissors,
  40.                                      const struct pipe_scissor_state *scissors )
  41. {
  42.    struct svga_context *svga = svga_context(pipe);
  43.  
  44.    memcpy( &svga->curr.scissor, scissors, sizeof(*scissors) );
  45.    svga->dirty |= SVGA_NEW_SCISSOR;
  46. }
  47.  
  48.  
  49. static void svga_set_polygon_stipple( struct pipe_context *pipe,
  50.                                       const struct pipe_poly_stipple *stipple )
  51. {
  52.    /* overridden by the draw module */
  53. }
  54.  
  55.  
  56. void svga_cleanup_framebuffer(struct svga_context *svga)
  57. {
  58.    struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
  59.    struct pipe_framebuffer_state *curr = &svga->curr.framebuffer;
  60.    struct pipe_framebuffer_state *hw = &svga->state.hw_clear.framebuffer;
  61.    unsigned i;
  62.  
  63.    for (i = 0; i < svgascreen->max_color_buffers; i++) {
  64.       pipe_surface_reference(&curr->cbufs[i], NULL);
  65.       pipe_surface_reference(&hw->cbufs[i], NULL);
  66.    }
  67.  
  68.    pipe_surface_reference(&curr->zsbuf, NULL);
  69.    pipe_surface_reference(&hw->zsbuf, NULL);
  70. }
  71.  
  72.  
  73. #define DEPTH_BIAS_SCALE_FACTOR_D16    ((float)(1<<15))
  74. #define DEPTH_BIAS_SCALE_FACTOR_D24S8  ((float)(1<<23))
  75. #define DEPTH_BIAS_SCALE_FACTOR_D32    ((float)(1<<31))
  76.  
  77.  
  78. static void svga_set_framebuffer_state(struct pipe_context *pipe,
  79.                                        const struct pipe_framebuffer_state *fb)
  80. {
  81.    struct svga_context *svga = svga_context(pipe);
  82.    struct pipe_framebuffer_state *dst = &svga->curr.framebuffer;
  83.    boolean propagate = FALSE;
  84.    unsigned i;
  85.  
  86.    dst->width = fb->width;
  87.    dst->height = fb->height;
  88.    dst->nr_cbufs = fb->nr_cbufs;
  89.  
  90.    /* check if we need to propagate any of the target surfaces */
  91.    for (i = 0; i < dst->nr_cbufs; i++) {
  92.       struct pipe_surface *s = i < fb->nr_cbufs ? fb->cbufs[i] : NULL;
  93.       if (dst->cbufs[i] && dst->cbufs[i] != s) {
  94.          if (svga_surface_needs_propagation(dst->cbufs[i])) {
  95.             propagate = TRUE;
  96.             break;
  97.          }
  98.       }
  99.    }
  100.  
  101.    if (propagate) {
  102.       /* make sure that drawing calls comes before propagation calls */
  103.       svga_hwtnl_flush_retry( svga );
  104.    
  105.       for (i = 0; i < dst->nr_cbufs; i++) {
  106.          struct pipe_surface *s = i < fb->nr_cbufs ? fb->cbufs[i] : NULL;
  107.          if (dst->cbufs[i] && dst->cbufs[i] != s)
  108.             svga_propagate_surface(svga, dst->cbufs[i]);
  109.       }
  110.    }
  111.  
  112.    /* XXX: Actually the virtual hardware may support rendertargets with
  113.     * different size, depending on the host API and driver, but since we cannot
  114.     * know that make no such assumption here. */
  115.    for(i = 0; i < fb->nr_cbufs; ++i) {
  116.       if (fb->zsbuf && fb->cbufs[i]) {
  117.          assert(fb->zsbuf->width == fb->cbufs[i]->width);
  118.          assert(fb->zsbuf->height == fb->cbufs[i]->height);
  119.       }
  120.    }
  121.  
  122.    util_copy_framebuffer_state(dst, fb);
  123.  
  124.    /* Set the rendered-to flags */
  125.    for (i = 0; i < dst->nr_cbufs; i++) {
  126.       struct pipe_surface *s = dst->cbufs[i];
  127.       if (s) {
  128.          struct svga_texture *t = svga_texture(s->texture);
  129.          svga_set_texture_rendered_to(t, s->u.tex.first_layer, s->u.tex.level);
  130.       }
  131.    }
  132.  
  133.    if (svga->curr.framebuffer.zsbuf)
  134.    {
  135.       switch (svga->curr.framebuffer.zsbuf->format) {
  136.       case PIPE_FORMAT_Z16_UNORM:
  137.          svga->curr.depthscale = 1.0f / DEPTH_BIAS_SCALE_FACTOR_D16;
  138.          break;
  139.       case PIPE_FORMAT_Z24_UNORM_S8_UINT:
  140.       case PIPE_FORMAT_Z24X8_UNORM:
  141.       case PIPE_FORMAT_S8_UINT_Z24_UNORM:
  142.       case PIPE_FORMAT_X8Z24_UNORM:
  143.          svga->curr.depthscale = 1.0f / DEPTH_BIAS_SCALE_FACTOR_D24S8;
  144.          break;
  145.       case PIPE_FORMAT_Z32_UNORM:
  146.          svga->curr.depthscale = 1.0f / DEPTH_BIAS_SCALE_FACTOR_D32;
  147.          break;
  148.       case PIPE_FORMAT_Z32_FLOAT:
  149.          svga->curr.depthscale = 1.0f / ((float)(1<<23));
  150.          break;
  151.       default:
  152.          svga->curr.depthscale = 0.0f;
  153.          break;
  154.       }
  155.  
  156.       /* Set rendered-to flag */
  157.       {
  158.          struct pipe_surface *s = dst->zsbuf;
  159.          struct svga_texture *t = svga_texture(s->texture);
  160.          svga_set_texture_rendered_to(t, s->u.tex.first_layer, s->u.tex.level);
  161.       }
  162.    }
  163.    else {
  164.       svga->curr.depthscale = 0.0f;
  165.    }
  166.  
  167.    svga->dirty |= SVGA_NEW_FRAME_BUFFER;
  168. }
  169.  
  170.  
  171.  
  172. static void svga_set_clip_state( struct pipe_context *pipe,
  173.                                  const struct pipe_clip_state *clip )
  174. {
  175.    struct svga_context *svga = svga_context(pipe);
  176.  
  177.    svga->curr.clip = *clip; /* struct copy */
  178.  
  179.    svga->dirty |= SVGA_NEW_CLIP;
  180. }
  181.  
  182.  
  183.  
  184. /* Called when driver state tracker notices changes to the viewport
  185.  * matrix:
  186.  */
  187. static void svga_set_viewport_states( struct pipe_context *pipe,
  188.                                       unsigned start_slot,
  189.                                       unsigned num_viewports,
  190.                                       const struct pipe_viewport_state *viewports )
  191. {
  192.    struct svga_context *svga = svga_context(pipe);
  193.  
  194.    svga->curr.viewport = *viewports; /* struct copy */
  195.  
  196.    svga->dirty |= SVGA_NEW_VIEWPORT;
  197. }
  198.  
  199.  
  200.  
  201. void svga_init_misc_functions( struct svga_context *svga )
  202. {
  203.    svga->pipe.set_scissor_states = svga_set_scissor_states;
  204.    svga->pipe.set_polygon_stipple = svga_set_polygon_stipple;
  205.    svga->pipe.set_framebuffer_state = svga_set_framebuffer_state;
  206.    svga->pipe.set_clip_state = svga_set_clip_state;
  207.    svga->pipe.set_viewport_states = svga_set_viewport_states;
  208. }
  209.  
  210.  
  211.