/**********************************************************
* Copyright 1998-2014 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
/*
* svga3d_cmd.h --
*
* SVGA 3d hardware cmd definitions
*/
#ifndef _SVGA3D_CMD_H_
#define _SVGA3D_CMD_H_
#define INCLUDE_ALLOW_MODULE
#define INCLUDE_ALLOW_USERLEVEL
#define INCLUDE_ALLOW_VMCORE
#include "includeCheck.h"
#include "svga3d_types.h"
/*
* Identifiers for commands in the command FIFO.
*
* IDs between 1000 and 1039 (inclusive) were used by obsolete versions of
* the SVGA3D protocol and remain reserved; they should not be used in the
* future.
*
* IDs between 1040 and 1999 (inclusive) are available for use by the
* current SVGA3D protocol.
*
* FIFO clients other than SVGA3D should stay below 1000, or at 2000
* and up.
*/
#define SVGA_3D_CMD_LEGACY_BASE 1000
#define SVGA_3D_CMD_BASE 1040
#define SVGA_3D_CMD_SURFACE_DEFINE 1040
#define SVGA_3D_CMD_SURFACE_DESTROY 1041
#define SVGA_3D_CMD_SURFACE_COPY 1042
#define SVGA_3D_CMD_SURFACE_STRETCHBLT 1043
#define SVGA_3D_CMD_SURFACE_DMA 1044
#define SVGA_3D_CMD_CONTEXT_DEFINE 1045
#define SVGA_3D_CMD_CONTEXT_DESTROY 1046
#define SVGA_3D_CMD_SETTRANSFORM 1047
#define SVGA_3D_CMD_SETZRANGE 1048
#define SVGA_3D_CMD_SETRENDERSTATE 1049
#define SVGA_3D_CMD_SETRENDERTARGET 1050
#define SVGA_3D_CMD_SETTEXTURESTATE 1051
#define SVGA_3D_CMD_SETMATERIAL 1052
#define SVGA_3D_CMD_SETLIGHTDATA 1053
#define SVGA_3D_CMD_SETLIGHTENABLED 1054
#define SVGA_3D_CMD_SETVIEWPORT 1055
#define SVGA_3D_CMD_SETCLIPPLANE 1056
#define SVGA_3D_CMD_CLEAR 1057
#define SVGA_3D_CMD_PRESENT 1058
#define SVGA_3D_CMD_SHADER_DEFINE 1059
#define SVGA_3D_CMD_SHADER_DESTROY 1060
#define SVGA_3D_CMD_SET_SHADER 1061
#define SVGA_3D_CMD_SET_SHADER_CONST 1062
#define SVGA_3D_CMD_DRAW_PRIMITIVES 1063
#define SVGA_3D_CMD_SETSCISSORRECT 1064
#define SVGA_3D_CMD_BEGIN_QUERY 1065
#define SVGA_3D_CMD_END_QUERY 1066
#define SVGA_3D_CMD_WAIT_FOR_QUERY 1067
#define SVGA_3D_CMD_PRESENT_READBACK 1068
#define SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN 1069
#define SVGA_3D_CMD_SURFACE_DEFINE_V2 1070
#define SVGA_3D_CMD_GENERATE_MIPMAPS 1071
#define SVGA_3D_CMD_VIDEO_CREATE_DECODER 1072
#define SVGA_3D_CMD_VIDEO_DESTROY_DECODER 1073
#define SVGA_3D_CMD_VIDEO_CREATE_PROCESSOR 1074
#define SVGA_3D_CMD_VIDEO_DESTROY_PROCESSOR 1075
#define SVGA_3D_CMD_VIDEO_DECODE_START_FRAME 1076
#define SVGA_3D_CMD_VIDEO_DECODE_RENDER 1077
#define SVGA_3D_CMD_VIDEO_DECODE_END_FRAME 1078
#define SVGA_3D_CMD_VIDEO_PROCESS_FRAME 1079
#define SVGA_3D_CMD_ACTIVATE_SURFACE 1080
#define SVGA_3D_CMD_DEACTIVATE_SURFACE 1081
#define SVGA_3D_CMD_SCREEN_DMA 1082
#define SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE 1083
#define SVGA_3D_CMD_OPEN_CONTEXT_SURFACE 1084
#define SVGA_3D_CMD_LOGICOPS_BITBLT 1085
#define SVGA_3D_CMD_LOGICOPS_TRANSBLT 1086
#define SVGA_3D_CMD_LOGICOPS_STRETCHBLT 1087
#define SVGA_3D_CMD_LOGICOPS_COLORFILL 1088
#define SVGA_3D_CMD_LOGICOPS_ALPHABLEND 1089
#define SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND 1090
#define SVGA_3D_CMD_SET_OTABLE_BASE 1091
#define SVGA_3D_CMD_READBACK_OTABLE 1092
#define SVGA_3D_CMD_DEFINE_GB_MOB 1093
#define SVGA_3D_CMD_DESTROY_GB_MOB 1094
#define SVGA_3D_CMD_REDEFINE_GB_MOB 1095
#define SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING 1096
#define SVGA_3D_CMD_DEFINE_GB_SURFACE 1097
#define SVGA_3D_CMD_DESTROY_GB_SURFACE 1098
#define SVGA_3D_CMD_BIND_GB_SURFACE 1099
#define SVGA_3D_CMD_COND_BIND_GB_SURFACE 1100
#define SVGA_3D_CMD_UPDATE_GB_IMAGE 1101
#define SVGA_3D_CMD_UPDATE_GB_SURFACE 1102
#define SVGA_3D_CMD_READBACK_GB_IMAGE 1103
#define SVGA_3D_CMD_READBACK_GB_SURFACE 1104
#define SVGA_3D_CMD_INVALIDATE_GB_IMAGE 1105
#define SVGA_3D_CMD_INVALIDATE_GB_SURFACE 1106
#define SVGA_3D_CMD_DEFINE_GB_CONTEXT 1107
#define SVGA_3D_CMD_DESTROY_GB_CONTEXT 1108
#define SVGA_3D_CMD_BIND_GB_CONTEXT 1109
#define SVGA_3D_CMD_READBACK_GB_CONTEXT 1110
#define SVGA_3D_CMD_INVALIDATE_GB_CONTEXT 1111
#define SVGA_3D_CMD_DEFINE_GB_SHADER 1112
#define SVGA_3D_CMD_DESTROY_GB_SHADER 1113
#define SVGA_3D_CMD_BIND_GB_SHADER 1114
#define SVGA_3D_CMD_BIND_SHADERCONSTS 1115
#define SVGA_3D_CMD_BEGIN_GB_QUERY 1116
#define SVGA_3D_CMD_END_GB_QUERY 1117
#define SVGA_3D_CMD_WAIT_FOR_GB_QUERY 1118
#define SVGA_3D_CMD_NOP 1119
#define SVGA_3D_CMD_ENABLE_GART 1120
#define SVGA_3D_CMD_DISABLE_GART 1121
#define SVGA_3D_CMD_MAP_MOB_INTO_GART 1122
#define SVGA_3D_CMD_UNMAP_GART_RANGE 1123
#define SVGA_3D_CMD_DEFINE_GB_SCREENTARGET 1124
#define SVGA_3D_CMD_DESTROY_GB_SCREENTARGET 1125
#define SVGA_3D_CMD_BIND_GB_SCREENTARGET 1126
#define SVGA_3D_CMD_UPDATE_GB_SCREENTARGET 1127
#define SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL 1128
#define SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL 1129
#define SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE 1130
#define SVGA_3D_CMD_GB_SCREEN_DMA 1131
#define SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH 1132
#define SVGA_3D_CMD_GB_MOB_FENCE 1133
#define SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 1134
#define SVGA_3D_CMD_DEFINE_GB_MOB64 1135
#define SVGA_3D_CMD_REDEFINE_GB_MOB64 1136
#define SVGA_3D_CMD_NOP_ERROR 1137
#define SVGA_3D_CMD_RESERVED1 1138
#define SVGA_3D_CMD_RESERVED2 1139
#define SVGA_3D_CMD_RESERVED3 1140
#define SVGA_3D_CMD_RESERVED4 1141
#define SVGA_3D_CMD_RESERVED5 1142
#define SVGA_3D_CMD_MAX 1203
#define SVGA_3D_CMD_FUTURE_MAX 3000
/*
* FIFO command format definitions:
*/
/*
* The data size header following cmdNum for every 3d command
*/
typedef
#include "vmware_pack_begin.h"
struct {
uint32 id;
uint32 size;
}
#include "vmware_pack_end.h"
SVGA3dCmdHeader;
typedef enum {
SVGA3D_SURFACE_CUBEMAP = (1 << 0),
/*
* HINT flags are not enforced by the device but are useful for
* performance.
*/
SVGA3D_SURFACE_HINT_STATIC = (1 << 1),
SVGA3D_SURFACE_HINT_DYNAMIC = (1 << 2),
SVGA3D_SURFACE_HINT_INDEXBUFFER = (1 << 3),
SVGA3D_SURFACE_HINT_VERTEXBUFFER = (1 << 4),
SVGA3D_SURFACE_HINT_TEXTURE = (1 << 5),
SVGA3D_SURFACE_HINT_RENDERTARGET = (1 << 6),
SVGA3D_SURFACE_HINT_DEPTHSTENCIL = (1 << 7),
SVGA3D_SURFACE_HINT_WRITEONLY = (1 << 8),
SVGA3D_SURFACE_MASKABLE_ANTIALIAS = (1 << 9),
SVGA3D_SURFACE_AUTOGENMIPMAPS = (1 << 10),
SVGA3D_SURFACE_DECODE_RENDERTARGET = (1 << 11),
/*
* Is this surface using a base-level pitch for it's mob backing?
*
* This flag is not intended to be set by guest-drivers, but is instead
* set by the device when the surface is bound to a mob with a specified
* pitch.
*/
SVGA3D_SURFACE_MOB_PITCH = (1 << 12),
SVGA3D_SURFACE_INACTIVE = (1 << 13),
SVGA3D_SURFACE_HINT_RT_LOCKABLE = (1 << 14),
SVGA3D_SURFACE_VOLUME = (1 << 15),
/*
* Required to be set on a surface to bind it to a screen target.
*/
SVGA3D_SURFACE_SCREENTARGET = (1 << 16),
SVGA3D_SURFACE_RESERVED1 = (1 << 17),
SVGA3D_SURFACE_1D = (1 << 18),
SVGA3D_SURFACE_ARRAY = (1 << 19),
} SVGA3dSurfaceFlags;
#define SVGA3D_SURFACE_HB_DISALLOWED_MASK (SVGA3D_SURFACE_SCREENTARGET | \
SVGA3D_SURFACE_MOB_PITCH | \
SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
SVGA3D_SURFACE_BIND_STREAM_OUTPUT)
typedef
#include "vmware_pack_begin.h"
struct {
uint32 numMipLevels;
}
#include "vmware_pack_end.h"
SVGA3dSurfaceFace;
typedef
#include "vmware_pack_begin.h"
struct {
uint32 sid;
SVGA3dSurfaceFlags surfaceFlags;
SVGA3dSurfaceFormat format;
/*
* If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
* structures must have the same value of numMipLevels field.
* Otherwise, all but the first SVGA3dSurfaceFace structures must have the
* numMipLevels set to 0.
*/
SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
/*
* Followed by an SVGA3dSize structure for each mip level in each face.
*
* A note on surface sizes: Sizes are always specified in pixels,
* even if the true surface size is not a multiple of the minimum
* block size of the surface's format. For example, a 3x3x1 DXT1
* compressed texture would actually be stored as a 4x4x1 image in
* memory.
*/
}
#include "vmware_pack_end.h"
SVGA3dCmdDefineSurface; /* SVGA_3D_CMD_SURFACE_DEFINE */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 sid;
SVGA3dSurfaceFlags surfaceFlags;
SVGA3dSurfaceFormat format;
/*
* If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
* structures must have the same value of numMipLevels field.
* Otherwise, all but the first SVGA3dSurfaceFace structures must have the
* numMipLevels set to 0.
*/
SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
uint32 multisampleCount;
SVGA3dTextureFilter autogenFilter;
/*
* Followed by an SVGA3dSize structure for each mip level in each face.
*
* A note on surface sizes: Sizes are always specified in pixels,
* even if the true surface size is not a multiple of the minimum
* block size of the surface's format. For example, a 3x3x1 DXT1
* compressed texture would actually be stored as a 4x4x1 image in
* memory.
*/
}
#include "vmware_pack_end.h"
SVGA3dCmdDefineSurface_v2; /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 sid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDestroySurface; /* SVGA_3D_CMD_SURFACE_DESTROY */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDefineContext; /* SVGA_3D_CMD_CONTEXT_DEFINE */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDestroyContext; /* SVGA_3D_CMD_CONTEXT_DESTROY */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
SVGA3dClearFlag clearFlag;
uint32 color;
float depth;
uint32 stencil;
/* Followed by variable number of SVGA3dRect structures */
}
#include "vmware_pack_end.h"
SVGA3dCmdClear; /* SVGA_3D_CMD_CLEAR */
typedef
#include "vmware_pack_begin.h"
struct {
SVGA3dLightType type;
SVGA3dBool inWorldSpace;
float diffuse[4];
float specular[4];
float ambient[4];
float position[4];
float direction[4];
float range;
float falloff;
float attenuation0;
float attenuation1;
float attenuation2;
float theta;
float phi;
}
#include "vmware_pack_end.h"
SVGA3dLightData;
typedef
#include "vmware_pack_begin.h"
struct {
uint32 sid;
/* Followed by variable number of SVGA3dCopyRect structures */
}
#include "vmware_pack_end.h"
SVGA3dCmdPresent; /* SVGA_3D_CMD_PRESENT */
typedef
#include "vmware_pack_begin.h"
struct {
SVGA3dRenderStateName state;
union {
uint32 uintValue;
float floatValue;
};
}
#include "vmware_pack_end.h"
SVGA3dRenderState;
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
/* Followed by variable number of SVGA3dRenderState structures */
}
#include "vmware_pack_end.h"
SVGA3dCmdSetRenderState; /* SVGA_3D_CMD_SETRENDERSTATE */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
SVGA3dRenderTargetType type;
SVGA3dSurfaceImageId target;
}
#include "vmware_pack_end.h"
SVGA3dCmdSetRenderTarget; /* SVGA_3D_CMD_SETRENDERTARGET */
typedef
#include "vmware_pack_begin.h"
struct {
SVGA3dSurfaceImageId src;
SVGA3dSurfaceImageId dest;
/* Followed by variable number of SVGA3dCopyBox structures */
}
#include "vmware_pack_end.h"
SVGA3dCmdSurfaceCopy; /* SVGA_3D_CMD_SURFACE_COPY */
typedef
#include "vmware_pack_begin.h"
struct {
SVGA3dSurfaceImageId src;
SVGA3dSurfaceImageId dest;
SVGA3dBox boxSrc;
SVGA3dBox boxDest;
SVGA3dStretchBltMode mode;
}
#include "vmware_pack_end.h"
SVGA3dCmdSurfaceStretchBlt; /* SVGA_3D_CMD_SURFACE_STRETCHBLT */
typedef
#include "vmware_pack_begin.h"
struct {
/*
* If the discard flag is present in a surface DMA operation, the host may
* discard the contents of the current mipmap level and face of the target
* surface before applying the surface DMA contents.
*/
uint32 discard : 1;
/*
* If the unsynchronized flag is present, the host may perform this upload
* without syncing to pending reads on this surface.
*/
uint32 unsynchronized : 1;
/*
* Guests *MUST* set the reserved bits to 0 before submitting the command
* suffix as future flags may occupy these bits.
*/
uint32 reserved : 30;
}
#include "vmware_pack_end.h"
SVGA3dSurfaceDMAFlags;
typedef
#include "vmware_pack_begin.h"
struct {
SVGAGuestImage guest;
SVGA3dSurfaceImageId host;
SVGA3dTransferType transfer;
/*
* Followed by variable number of SVGA3dCopyBox structures. For consistency
* in all clipping logic and coordinate translation, we define the
* "source" in each copyBox as the guest image and the
* "destination" as the host image, regardless of transfer
* direction.
*
* For efficiency, the SVGA3D device is free to copy more data than
* specified. For example, it may round copy boxes outwards such
* that they lie on particular alignment boundaries.
*/
}
#include "vmware_pack_end.h"
SVGA3dCmdSurfaceDMA; /* SVGA_3D_CMD_SURFACE_DMA */
/*
* SVGA3dCmdSurfaceDMASuffix --
*
* This is a command suffix that will appear after a SurfaceDMA command in
* the FIFO. It contains some extra information that hosts may use to
* optimize performance or protect the guest. This suffix exists to preserve
* backwards compatibility while also allowing for new functionality to be
* implemented.
*/
typedef
#include "vmware_pack_begin.h"
struct {
uint32 suffixSize;
/*
* The maximum offset is used to determine the maximum offset from the
* guestPtr base address that will be accessed or written to during this
* surfaceDMA. If the suffix is supported, the host will respect this
* boundary while performing surface DMAs.
*
* Defaults to MAX_UINT32
*/
uint32 maximumOffset;
/*
* A set of flags that describes optimizations that the host may perform
* while performing this surface DMA operation. The guest should never rely
* on behaviour that is different when these flags are set for correctness.
*
* Defaults to 0
*/
SVGA3dSurfaceDMAFlags flags;
}
#include "vmware_pack_end.h"
SVGA3dCmdSurfaceDMASuffix;
/*
* SVGA_3D_CMD_DRAW_PRIMITIVES --
*
* This command is the SVGA3D device's generic drawing entry point.
* It can draw multiple ranges of primitives, optionally using an
* index buffer, using an arbitrary collection of vertex buffers.
*
* Each SVGA3dVertexDecl defines a distinct vertex array to bind
* during this draw call. The declarations specify which surface
* the vertex data lives in, what that vertex data is used for,
* and how to interpret it.
*
* Each SVGA3dPrimitiveRange defines a collection of primitives
* to render using the same vertex arrays. An index buffer is
* optional.
*/
typedef
#include "vmware_pack_begin.h"
struct {
/*
* A range hint is an optional specification for the range of indices
* in an SVGA3dArray that will be used. If 'last' is zero, it is assumed
* that the entire array will be used.
*
* These are only hints. The SVGA3D device may use them for
* performance optimization if possible, but it's also allowed to
* ignore these values.
*/
uint32 first;
uint32 last;
}
#include "vmware_pack_end.h"
SVGA3dArrayRangeHint;
typedef
#include "vmware_pack_begin.h"
struct {
/*
* Define the origin and shape of a vertex or index array. Both
* 'offset' and 'stride' are in bytes. The provided surface will be
* reinterpreted as a flat array of bytes in the same format used
* by surface DMA operations. To avoid unnecessary conversions, the
* surface should be created with the SVGA3D_BUFFER format.
*
* Index 0 in the array starts 'offset' bytes into the surface.
* Index 1 begins at byte 'offset + stride', etc. Array indices may
* not be negative.
*/
uint32 surfaceId;
uint32 offset;
uint32 stride;
}
#include "vmware_pack_end.h"
SVGA3dArray;
typedef
#include "vmware_pack_begin.h"
struct {
/*
* Describe a vertex array's data type, and define how it is to be
* used by the fixed function pipeline or the vertex shader. It
* isn't useful to have two VertexDecls with the same
* VertexArrayIdentity in one draw call.
*/
SVGA3dDeclType type;
SVGA3dDeclMethod method;
SVGA3dDeclUsage usage;
uint32 usageIndex;
}
#include "vmware_pack_end.h"
SVGA3dVertexArrayIdentity;
typedef
#include "vmware_pack_begin.h"
struct SVGA3dVertexDecl {
SVGA3dVertexArrayIdentity identity;
SVGA3dArray array;
SVGA3dArrayRangeHint rangeHint;
}
#include "vmware_pack_end.h"
SVGA3dVertexDecl;
typedef
#include "vmware_pack_begin.h"
struct SVGA3dPrimitiveRange {
/*
* Define a group of primitives to render, from sequential indices.
*
* The value of 'primitiveType' and 'primitiveCount' imply the
* total number of vertices that will be rendered.
*/
SVGA3dPrimitiveType primType;
uint32 primitiveCount;
/*
* Optional index buffer. If indexArray.surfaceId is
* SVGA3D_INVALID_ID, we render without an index buffer. Rendering
* without an index buffer is identical to rendering with an index
* buffer containing the sequence [0, 1, 2, 3, ...].
*
* If an index buffer is in use, indexWidth specifies the width in
* bytes of each index value. It must be less than or equal to
* indexArray.stride.
*
* (Currently, the SVGA3D device requires index buffers to be tightly
* packed. In other words, indexWidth == indexArray.stride)
*/
SVGA3dArray indexArray;
uint32 indexWidth;
/*
* Optional index bias. This number is added to all indices from
* indexArray before they are used as vertex array indices. This
* can be used in multiple ways:
*
* - When not using an indexArray, this bias can be used to
* specify where in the vertex arrays to begin rendering.
*
* - A positive number here is equivalent to increasing the
* offset in each vertex array.
*
* - A negative number can be used to render using a small
* vertex array and an index buffer that contains large
* values. This may be used by some applications that
* crop a vertex buffer without modifying their index
* buffer.
*
* Note that rendering with a negative bias value may be slower and
* use more memory than rendering with a positive or zero bias.
*/
int32 indexBias;
}
#include "vmware_pack_end.h"
SVGA3dPrimitiveRange;
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
uint32 numVertexDecls;
uint32 numRanges;
/*
* There are two variable size arrays after the
* SVGA3dCmdDrawPrimitives structure. In order,
* they are:
*
* 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than
* SVGA3D_MAX_VERTEX_ARRAYS;
* 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than
* SVGA3D_MAX_DRAW_PRIMITIVE_RANGES;
* 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains
* the frequency divisor for the corresponding vertex decl).
*/
}
#include "vmware_pack_end.h"
SVGA3dCmdDrawPrimitives; /* SVGA_3D_CMD_DRAWPRIMITIVES */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 stage;
SVGA3dTextureStateName name;
union {
uint32 value;
float floatValue;
};
}
#include "vmware_pack_end.h"
SVGA3dTextureState;
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
/* Followed by variable number of SVGA3dTextureState structures */
}
#include "vmware_pack_end.h"
SVGA3dCmdSetTextureState; /* SVGA_3D_CMD_SETTEXTURESTATE */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
SVGA3dTransformType type;
float matrix[16];
}
#include "vmware_pack_end.h"
SVGA3dCmdSetTransform; /* SVGA_3D_CMD_SETTRANSFORM */
typedef
#include "vmware_pack_begin.h"
struct {
float min;
float max;
}
#include "vmware_pack_end.h"
SVGA3dZRange;
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
SVGA3dZRange zRange;
}
#include "vmware_pack_end.h"
SVGA3dCmdSetZRange; /* SVGA_3D_CMD_SETZRANGE */
typedef
#include "vmware_pack_begin.h"
struct {
float diffuse[4];
float ambient[4];
float specular[4];
float emissive[4];
float shininess;
}
#include "vmware_pack_end.h"
SVGA3dMaterial;
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
SVGA3dFace face;
SVGA3dMaterial material;
}
#include "vmware_pack_end.h"
SVGA3dCmdSetMaterial; /* SVGA_3D_CMD_SETMATERIAL */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
uint32 index;
SVGA3dLightData data;
}
#include "vmware_pack_end.h"
SVGA3dCmdSetLightData; /* SVGA_3D_CMD_SETLIGHTDATA */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
uint32 index;
uint32 enabled;
}
#include "vmware_pack_end.h"
SVGA3dCmdSetLightEnabled; /* SVGA_3D_CMD_SETLIGHTENABLED */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
SVGA3dRect rect;
}
#include "vmware_pack_end.h"
SVGA3dCmdSetViewport; /* SVGA_3D_CMD_SETVIEWPORT */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
SVGA3dRect rect;
}
#include "vmware_pack_end.h"
SVGA3dCmdSetScissorRect; /* SVGA_3D_CMD_SETSCISSORRECT */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
uint32 index;
float plane[4];
}
#include "vmware_pack_end.h"
SVGA3dCmdSetClipPlane; /* SVGA_3D_CMD_SETCLIPPLANE */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
uint32 shid;
SVGA3dShaderType type;
/* Followed by variable number of DWORDs for shader bycode */
}
#include "vmware_pack_end.h"
SVGA3dCmdDefineShader; /* SVGA_3D_CMD_SHADER_DEFINE */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
uint32 shid;
SVGA3dShaderType type;
}
#include "vmware_pack_end.h"
SVGA3dCmdDestroyShader; /* SVGA_3D_CMD_SHADER_DESTROY */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
uint32 reg; /* register number */
SVGA3dShaderType type;
SVGA3dShaderConstType ctype;
uint32 values[4];
/*
* Followed by a variable number of additional values.
*/
}
#include "vmware_pack_end.h"
SVGA3dCmdSetShaderConst; /* SVGA_3D_CMD_SET_SHADER_CONST */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
SVGA3dShaderType type;
uint32 shid;
}
#include "vmware_pack_end.h"
SVGA3dCmdSetShader; /* SVGA_3D_CMD_SET_SHADER */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
SVGA3dQueryType type;
}
#include "vmware_pack_end.h"
SVGA3dCmdBeginQuery; /* SVGA_3D_CMD_BEGIN_QUERY */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
SVGA3dQueryType type;
SVGAGuestPtr guestResult; /* Points to an SVGA3dQueryResult structure */
}
#include "vmware_pack_end.h"
SVGA3dCmdEndQuery; /* SVGA_3D_CMD_END_QUERY */
/*
* SVGA3D_CMD_WAIT_FOR_QUERY --
*
* Will read the SVGA3dQueryResult structure pointed to by guestResult,
* and if the state member is set to anything else than
* SVGA3D_QUERYSTATE_PENDING, this command will always be a no-op.
*
* Otherwise, in addition to the query explicitly waited for,
* All queries with the same type and issued with the same cid, for which
* an SVGA_3D_CMD_END_QUERY command has previously been sent, will
* be finished after execution of this command.
*
* A query will be identified by the gmrId and offset of the guestResult
* member. If the device can't find an SVGA_3D_CMD_END_QUERY that has
* been sent previously with an indentical gmrId and offset, it will
* effectively end all queries with an identical type issued with the
* same cid, and the SVGA3dQueryResult structure pointed to by
* guestResult will not be written to. This property can be used to
* implement a query barrier for a given cid and query type.
*/
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid; /* Same parameters passed to END_QUERY */
SVGA3dQueryType type;
SVGAGuestPtr guestResult;
}
#include "vmware_pack_end.h"
SVGA3dCmdWaitForQuery; /* SVGA_3D_CMD_WAIT_FOR_QUERY */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 totalSize; /* Set by guest before query is ended. */
SVGA3dQueryState state; /* Set by host or guest. See SVGA3dQueryState. */
union { /* Set by host on exit from PENDING state */
uint32 result32;
uint32 queryCookie; /* May be used to identify which QueryGetData this
result corresponds to. */
};
}
#include "vmware_pack_end.h"
SVGA3dQueryResult;
/*
* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN --
*
* This is a blit from an SVGA3D surface to a Screen Object.
* This blit must be directed at a specific screen.
*
* The blit copies from a rectangular region of an SVGA3D surface
* image to a rectangular region of a screen.
*
* This command takes an optional variable-length list of clipping
* rectangles after the body of the command. If no rectangles are
* specified, there is no clipping region. The entire destRect is
* drawn to. If one or more rectangles are included, they describe
* a clipping region. The clip rectangle coordinates are measured
* relative to the top-left corner of destRect.
*
* The srcImage must be from mip=0 face=0.
*
* This supports scaling if the src and dest are of different sizes.
*
* Availability:
* SVGA_FIFO_CAP_SCREEN_OBJECT
*/
typedef
#include "vmware_pack_begin.h"
struct {
SVGA3dSurfaceImageId srcImage;
SVGASignedRect srcRect;
uint32 destScreenId; /* Screen Object ID */
SVGASignedRect destRect;
/* Clipping: zero or more SVGASignedRects follow */
}
#include "vmware_pack_end.h"
SVGA3dCmdBlitSurfaceToScreen; /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 sid;
SVGA3dTextureFilter filter;
}
#include "vmware_pack_end.h"
SVGA3dCmdGenerateMipmaps; /* SVGA_3D_CMD_GENERATE_MIPMAPS */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 sid;
}
#include "vmware_pack_end.h"
SVGA3dCmdActivateSurface; /* SVGA_3D_CMD_ACTIVATE_SURFACE */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 sid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDeactivateSurface; /* SVGA_3D_CMD_DEACTIVATE_SURFACE */
/*
* Screen DMA command
*
* Available with SVGA_FIFO_CAP_SCREEN_OBJECT_2. The SVGA_CAP_3D device
* cap bit is not required.
*
* - refBuffer and destBuffer are 32bit BGRX; refBuffer and destBuffer could
* be different, but it is required that guest makes sure refBuffer has
* exactly the same contents that were written to when last time screen DMA
* command is received by host.
*
* - changemap is generated by lib/blit, and it has the changes from last
* received screen DMA or more.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdScreenDMA {
uint32 screenId;
SVGAGuestImage refBuffer;
SVGAGuestImage destBuffer;
SVGAGuestImage changeMap;
}
#include "vmware_pack_end.h"
SVGA3dCmdScreenDMA; /* SVGA_3D_CMD_SCREEN_DMA */
/*
* Set Unity Surface Cookie
*
* Associates the supplied cookie with the surface id for use with
* Unity. This cookie is a hint from guest to host, there is no way
* for the guest to readback the cookie and the host is free to drop
* the cookie association at will. The default value for the cookie
* on all surfaces is 0.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdSetUnitySurfaceCookie {
uint32 sid;
uint64 cookie;
}
#include "vmware_pack_end.h"
SVGA3dCmdSetUnitySurfaceCookie; /* SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE */
/*
* Open a context-specific surface in a non-context-specific manner.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdOpenContextSurface {
uint32 sid;
}
#include "vmware_pack_end.h"
SVGA3dCmdOpenContextSurface; /* SVGA_3D_CMD_OPEN_CONTEXT_SURFACE */
/*
* Logic ops
*/
#define SVGA3D_LOTRANSBLT_HONORALPHA (0x01)
#define SVGA3D_LOSTRETCHBLT_MIRRORX (0x01)
#define SVGA3D_LOSTRETCHBLT_MIRRORY (0x02)
#define SVGA3D_LOALPHABLEND_SRCHASALPHA (0x01)
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdLogicOpsBitBlt {
/*
* All LogicOps surfaces are one-level
* surfaces so mipmap & face should always
* be zero.
*/
SVGA3dSurfaceImageId src;
SVGA3dSurfaceImageId dst;
SVGA3dLogicOp logicOp;
/* Followed by variable number of SVGA3dCopyBox structures */
}
#include "vmware_pack_end.h"
SVGA3dCmdLogicOpsBitBlt; /* SVGA_3D_CMD_LOGICOPS_BITBLT */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdLogicOpsTransBlt {
/*
* All LogicOps surfaces are one-level
* surfaces so mipmap & face should always
* be zero.
*/
SVGA3dSurfaceImageId src;
SVGA3dSurfaceImageId dst;
uint32 color;
uint32 flags;
SVGA3dBox srcBox;
SVGA3dBox dstBox;
}
#include "vmware_pack_end.h"
SVGA3dCmdLogicOpsTransBlt; /* SVGA_3D_CMD_LOGICOPS_TRANSBLT */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdLogicOpsStretchBlt {
/*
* All LogicOps surfaces are one-level
* surfaces so mipmap & face should always
* be zero.
*/
SVGA3dSurfaceImageId src;
SVGA3dSurfaceImageId dst;
uint16 mode;
uint16 flags;
SVGA3dBox srcBox;
SVGA3dBox dstBox;
}
#include "vmware_pack_end.h"
SVGA3dCmdLogicOpsStretchBlt; /* SVGA_3D_CMD_LOGICOPS_STRETCHBLT */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdLogicOpsColorFill {
/*
* All LogicOps surfaces are one-level
* surfaces so mipmap & face should always
* be zero.
*/
SVGA3dSurfaceImageId dst;
uint32 color;
SVGA3dLogicOp logicOp;
/* Followed by variable number of SVGA3dRect structures. */
}
#include "vmware_pack_end.h"
SVGA3dCmdLogicOpsColorFill; /* SVGA_3D_CMD_LOGICOPS_COLORFILL */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdLogicOpsAlphaBlend {
/*
* All LogicOps surfaces are one-level
* surfaces so mipmap & face should always
* be zero.
*/
SVGA3dSurfaceImageId src;
SVGA3dSurfaceImageId dst;
uint32 alphaVal;
uint32 flags;
SVGA3dBox srcBox;
SVGA3dBox dstBox;
}
#include "vmware_pack_end.h"
SVGA3dCmdLogicOpsAlphaBlend; /* SVGA_3D_CMD_LOGICOPS_ALPHABLEND */
#define SVGA3D_CLEARTYPE_INVALID_GAMMA_INDEX 0xFFFFFFFF
#define SVGA3D_CLEARTYPE_GAMMA_WIDTH 512
#define SVGA3D_CLEARTYPE_GAMMA_HEIGHT 16
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdLogicOpsClearTypeBlend {
/*
* All LogicOps surfaces are one-level
* surfaces so mipmap & face should always
* be zero.
*/
SVGA3dSurfaceImageId tmp;
SVGA3dSurfaceImageId dst;
SVGA3dSurfaceImageId gammaSurf;
SVGA3dSurfaceImageId alphaSurf;
uint32 gamma;
uint32 color;
uint32 color2;
int alphaOffsetX;
int alphaOffsetY;
/* Followed by variable number of SVGA3dBox structures */
}
#include "vmware_pack_end.h"
SVGA3dCmdLogicOpsClearTypeBlend; /* SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND */
/*
* Guest-backed objects definitions.
*/
#define SVGA_STFLAG_PRIMARY (1 << 0)
typedef uint32 SVGAScreenTargetFlags;
typedef
#include "vmware_pack_begin.h"
struct {
float value[4];
}
#include "vmware_pack_end.h"
SVGA3dShaderConstFloat;
typedef
#include "vmware_pack_begin.h"
struct {
int32 value[4];
}
#include "vmware_pack_end.h"
SVGA3dShaderConstInt;
typedef
#include "vmware_pack_begin.h"
struct {
uint32 value;
}
#include "vmware_pack_end.h"
SVGA3dShaderConstBool;
/*
* Define a guest-backed surface.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDefineGBSurface {
uint32 sid;
SVGA3dSurfaceFlags surfaceFlags;
SVGA3dSurfaceFormat format;
uint32 numMipLevels;
uint32 multisampleCount;
SVGA3dTextureFilter autogenFilter;
SVGA3dSize size;
}
#include "vmware_pack_end.h"
SVGA3dCmdDefineGBSurface; /* SVGA_3D_CMD_DEFINE_GB_SURFACE */
/*
* Destroy a guest-backed surface.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDestroyGBSurface {
uint32 sid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDestroyGBSurface; /* SVGA_3D_CMD_DESTROY_GB_SURFACE */
/*
* Bind a guest-backed surface to a mob.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdBindGBSurface {
uint32 sid;
SVGAMobId mobid;
}
#include "vmware_pack_end.h"
SVGA3dCmdBindGBSurface; /* SVGA_3D_CMD_BIND_GB_SURFACE */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdBindGBSurfaceWithPitch {
uint32 sid;
SVGAMobId mobid;
uint32 baseLevelPitch;
}
#include "vmware_pack_end.h"
SVGA3dCmdBindGBSurfaceWithPitch; /* SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH */
/*
* Conditionally bind a mob to a guest-backed surface if testMobid
* matches the currently bound mob. Optionally issue a
* readback/update on the surface while it is still bound to the old
* mobid if the mobid is changed by this command.
*/
#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0)
#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE (1 << 1)
typedef
#include "vmware_pack_begin.h"
struct{
uint32 sid;
SVGAMobId testMobid;
SVGAMobId mobid;
uint32 flags;
}
#include "vmware_pack_end.h"
SVGA3dCmdCondBindGBSurface; /* SVGA_3D_CMD_COND_BIND_GB_SURFACE */
/*
* Update an image in a guest-backed surface.
* (Inform the device that the guest-contents have been updated.)
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdUpdateGBImage {
SVGA3dSurfaceImageId image;
SVGA3dBox box;
}
#include "vmware_pack_end.h"
SVGA3dCmdUpdateGBImage; /* SVGA_3D_CMD_UPDATE_GB_IMAGE */
/*
* Update an entire guest-backed surface.
* (Inform the device that the guest-contents have been updated.)
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdUpdateGBSurface {
uint32 sid;
}
#include "vmware_pack_end.h"
SVGA3dCmdUpdateGBSurface; /* SVGA_3D_CMD_UPDATE_GB_SURFACE */
/*
* Readback an image in a guest-backed surface.
* (Request the device to flush the dirty contents into the guest.)
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdReadbackGBImage {
SVGA3dSurfaceImageId image;
}
#include "vmware_pack_end.h"
SVGA3dCmdReadbackGBImage; /* SVGA_3D_CMD_READBACK_GB_IMAGE */
/*
* Readback an entire guest-backed surface.
* (Request the device to flush the dirty contents into the guest.)
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdReadbackGBSurface {
uint32 sid;
}
#include "vmware_pack_end.h"
SVGA3dCmdReadbackGBSurface; /* SVGA_3D_CMD_READBACK_GB_SURFACE */
/*
* Readback a sub rect of an image in a guest-backed surface. After
* issuing this command the driver is required to issue an update call
* of the same region before issuing any other commands that reference
* this surface or rendering is not guaranteed.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdReadbackGBImagePartial {
SVGA3dSurfaceImageId image;
SVGA3dBox box;
uint32 invertBox;
}
#include "vmware_pack_end.h"
SVGA3dCmdReadbackGBImagePartial; /* SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL */
/*
* Invalidate an image in a guest-backed surface.
* (Notify the device that the contents can be lost.)
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdInvalidateGBImage {
SVGA3dSurfaceImageId image;
}
#include "vmware_pack_end.h"
SVGA3dCmdInvalidateGBImage; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE */
/*
* Invalidate an entire guest-backed surface.
* (Notify the device that the contents if all images can be lost.)
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdInvalidateGBSurface {
uint32 sid;
}
#include "vmware_pack_end.h"
SVGA3dCmdInvalidateGBSurface; /* SVGA_3D_CMD_INVALIDATE_GB_SURFACE */
/*
* Invalidate a sub rect of an image in a guest-backed surface. After
* issuing this command the driver is required to issue an update call
* of the same region before issuing any other commands that reference
* this surface or rendering is not guaranteed.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdInvalidateGBImagePartial {
SVGA3dSurfaceImageId image;
SVGA3dBox box;
uint32 invertBox;
}
#include "vmware_pack_end.h"
SVGA3dCmdInvalidateGBImagePartial; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL */
/*
* Define a guest-backed context.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDefineGBContext {
uint32 cid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDefineGBContext; /* SVGA_3D_CMD_DEFINE_GB_CONTEXT */
/*
* Destroy a guest-backed context.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDestroyGBContext {
uint32 cid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDestroyGBContext; /* SVGA_3D_CMD_DESTROY_GB_CONTEXT */
/*
* Bind a guest-backed context.
*
* validContents should be set to 0 for new contexts,
* and 1 if this is an old context which is getting paged
* back on to the device.
*
* For new contexts, it is recommended that the driver
* issue commands to initialize all interesting state
* prior to rendering.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdBindGBContext {
uint32 cid;
SVGAMobId mobid;
uint32 validContents;
}
#include "vmware_pack_end.h"
SVGA3dCmdBindGBContext; /* SVGA_3D_CMD_BIND_GB_CONTEXT */
/*
* Readback a guest-backed context.
* (Request that the device flush the contents back into guest memory.)
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdReadbackGBContext {
uint32 cid;
}
#include "vmware_pack_end.h"
SVGA3dCmdReadbackGBContext; /* SVGA_3D_CMD_READBACK_GB_CONTEXT */
/*
* Invalidate a guest-backed context.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdInvalidateGBContext {
uint32 cid;
}
#include "vmware_pack_end.h"
SVGA3dCmdInvalidateGBContext; /* SVGA_3D_CMD_INVALIDATE_GB_CONTEXT */
/*
* Define a guest-backed shader.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDefineGBShader {
uint32 shid;
SVGA3dShaderType type;
uint32 sizeInBytes;
}
#include "vmware_pack_end.h"
SVGA3dCmdDefineGBShader; /* SVGA_3D_CMD_DEFINE_GB_SHADER */
/*
* Bind a guest-backed shader.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdBindGBShader {
uint32 shid;
SVGAMobId mobid;
uint32 offsetInBytes;
}
#include "vmware_pack_end.h"
SVGA3dCmdBindGBShader; /* SVGA_3D_CMD_BIND_GB_SHADER */
/*
* Destroy a guest-backed shader.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDestroyGBShader {
uint32 shid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDestroyGBShader; /* SVGA_3D_CMD_DESTROY_GB_SHADER */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdBindGBShaderConsts {
uint32 cid;
SVGA3dShaderType shaderType;
SVGA3dShaderConstType shaderConstType;
uint32 sid;
}
#include "vmware_pack_end.h"
SVGA3dCmdBindGBShaderConsts; /* SVGA_3D_CMD_BIND_SHADERCONSTS */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
uint32 regStart;
SVGA3dShaderType shaderType;
SVGA3dShaderConstType constType;
/*
* Followed by a variable number of shader constants.
*
* Note that FLOAT and INT constants are 4-dwords in length, while
* BOOL constants are 1-dword in length.
*/
}
#include "vmware_pack_end.h"
SVGA3dCmdSetGBShaderConstInline; /* SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
SVGA3dQueryType type;
}
#include "vmware_pack_end.h"
SVGA3dCmdBeginGBQuery; /* SVGA_3D_CMD_BEGIN_GB_QUERY */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
SVGA3dQueryType type;
SVGAMobId mobid;
uint32 offset;
}
#include "vmware_pack_end.h"
SVGA3dCmdEndGBQuery; /* SVGA_3D_CMD_END_GB_QUERY */
/*
* SVGA_3D_CMD_WAIT_FOR_GB_QUERY --
*
* The semantics of this command are identical to the
* SVGA_3D_CMD_WAIT_FOR_QUERY except that the results are written
* to a Mob instead of a GMR.
*/
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
SVGA3dQueryType type;
SVGAMobId mobid;
uint32 offset;
}
#include "vmware_pack_end.h"
SVGA3dCmdWaitForGBQuery; /* SVGA_3D_CMD_WAIT_FOR_GB_QUERY */
typedef
#include "vmware_pack_begin.h"
struct {
SVGAMobId mobid;
uint32 fbOffset;
uint32 initialized;
}
#include "vmware_pack_end.h"
SVGA3dCmdEnableGart; /* SVGA_3D_CMD_ENABLE_GART */
typedef
#include "vmware_pack_begin.h"
struct {
SVGAMobId mobid;
uint32 gartOffset;
}
#include "vmware_pack_end.h"
SVGA3dCmdMapMobIntoGart; /* SVGA_3D_CMD_MAP_MOB_INTO_GART */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 gartOffset;
uint32 numPages;
}
#include "vmware_pack_end.h"
SVGA3dCmdUnmapGartRange; /* SVGA_3D_CMD_UNMAP_GART_RANGE */
/*
* Screen Targets
*/
typedef
#include "vmware_pack_begin.h"
struct {
uint32 stid;
uint32 width;
uint32 height;
int32 xRoot;
int32 yRoot;
SVGAScreenTargetFlags flags;
/*
* The physical DPI that the guest expects this screen displayed at.
*
* Guests which are not DPI-aware should set this to zero.
*/
uint32 dpi;
}
#include "vmware_pack_end.h"
SVGA3dCmdDefineGBScreenTarget; /* SVGA_3D_CMD_DEFINE_GB_SCREENTARGET */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 stid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDestroyGBScreenTarget; /* SVGA_3D_CMD_DESTROY_GB_SCREENTARGET */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 stid;
SVGA3dSurfaceImageId image;
}
#include "vmware_pack_end.h"
SVGA3dCmdBindGBScreenTarget; /* SVGA_3D_CMD_BIND_GB_SCREENTARGET */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 stid;
SVGA3dRect rect;
}
#include "vmware_pack_end.h"
SVGA3dCmdUpdateGBScreenTarget; /* SVGA_3D_CMD_UPDATE_GB_SCREENTARGET */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdGBScreenDMA {
uint32 screenId;
uint32 dead;
SVGAMobId destMobID;
uint32 destPitch;
SVGAMobId changeMapMobID;
}
#include "vmware_pack_end.h"
SVGA3dCmdGBScreenDMA; /* SVGA_3D_CMD_GB_SCREEN_DMA */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 value;
uint32 mobId;
uint32 mobOffset;
}
#include "vmware_pack_end.h"
SVGA3dCmdGBMobFence; /* SVGA_3D_CMD_GB_MOB_FENCE*/
#endif // _SVGA3D_CMD_H_