Subversion Repositories Kolibri OS

Rev

Blame | Last modification | View Log | RSS feed

  1. /**************************************************************************
  2.  *
  3.  * Copyright 2009 VMware, Inc.
  4.  * All rights reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the
  8.  * "Software"), to deal in the Software without restriction, including
  9.  * without limitation the rights to use, copy, modify, merge, publish,
  10.  * distribute, sub license, and/or sell copies of the Software, and to
  11.  * permit persons to whom the Software is furnished to do so, subject to
  12.  * the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the
  15.  * next paragraph) shall be included in all copies or substantial portions
  16.  * of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21.  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  22.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  *
  26.  **************************************************************************/
  27.  
  28. /**
  29.  * Texture sampling code generation
  30.  *
  31.  * This file is nothing more than ugly glue between three largely independent
  32.  * entities:
  33.  * - TGSI -> LLVM translation (i.e., lp_build_tgsi_soa)
  34.  * - texture sampling code generation (i.e., lp_build_sample_soa)
  35.  * - LLVM pipe driver
  36.  *
  37.  * All interesting code is in the functions mentioned above. There is really
  38.  * nothing to see here.
  39.  *
  40.  * @author Jose Fonseca <jfonseca@vmware.com>
  41.  */
  42.  
  43. #include "pipe/p_defines.h"
  44. #include "pipe/p_shader_tokens.h"
  45. #include "gallivm/lp_bld_debug.h"
  46. #include "gallivm/lp_bld_const.h"
  47. #include "gallivm/lp_bld_type.h"
  48. #include "gallivm/lp_bld_sample.h"
  49. #include "gallivm/lp_bld_tgsi.h"
  50. #include "lp_jit.h"
  51. #include "lp_tex_sample.h"
  52. #include "lp_state_fs.h"
  53. #include "lp_debug.h"
  54.  
  55.  
  56. /**
  57.  * This provides the bridge between the sampler state store in
  58.  * lp_jit_context and lp_jit_texture and the sampler code
  59.  * generator. It provides the texture layout information required by
  60.  * the texture sampler code generator in terms of the state stored in
  61.  * lp_jit_context and lp_jit_texture in runtime.
  62.  */
  63. struct llvmpipe_sampler_dynamic_state
  64. {
  65.    struct lp_sampler_dynamic_state base;
  66.  
  67.    const struct lp_sampler_static_state *static_state;
  68. };
  69.  
  70.  
  71. /**
  72.  * This is the bridge between our sampler and the TGSI translator.
  73.  */
  74. struct lp_llvm_sampler_soa
  75. {
  76.    struct lp_build_sampler_soa base;
  77.  
  78.    struct llvmpipe_sampler_dynamic_state dynamic_state;
  79. };
  80.  
  81.  
  82. /**
  83.  * Fetch the specified member of the lp_jit_texture structure.
  84.  * \param emit_load  if TRUE, emit the LLVM load instruction to actually
  85.  *                   fetch the field's value.  Otherwise, just emit the
  86.  *                   GEP code to address the field.
  87.  *
  88.  * @sa http://llvm.org/docs/GetElementPtr.html
  89.  */
  90. static LLVMValueRef
  91. lp_llvm_texture_member(const struct lp_sampler_dynamic_state *base,
  92.                        struct gallivm_state *gallivm,
  93.                        LLVMValueRef context_ptr,
  94.                        unsigned texture_unit,
  95.                        unsigned member_index,
  96.                        const char *member_name,
  97.                        boolean emit_load)
  98. {
  99.    LLVMBuilderRef builder = gallivm->builder;
  100.    LLVMValueRef indices[4];
  101.    LLVMValueRef ptr;
  102.    LLVMValueRef res;
  103.  
  104.    assert(texture_unit < PIPE_MAX_SHADER_SAMPLER_VIEWS);
  105.  
  106.    /* context[0] */
  107.    indices[0] = lp_build_const_int32(gallivm, 0);
  108.    /* context[0].textures */
  109.    indices[1] = lp_build_const_int32(gallivm, LP_JIT_CTX_TEXTURES);
  110.    /* context[0].textures[unit] */
  111.    indices[2] = lp_build_const_int32(gallivm, texture_unit);
  112.    /* context[0].textures[unit].member */
  113.    indices[3] = lp_build_const_int32(gallivm, member_index);
  114.  
  115.    ptr = LLVMBuildGEP(builder, context_ptr, indices, Elements(indices), "");
  116.  
  117.    if (emit_load)
  118.       res = LLVMBuildLoad(builder, ptr, "");
  119.    else
  120.       res = ptr;
  121.  
  122.    lp_build_name(res, "context.texture%u.%s", texture_unit, member_name);
  123.  
  124.    return res;
  125. }
  126.  
  127.  
  128. /**
  129.  * Helper macro to instantiate the functions that generate the code to
  130.  * fetch the members of lp_jit_texture to fulfill the sampler code
  131.  * generator requests.
  132.  *
  133.  * This complexity is the price we have to pay to keep the texture
  134.  * sampler code generator a reusable module without dependencies to
  135.  * llvmpipe internals.
  136.  */
  137. #define LP_LLVM_TEXTURE_MEMBER(_name, _index, _emit_load)  \
  138.    static LLVMValueRef \
  139.    lp_llvm_texture_##_name( const struct lp_sampler_dynamic_state *base, \
  140.                             struct gallivm_state *gallivm, \
  141.                             LLVMValueRef context_ptr, \
  142.                             unsigned texture_unit) \
  143.    { \
  144.       return lp_llvm_texture_member(base, gallivm, context_ptr, \
  145.                                     texture_unit, _index, #_name, _emit_load ); \
  146.    }
  147.  
  148.  
  149. LP_LLVM_TEXTURE_MEMBER(width,      LP_JIT_TEXTURE_WIDTH, TRUE)
  150. LP_LLVM_TEXTURE_MEMBER(height,     LP_JIT_TEXTURE_HEIGHT, TRUE)
  151. LP_LLVM_TEXTURE_MEMBER(depth,      LP_JIT_TEXTURE_DEPTH, TRUE)
  152. LP_LLVM_TEXTURE_MEMBER(first_level, LP_JIT_TEXTURE_FIRST_LEVEL, TRUE)
  153. LP_LLVM_TEXTURE_MEMBER(last_level, LP_JIT_TEXTURE_LAST_LEVEL, TRUE)
  154. LP_LLVM_TEXTURE_MEMBER(base_ptr,   LP_JIT_TEXTURE_BASE, TRUE)
  155. LP_LLVM_TEXTURE_MEMBER(row_stride, LP_JIT_TEXTURE_ROW_STRIDE, FALSE)
  156. LP_LLVM_TEXTURE_MEMBER(img_stride, LP_JIT_TEXTURE_IMG_STRIDE, FALSE)
  157. LP_LLVM_TEXTURE_MEMBER(mip_offsets, LP_JIT_TEXTURE_MIP_OFFSETS, FALSE)
  158.  
  159.  
  160. /**
  161.  * Fetch the specified member of the lp_jit_sampler structure.
  162.  * \param emit_load  if TRUE, emit the LLVM load instruction to actually
  163.  *                   fetch the field's value.  Otherwise, just emit the
  164.  *                   GEP code to address the field.
  165.  *
  166.  * @sa http://llvm.org/docs/GetElementPtr.html
  167.  */
  168. static LLVMValueRef
  169. lp_llvm_sampler_member(const struct lp_sampler_dynamic_state *base,
  170.                        struct gallivm_state *gallivm,
  171.                        LLVMValueRef context_ptr,
  172.                        unsigned sampler_unit,
  173.                        unsigned member_index,
  174.                        const char *member_name,
  175.                        boolean emit_load)
  176. {
  177.    LLVMBuilderRef builder = gallivm->builder;
  178.    LLVMValueRef indices[4];
  179.    LLVMValueRef ptr;
  180.    LLVMValueRef res;
  181.  
  182.    assert(sampler_unit < PIPE_MAX_SAMPLERS);
  183.  
  184.    /* context[0] */
  185.    indices[0] = lp_build_const_int32(gallivm, 0);
  186.    /* context[0].samplers */
  187.    indices[1] = lp_build_const_int32(gallivm, LP_JIT_CTX_SAMPLERS);
  188.    /* context[0].samplers[unit] */
  189.    indices[2] = lp_build_const_int32(gallivm, sampler_unit);
  190.    /* context[0].samplers[unit].member */
  191.    indices[3] = lp_build_const_int32(gallivm, member_index);
  192.  
  193.    ptr = LLVMBuildGEP(builder, context_ptr, indices, Elements(indices), "");
  194.  
  195.    if (emit_load)
  196.       res = LLVMBuildLoad(builder, ptr, "");
  197.    else
  198.       res = ptr;
  199.  
  200.    lp_build_name(res, "context.sampler%u.%s", sampler_unit, member_name);
  201.  
  202.    return res;
  203. }
  204.  
  205.  
  206. #define LP_LLVM_SAMPLER_MEMBER(_name, _index, _emit_load)  \
  207.    static LLVMValueRef \
  208.    lp_llvm_sampler_##_name( const struct lp_sampler_dynamic_state *base, \
  209.                             struct gallivm_state *gallivm, \
  210.                             LLVMValueRef context_ptr, \
  211.                             unsigned sampler_unit) \
  212.    { \
  213.       return lp_llvm_sampler_member(base, gallivm, context_ptr, \
  214.                                     sampler_unit, _index, #_name, _emit_load ); \
  215.    }
  216.  
  217.  
  218. LP_LLVM_SAMPLER_MEMBER(min_lod,    LP_JIT_SAMPLER_MIN_LOD, TRUE)
  219. LP_LLVM_SAMPLER_MEMBER(max_lod,    LP_JIT_SAMPLER_MAX_LOD, TRUE)
  220. LP_LLVM_SAMPLER_MEMBER(lod_bias,   LP_JIT_SAMPLER_LOD_BIAS, TRUE)
  221. LP_LLVM_SAMPLER_MEMBER(border_color, LP_JIT_SAMPLER_BORDER_COLOR, FALSE)
  222.  
  223.  
  224. static void
  225. lp_llvm_sampler_soa_destroy(struct lp_build_sampler_soa *sampler)
  226. {
  227.    FREE(sampler);
  228. }
  229.  
  230.  
  231. /**
  232.  * Fetch filtered values from texture.
  233.  * The 'texel' parameter returns four vectors corresponding to R, G, B, A.
  234.  */
  235. static void
  236. lp_llvm_sampler_soa_emit_fetch_texel(const struct lp_build_sampler_soa *base,
  237.                                      struct gallivm_state *gallivm,
  238.                                      const struct lp_sampler_params *params)
  239. {
  240.    struct lp_llvm_sampler_soa *sampler = (struct lp_llvm_sampler_soa *)base;
  241.    unsigned texture_index = params->texture_index;
  242.    unsigned sampler_index = params->sampler_index;
  243.  
  244.    assert(sampler_index < PIPE_MAX_SAMPLERS);
  245.    assert(texture_index < PIPE_MAX_SHADER_SAMPLER_VIEWS);
  246.    
  247.    if (LP_PERF & PERF_NO_TEX) {
  248.       lp_build_sample_nop(gallivm, params->type, params->coords, params->texel);
  249.       return;
  250.    }
  251.  
  252.    lp_build_sample_soa(&sampler->dynamic_state.static_state[texture_index].texture_state,
  253.                        &sampler->dynamic_state.static_state[sampler_index].sampler_state,
  254.                        &sampler->dynamic_state.base,
  255.                        gallivm, params);
  256. }
  257.  
  258. /**
  259.  * Fetch the texture size.
  260.  */
  261. static void
  262. lp_llvm_sampler_soa_emit_size_query(const struct lp_build_sampler_soa *base,
  263.                                     struct gallivm_state *gallivm,
  264.                                     struct lp_type type,
  265.                                     unsigned texture_unit,
  266.                                     unsigned target,
  267.                                     LLVMValueRef context_ptr,
  268.                                     boolean is_sviewinfo,
  269.                                     enum lp_sampler_lod_property lod_property,
  270.                                     LLVMValueRef explicit_lod, /* optional */
  271.                                     LLVMValueRef *sizes_out)
  272. {
  273.    struct lp_llvm_sampler_soa *sampler = (struct lp_llvm_sampler_soa *)base;
  274.  
  275.    assert(texture_unit < PIPE_MAX_SHADER_SAMPLER_VIEWS);
  276.  
  277.    lp_build_size_query_soa(gallivm,
  278.                            &sampler->dynamic_state.static_state[texture_unit].texture_state,
  279.                            &sampler->dynamic_state.base,
  280.                            type,
  281.                            texture_unit,
  282.                            target,
  283.                            context_ptr,
  284.                            is_sviewinfo,
  285.                            lod_property,
  286.                            explicit_lod,
  287.                            sizes_out);
  288. }
  289.  
  290.  
  291. struct lp_build_sampler_soa *
  292. lp_llvm_sampler_soa_create(const struct lp_sampler_static_state *static_state)
  293. {
  294.    struct lp_llvm_sampler_soa *sampler;
  295.  
  296.    sampler = CALLOC_STRUCT(lp_llvm_sampler_soa);
  297.    if(!sampler)
  298.       return NULL;
  299.  
  300.    sampler->base.destroy = lp_llvm_sampler_soa_destroy;
  301.    sampler->base.emit_tex_sample = lp_llvm_sampler_soa_emit_fetch_texel;
  302.    sampler->base.emit_size_query = lp_llvm_sampler_soa_emit_size_query;
  303.    sampler->dynamic_state.base.width = lp_llvm_texture_width;
  304.    sampler->dynamic_state.base.height = lp_llvm_texture_height;
  305.    sampler->dynamic_state.base.depth = lp_llvm_texture_depth;
  306.    sampler->dynamic_state.base.first_level = lp_llvm_texture_first_level;
  307.    sampler->dynamic_state.base.last_level = lp_llvm_texture_last_level;
  308.    sampler->dynamic_state.base.base_ptr = lp_llvm_texture_base_ptr;
  309.    sampler->dynamic_state.base.row_stride = lp_llvm_texture_row_stride;
  310.    sampler->dynamic_state.base.img_stride = lp_llvm_texture_img_stride;
  311.    sampler->dynamic_state.base.mip_offsets = lp_llvm_texture_mip_offsets;
  312.    sampler->dynamic_state.base.min_lod = lp_llvm_sampler_min_lod;
  313.    sampler->dynamic_state.base.max_lod = lp_llvm_sampler_max_lod;
  314.    sampler->dynamic_state.base.lod_bias = lp_llvm_sampler_lod_bias;
  315.    sampler->dynamic_state.base.border_color = lp_llvm_sampler_border_color;
  316.  
  317.    sampler->dynamic_state.static_state = static_state;
  318.  
  319.    return &sampler->base;
  320. }
  321.  
  322.