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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2009 VMware, Inc.
  4.  * All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the
  8.  * "Software"), to deal in the Software without restriction, including
  9.  * without limitation the rights to use, copy, modify, merge, publish,
  10.  * distribute, sub license, and/or sell copies of the Software, and to
  11.  * permit persons to whom the Software is furnished to do so, subject to
  12.  * the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the
  15.  * next paragraph) shall be included in all copies or substantial portions
  16.  * of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21.  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  22.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  *
  26.  **************************************************************************/
  27.  
  28. /**
  29.  * @file
  30.  * C - JIT interfaces
  31.  *
  32.  * @author Jose Fonseca <jfonseca@vmware.com>
  33.  */
  34.  
  35. #ifndef LP_JIT_H
  36. #define LP_JIT_H
  37.  
  38.  
  39. #include "gallivm/lp_bld_struct.h"
  40. #include "gallivm/lp_bld_limits.h"
  41.  
  42. #include "pipe/p_state.h"
  43. #include "lp_texture.h"
  44.  
  45.  
  46. struct lp_fragment_shader_variant;
  47. struct llvmpipe_screen;
  48.  
  49.  
  50. struct lp_jit_texture
  51. {
  52.    uint32_t width;        /* same as number of elements */
  53.    uint32_t height;
  54.    uint32_t depth;        /* doubles as array size */
  55.    uint32_t first_level;
  56.    uint32_t last_level;
  57.    const void *base;
  58.    uint32_t row_stride[LP_MAX_TEXTURE_LEVELS];
  59.    uint32_t img_stride[LP_MAX_TEXTURE_LEVELS];
  60.    uint32_t mip_offsets[LP_MAX_TEXTURE_LEVELS];
  61. };
  62.  
  63.  
  64. struct lp_jit_sampler
  65. {
  66.    float min_lod;
  67.    float max_lod;
  68.    float lod_bias;
  69.    float border_color[4];
  70. };
  71.  
  72.  
  73. struct lp_jit_viewport
  74. {
  75.    float min_depth;
  76.    float max_depth;
  77. };
  78.  
  79.  
  80. enum {
  81.    LP_JIT_TEXTURE_WIDTH = 0,
  82.    LP_JIT_TEXTURE_HEIGHT,
  83.    LP_JIT_TEXTURE_DEPTH,
  84.    LP_JIT_TEXTURE_FIRST_LEVEL,
  85.    LP_JIT_TEXTURE_LAST_LEVEL,
  86.    LP_JIT_TEXTURE_BASE,
  87.    LP_JIT_TEXTURE_ROW_STRIDE,
  88.    LP_JIT_TEXTURE_IMG_STRIDE,
  89.    LP_JIT_TEXTURE_MIP_OFFSETS,
  90.    LP_JIT_TEXTURE_NUM_FIELDS  /* number of fields above */
  91. };
  92.  
  93.  
  94. enum {
  95.    LP_JIT_SAMPLER_MIN_LOD,
  96.    LP_JIT_SAMPLER_MAX_LOD,
  97.    LP_JIT_SAMPLER_LOD_BIAS,
  98.    LP_JIT_SAMPLER_BORDER_COLOR,
  99.    LP_JIT_SAMPLER_NUM_FIELDS  /* number of fields above */
  100. };
  101.  
  102.  
  103. enum {
  104.    LP_JIT_VIEWPORT_MIN_DEPTH,
  105.    LP_JIT_VIEWPORT_MAX_DEPTH,
  106.    LP_JIT_VIEWPORT_NUM_FIELDS /* number of fields above */
  107. };
  108.  
  109.  
  110. /**
  111.  * This structure is passed directly to the generated fragment shader.
  112.  *
  113.  * It contains the derived state.
  114.  *
  115.  * Changes here must be reflected in the lp_jit_context_* macros and
  116.  * lp_jit_init_types function. Changes to the ordering should be avoided.
  117.  *
  118.  * Only use types with a clear size and padding here, in particular prefer the
  119.  * stdint.h types to the basic integer types.
  120.  */
  121. struct lp_jit_context
  122. {
  123.    const float *constants[LP_MAX_TGSI_CONST_BUFFERS];
  124.    int num_constants[LP_MAX_TGSI_CONST_BUFFERS];
  125.  
  126.    float alpha_ref_value;
  127.  
  128.    uint32_t stencil_ref_front, stencil_ref_back;
  129.  
  130.    uint8_t *u8_blend_color;
  131.    float *f_blend_color;
  132.  
  133.    struct lp_jit_viewport *viewports;
  134.  
  135.    struct lp_jit_texture textures[PIPE_MAX_SHADER_SAMPLER_VIEWS];
  136.    struct lp_jit_sampler samplers[PIPE_MAX_SAMPLERS];
  137. };
  138.  
  139.  
  140. /**
  141.  * These enum values must match the position of the fields in the
  142.  * lp_jit_context struct above.
  143.  */
  144. enum {
  145.    LP_JIT_CTX_CONSTANTS = 0,
  146.    LP_JIT_CTX_NUM_CONSTANTS,
  147.    LP_JIT_CTX_ALPHA_REF,
  148.    LP_JIT_CTX_STENCIL_REF_FRONT,
  149.    LP_JIT_CTX_STENCIL_REF_BACK,
  150.    LP_JIT_CTX_U8_BLEND_COLOR,
  151.    LP_JIT_CTX_F_BLEND_COLOR,
  152.    LP_JIT_CTX_VIEWPORTS,
  153.    LP_JIT_CTX_TEXTURES,
  154.    LP_JIT_CTX_SAMPLERS,
  155.    LP_JIT_CTX_COUNT
  156. };
  157.  
  158.  
  159. #define lp_jit_context_constants(_gallivm, _ptr) \
  160.    lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_CONSTANTS, "constants")
  161.  
  162. #define lp_jit_context_num_constants(_gallivm, _ptr) \
  163.    lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_NUM_CONSTANTS, "num_constants")
  164.  
  165. #define lp_jit_context_alpha_ref_value(_gallivm, _ptr) \
  166.    lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_ALPHA_REF, "alpha_ref_value")
  167.  
  168. #define lp_jit_context_stencil_ref_front_value(_gallivm, _ptr) \
  169.    lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_STENCIL_REF_FRONT, "stencil_ref_front")
  170.  
  171. #define lp_jit_context_stencil_ref_back_value(_gallivm, _ptr) \
  172.    lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_STENCIL_REF_BACK, "stencil_ref_back")
  173.  
  174. #define lp_jit_context_u8_blend_color(_gallivm, _ptr) \
  175.    lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_U8_BLEND_COLOR, "u8_blend_color")
  176.  
  177. #define lp_jit_context_f_blend_color(_gallivm, _ptr) \
  178.    lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_F_BLEND_COLOR, "f_blend_color")
  179.  
  180. #define lp_jit_context_viewports(_gallivm, _ptr) \
  181.    lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_VIEWPORTS, "viewports")
  182.  
  183. #define lp_jit_context_textures(_gallivm, _ptr) \
  184.    lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_TEXTURES, "textures")
  185.  
  186. #define lp_jit_context_samplers(_gallivm, _ptr) \
  187.    lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_SAMPLERS, "samplers")
  188.  
  189.  
  190. struct lp_jit_thread_data
  191. {
  192.    uint64_t vis_counter;
  193.  
  194.    /*
  195.     * Non-interpolated rasterizer state passed through to the fragment shader.
  196.     */
  197.    struct {
  198.       uint32_t viewport_index;
  199.    } raster_state;
  200. };
  201.  
  202.  
  203. enum {
  204.    LP_JIT_THREAD_DATA_COUNTER = 0,
  205.    LP_JIT_THREAD_DATA_RASTER_STATE_VIEWPORT_INDEX,
  206.    LP_JIT_THREAD_DATA_COUNT
  207. };
  208.  
  209.  
  210. #define lp_jit_thread_data_counter(_gallivm, _ptr) \
  211.    lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_THREAD_DATA_COUNTER, "counter")
  212.  
  213. #define lp_jit_thread_data_raster_state_viewport_index(_gallivm, _ptr) \
  214.    lp_build_struct_get(_gallivm, _ptr, \
  215.                        LP_JIT_THREAD_DATA_RASTER_STATE_VIEWPORT_INDEX, \
  216.                        "raster_state.viewport_index")
  217.  
  218. /**
  219.  * typedef for fragment shader function
  220.  *
  221.  * @param context       jit context
  222.  * @param x             block start x
  223.  * @param y             block start y
  224.  * @param facing        is front facing
  225.  * @param a0            shader input a0
  226.  * @param dadx          shader input dadx
  227.  * @param dady          shader input dady
  228.  * @param color         color buffer
  229.  * @param depth         depth buffer
  230.  * @param mask          mask of visible pixels in block
  231.  * @param thread_data   task thread data
  232.  * @param stride        color buffer row stride in bytes
  233.  * @param depth_stride  depth buffer row stride in bytes
  234.  */
  235. typedef void
  236. (*lp_jit_frag_func)(const struct lp_jit_context *context,
  237.                     uint32_t x,
  238.                     uint32_t y,
  239.                     uint32_t facing,
  240.                     const void *a0,
  241.                     const void *dadx,
  242.                     const void *dady,
  243.                     uint8_t **color,
  244.                     uint8_t *depth,
  245.                     uint32_t mask,
  246.                     struct lp_jit_thread_data *thread_data,
  247.                     unsigned *stride,
  248.                     unsigned depth_stride);
  249.  
  250.  
  251. void
  252. lp_jit_screen_cleanup(struct llvmpipe_screen *screen);
  253.  
  254.  
  255. boolean
  256. lp_jit_screen_init(struct llvmpipe_screen *screen);
  257.  
  258.  
  259. void
  260. lp_jit_init_types(struct lp_fragment_shader_variant *lp);
  261.  
  262.  
  263. #endif /* LP_JIT_H */
  264.