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  1. /*
  2.  * Mesa 3-D graphics library
  3.  *
  4.  * Copyright (C) 2012-2013 LunarG, Inc.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the "Software"),
  8.  * to deal in the Software without restriction, including without limitation
  9.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  10.  * and/or sell copies of the Software, and to permit persons to whom the
  11.  * Software is furnished to do so, subject to the following conditions:
  12.  *
  13.  * The above copyright notice and this permission notice shall be included
  14.  * in all copies or substantial portions of the Software.
  15.  *
  16.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  17.  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  18.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  19.  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  20.  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  21.  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  22.  * DEALINGS IN THE SOFTWARE.
  23.  *
  24.  * Authors:
  25.  *    Chia-I Wu <olv@lunarg.com>
  26.  */
  27.  
  28. #ifndef ILO_CONTEXT_H
  29. #define ILO_CONTEXT_H
  30.  
  31. #include "pipe/p_context.h"
  32. #include "util/u_slab.h"
  33.  
  34. #include "ilo_common.h"
  35. #include "ilo_cp.h"
  36. #include "ilo_draw.h"
  37. #include "ilo_state.h"
  38.  
  39. struct u_upload_mgr;
  40. struct intel_winsys;
  41.  
  42. struct ilo_blitter;
  43. struct ilo_render;
  44. struct ilo_screen;
  45. struct ilo_shader_cache;
  46.  
  47. struct ilo_context {
  48.    struct pipe_context base;
  49.  
  50.    struct intel_winsys *winsys;
  51.    struct ilo_dev *dev;
  52.  
  53.    struct util_slab_mempool transfer_mempool;
  54.  
  55.    struct ilo_cp *cp;
  56.  
  57.    struct ilo_shader_cache *shader_cache;
  58.    struct ilo_blitter *blitter;
  59.    struct ilo_render *render;
  60.  
  61.    struct u_upload_mgr *uploader;
  62.  
  63.    struct ilo_state_vector state_vector;
  64.  
  65.    struct {
  66.       struct pipe_query *query;
  67.       bool condition;
  68.       unsigned mode;
  69.    } render_condition;
  70.  
  71.    struct {
  72.       struct ilo_cp_owner cp_owner;
  73.       struct list_head queries;
  74.    } draw;
  75. };
  76.  
  77. static inline struct ilo_context *
  78. ilo_context(struct pipe_context *pipe)
  79. {
  80.    return (struct ilo_context *) pipe;
  81. }
  82.  
  83. void
  84. ilo_init_context_functions(struct ilo_screen *is);
  85.  
  86. bool
  87. ilo_skip_rendering(struct ilo_context *ilo);
  88.  
  89. #endif /* ILO_CONTEXT_H */
  90.