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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2008 VMware, Inc.
  4.  * All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the
  8.  * "Software"), to deal in the Software without restriction, including
  9.  * without limitation the rights to use, copy, modify, merge, publish,
  10.  * distribute, sub license, and/or sell copies of the Software, and to
  11.  * permit persons to whom the Software is furnished to do so, subject to
  12.  * the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the
  15.  * next paragraph) shall be included in all copies or substantial portions
  16.  * of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21.  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  22.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  *
  26.  **************************************************************************/
  27.  
  28.  
  29. #include "draw/draw_context.h"
  30. #include "os/os_misc.h"
  31. #include "util/u_format.h"
  32. #include "util/u_format_s3tc.h"
  33. #include "util/u_inlines.h"
  34. #include "util/u_memory.h"
  35. #include "util/u_string.h"
  36.  
  37. #include "i915_reg.h"
  38. #include "i915_debug.h"
  39. #include "i915_context.h"
  40. #include "i915_screen.h"
  41. #include "i915_resource.h"
  42. #include "i915_winsys.h"
  43. #include "i915_public.h"
  44.  
  45.  
  46. /*
  47.  * Probe functions
  48.  */
  49.  
  50.  
  51. static const char *
  52. i915_get_vendor(struct pipe_screen *screen)
  53. {
  54.    return "Mesa Project";
  55. }
  56.  
  57. static const char *
  58. i915_get_device_vendor(struct pipe_screen *screen)
  59. {
  60.    return "Intel";
  61. }
  62.  
  63. static const char *
  64. i915_get_name(struct pipe_screen *screen)
  65. {
  66.    static char buffer[128];
  67.    const char *chipset;
  68.  
  69.    switch (i915_screen(screen)->iws->pci_id) {
  70.    case PCI_CHIP_I915_G:
  71.       chipset = "915G";
  72.       break;
  73.    case PCI_CHIP_I915_GM:
  74.       chipset = "915GM";
  75.       break;
  76.    case PCI_CHIP_I945_G:
  77.       chipset = "945G";
  78.       break;
  79.    case PCI_CHIP_I945_GM:
  80.       chipset = "945GM";
  81.       break;
  82.    case PCI_CHIP_I945_GME:
  83.       chipset = "945GME";
  84.       break;
  85.    case PCI_CHIP_G33_G:
  86.       chipset = "G33";
  87.       break;
  88.    case PCI_CHIP_Q35_G:
  89.       chipset = "Q35";
  90.       break;
  91.    case PCI_CHIP_Q33_G:
  92.       chipset = "Q33";
  93.       break;
  94.    case PCI_CHIP_PINEVIEW_G:
  95.       chipset = "Pineview G";
  96.       break;
  97.    case PCI_CHIP_PINEVIEW_M:
  98.       chipset = "Pineview M";
  99.       break;
  100.    default:
  101.       chipset = "unknown";
  102.       break;
  103.    }
  104.  
  105.    util_snprintf(buffer, sizeof(buffer), "i915 (chipset: %s)", chipset);
  106.    return buffer;
  107. }
  108.  
  109. static int
  110. i915_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap cap)
  111. {
  112.    switch(shader) {
  113.    case PIPE_SHADER_VERTEX:
  114.       switch (cap) {
  115.       case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
  116.       case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
  117.          if (debug_get_bool_option("DRAW_USE_LLVM", TRUE))
  118.             return PIPE_MAX_SAMPLERS;
  119.          else
  120.             return 0;
  121.        default:
  122.          return draw_get_shader_param(shader, cap);
  123.       }
  124.    case PIPE_SHADER_FRAGMENT:
  125.       /* XXX: some of these are just shader model 2.0 values, fix this! */
  126.       switch(cap) {
  127.       case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
  128.          return I915_MAX_ALU_INSN + I915_MAX_TEX_INSN;
  129.       case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
  130.          return I915_MAX_ALU_INSN;
  131.       case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
  132.          return I915_MAX_TEX_INSN;
  133.       case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
  134.          return 8;
  135.       case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
  136.          return 0;
  137.       case PIPE_SHADER_CAP_MAX_INPUTS:
  138.          return 10;
  139.       case PIPE_SHADER_CAP_MAX_OUTPUTS:
  140.          return 1;
  141.       case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
  142.          return 32 * sizeof(float[4]);
  143.       case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
  144.          return 1;
  145.       case PIPE_SHADER_CAP_MAX_TEMPS:
  146.          return 12; /* XXX: 12 -> 32 ? */
  147.       case PIPE_SHADER_CAP_MAX_PREDS:
  148.          return 0;
  149.       case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
  150.       case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
  151.          return 0;
  152.       case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
  153.       case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
  154.       case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
  155.       case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
  156.          return 1;
  157.       case PIPE_SHADER_CAP_SUBROUTINES:
  158.          return 0;
  159.       case PIPE_SHADER_CAP_INTEGERS:
  160.          return 0;
  161.       case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
  162.       case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
  163.          return I915_TEX_UNITS;
  164.       case PIPE_SHADER_CAP_DOUBLES:
  165.       case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
  166.       case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
  167.       case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
  168.          return 0;
  169.       default:
  170.          debug_printf("%s: Unknown cap %u.\n", __FUNCTION__, cap);
  171.          return 0;
  172.       }
  173.       break;
  174.    default:
  175.       return 0;
  176.    }
  177.  
  178. }
  179.  
  180. static int
  181. i915_get_param(struct pipe_screen *screen, enum pipe_cap cap)
  182. {
  183.    struct i915_screen *is = i915_screen(screen);
  184.  
  185.    switch (cap) {
  186.    /* Supported features (boolean caps). */
  187.    case PIPE_CAP_ANISOTROPIC_FILTER:
  188.    case PIPE_CAP_NPOT_TEXTURES:
  189.    case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
  190.    case PIPE_CAP_POINT_SPRITE:
  191.    case PIPE_CAP_PRIMITIVE_RESTART: /* draw module */
  192.    case PIPE_CAP_TEXTURE_SHADOW_MAP:
  193.    case PIPE_CAP_TWO_SIDED_STENCIL:
  194.    case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
  195.    case PIPE_CAP_BLEND_EQUATION_SEPARATE:
  196.    case PIPE_CAP_TGSI_INSTANCEID:
  197.    case PIPE_CAP_VERTEX_COLOR_CLAMPED:
  198.    case PIPE_CAP_USER_VERTEX_BUFFERS:
  199.    case PIPE_CAP_USER_INDEX_BUFFERS:
  200.    case PIPE_CAP_USER_CONSTANT_BUFFERS:
  201.       return 1;
  202.  
  203.    /* Unsupported features (boolean caps). */
  204.    case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
  205.    case PIPE_CAP_DEPTH_CLIP_DISABLE:
  206.    case PIPE_CAP_INDEP_BLEND_ENABLE:
  207.    case PIPE_CAP_INDEP_BLEND_FUNC:
  208.    case PIPE_CAP_SHADER_STENCIL_EXPORT:
  209.    case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
  210.    case PIPE_CAP_TEXTURE_SWIZZLE:
  211.    case PIPE_CAP_QUERY_TIME_ELAPSED:
  212.    case PIPE_CAP_SM3:
  213.    case PIPE_CAP_SEAMLESS_CUBE_MAP:
  214.    case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
  215.    case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
  216.    case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
  217.    case PIPE_CAP_CONDITIONAL_RENDER:
  218.    case PIPE_CAP_TEXTURE_BARRIER:
  219.    case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
  220.    case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
  221.    case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
  222.    case PIPE_CAP_START_INSTANCE:
  223.    case PIPE_CAP_QUERY_TIMESTAMP:
  224.    case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
  225.    case PIPE_CAP_TEXTURE_MULTISAMPLE:
  226.    case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
  227.    case PIPE_CAP_CUBE_MAP_ARRAY:
  228.    case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
  229.    case PIPE_CAP_TGSI_TEXCOORD:
  230.    case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
  231.    case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
  232.    case PIPE_CAP_TEXTURE_GATHER_SM5:
  233.    case PIPE_CAP_FAKE_SW_MSAA:
  234.    case PIPE_CAP_TEXTURE_QUERY_LOD:
  235.    case PIPE_CAP_SAMPLE_SHADING:
  236.    case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
  237.    case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
  238.    case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
  239.    case PIPE_CAP_CLIP_HALFZ:
  240.    case PIPE_CAP_VERTEXID_NOBASE:
  241.    case PIPE_CAP_POLYGON_OFFSET_CLAMP:
  242.    case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
  243.    case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
  244.    case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
  245.       return 0;
  246.  
  247.    case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
  248.    case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
  249.    case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
  250.    case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
  251.    case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
  252.    case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
  253.    case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
  254.    case PIPE_CAP_DRAW_INDIRECT:
  255.    case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
  256.    case PIPE_CAP_SAMPLER_VIEW_TARGET:
  257.       return 0;
  258.  
  259.    case PIPE_CAP_MAX_VIEWPORTS:
  260.       return 1;
  261.  
  262.    case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
  263.       return 64;
  264.  
  265.    case PIPE_CAP_GLSL_FEATURE_LEVEL:
  266.       return 120;
  267.  
  268.    case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
  269.       return 16;
  270.  
  271.    /* Features we can lie about (boolean caps). */
  272.    case PIPE_CAP_OCCLUSION_QUERY:
  273.       return is->debug.lie ? 1 : 0;
  274.  
  275.    /* Texturing. */
  276.    case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
  277.       return I915_MAX_TEXTURE_2D_LEVELS;
  278.    case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
  279.       return I915_MAX_TEXTURE_3D_LEVELS;
  280.    case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
  281.       return I915_MAX_TEXTURE_2D_LEVELS;
  282.    case PIPE_CAP_MIN_TEXEL_OFFSET:
  283.    case PIPE_CAP_MAX_TEXEL_OFFSET:
  284.    case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
  285.    case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
  286.    case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
  287.    case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
  288.    case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
  289.       return 0;
  290.  
  291.    /* Render targets. */
  292.    case PIPE_CAP_MAX_RENDER_TARGETS:
  293.       return 1;
  294.  
  295.    /* Geometry shader output, unsupported. */
  296.    case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
  297.    case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
  298.    case PIPE_CAP_MAX_VERTEX_STREAMS:
  299.       return 0;
  300.  
  301.    case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
  302.       return 2048;
  303.  
  304.    /* Fragment coordinate conventions. */
  305.    case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
  306.    case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
  307.       return 1;
  308.    case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
  309.    case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
  310.       return 0;
  311.    case PIPE_CAP_ENDIANNESS:
  312.       return PIPE_ENDIAN_LITTLE;
  313.  
  314.    case PIPE_CAP_VENDOR_ID:
  315.       return 0x8086;
  316.    case PIPE_CAP_DEVICE_ID:
  317.       return is->iws->pci_id;
  318.    case PIPE_CAP_ACCELERATED:
  319.       return 1;
  320.    case PIPE_CAP_VIDEO_MEMORY: {
  321.       /* Once a batch uses more than 75% of the maximum mappable size, we
  322.        * assume that there's some fragmentation, and we start doing extra
  323.        * flushing, etc.  That's the big cliff apps will care about.
  324.        */
  325.       const int gpu_mappable_megabytes = is->iws->aperture_size(is->iws) * 3 / 4;
  326.       uint64_t system_memory;
  327.  
  328.       if (!os_get_total_physical_memory(&system_memory))
  329.          return 0;
  330.  
  331.       return MIN2(gpu_mappable_megabytes, (int)(system_memory >> 20));
  332.    }
  333.    case PIPE_CAP_UMA:
  334.       return 1;
  335.  
  336.    default:
  337.       debug_printf("%s: Unknown cap %u.\n", __FUNCTION__, cap);
  338.       return 0;
  339.    }
  340. }
  341.  
  342. static float
  343. i915_get_paramf(struct pipe_screen *screen, enum pipe_capf cap)
  344. {
  345.    switch(cap) {
  346.    case PIPE_CAPF_MAX_LINE_WIDTH:
  347.       /* fall-through */
  348.    case PIPE_CAPF_MAX_LINE_WIDTH_AA:
  349.       return 7.5;
  350.  
  351.    case PIPE_CAPF_MAX_POINT_WIDTH:
  352.       /* fall-through */
  353.    case PIPE_CAPF_MAX_POINT_WIDTH_AA:
  354.       return 255.0;
  355.  
  356.    case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
  357.       return 4.0;
  358.  
  359.    case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
  360.       return 16.0;
  361.  
  362.    default:
  363.       debug_printf("%s: Unknown cap %u.\n", __FUNCTION__, cap);
  364.       return 0;
  365.    }
  366. }
  367.  
  368. boolean
  369. i915_is_format_supported(struct pipe_screen *screen,
  370.                          enum pipe_format format,
  371.                          enum pipe_texture_target target,
  372.                          unsigned sample_count,
  373.                          unsigned tex_usage)
  374. {
  375.    static const enum pipe_format tex_supported[] = {
  376.       PIPE_FORMAT_B8G8R8A8_UNORM,
  377.       PIPE_FORMAT_B8G8R8A8_SRGB,
  378.       PIPE_FORMAT_B8G8R8X8_UNORM,
  379.       PIPE_FORMAT_R8G8B8A8_UNORM,
  380.       PIPE_FORMAT_R8G8B8X8_UNORM,
  381.       PIPE_FORMAT_B4G4R4A4_UNORM,
  382.       PIPE_FORMAT_B5G6R5_UNORM,
  383.       PIPE_FORMAT_B5G5R5A1_UNORM,
  384.       PIPE_FORMAT_B10G10R10A2_UNORM,
  385.       PIPE_FORMAT_L8_UNORM,
  386.       PIPE_FORMAT_A8_UNORM,
  387.       PIPE_FORMAT_I8_UNORM,
  388.       PIPE_FORMAT_L8A8_UNORM,
  389.       PIPE_FORMAT_UYVY,
  390.       PIPE_FORMAT_YUYV,
  391.       /* XXX why not?
  392.       PIPE_FORMAT_Z16_UNORM, */
  393.       PIPE_FORMAT_DXT1_RGB,
  394.       PIPE_FORMAT_DXT1_RGBA,
  395.       PIPE_FORMAT_DXT3_RGBA,
  396.       PIPE_FORMAT_DXT5_RGBA,
  397.       PIPE_FORMAT_Z24X8_UNORM,
  398.       PIPE_FORMAT_Z24_UNORM_S8_UINT,
  399.       PIPE_FORMAT_NONE  /* list terminator */
  400.    };
  401.    static const enum pipe_format render_supported[] = {
  402.       PIPE_FORMAT_B8G8R8A8_UNORM,
  403.       PIPE_FORMAT_B8G8R8X8_UNORM,
  404.       PIPE_FORMAT_R8G8B8A8_UNORM,
  405.       PIPE_FORMAT_R8G8B8X8_UNORM,
  406.       PIPE_FORMAT_B5G6R5_UNORM,
  407.       PIPE_FORMAT_B5G5R5A1_UNORM,
  408.       PIPE_FORMAT_B4G4R4A4_UNORM,
  409.       PIPE_FORMAT_B10G10R10A2_UNORM,
  410.       PIPE_FORMAT_L8_UNORM,
  411.       PIPE_FORMAT_A8_UNORM,
  412.       PIPE_FORMAT_I8_UNORM,
  413.       PIPE_FORMAT_NONE  /* list terminator */
  414.    };
  415.    static const enum pipe_format depth_supported[] = {
  416.       /* XXX why not?
  417.       PIPE_FORMAT_Z16_UNORM, */
  418.       PIPE_FORMAT_Z24X8_UNORM,
  419.       PIPE_FORMAT_Z24_UNORM_S8_UINT,
  420.       PIPE_FORMAT_NONE  /* list terminator */
  421.    };
  422.    const enum pipe_format *list;
  423.    uint i;
  424.  
  425.    if (!util_format_is_supported(format, tex_usage))
  426.       return FALSE;
  427.  
  428.    if (sample_count > 1)
  429.       return FALSE;
  430.  
  431.    if(tex_usage & PIPE_BIND_DEPTH_STENCIL)
  432.       list = depth_supported;
  433.    else if (tex_usage & PIPE_BIND_RENDER_TARGET)
  434.       list = render_supported;
  435.    else if (tex_usage & PIPE_BIND_SAMPLER_VIEW)
  436.       list = tex_supported;
  437.    else
  438.       return TRUE; /* PIPE_BIND_{VERTEX,INDEX}_BUFFER */
  439.  
  440.    for (i = 0; list[i] != PIPE_FORMAT_NONE; i++) {
  441.       if (list[i] == format)
  442.          return TRUE;
  443.    }
  444.  
  445.    return FALSE;
  446. }
  447.  
  448.  
  449. /*
  450.  * Fence functions
  451.  */
  452.  
  453.  
  454. static void
  455. i915_fence_reference(struct pipe_screen *screen,
  456.                      struct pipe_fence_handle **ptr,
  457.                      struct pipe_fence_handle *fence)
  458. {
  459.    struct i915_screen *is = i915_screen(screen);
  460.  
  461.    is->iws->fence_reference(is->iws, ptr, fence);
  462. }
  463.  
  464. static boolean
  465. i915_fence_signalled(struct pipe_screen *screen,
  466.                      struct pipe_fence_handle *fence)
  467. {
  468.    struct i915_screen *is = i915_screen(screen);
  469.  
  470.    return is->iws->fence_signalled(is->iws, fence) == 1;
  471. }
  472.  
  473. static boolean
  474. i915_fence_finish(struct pipe_screen *screen,
  475.                   struct pipe_fence_handle *fence,
  476.                   uint64_t timeout)
  477. {
  478.    struct i915_screen *is = i915_screen(screen);
  479.  
  480.    return is->iws->fence_finish(is->iws, fence) == 1;
  481. }
  482.  
  483.  
  484. /*
  485.  * Generic functions
  486.  */
  487.  
  488.  
  489. static void
  490. i915_flush_frontbuffer(struct pipe_screen *screen,
  491.                        struct pipe_resource *resource,
  492.                        unsigned level, unsigned layer,
  493.                        void *winsys_drawable_handle,
  494.                        struct pipe_box *sub_box)
  495. {
  496.    /* XXX: Dummy right now. */
  497.    (void)screen;
  498.    (void)resource;
  499.    (void)level;
  500.    (void)layer;
  501.    (void)winsys_drawable_handle;
  502.    (void)sub_box;
  503. }
  504.  
  505. static void
  506. i915_destroy_screen(struct pipe_screen *screen)
  507. {
  508.    struct i915_screen *is = i915_screen(screen);
  509.  
  510.    if (is->iws)
  511.       is->iws->destroy(is->iws);
  512.  
  513.    FREE(is);
  514. }
  515.  
  516. /**
  517.  * Create a new i915_screen object
  518.  */
  519. struct pipe_screen *
  520. i915_screen_create(struct i915_winsys *iws)
  521. {
  522.    struct i915_screen *is = CALLOC_STRUCT(i915_screen);
  523.  
  524.    if (!is)
  525.       return NULL;
  526.  
  527.    switch (iws->pci_id) {
  528.    case PCI_CHIP_I915_G:
  529.    case PCI_CHIP_I915_GM:
  530.       is->is_i945 = FALSE;
  531.       break;
  532.  
  533.    case PCI_CHIP_I945_G:
  534.    case PCI_CHIP_I945_GM:
  535.    case PCI_CHIP_I945_GME:
  536.    case PCI_CHIP_G33_G:
  537.    case PCI_CHIP_Q33_G:
  538.    case PCI_CHIP_Q35_G:
  539.    case PCI_CHIP_PINEVIEW_G:
  540.    case PCI_CHIP_PINEVIEW_M:
  541.       is->is_i945 = TRUE;
  542.       break;
  543.  
  544.    default:
  545.       debug_printf("%s: unknown pci id 0x%x, cannot create screen\n",
  546.                    __FUNCTION__, iws->pci_id);
  547.       FREE(is);
  548.       return NULL;
  549.    }
  550.  
  551.    is->iws = iws;
  552.  
  553.    is->base.destroy = i915_destroy_screen;
  554.    is->base.flush_frontbuffer = i915_flush_frontbuffer;
  555.  
  556.    is->base.get_name = i915_get_name;
  557.    is->base.get_vendor = i915_get_vendor;
  558.    is->base.get_device_vendor = i915_get_device_vendor;
  559.    is->base.get_param = i915_get_param;
  560.    is->base.get_shader_param = i915_get_shader_param;
  561.    is->base.get_paramf = i915_get_paramf;
  562.    is->base.is_format_supported = i915_is_format_supported;
  563.  
  564.    is->base.context_create = i915_create_context;
  565.  
  566.    is->base.fence_reference = i915_fence_reference;
  567.    is->base.fence_signalled = i915_fence_signalled;
  568.    is->base.fence_finish = i915_fence_finish;
  569.  
  570.    i915_init_screen_resource_functions(is);
  571.  
  572.    i915_debug_init(is);
  573.  
  574.    util_format_s3tc_init();
  575.  
  576.    return &is->base;
  577. }
  578.