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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2008 VMware, Inc.
  4.  * All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the
  8.  * "Software"), to deal in the Software without restriction, including
  9.  * without limitation the rights to use, copy, modify, merge, publish,
  10.  * distribute, sub license, and/or sell copies of the Software, and to
  11.  * permit persons to whom the Software is furnished to do so, subject to
  12.  * the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the
  15.  * next paragraph) shall be included in all copies or substantial portions
  16.  * of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21.  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  22.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  *
  26.  **************************************************************************/
  27.  
  28.  
  29. #ifndef U_SIMPLE_SHADERS_H
  30. #define U_SIMPLE_SHADERS_H
  31.  
  32.  
  33. #include "pipe/p_compiler.h"
  34.  
  35.  
  36. struct pipe_context;
  37. struct pipe_shader_state;
  38. struct pipe_stream_output_info;
  39.  
  40.  
  41. #ifdef __cplusplus
  42. extern "C" {
  43. #endif
  44.  
  45.  
  46. extern void *
  47. util_make_vertex_passthrough_shader(struct pipe_context *pipe,
  48.                                     uint num_attribs,
  49.                                     const uint *semantic_names,
  50.                                     const uint *semantic_indexes,
  51.                                     bool window_space);
  52.  
  53. extern void *
  54. util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe,
  55.                                     uint num_attribs,
  56.                                     const uint *semantic_names,
  57.                                     const uint *semantic_indexes,
  58.                                     bool window_space,
  59.                                     const struct pipe_stream_output_info *so);
  60.  
  61. extern void *
  62. util_make_layered_clear_vertex_shader(struct pipe_context *pipe);
  63.  
  64. extern void *
  65. util_make_layered_clear_helper_vertex_shader(struct pipe_context *pipe);
  66.  
  67. extern void *
  68. util_make_layered_clear_geometry_shader(struct pipe_context *pipe);
  69.  
  70. extern void *
  71. util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
  72.                                         unsigned tex_target,
  73.                                         unsigned interp_mode,
  74.                                         unsigned writemask);
  75.  
  76. extern void *
  77. util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target,
  78.                               unsigned interp_mode);
  79.  
  80.  
  81. extern void *
  82. util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe,
  83.                                          unsigned tex_target,
  84.                                          unsigned interp_mode);
  85.  
  86.  
  87. extern void *
  88. util_make_fragment_tex_shader_writedepthstencil(struct pipe_context *pipe,
  89.                                                 unsigned tex_target,
  90.                                                 unsigned interp_mode);
  91.  
  92.  
  93. extern void *
  94. util_make_fragment_tex_shader_writestencil(struct pipe_context *pipe,
  95.                                            unsigned tex_target,
  96.                                            unsigned interp_mode);
  97.  
  98.  
  99. extern void *
  100. util_make_fragment_passthrough_shader(struct pipe_context *pipe,
  101.                                       int input_semantic,
  102.                                       int input_interpolate,
  103.                                       boolean write_all_cbufs);
  104.  
  105.  
  106. extern void *
  107. util_make_empty_fragment_shader(struct pipe_context *pipe);
  108.  
  109.  
  110. extern void *
  111. util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs,
  112.                                      int input_semantic,
  113.                                      int input_interpolate);
  114.  
  115.  
  116. extern void *
  117. util_make_fs_blit_msaa_color(struct pipe_context *pipe,
  118.                              unsigned tgsi_tex);
  119.  
  120.  
  121. extern void *
  122. util_make_fs_blit_msaa_depth(struct pipe_context *pipe,
  123.                              unsigned tgsi_tex);
  124.  
  125.  
  126. extern void *
  127. util_make_fs_blit_msaa_depthstencil(struct pipe_context *pipe,
  128.                                     unsigned tgsi_tex);
  129.  
  130.  
  131. void *
  132. util_make_fs_blit_msaa_stencil(struct pipe_context *pipe,
  133.                                unsigned tgsi_tex);
  134.  
  135.  
  136. void *
  137. util_make_fs_msaa_resolve(struct pipe_context *pipe,
  138.                           unsigned tgsi_tex, unsigned nr_samples,
  139.                           boolean is_uint, boolean is_sint);
  140.  
  141.  
  142. void *
  143. util_make_fs_msaa_resolve_bilinear(struct pipe_context *pipe,
  144.                                    unsigned tgsi_tex, unsigned nr_samples,
  145.                                    boolean is_uint, boolean is_sint);
  146.  
  147. #ifdef __cplusplus
  148. }
  149. #endif
  150.  
  151.  
  152. #endif
  153.