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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2013 VMware, Inc.
  4.  * All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the
  8.  * "Software"), to deal in the Software without restriction, including
  9.  * without limitation the rights to use, copy, modify, merge, publish,
  10.  * distribute, sub license, and/or sell copies of the Software, and to
  11.  * permit persons to whom the Software is furnished to do so, subject to
  12.  * the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the
  15.  * next paragraph) shall be included in all copies or substantial portions
  16.  * of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21.  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  22.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  *
  26.  **************************************************************************/
  27.  
  28. #include "draw_prim_assembler.h"
  29.  
  30. #include "draw_fs.h"
  31. #include "draw_gs.h"
  32.  
  33. #include "util/u_debug.h"
  34. #include "util/u_memory.h"
  35. #include "util/u_prim.h"
  36.  
  37. #include "pipe/p_defines.h"
  38.  
  39. struct draw_assembler
  40. {
  41.    struct draw_context *draw;
  42.  
  43.    struct draw_prim_info *output_prims;
  44.    struct draw_vertex_info *output_verts;
  45.  
  46.    const struct draw_prim_info *input_prims;
  47.    const struct draw_vertex_info *input_verts;
  48.  
  49.    boolean needs_primid;
  50.    int primid_slot;
  51.    unsigned primid;
  52.  
  53.    unsigned num_prims;
  54. };
  55.  
  56.  
  57. static boolean
  58. needs_primid(const struct draw_context *draw)
  59. {
  60.    const struct draw_fragment_shader *fs = draw->fs.fragment_shader;
  61.    const struct draw_geometry_shader *gs = draw->gs.geometry_shader;
  62.    if (fs && fs->info.uses_primid) {
  63.       return !gs || !gs->info.uses_primid;
  64.    }
  65.    return FALSE;
  66. }
  67.  
  68. boolean
  69. draw_prim_assembler_is_required(const struct draw_context *draw,
  70.                                 const struct draw_prim_info *prim_info,
  71.                                 const struct draw_vertex_info *vert_info)
  72. {
  73.    switch (prim_info->prim) {
  74.    case PIPE_PRIM_LINES_ADJACENCY:
  75.    case PIPE_PRIM_LINE_STRIP_ADJACENCY:
  76.    case PIPE_PRIM_TRIANGLES_ADJACENCY:
  77.    case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
  78.       return TRUE;
  79.    default:
  80.       return needs_primid(draw);
  81.    }
  82. }
  83.  
  84. /*
  85.  * Copy the vertex header along with its data from the current
  86.  * vertex buffer into a buffer holding vertices arranged
  87.  * into decomposed primitives (i.e. buffer without the
  88.  * adjacency vertices)
  89.  */
  90. static void
  91. copy_verts(struct draw_assembler *asmblr,
  92.            unsigned *indices, unsigned num_indices)
  93. {
  94.    unsigned i;
  95.  
  96.    char *output = (char*)asmblr->output_verts->verts;
  97.    const char *input = (const char*)asmblr->input_verts->verts;
  98.  
  99.    for (i = 0; i < num_indices; ++i) {
  100.       unsigned idx = indices[i];
  101.       unsigned output_offset =
  102.          asmblr->output_verts->count * asmblr->output_verts->stride;
  103.       unsigned input_offset = asmblr->input_verts->stride * idx;
  104.       memcpy(output + output_offset, input + input_offset,
  105.              asmblr->input_verts->vertex_size);
  106.       asmblr->output_verts->count += 1;
  107.    }
  108.    ++asmblr->num_prims;
  109. }
  110.  
  111.  
  112. static void
  113. inject_primid(struct draw_assembler *asmblr,
  114.               unsigned idx,
  115.               unsigned primid)
  116. {
  117.    int slot = asmblr->primid_slot;
  118.    char *input = (char*)asmblr->input_verts->verts;
  119.    unsigned input_offset = asmblr->input_verts->stride * idx;
  120.    struct vertex_header *v = (struct vertex_header*)(input + input_offset);
  121.  
  122.    /* In case the backend doesn't care about it */
  123.    if (slot < 0) {
  124.       return;
  125.    }
  126.  
  127.    memcpy(&v->data[slot][0], &primid, sizeof(primid));
  128.    memcpy(&v->data[slot][1], &primid, sizeof(primid));
  129.    memcpy(&v->data[slot][2], &primid, sizeof(primid));
  130.    memcpy(&v->data[slot][3], &primid, sizeof(primid));
  131. }
  132.  
  133.  
  134. static void
  135. prim_point(struct draw_assembler *asmblr,
  136.            unsigned idx)
  137. {
  138.    unsigned indices[1];
  139.  
  140.    if (asmblr->needs_primid) {
  141.       inject_primid(asmblr, idx, asmblr->primid++);
  142.    }
  143.    indices[0] = idx;
  144.    
  145.    copy_verts(asmblr, indices, 1);
  146. }
  147.  
  148. static void
  149. prim_line(struct draw_assembler *asmblr,
  150.           unsigned i0, unsigned i1)
  151. {
  152.    unsigned indices[2];
  153.  
  154.    if (asmblr->needs_primid) {
  155.       inject_primid(asmblr, i0, asmblr->primid);
  156.       inject_primid(asmblr, i1, asmblr->primid++);
  157.    }
  158.    indices[0] = i0;
  159.    indices[1] = i1;
  160.  
  161.    copy_verts(asmblr, indices, 2);
  162. }
  163.  
  164. static void
  165. prim_tri(struct draw_assembler *asmblr,
  166.          unsigned i0, unsigned i1, unsigned i2)
  167. {
  168.    unsigned indices[3];
  169.  
  170.    if (asmblr->needs_primid) {
  171.       inject_primid(asmblr, i0, asmblr->primid);
  172.       inject_primid(asmblr, i1, asmblr->primid);
  173.       inject_primid(asmblr, i2, asmblr->primid++);
  174.    }
  175.    indices[0] = i0;
  176.    indices[1] = i1;
  177.    indices[2] = i2;
  178.  
  179.    copy_verts(asmblr, indices, 3);
  180. }
  181.  
  182. void
  183. draw_prim_assembler_prepare_outputs(struct draw_assembler *ia)
  184. {
  185.    struct draw_context *draw = ia->draw;
  186.    if (needs_primid(draw)) {
  187.       ia->primid_slot = draw_alloc_extra_vertex_attrib(
  188.          ia->draw, TGSI_SEMANTIC_PRIMID, 0);
  189.    } else {
  190.       ia->primid_slot = -1;
  191.    }
  192. }
  193.  
  194.  
  195. #define FUNC assembler_run_linear
  196. #define GET_ELT(idx) (start + (idx))
  197. #include "draw_prim_assembler_tmp.h"
  198.  
  199. #define FUNC assembler_run_elts
  200. #define LOCAL_VARS   const ushort *elts = input_prims->elts;
  201. #define GET_ELT(idx) (elts[start + (idx)])
  202. #include "draw_prim_assembler_tmp.h"
  203.  
  204.  
  205.  
  206. /*
  207.  * Primitive assembler breaks up adjacency primitives and assembles
  208.  * the base primitives they represent, e.g. vertices forming
  209.  * PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY
  210.  * become vertices forming PIPE_PRIM_TRIANGLES
  211.  * This is needed because specification says that the adjacency
  212.  * primitives are only visible in the geometry shader so we need
  213.  * to get rid of them so that the rest of the pipeline can
  214.  * process the inputs.
  215.  */
  216. void
  217. draw_prim_assembler_run(struct draw_context *draw,
  218.                         const struct draw_prim_info *input_prims,
  219.                         const struct draw_vertex_info *input_verts,
  220.                         struct draw_prim_info *output_prims,
  221.                         struct draw_vertex_info *output_verts)
  222. {
  223.    struct draw_assembler *asmblr = draw->ia;
  224.    unsigned start, i;
  225.    unsigned assembled_prim = u_reduced_prim(input_prims->prim);
  226.    unsigned max_primitives = u_decomposed_prims_for_vertices(
  227.       input_prims->prim, input_prims->count);
  228.    unsigned max_verts = u_vertices_per_prim(assembled_prim) * max_primitives;
  229.  
  230.    asmblr->output_prims = output_prims;
  231.    asmblr->output_verts = output_verts;
  232.    asmblr->input_prims = input_prims;
  233.    asmblr->input_verts = input_verts;
  234.    asmblr->needs_primid = needs_primid(asmblr->draw);
  235.    asmblr->num_prims = 0;
  236.  
  237.    output_prims->linear = TRUE;
  238.    output_prims->elts = NULL;
  239.    output_prims->start = 0;
  240.    output_prims->prim = assembled_prim;
  241.    output_prims->flags = 0x0;
  242.    output_prims->primitive_lengths = MALLOC(sizeof(unsigned));
  243.    output_prims->primitive_lengths[0] = 0;
  244.    output_prims->primitive_count = 1;
  245.  
  246.    output_verts->vertex_size = input_verts->vertex_size;
  247.    output_verts->stride = input_verts->stride;
  248.    output_verts->verts = (struct vertex_header*)MALLOC(
  249.       input_verts->vertex_size * max_verts);
  250.    output_verts->count = 0;
  251.  
  252.  
  253.    for (start = i = 0; i < input_prims->primitive_count;
  254.         start += input_prims->primitive_lengths[i], i++)
  255.    {
  256.       unsigned count = input_prims->primitive_lengths[i];
  257.       if (input_prims->linear) {
  258.          assembler_run_linear(asmblr, input_prims, input_verts,
  259.                               start, count);
  260.       } else {
  261.          assembler_run_elts(asmblr, input_prims, input_verts,
  262.                             start, count);
  263.       }
  264.    }
  265.  
  266.    output_prims->primitive_lengths[0] = output_verts->count;
  267.    output_prims->count = output_verts->count;
  268. }
  269.  
  270. struct draw_assembler *
  271. draw_prim_assembler_create(struct draw_context *draw)
  272. {
  273.    struct draw_assembler *ia = CALLOC_STRUCT( draw_assembler );
  274.  
  275.    ia->draw = draw;
  276.  
  277.    return ia;
  278. }
  279.  
  280. void
  281. draw_prim_assembler_destroy(struct draw_assembler *ia)
  282. {
  283.    FREE(ia);
  284. }
  285.  
  286.  
  287. /*
  288.  * Called at the very begin of the draw call with a new instance
  289.  * Used to reset state that should persist between primitive restart.
  290.  */
  291. void
  292. draw_prim_assembler_new_instance(struct draw_assembler *asmblr)
  293. {
  294.    asmblr->primid = 0;
  295. }
  296.