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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2007 VMware, Inc.
  4.  * All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the
  8.  * "Software"), to deal in the Software without restriction, including
  9.  * without limitation the rights to use, copy, modify, merge, publish,
  10.  * distribute, sub license, and/or sell copies of the Software, and to
  11.  * permit persons to whom the Software is furnished to do so, subject to
  12.  * the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the
  15.  * next paragraph) shall be included in all copies or substantial portions
  16.  * of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21.  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  22.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  *
  26.  **************************************************************************/
  27.  
  28. /**
  29.  * \brief  polygon offset state
  30.  *
  31.  * \author  Keith Whitwell <keithw@vmware.com>
  32.  * \author  Brian Paul
  33.  */
  34.  
  35. #include "util/u_format.h"
  36. #include "util/u_math.h"
  37. #include "util/u_memory.h"
  38. #include "draw_pipe.h"
  39.  
  40.  
  41.  
  42. struct offset_stage {
  43.    struct draw_stage stage;
  44.  
  45.    float scale;
  46.    float units;
  47.    float clamp;
  48. };
  49.  
  50.  
  51.  
  52. static INLINE struct offset_stage *offset_stage( struct draw_stage *stage )
  53. {
  54.    return (struct offset_stage *) stage;
  55. }
  56.  
  57.  
  58.  
  59.  
  60.  
  61. /**
  62.  * Offset tri Z.  Some hardware can handle this, but not usually when
  63.  * doing unfilled rendering.
  64.  */
  65. static void do_offset_tri( struct draw_stage *stage,
  66.                            struct prim_header *header )
  67. {
  68.    const unsigned pos = draw_current_shader_position_output(stage->draw);
  69.    struct offset_stage *offset = offset_stage(stage);  
  70.    float inv_det = 1.0f / header->det;
  71.  
  72.    /* Window coords:
  73.     */
  74.    float *v0 = header->v[0]->data[pos];
  75.    float *v1 = header->v[1]->data[pos];
  76.    float *v2 = header->v[2]->data[pos];
  77.  
  78.    /* edge vectors e = v0 - v2, f = v1 - v2 */
  79.    float ex = v0[0] - v2[0];
  80.    float ey = v0[1] - v2[1];
  81.    float ez = v0[2] - v2[2];
  82.    float fx = v1[0] - v2[0];
  83.    float fy = v1[1] - v2[1];
  84.    float fz = v1[2] - v2[2];
  85.  
  86.    /* (a,b) = cross(e,f).xy */
  87.    float a = ey*fz - ez*fy;
  88.    float b = ez*fx - ex*fz;
  89.  
  90.    float dzdx = fabsf(a * inv_det);
  91.    float dzdy = fabsf(b * inv_det);
  92.  
  93.    float zoffset, mult;
  94.  
  95.    mult = MAX2(dzdx, dzdy) * offset->scale;
  96.  
  97.    if (stage->draw->floating_point_depth) {
  98.       float bias;
  99.       union fi maxz;
  100.       maxz.f = MAX3(v0[2], v1[2], v2[2]);
  101.       /* just do the math directly on shifted number */
  102.       maxz.ui &= 0xff << 23;
  103.       maxz.i -= 23 << 23;
  104.       /* Clamping to zero means mrd will be zero for very small numbers,
  105.        * but specs do not indicate this should be prevented by clamping
  106.        * mrd to smallest normal number instead. */
  107.       maxz.i = MAX2(maxz.i, 0);
  108.  
  109.       bias = offset->units * maxz.f;
  110.       zoffset = bias + mult;
  111.    } else {
  112.       zoffset = offset->units + mult;
  113.    }
  114.  
  115.    if (offset->clamp)
  116.       zoffset = (offset->clamp < 0.0f) ? MAX2(zoffset, offset->clamp) :
  117.                                          MIN2(zoffset, offset->clamp);
  118.  
  119.    /*
  120.     * Note: we're applying the offset and clamping per-vertex.
  121.     * Ideally, the offset is applied per-fragment prior to fragment shading.
  122.     */
  123.    v0[2] = CLAMP(v0[2] + zoffset, 0.0f, 1.0f);
  124.    v1[2] = CLAMP(v1[2] + zoffset, 0.0f, 1.0f);
  125.    v2[2] = CLAMP(v2[2] + zoffset, 0.0f, 1.0f);
  126.  
  127.    stage->next->tri( stage->next, header );
  128. }
  129.  
  130.  
  131. static void offset_tri( struct draw_stage *stage,
  132.                         struct prim_header *header )
  133. {
  134.    struct prim_header tmp;
  135.  
  136.    tmp.det = header->det;
  137.    tmp.flags = header->flags;
  138.    tmp.pad = header->pad;
  139.    tmp.v[0] = dup_vert(stage, header->v[0], 0);
  140.    tmp.v[1] = dup_vert(stage, header->v[1], 1);
  141.    tmp.v[2] = dup_vert(stage, header->v[2], 2);
  142.  
  143.    do_offset_tri( stage, &tmp );
  144. }
  145.  
  146.  
  147. static void offset_first_tri( struct draw_stage *stage,
  148.                               struct prim_header *header )
  149. {
  150.    struct offset_stage *offset = offset_stage(stage);
  151.    const struct pipe_rasterizer_state *rast = stage->draw->rasterizer;
  152.    unsigned fill_mode = rast->fill_front;
  153.    boolean do_offset;
  154.  
  155.    if (rast->fill_back != rast->fill_front) {
  156.       /* Need to check for back-facing triangle */
  157.       boolean ccw = header->det < 0.0f;
  158.       if (ccw != rast->front_ccw)
  159.          fill_mode = rast->fill_back;
  160.    }
  161.  
  162.    /* Now determine if we need to do offsetting for the point/line/fill mode */
  163.    switch (fill_mode) {
  164.    case PIPE_POLYGON_MODE_FILL:
  165.       do_offset = rast->offset_tri;
  166.       break;
  167.    case PIPE_POLYGON_MODE_LINE:
  168.       do_offset = rast->offset_line;
  169.       break;
  170.    case PIPE_POLYGON_MODE_POINT:
  171.       do_offset = rast->offset_point;
  172.       break;
  173.    default:
  174.       assert(!"invalid fill_mode in offset_first_tri()");
  175.       do_offset = rast->offset_tri;
  176.    }
  177.  
  178.    if (do_offset) {
  179.       offset->scale = rast->offset_scale;
  180.       offset->clamp = rast->offset_clamp;
  181.  
  182.       /*
  183.        * If depth is floating point, depth bias is calculated with respect
  184.        * to the primitive's maximum Z value. Retain the original depth bias
  185.        * value until that stage.
  186.        */
  187.       if (stage->draw->floating_point_depth) {
  188.          offset->units = (float) rast->offset_units;
  189.       } else {
  190.          offset->units = (float) (rast->offset_units * stage->draw->mrd);
  191.       }
  192.    }
  193.    else {
  194.       offset->scale = 0.0f;
  195.       offset->clamp = 0.0f;
  196.       offset->units = 0.0f;
  197.    }
  198.  
  199.  
  200.    stage->tri = offset_tri;
  201.    stage->tri( stage, header );
  202. }
  203.  
  204.  
  205.  
  206.  
  207. static void offset_flush( struct draw_stage *stage,
  208.                           unsigned flags )
  209. {
  210.    stage->tri = offset_first_tri;
  211.    stage->next->flush( stage->next, flags );
  212. }
  213.  
  214.  
  215. static void offset_reset_stipple_counter( struct draw_stage *stage )
  216. {
  217.    stage->next->reset_stipple_counter( stage->next );
  218. }
  219.  
  220.  
  221. static void offset_destroy( struct draw_stage *stage )
  222. {
  223.    draw_free_temp_verts( stage );
  224.    FREE( stage );
  225. }
  226.  
  227.  
  228. /**
  229.  * Create polygon offset drawing stage.
  230.  */
  231. struct draw_stage *draw_offset_stage( struct draw_context *draw )
  232. {
  233.    struct offset_stage *offset = CALLOC_STRUCT(offset_stage);
  234.    if (offset == NULL)
  235.       goto fail;
  236.  
  237.    offset->stage.draw = draw;
  238.    offset->stage.name = "offset";
  239.    offset->stage.next = NULL;
  240.    offset->stage.point = draw_pipe_passthrough_point;
  241.    offset->stage.line = draw_pipe_passthrough_line;
  242.    offset->stage.tri = offset_first_tri;
  243.    offset->stage.flush = offset_flush;
  244.    offset->stage.reset_stipple_counter = offset_reset_stipple_counter;
  245.    offset->stage.destroy = offset_destroy;
  246.  
  247.    if (!draw_alloc_temp_verts( &offset->stage, 3 ))
  248.       goto fail;
  249.  
  250.    return &offset->stage;
  251.  
  252. fail:
  253.    if (offset)
  254.       offset->stage.destroy( &offset->stage );
  255.  
  256.    return NULL;
  257. }
  258.