Subversion Repositories Kolibri OS

Rev

Blame | Last modification | View Log | RSS feed

  1. /**************************************************************************
  2.  *
  3.  * Copyright 2010 VMware, Inc.
  4.  * All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the
  8.  * "Software"), to deal in the Software without restriction, including
  9.  * without limitation the rights to use, copy, modify, merge, publish,
  10.  * distribute, sub license, and/or sell copies of the Software, and to
  11.  * permit persons to whom the Software is furnished to do so, subject to
  12.  * the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the
  15.  * next paragraph) shall be included in all copies or substantial portions
  16.  * of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21.  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  22.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  *
  26.  **************************************************************************/
  27.  
  28. #include "pipe/p_shader_tokens.h"
  29.  
  30. #include "util/u_math.h"
  31. #include "util/u_memory.h"
  32. #include "util/u_prim.h"
  33.  
  34. #include "tgsi/tgsi_parse.h"
  35.  
  36. #include "draw_fs.h"
  37. #include "draw_private.h"
  38. #include "draw_context.h"
  39.  
  40.  
  41. struct draw_fragment_shader *
  42. draw_create_fragment_shader(struct draw_context *draw,
  43.                             const struct pipe_shader_state *shader)
  44. {
  45.    struct draw_fragment_shader *dfs;
  46.  
  47.    dfs = CALLOC_STRUCT(draw_fragment_shader);
  48.    if (dfs) {
  49.       dfs->base = *shader;
  50.       tgsi_scan_shader(shader->tokens, &dfs->info);
  51.    }
  52.  
  53.    return dfs;
  54. }
  55.  
  56.  
  57. void
  58. draw_bind_fragment_shader(struct draw_context *draw,
  59.                           struct draw_fragment_shader *dfs)
  60. {
  61.    draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
  62.  
  63.    draw->fs.fragment_shader = dfs;
  64. }
  65.  
  66.  
  67. void
  68. draw_delete_fragment_shader(struct draw_context *draw,
  69.                             struct draw_fragment_shader *dfs)
  70. {
  71.    FREE(dfs);
  72. }
  73.  
  74.