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  1. /*
  2.  * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
  3.  *
  4.  * Permission is hereby granted, free of charge, to any person obtaining a
  5.  * copy of this software and associated documentation files (the "Software"),
  6.  * to deal in the Software without restriction, including without limitation
  7.  * on the rights to use, copy, modify, merge, publish, distribute, sub
  8.  * license, and/or sell copies of the Software, and to permit persons to whom
  9.  * the Software is furnished to do so, subject to the following conditions:
  10.  *
  11.  * The above copyright notice and this permission notice (including the next
  12.  * paragraph) shall be included in all copies or substantial portions of the
  13.  * Software.
  14.  *
  15.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16.  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17.  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
  18.  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
  19.  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
  20.  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
  21.  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
  22.  
  23. #ifndef _D3DADAPTER9_H_
  24. #define _D3DADAPTER9_H_
  25.  
  26. #include "present.h"
  27.  
  28. #ifndef __cplusplus
  29.  
  30. /* Representation of an adapter group, although since this is implemented by
  31.  * the driver, it knows nothing about the windowing system it's on */
  32. typedef struct ID3DAdapter9Vtbl
  33. {
  34.     /* IUnknown */
  35.     HRESULT (WINAPI *QueryInterface)(ID3DAdapter9 *This, REFIID riid, void **ppvObject);
  36.     ULONG (WINAPI *AddRef)(ID3DAdapter9 *This);
  37.     ULONG (WINAPI *Release)(ID3DAdapter9 *This);
  38.  
  39.     /* ID3DAdapter9 */
  40.     HRESULT (WINAPI *GetAdapterIdentifier)(ID3DAdapter9 *This, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier);
  41.     HRESULT (WINAPI *CheckDeviceType)(ID3DAdapter9 *This, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed);
  42.     HRESULT (WINAPI *CheckDeviceFormat)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
  43.     HRESULT (WINAPI *CheckDeviceMultiSampleType)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels);
  44.     HRESULT (WINAPI *CheckDepthStencilMatch)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
  45.     HRESULT (WINAPI *CheckDeviceFormatConversion)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
  46.     HRESULT (WINAPI *GetDeviceCaps)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps);
  47.     HRESULT (WINAPI *CreateDevice)(ID3DAdapter9 *This, UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3D9 *pD3D9, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9 **ppReturnedDeviceInterface);
  48.     HRESULT (WINAPI *CreateDeviceEx)(ID3DAdapter9 *This, UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3D9Ex *pD3D9Ex, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9Ex **ppReturnedDeviceInterface);
  49. } ID3DAdapter9Vtbl;
  50.  
  51. struct ID3DAdapter9
  52. {
  53.     ID3DAdapter9Vtbl *lpVtbl;
  54. };
  55.  
  56. /* IUnknown macros */
  57. #define ID3DAdapter9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
  58. #define ID3DAdapter9_AddRef(p) (p)->lpVtbl->AddRef(p)
  59. #define ID3DAdapter9_Release(p) (p)->lpVtbl->Release(p)
  60. /* ID3DAdapter9 macros */
  61. #define ID3DAdapter9_GetAdapterIdentifier(p,a,b) (p)->lpVtbl->GetAdapterIdentifier(p,a,b)
  62. #define ID3DAdapter9_CheckDeviceType(p,a,b,c,d) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d)
  63. #define ID3DAdapter9_CheckDeviceFormat(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e)
  64. #define ID3DAdapter9_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e)
  65. #define ID3DAdapter9_CheckDepthStencilMatch(p,a,b,c,d) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d)
  66. #define ID3DAdapter9_CheckDeviceFormatConversion(p,a,b,c) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c)
  67. #define ID3DAdapter9_GetDeviceCaps(p,a,b) (p)->lpVtbl->GetDeviceCaps(p,a,b)
  68. #define ID3DAdapter9_CreateDevice(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f,g,h)
  69. #define ID3DAdapter9_CreateDeviceEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d,e,f,g,h,i)
  70.  
  71. #else /* __cplusplus */
  72.  
  73. struct ID3DAdapter9 : public IUnknown
  74. {
  75.     HRESULT WINAPI GetAdapterIdentifier(DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier);
  76.     HRESULT WINAPI CheckDeviceType(D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed);
  77.     HRESULT WINAPI CheckDeviceFormat(D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
  78.     HRESULT WINAPI CheckDeviceMultiSampleType(D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels);
  79.     HRESULT WINAPI CheckDepthStencilMatch(D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
  80.     HRESULT WINAPI CheckDeviceFormatConversion(D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
  81.     HRESULT WINAPI GetDeviceCaps(D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps);
  82.     HRESULT WINAPI CreateDevice(UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3D9 *pD3D9, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9 **ppReturnedDeviceInterface);
  83.     HRESULT WINAPI CreateDeviceEx(UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3D9Ex *pD3D9Ex, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9Ex **ppReturnedDeviceInterface);
  84. };
  85.  
  86. #endif /* __cplusplus */
  87.  
  88. #ifdef __cplusplus
  89. extern "C" {
  90. #endif /* __cplusplus */
  91.  
  92. /* acquire a const struct D3DAdapter9* structure describing the interface
  93.  * queried. See  */
  94. const void * WINAPI
  95. D3DAdapter9GetProc( const char *name );
  96.  
  97. #ifdef __cplusplus
  98. }
  99. #endif /* __cplusplus */
  100.  
  101. #endif /* _D3DADAPTER9_H_ */
  102.