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  1. #ifndef __gl31_h_
  2. #define __gl31_h_ 1
  3.  
  4. #ifdef __cplusplus
  5. extern "C" {
  6. #endif
  7.  
  8. /*
  9. ** Copyright (c) 2013-2014 The Khronos Group Inc.
  10. **
  11. ** Permission is hereby granted, free of charge, to any person obtaining a
  12. ** copy of this software and/or associated documentation files (the
  13. ** "Materials"), to deal in the Materials without restriction, including
  14. ** without limitation the rights to use, copy, modify, merge, publish,
  15. ** distribute, sublicense, and/or sell copies of the Materials, and to
  16. ** permit persons to whom the Materials are furnished to do so, subject to
  17. ** the following conditions:
  18. **
  19. ** The above copyright notice and this permission notice shall be included
  20. ** in all copies or substantial portions of the Materials.
  21. **
  22. ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  23. ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  24. ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
  25. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
  26. ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  27. ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  28. ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
  29. */
  30. /*
  31. ** This header is generated from the Khronos OpenGL / OpenGL ES XML
  32. ** API Registry. The current version of the Registry, generator scripts
  33. ** used to make the header, and the header can be found at
  34. **   http://www.opengl.org/registry/
  35. **
  36. ** Khronos $Revision$ on $Date$
  37. */
  38.  
  39. #include <GLES3/gl3platform.h>
  40.  
  41. /* Generated on date 20140317 */
  42.  
  43. /* Generated C header for:
  44.  * API: gles2
  45.  * Profile: common
  46.  * Versions considered: 2.[0-9]|3.[01]
  47.  * Versions emitted: .*
  48.  * Default extensions included: None
  49.  * Additional extensions included: _nomatch_^
  50.  * Extensions removed: _nomatch_^
  51.  */
  52.  
  53. #ifndef GL_ES_VERSION_2_0
  54. #define GL_ES_VERSION_2_0 1
  55. #include <KHR/khrplatform.h>
  56. typedef khronos_int8_t GLbyte;
  57. typedef khronos_float_t GLclampf;
  58. typedef khronos_int32_t GLfixed;
  59. typedef short GLshort;
  60. typedef unsigned short GLushort;
  61. typedef void GLvoid;
  62. typedef struct __GLsync *GLsync;
  63. typedef khronos_int64_t GLint64;
  64. typedef khronos_uint64_t GLuint64;
  65. typedef unsigned int GLenum;
  66. typedef unsigned int GLuint;
  67. typedef char GLchar;
  68. typedef khronos_float_t GLfloat;
  69. typedef khronos_ssize_t GLsizeiptr;
  70. typedef khronos_intptr_t GLintptr;
  71. typedef unsigned int GLbitfield;
  72. typedef int GLint;
  73. typedef unsigned char GLboolean;
  74. typedef int GLsizei;
  75. typedef khronos_uint8_t GLubyte;
  76. #define GL_DEPTH_BUFFER_BIT               0x00000100
  77. #define GL_STENCIL_BUFFER_BIT             0x00000400
  78. #define GL_COLOR_BUFFER_BIT               0x00004000
  79. #define GL_FALSE                          0
  80. #define GL_TRUE                           1
  81. #define GL_POINTS                         0x0000
  82. #define GL_LINES                          0x0001
  83. #define GL_LINE_LOOP                      0x0002
  84. #define GL_LINE_STRIP                     0x0003
  85. #define GL_TRIANGLES                      0x0004
  86. #define GL_TRIANGLE_STRIP                 0x0005
  87. #define GL_TRIANGLE_FAN                   0x0006
  88. #define GL_ZERO                           0
  89. #define GL_ONE                            1
  90. #define GL_SRC_COLOR                      0x0300
  91. #define GL_ONE_MINUS_SRC_COLOR            0x0301
  92. #define GL_SRC_ALPHA                      0x0302
  93. #define GL_ONE_MINUS_SRC_ALPHA            0x0303
  94. #define GL_DST_ALPHA                      0x0304
  95. #define GL_ONE_MINUS_DST_ALPHA            0x0305
  96. #define GL_DST_COLOR                      0x0306
  97. #define GL_ONE_MINUS_DST_COLOR            0x0307
  98. #define GL_SRC_ALPHA_SATURATE             0x0308
  99. #define GL_FUNC_ADD                       0x8006
  100. #define GL_BLEND_EQUATION                 0x8009
  101. #define GL_BLEND_EQUATION_RGB             0x8009
  102. #define GL_BLEND_EQUATION_ALPHA           0x883D
  103. #define GL_FUNC_SUBTRACT                  0x800A
  104. #define GL_FUNC_REVERSE_SUBTRACT          0x800B
  105. #define GL_BLEND_DST_RGB                  0x80C8
  106. #define GL_BLEND_SRC_RGB                  0x80C9
  107. #define GL_BLEND_DST_ALPHA                0x80CA
  108. #define GL_BLEND_SRC_ALPHA                0x80CB
  109. #define GL_CONSTANT_COLOR                 0x8001
  110. #define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
  111. #define GL_CONSTANT_ALPHA                 0x8003
  112. #define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
  113. #define GL_BLEND_COLOR                    0x8005
  114. #define GL_ARRAY_BUFFER                   0x8892
  115. #define GL_ELEMENT_ARRAY_BUFFER           0x8893
  116. #define GL_ARRAY_BUFFER_BINDING           0x8894
  117. #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
  118. #define GL_STREAM_DRAW                    0x88E0
  119. #define GL_STATIC_DRAW                    0x88E4
  120. #define GL_DYNAMIC_DRAW                   0x88E8
  121. #define GL_BUFFER_SIZE                    0x8764
  122. #define GL_BUFFER_USAGE                   0x8765
  123. #define GL_CURRENT_VERTEX_ATTRIB          0x8626
  124. #define GL_FRONT                          0x0404
  125. #define GL_BACK                           0x0405
  126. #define GL_FRONT_AND_BACK                 0x0408
  127. #define GL_TEXTURE_2D                     0x0DE1
  128. #define GL_CULL_FACE                      0x0B44
  129. #define GL_BLEND                          0x0BE2
  130. #define GL_DITHER                         0x0BD0
  131. #define GL_STENCIL_TEST                   0x0B90
  132. #define GL_DEPTH_TEST                     0x0B71
  133. #define GL_SCISSOR_TEST                   0x0C11
  134. #define GL_POLYGON_OFFSET_FILL            0x8037
  135. #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
  136. #define GL_SAMPLE_COVERAGE                0x80A0
  137. #define GL_NO_ERROR                       0
  138. #define GL_INVALID_ENUM                   0x0500
  139. #define GL_INVALID_VALUE                  0x0501
  140. #define GL_INVALID_OPERATION              0x0502
  141. #define GL_OUT_OF_MEMORY                  0x0505
  142. #define GL_CW                             0x0900
  143. #define GL_CCW                            0x0901
  144. #define GL_LINE_WIDTH                     0x0B21
  145. #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
  146. #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
  147. #define GL_CULL_FACE_MODE                 0x0B45
  148. #define GL_FRONT_FACE                     0x0B46
  149. #define GL_DEPTH_RANGE                    0x0B70
  150. #define GL_DEPTH_WRITEMASK                0x0B72
  151. #define GL_DEPTH_CLEAR_VALUE              0x0B73
  152. #define GL_DEPTH_FUNC                     0x0B74
  153. #define GL_STENCIL_CLEAR_VALUE            0x0B91
  154. #define GL_STENCIL_FUNC                   0x0B92
  155. #define GL_STENCIL_FAIL                   0x0B94
  156. #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
  157. #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
  158. #define GL_STENCIL_REF                    0x0B97
  159. #define GL_STENCIL_VALUE_MASK             0x0B93
  160. #define GL_STENCIL_WRITEMASK              0x0B98
  161. #define GL_STENCIL_BACK_FUNC              0x8800
  162. #define GL_STENCIL_BACK_FAIL              0x8801
  163. #define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
  164. #define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
  165. #define GL_STENCIL_BACK_REF               0x8CA3
  166. #define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
  167. #define GL_STENCIL_BACK_WRITEMASK         0x8CA5
  168. #define GL_VIEWPORT                       0x0BA2
  169. #define GL_SCISSOR_BOX                    0x0C10
  170. #define GL_COLOR_CLEAR_VALUE              0x0C22
  171. #define GL_COLOR_WRITEMASK                0x0C23
  172. #define GL_UNPACK_ALIGNMENT               0x0CF5
  173. #define GL_PACK_ALIGNMENT                 0x0D05
  174. #define GL_MAX_TEXTURE_SIZE               0x0D33
  175. #define GL_MAX_VIEWPORT_DIMS              0x0D3A
  176. #define GL_SUBPIXEL_BITS                  0x0D50
  177. #define GL_RED_BITS                       0x0D52
  178. #define GL_GREEN_BITS                     0x0D53
  179. #define GL_BLUE_BITS                      0x0D54
  180. #define GL_ALPHA_BITS                     0x0D55
  181. #define GL_DEPTH_BITS                     0x0D56
  182. #define GL_STENCIL_BITS                   0x0D57
  183. #define GL_POLYGON_OFFSET_UNITS           0x2A00
  184. #define GL_POLYGON_OFFSET_FACTOR          0x8038
  185. #define GL_TEXTURE_BINDING_2D             0x8069
  186. #define GL_SAMPLE_BUFFERS                 0x80A8
  187. #define GL_SAMPLES                        0x80A9
  188. #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
  189. #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
  190. #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
  191. #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
  192. #define GL_DONT_CARE                      0x1100
  193. #define GL_FASTEST                        0x1101
  194. #define GL_NICEST                         0x1102
  195. #define GL_GENERATE_MIPMAP_HINT           0x8192
  196. #define GL_BYTE                           0x1400
  197. #define GL_UNSIGNED_BYTE                  0x1401
  198. #define GL_SHORT                          0x1402
  199. #define GL_UNSIGNED_SHORT                 0x1403
  200. #define GL_INT                            0x1404
  201. #define GL_UNSIGNED_INT                   0x1405
  202. #define GL_FLOAT                          0x1406
  203. #define GL_FIXED                          0x140C
  204. #define GL_DEPTH_COMPONENT                0x1902
  205. #define GL_ALPHA                          0x1906
  206. #define GL_RGB                            0x1907
  207. #define GL_RGBA                           0x1908
  208. #define GL_LUMINANCE                      0x1909
  209. #define GL_LUMINANCE_ALPHA                0x190A
  210. #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
  211. #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
  212. #define GL_UNSIGNED_SHORT_5_6_5           0x8363
  213. #define GL_FRAGMENT_SHADER                0x8B30
  214. #define GL_VERTEX_SHADER                  0x8B31
  215. #define GL_MAX_VERTEX_ATTRIBS             0x8869
  216. #define GL_MAX_VERTEX_UNIFORM_VECTORS     0x8DFB
  217. #define GL_MAX_VARYING_VECTORS            0x8DFC
  218. #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
  219. #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
  220. #define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
  221. #define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD
  222. #define GL_SHADER_TYPE                    0x8B4F
  223. #define GL_DELETE_STATUS                  0x8B80
  224. #define GL_LINK_STATUS                    0x8B82
  225. #define GL_VALIDATE_STATUS                0x8B83
  226. #define GL_ATTACHED_SHADERS               0x8B85
  227. #define GL_ACTIVE_UNIFORMS                0x8B86
  228. #define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
  229. #define GL_ACTIVE_ATTRIBUTES              0x8B89
  230. #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A
  231. #define GL_SHADING_LANGUAGE_VERSION       0x8B8C
  232. #define GL_CURRENT_PROGRAM                0x8B8D
  233. #define GL_NEVER                          0x0200
  234. #define GL_LESS                           0x0201
  235. #define GL_EQUAL                          0x0202
  236. #define GL_LEQUAL                         0x0203
  237. #define GL_GREATER                        0x0204
  238. #define GL_NOTEQUAL                       0x0205
  239. #define GL_GEQUAL                         0x0206
  240. #define GL_ALWAYS                         0x0207
  241. #define GL_KEEP                           0x1E00
  242. #define GL_REPLACE                        0x1E01
  243. #define GL_INCR                           0x1E02
  244. #define GL_DECR                           0x1E03
  245. #define GL_INVERT                         0x150A
  246. #define GL_INCR_WRAP                      0x8507
  247. #define GL_DECR_WRAP                      0x8508
  248. #define GL_VENDOR                         0x1F00
  249. #define GL_RENDERER                       0x1F01
  250. #define GL_VERSION                        0x1F02
  251. #define GL_EXTENSIONS                     0x1F03
  252. #define GL_NEAREST                        0x2600
  253. #define GL_LINEAR                         0x2601
  254. #define GL_NEAREST_MIPMAP_NEAREST         0x2700
  255. #define GL_LINEAR_MIPMAP_NEAREST          0x2701
  256. #define GL_NEAREST_MIPMAP_LINEAR          0x2702
  257. #define GL_LINEAR_MIPMAP_LINEAR           0x2703
  258. #define GL_TEXTURE_MAG_FILTER             0x2800
  259. #define GL_TEXTURE_MIN_FILTER             0x2801
  260. #define GL_TEXTURE_WRAP_S                 0x2802
  261. #define GL_TEXTURE_WRAP_T                 0x2803
  262. #define GL_TEXTURE                        0x1702
  263. #define GL_TEXTURE_CUBE_MAP               0x8513
  264. #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
  265. #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
  266. #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
  267. #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
  268. #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
  269. #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
  270. #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
  271. #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
  272. #define GL_TEXTURE0                       0x84C0
  273. #define GL_TEXTURE1                       0x84C1
  274. #define GL_TEXTURE2                       0x84C2
  275. #define GL_TEXTURE3                       0x84C3
  276. #define GL_TEXTURE4                       0x84C4
  277. #define GL_TEXTURE5                       0x84C5
  278. #define GL_TEXTURE6                       0x84C6
  279. #define GL_TEXTURE7                       0x84C7
  280. #define GL_TEXTURE8                       0x84C8
  281. #define GL_TEXTURE9                       0x84C9
  282. #define GL_TEXTURE10                      0x84CA
  283. #define GL_TEXTURE11                      0x84CB
  284. #define GL_TEXTURE12                      0x84CC
  285. #define GL_TEXTURE13                      0x84CD
  286. #define GL_TEXTURE14                      0x84CE
  287. #define GL_TEXTURE15                      0x84CF
  288. #define GL_TEXTURE16                      0x84D0
  289. #define GL_TEXTURE17                      0x84D1
  290. #define GL_TEXTURE18                      0x84D2
  291. #define GL_TEXTURE19                      0x84D3
  292. #define GL_TEXTURE20                      0x84D4
  293. #define GL_TEXTURE21                      0x84D5
  294. #define GL_TEXTURE22                      0x84D6
  295. #define GL_TEXTURE23                      0x84D7
  296. #define GL_TEXTURE24                      0x84D8
  297. #define GL_TEXTURE25                      0x84D9
  298. #define GL_TEXTURE26                      0x84DA
  299. #define GL_TEXTURE27                      0x84DB
  300. #define GL_TEXTURE28                      0x84DC
  301. #define GL_TEXTURE29                      0x84DD
  302. #define GL_TEXTURE30                      0x84DE
  303. #define GL_TEXTURE31                      0x84DF
  304. #define GL_ACTIVE_TEXTURE                 0x84E0
  305. #define GL_REPEAT                         0x2901
  306. #define GL_CLAMP_TO_EDGE                  0x812F
  307. #define GL_MIRRORED_REPEAT                0x8370
  308. #define GL_FLOAT_VEC2                     0x8B50
  309. #define GL_FLOAT_VEC3                     0x8B51
  310. #define GL_FLOAT_VEC4                     0x8B52
  311. #define GL_INT_VEC2                       0x8B53
  312. #define GL_INT_VEC3                       0x8B54
  313. #define GL_INT_VEC4                       0x8B55
  314. #define GL_BOOL                           0x8B56
  315. #define GL_BOOL_VEC2                      0x8B57
  316. #define GL_BOOL_VEC3                      0x8B58
  317. #define GL_BOOL_VEC4                      0x8B59
  318. #define GL_FLOAT_MAT2                     0x8B5A
  319. #define GL_FLOAT_MAT3                     0x8B5B
  320. #define GL_FLOAT_MAT4                     0x8B5C
  321. #define GL_SAMPLER_2D                     0x8B5E
  322. #define GL_SAMPLER_CUBE                   0x8B60
  323. #define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
  324. #define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
  325. #define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
  326. #define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
  327. #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
  328. #define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
  329. #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
  330. #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
  331. #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
  332. #define GL_COMPILE_STATUS                 0x8B81
  333. #define GL_INFO_LOG_LENGTH                0x8B84
  334. #define GL_SHADER_SOURCE_LENGTH           0x8B88
  335. #define GL_SHADER_COMPILER                0x8DFA
  336. #define GL_SHADER_BINARY_FORMATS          0x8DF8
  337. #define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
  338. #define GL_LOW_FLOAT                      0x8DF0
  339. #define GL_MEDIUM_FLOAT                   0x8DF1
  340. #define GL_HIGH_FLOAT                     0x8DF2
  341. #define GL_LOW_INT                        0x8DF3
  342. #define GL_MEDIUM_INT                     0x8DF4
  343. #define GL_HIGH_INT                       0x8DF5
  344. #define GL_FRAMEBUFFER                    0x8D40
  345. #define GL_RENDERBUFFER                   0x8D41
  346. #define GL_RGBA4                          0x8056
  347. #define GL_RGB5_A1                        0x8057
  348. #define GL_RGB565                         0x8D62
  349. #define GL_DEPTH_COMPONENT16              0x81A5
  350. #define GL_STENCIL_INDEX8                 0x8D48
  351. #define GL_RENDERBUFFER_WIDTH             0x8D42
  352. #define GL_RENDERBUFFER_HEIGHT            0x8D43
  353. #define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
  354. #define GL_RENDERBUFFER_RED_SIZE          0x8D50
  355. #define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
  356. #define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
  357. #define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
  358. #define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
  359. #define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
  360. #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
  361. #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
  362. #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
  363. #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
  364. #define GL_COLOR_ATTACHMENT0              0x8CE0
  365. #define GL_DEPTH_ATTACHMENT               0x8D00
  366. #define GL_STENCIL_ATTACHMENT             0x8D20
  367. #define GL_NONE                           0
  368. #define GL_FRAMEBUFFER_COMPLETE           0x8CD5
  369. #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
  370. #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
  371. #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
  372. #define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD
  373. #define GL_FRAMEBUFFER_BINDING            0x8CA6
  374. #define GL_RENDERBUFFER_BINDING           0x8CA7
  375. #define GL_MAX_RENDERBUFFER_SIZE          0x84E8
  376. #define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
  377. GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
  378. GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
  379. GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
  380. GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
  381. GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
  382. GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
  383. GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
  384. GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  385. GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
  386. GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
  387. GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
  388. GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
  389. GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
  390. GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
  391. GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
  392. GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
  393. GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  394. GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
  395. GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
  396. GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
  397. GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
  398. GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
  399. GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
  400. GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
  401. GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
  402. GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
  403. GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
  404. GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
  405. GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
  406. GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
  407. GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
  408. GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
  409. GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
  410. GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
  411. GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
  412. GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
  413. GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
  414. GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
  415. GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
  416. GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
  417. GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
  418. GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
  419. GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
  420. GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
  421. GL_APICALL void GL_APIENTRY glFinish (void);
  422. GL_APICALL void GL_APIENTRY glFlush (void);
  423. GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
  424. GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
  425. GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
  426. GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
  427. GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
  428. GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
  429. GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
  430. GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
  431. GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
  432. GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
  433. GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
  434. GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
  435. GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
  436. GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
  437. GL_APICALL GLenum GL_APIENTRY glGetError (void);
  438. GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
  439. GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
  440. GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
  441. GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
  442. GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
  443. GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
  444. GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
  445. GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
  446. GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
  447. GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
  448. GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
  449. GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
  450. GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
  451. GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
  452. GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
  453. GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
  454. GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
  455. GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
  456. GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
  457. GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
  458. GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
  459. GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
  460. GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
  461. GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
  462. GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
  463. GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
  464. GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
  465. GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
  466. GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
  467. GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
  468. GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
  469. GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
  470. GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
  471. GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
  472. GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
  473. GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
  474. GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
  475. GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
  476. GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
  477. GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
  478. GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
  479. GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
  480. GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
  481. GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
  482. GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
  483. GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
  484. GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
  485. GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
  486. GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
  487. GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
  488. GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
  489. GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
  490. GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
  491. GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
  492. GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
  493. GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
  494. GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
  495. GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
  496. GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
  497. GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
  498. GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
  499. GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
  500. GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
  501. GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
  502. GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
  503. GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
  504. GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  505. GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  506. GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  507. GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
  508. GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
  509. GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
  510. GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
  511. GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
  512. GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
  513. GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
  514. GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
  515. GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
  516. GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
  517. GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
  518. GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
  519. #endif /* GL_ES_VERSION_2_0 */
  520.  
  521. #ifndef GL_ES_VERSION_3_0
  522. #define GL_ES_VERSION_3_0 1
  523. typedef unsigned short GLhalf;
  524. #define GL_READ_BUFFER                    0x0C02
  525. #define GL_UNPACK_ROW_LENGTH              0x0CF2
  526. #define GL_UNPACK_SKIP_ROWS               0x0CF3
  527. #define GL_UNPACK_SKIP_PIXELS             0x0CF4
  528. #define GL_PACK_ROW_LENGTH                0x0D02
  529. #define GL_PACK_SKIP_ROWS                 0x0D03
  530. #define GL_PACK_SKIP_PIXELS               0x0D04
  531. #define GL_COLOR                          0x1800
  532. #define GL_DEPTH                          0x1801
  533. #define GL_STENCIL                        0x1802
  534. #define GL_RED                            0x1903
  535. #define GL_RGB8                           0x8051
  536. #define GL_RGBA8                          0x8058
  537. #define GL_RGB10_A2                       0x8059
  538. #define GL_TEXTURE_BINDING_3D             0x806A
  539. #define GL_UNPACK_SKIP_IMAGES             0x806D
  540. #define GL_UNPACK_IMAGE_HEIGHT            0x806E
  541. #define GL_TEXTURE_3D                     0x806F
  542. #define GL_TEXTURE_WRAP_R                 0x8072
  543. #define GL_MAX_3D_TEXTURE_SIZE            0x8073
  544. #define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
  545. #define GL_MAX_ELEMENTS_VERTICES          0x80E8
  546. #define GL_MAX_ELEMENTS_INDICES           0x80E9
  547. #define GL_TEXTURE_MIN_LOD                0x813A
  548. #define GL_TEXTURE_MAX_LOD                0x813B
  549. #define GL_TEXTURE_BASE_LEVEL             0x813C
  550. #define GL_TEXTURE_MAX_LEVEL              0x813D
  551. #define GL_MIN                            0x8007
  552. #define GL_MAX                            0x8008
  553. #define GL_DEPTH_COMPONENT24              0x81A6
  554. #define GL_MAX_TEXTURE_LOD_BIAS           0x84FD
  555. #define GL_TEXTURE_COMPARE_MODE           0x884C
  556. #define GL_TEXTURE_COMPARE_FUNC           0x884D
  557. #define GL_CURRENT_QUERY                  0x8865
  558. #define GL_QUERY_RESULT                   0x8866
  559. #define GL_QUERY_RESULT_AVAILABLE         0x8867
  560. #define GL_BUFFER_MAPPED                  0x88BC
  561. #define GL_BUFFER_MAP_POINTER             0x88BD
  562. #define GL_STREAM_READ                    0x88E1
  563. #define GL_STREAM_COPY                    0x88E2
  564. #define GL_STATIC_READ                    0x88E5
  565. #define GL_STATIC_COPY                    0x88E6
  566. #define GL_DYNAMIC_READ                   0x88E9
  567. #define GL_DYNAMIC_COPY                   0x88EA
  568. #define GL_MAX_DRAW_BUFFERS               0x8824
  569. #define GL_DRAW_BUFFER0                   0x8825
  570. #define GL_DRAW_BUFFER1                   0x8826
  571. #define GL_DRAW_BUFFER2                   0x8827
  572. #define GL_DRAW_BUFFER3                   0x8828
  573. #define GL_DRAW_BUFFER4                   0x8829
  574. #define GL_DRAW_BUFFER5                   0x882A
  575. #define GL_DRAW_BUFFER6                   0x882B
  576. #define GL_DRAW_BUFFER7                   0x882C
  577. #define GL_DRAW_BUFFER8                   0x882D
  578. #define GL_DRAW_BUFFER9                   0x882E
  579. #define GL_DRAW_BUFFER10                  0x882F
  580. #define GL_DRAW_BUFFER11                  0x8830
  581. #define GL_DRAW_BUFFER12                  0x8831
  582. #define GL_DRAW_BUFFER13                  0x8832
  583. #define GL_DRAW_BUFFER14                  0x8833
  584. #define GL_DRAW_BUFFER15                  0x8834
  585. #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
  586. #define GL_MAX_VERTEX_UNIFORM_COMPONENTS  0x8B4A
  587. #define GL_SAMPLER_3D                     0x8B5F
  588. #define GL_SAMPLER_2D_SHADOW              0x8B62
  589. #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
  590. #define GL_PIXEL_PACK_BUFFER              0x88EB
  591. #define GL_PIXEL_UNPACK_BUFFER            0x88EC
  592. #define GL_PIXEL_PACK_BUFFER_BINDING      0x88ED
  593. #define GL_PIXEL_UNPACK_BUFFER_BINDING    0x88EF
  594. #define GL_FLOAT_MAT2x3                   0x8B65
  595. #define GL_FLOAT_MAT2x4                   0x8B66
  596. #define GL_FLOAT_MAT3x2                   0x8B67
  597. #define GL_FLOAT_MAT3x4                   0x8B68
  598. #define GL_FLOAT_MAT4x2                   0x8B69
  599. #define GL_FLOAT_MAT4x3                   0x8B6A
  600. #define GL_SRGB                           0x8C40
  601. #define GL_SRGB8                          0x8C41
  602. #define GL_SRGB8_ALPHA8                   0x8C43
  603. #define GL_COMPARE_REF_TO_TEXTURE         0x884E
  604. #define GL_MAJOR_VERSION                  0x821B
  605. #define GL_MINOR_VERSION                  0x821C
  606. #define GL_NUM_EXTENSIONS                 0x821D
  607. #define GL_RGBA32F                        0x8814
  608. #define GL_RGB32F                         0x8815
  609. #define GL_RGBA16F                        0x881A
  610. #define GL_RGB16F                         0x881B
  611. #define GL_VERTEX_ATTRIB_ARRAY_INTEGER    0x88FD
  612. #define GL_MAX_ARRAY_TEXTURE_LAYERS       0x88FF
  613. #define GL_MIN_PROGRAM_TEXEL_OFFSET       0x8904
  614. #define GL_MAX_PROGRAM_TEXEL_OFFSET       0x8905
  615. #define GL_MAX_VARYING_COMPONENTS         0x8B4B
  616. #define GL_TEXTURE_2D_ARRAY               0x8C1A
  617. #define GL_TEXTURE_BINDING_2D_ARRAY       0x8C1D
  618. #define GL_R11F_G11F_B10F                 0x8C3A
  619. #define GL_UNSIGNED_INT_10F_11F_11F_REV   0x8C3B
  620. #define GL_RGB9_E5                        0x8C3D
  621. #define GL_UNSIGNED_INT_5_9_9_9_REV       0x8C3E
  622. #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
  623. #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
  624. #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
  625. #define GL_TRANSFORM_FEEDBACK_VARYINGS    0x8C83
  626. #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
  627. #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
  628. #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
  629. #define GL_RASTERIZER_DISCARD             0x8C89
  630. #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
  631. #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
  632. #define GL_INTERLEAVED_ATTRIBS            0x8C8C
  633. #define GL_SEPARATE_ATTRIBS               0x8C8D
  634. #define GL_TRANSFORM_FEEDBACK_BUFFER      0x8C8E
  635. #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
  636. #define GL_RGBA32UI                       0x8D70
  637. #define GL_RGB32UI                        0x8D71
  638. #define GL_RGBA16UI                       0x8D76
  639. #define GL_RGB16UI                        0x8D77
  640. #define GL_RGBA8UI                        0x8D7C
  641. #define GL_RGB8UI                         0x8D7D
  642. #define GL_RGBA32I                        0x8D82
  643. #define GL_RGB32I                         0x8D83
  644. #define GL_RGBA16I                        0x8D88
  645. #define GL_RGB16I                         0x8D89
  646. #define GL_RGBA8I                         0x8D8E
  647. #define GL_RGB8I                          0x8D8F
  648. #define GL_RED_INTEGER                    0x8D94
  649. #define GL_RGB_INTEGER                    0x8D98
  650. #define GL_RGBA_INTEGER                   0x8D99
  651. #define GL_SAMPLER_2D_ARRAY               0x8DC1
  652. #define GL_SAMPLER_2D_ARRAY_SHADOW        0x8DC4
  653. #define GL_SAMPLER_CUBE_SHADOW            0x8DC5
  654. #define GL_UNSIGNED_INT_VEC2              0x8DC6
  655. #define GL_UNSIGNED_INT_VEC3              0x8DC7
  656. #define GL_UNSIGNED_INT_VEC4              0x8DC8
  657. #define GL_INT_SAMPLER_2D                 0x8DCA
  658. #define GL_INT_SAMPLER_3D                 0x8DCB
  659. #define GL_INT_SAMPLER_CUBE               0x8DCC
  660. #define GL_INT_SAMPLER_2D_ARRAY           0x8DCF
  661. #define GL_UNSIGNED_INT_SAMPLER_2D        0x8DD2
  662. #define GL_UNSIGNED_INT_SAMPLER_3D        0x8DD3
  663. #define GL_UNSIGNED_INT_SAMPLER_CUBE      0x8DD4
  664. #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY  0x8DD7
  665. #define GL_BUFFER_ACCESS_FLAGS            0x911F
  666. #define GL_BUFFER_MAP_LENGTH              0x9120
  667. #define GL_BUFFER_MAP_OFFSET              0x9121
  668. #define GL_DEPTH_COMPONENT32F             0x8CAC
  669. #define GL_DEPTH32F_STENCIL8              0x8CAD
  670. #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
  671. #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
  672. #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
  673. #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
  674. #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
  675. #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
  676. #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
  677. #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
  678. #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
  679. #define GL_FRAMEBUFFER_DEFAULT            0x8218
  680. #define GL_FRAMEBUFFER_UNDEFINED          0x8219
  681. #define GL_DEPTH_STENCIL_ATTACHMENT       0x821A
  682. #define GL_DEPTH_STENCIL                  0x84F9
  683. #define GL_UNSIGNED_INT_24_8              0x84FA
  684. #define GL_DEPTH24_STENCIL8               0x88F0
  685. #define GL_UNSIGNED_NORMALIZED            0x8C17
  686. #define GL_DRAW_FRAMEBUFFER_BINDING       0x8CA6
  687. #define GL_READ_FRAMEBUFFER               0x8CA8
  688. #define GL_DRAW_FRAMEBUFFER               0x8CA9
  689. #define GL_READ_FRAMEBUFFER_BINDING       0x8CAA
  690. #define GL_RENDERBUFFER_SAMPLES           0x8CAB
  691. #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
  692. #define GL_MAX_COLOR_ATTACHMENTS          0x8CDF
  693. #define GL_COLOR_ATTACHMENT1              0x8CE1
  694. #define GL_COLOR_ATTACHMENT2              0x8CE2
  695. #define GL_COLOR_ATTACHMENT3              0x8CE3
  696. #define GL_COLOR_ATTACHMENT4              0x8CE4
  697. #define GL_COLOR_ATTACHMENT5              0x8CE5
  698. #define GL_COLOR_ATTACHMENT6              0x8CE6
  699. #define GL_COLOR_ATTACHMENT7              0x8CE7
  700. #define GL_COLOR_ATTACHMENT8              0x8CE8
  701. #define GL_COLOR_ATTACHMENT9              0x8CE9
  702. #define GL_COLOR_ATTACHMENT10             0x8CEA
  703. #define GL_COLOR_ATTACHMENT11             0x8CEB
  704. #define GL_COLOR_ATTACHMENT12             0x8CEC
  705. #define GL_COLOR_ATTACHMENT13             0x8CED
  706. #define GL_COLOR_ATTACHMENT14             0x8CEE
  707. #define GL_COLOR_ATTACHMENT15             0x8CEF
  708. #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
  709. #define GL_MAX_SAMPLES                    0x8D57
  710. #define GL_HALF_FLOAT                     0x140B
  711. #define GL_MAP_READ_BIT                   0x0001
  712. #define GL_MAP_WRITE_BIT                  0x0002
  713. #define GL_MAP_INVALIDATE_RANGE_BIT       0x0004
  714. #define GL_MAP_INVALIDATE_BUFFER_BIT      0x0008
  715. #define GL_MAP_FLUSH_EXPLICIT_BIT         0x0010
  716. #define GL_MAP_UNSYNCHRONIZED_BIT         0x0020
  717. #define GL_RG                             0x8227
  718. #define GL_RG_INTEGER                     0x8228
  719. #define GL_R8                             0x8229
  720. #define GL_RG8                            0x822B
  721. #define GL_R16F                           0x822D
  722. #define GL_R32F                           0x822E
  723. #define GL_RG16F                          0x822F
  724. #define GL_RG32F                          0x8230
  725. #define GL_R8I                            0x8231
  726. #define GL_R8UI                           0x8232
  727. #define GL_R16I                           0x8233
  728. #define GL_R16UI                          0x8234
  729. #define GL_R32I                           0x8235
  730. #define GL_R32UI                          0x8236
  731. #define GL_RG8I                           0x8237
  732. #define GL_RG8UI                          0x8238
  733. #define GL_RG16I                          0x8239
  734. #define GL_RG16UI                         0x823A
  735. #define GL_RG32I                          0x823B
  736. #define GL_RG32UI                         0x823C
  737. #define GL_VERTEX_ARRAY_BINDING           0x85B5
  738. #define GL_R8_SNORM                       0x8F94
  739. #define GL_RG8_SNORM                      0x8F95
  740. #define GL_RGB8_SNORM                     0x8F96
  741. #define GL_RGBA8_SNORM                    0x8F97
  742. #define GL_SIGNED_NORMALIZED              0x8F9C
  743. #define GL_PRIMITIVE_RESTART_FIXED_INDEX  0x8D69
  744. #define GL_COPY_READ_BUFFER               0x8F36
  745. #define GL_COPY_WRITE_BUFFER              0x8F37
  746. #define GL_COPY_READ_BUFFER_BINDING       0x8F36
  747. #define GL_COPY_WRITE_BUFFER_BINDING      0x8F37
  748. #define GL_UNIFORM_BUFFER                 0x8A11
  749. #define GL_UNIFORM_BUFFER_BINDING         0x8A28
  750. #define GL_UNIFORM_BUFFER_START           0x8A29
  751. #define GL_UNIFORM_BUFFER_SIZE            0x8A2A
  752. #define GL_MAX_VERTEX_UNIFORM_BLOCKS      0x8A2B
  753. #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS    0x8A2D
  754. #define GL_MAX_COMBINED_UNIFORM_BLOCKS    0x8A2E
  755. #define GL_MAX_UNIFORM_BUFFER_BINDINGS    0x8A2F
  756. #define GL_MAX_UNIFORM_BLOCK_SIZE         0x8A30
  757. #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
  758. #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
  759. #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
  760. #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
  761. #define GL_ACTIVE_UNIFORM_BLOCKS          0x8A36
  762. #define GL_UNIFORM_TYPE                   0x8A37
  763. #define GL_UNIFORM_SIZE                   0x8A38
  764. #define GL_UNIFORM_NAME_LENGTH            0x8A39
  765. #define GL_UNIFORM_BLOCK_INDEX            0x8A3A
  766. #define GL_UNIFORM_OFFSET                 0x8A3B
  767. #define GL_UNIFORM_ARRAY_STRIDE           0x8A3C
  768. #define GL_UNIFORM_MATRIX_STRIDE          0x8A3D
  769. #define GL_UNIFORM_IS_ROW_MAJOR           0x8A3E
  770. #define GL_UNIFORM_BLOCK_BINDING          0x8A3F
  771. #define GL_UNIFORM_BLOCK_DATA_SIZE        0x8A40
  772. #define GL_UNIFORM_BLOCK_NAME_LENGTH      0x8A41
  773. #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS  0x8A42
  774. #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
  775. #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
  776. #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
  777. #define GL_INVALID_INDEX                  0xFFFFFFFFu
  778. #define GL_MAX_VERTEX_OUTPUT_COMPONENTS   0x9122
  779. #define GL_MAX_FRAGMENT_INPUT_COMPONENTS  0x9125
  780. #define GL_MAX_SERVER_WAIT_TIMEOUT        0x9111
  781. #define GL_OBJECT_TYPE                    0x9112
  782. #define GL_SYNC_CONDITION                 0x9113
  783. #define GL_SYNC_STATUS                    0x9114
  784. #define GL_SYNC_FLAGS                     0x9115
  785. #define GL_SYNC_FENCE                     0x9116
  786. #define GL_SYNC_GPU_COMMANDS_COMPLETE     0x9117
  787. #define GL_UNSIGNALED                     0x9118
  788. #define GL_SIGNALED                       0x9119
  789. #define GL_ALREADY_SIGNALED               0x911A
  790. #define GL_TIMEOUT_EXPIRED                0x911B
  791. #define GL_CONDITION_SATISFIED            0x911C
  792. #define GL_WAIT_FAILED                    0x911D
  793. #define GL_SYNC_FLUSH_COMMANDS_BIT        0x00000001
  794. #define GL_TIMEOUT_IGNORED                0xFFFFFFFFFFFFFFFFull
  795. #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR    0x88FE
  796. #define GL_ANY_SAMPLES_PASSED             0x8C2F
  797. #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
  798. #define GL_SAMPLER_BINDING                0x8919
  799. #define GL_RGB10_A2UI                     0x906F
  800. #define GL_TEXTURE_SWIZZLE_R              0x8E42
  801. #define GL_TEXTURE_SWIZZLE_G              0x8E43
  802. #define GL_TEXTURE_SWIZZLE_B              0x8E44
  803. #define GL_TEXTURE_SWIZZLE_A              0x8E45
  804. #define GL_GREEN                          0x1904
  805. #define GL_BLUE                           0x1905
  806. #define GL_INT_2_10_10_10_REV             0x8D9F
  807. #define GL_TRANSFORM_FEEDBACK             0x8E22
  808. #define GL_TRANSFORM_FEEDBACK_PAUSED      0x8E23
  809. #define GL_TRANSFORM_FEEDBACK_ACTIVE      0x8E24
  810. #define GL_TRANSFORM_FEEDBACK_BINDING     0x8E25
  811. #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
  812. #define GL_PROGRAM_BINARY_LENGTH          0x8741
  813. #define GL_NUM_PROGRAM_BINARY_FORMATS     0x87FE
  814. #define GL_PROGRAM_BINARY_FORMATS         0x87FF
  815. #define GL_COMPRESSED_R11_EAC             0x9270
  816. #define GL_COMPRESSED_SIGNED_R11_EAC      0x9271
  817. #define GL_COMPRESSED_RG11_EAC            0x9272
  818. #define GL_COMPRESSED_SIGNED_RG11_EAC     0x9273
  819. #define GL_COMPRESSED_RGB8_ETC2           0x9274
  820. #define GL_COMPRESSED_SRGB8_ETC2          0x9275
  821. #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
  822. #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
  823. #define GL_COMPRESSED_RGBA8_ETC2_EAC      0x9278
  824. #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
  825. #define GL_TEXTURE_IMMUTABLE_FORMAT       0x912F
  826. #define GL_MAX_ELEMENT_INDEX              0x8D6B
  827. #define GL_NUM_SAMPLE_COUNTS              0x9380
  828. #define GL_TEXTURE_IMMUTABLE_LEVELS       0x82DF
  829. GL_APICALL void GL_APIENTRY glReadBuffer (GLenum mode);
  830. GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
  831. GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
  832. GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
  833. GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
  834. GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
  835. GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
  836. GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids);
  837. GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
  838. GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
  839. GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
  840. GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
  841. GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
  842. GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
  843. GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
  844. GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params);
  845. GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
  846. GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  847. GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  848. GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  849. GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  850. GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  851. GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  852. GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
  853. GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
  854. GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
  855. GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
  856. GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
  857. GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
  858. GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
  859. GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
  860. GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
  861. GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
  862. GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
  863. GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
  864. GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
  865. GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
  866. GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
  867. GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
  868. GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
  869. GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
  870. GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
  871. GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
  872. GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
  873. GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
  874. GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
  875. GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
  876. GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
  877. GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
  878. GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
  879. GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
  880. GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
  881. GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
  882. GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
  883. GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
  884. GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
  885. GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
  886. GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
  887. GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
  888. GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
  889. GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index);
  890. GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
  891. GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
  892. GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
  893. GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
  894. GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
  895. GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
  896. GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
  897. GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
  898. GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
  899. GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
  900. GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
  901. GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
  902. GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
  903. GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
  904. GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);
  905. GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
  906. GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
  907. GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
  908. GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
  909. GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
  910. GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
  911. GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
  912. GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
  913. GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
  914. GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
  915. GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
  916. GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
  917. GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
  918. GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
  919. GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
  920. GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
  921. GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
  922. GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
  923. GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
  924. GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
  925. GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
  926. GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
  927. GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
  928. GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
  929. GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
  930. GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
  931. GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
  932. GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
  933. #endif /* GL_ES_VERSION_3_0 */
  934.  
  935. #ifndef GL_ES_VERSION_3_1
  936. #define GL_ES_VERSION_3_1 1
  937. #define GL_COMPUTE_SHADER                 0x91B9
  938. #define GL_MAX_COMPUTE_UNIFORM_BLOCKS     0x91BB
  939. #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
  940. #define GL_MAX_COMPUTE_IMAGE_UNIFORMS     0x91BD
  941. #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
  942. #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
  943. #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
  944. #define GL_MAX_COMPUTE_ATOMIC_COUNTERS    0x8265
  945. #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
  946. #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
  947. #define GL_MAX_COMPUTE_WORK_GROUP_COUNT   0x91BE
  948. #define GL_MAX_COMPUTE_WORK_GROUP_SIZE    0x91BF
  949. #define GL_COMPUTE_WORK_GROUP_SIZE        0x8267
  950. #define GL_DISPATCH_INDIRECT_BUFFER       0x90EE
  951. #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
  952. #define GL_COMPUTE_SHADER_BIT             0x00000020
  953. #define GL_DRAW_INDIRECT_BUFFER           0x8F3F
  954. #define GL_DRAW_INDIRECT_BUFFER_BINDING   0x8F43
  955. #define GL_MAX_UNIFORM_LOCATIONS          0x826E
  956. #define GL_FRAMEBUFFER_DEFAULT_WIDTH      0x9310
  957. #define GL_FRAMEBUFFER_DEFAULT_HEIGHT     0x9311
  958. #define GL_FRAMEBUFFER_DEFAULT_SAMPLES    0x9313
  959. #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
  960. #define GL_MAX_FRAMEBUFFER_WIDTH          0x9315
  961. #define GL_MAX_FRAMEBUFFER_HEIGHT         0x9316
  962. #define GL_MAX_FRAMEBUFFER_SAMPLES        0x9318
  963. #define GL_UNIFORM                        0x92E1
  964. #define GL_UNIFORM_BLOCK                  0x92E2
  965. #define GL_PROGRAM_INPUT                  0x92E3
  966. #define GL_PROGRAM_OUTPUT                 0x92E4
  967. #define GL_BUFFER_VARIABLE                0x92E5
  968. #define GL_SHADER_STORAGE_BLOCK           0x92E6
  969. #define GL_ATOMIC_COUNTER_BUFFER          0x92C0
  970. #define GL_TRANSFORM_FEEDBACK_VARYING     0x92F4
  971. #define GL_ACTIVE_RESOURCES               0x92F5
  972. #define GL_MAX_NAME_LENGTH                0x92F6
  973. #define GL_MAX_NUM_ACTIVE_VARIABLES       0x92F7
  974. #define GL_NAME_LENGTH                    0x92F9
  975. #define GL_TYPE                           0x92FA
  976. #define GL_ARRAY_SIZE                     0x92FB
  977. #define GL_OFFSET                         0x92FC
  978. #define GL_BLOCK_INDEX                    0x92FD
  979. #define GL_ARRAY_STRIDE                   0x92FE
  980. #define GL_MATRIX_STRIDE                  0x92FF
  981. #define GL_IS_ROW_MAJOR                   0x9300
  982. #define GL_ATOMIC_COUNTER_BUFFER_INDEX    0x9301
  983. #define GL_BUFFER_BINDING                 0x9302
  984. #define GL_BUFFER_DATA_SIZE               0x9303
  985. #define GL_NUM_ACTIVE_VARIABLES           0x9304
  986. #define GL_ACTIVE_VARIABLES               0x9305
  987. #define GL_REFERENCED_BY_VERTEX_SHADER    0x9306
  988. #define GL_REFERENCED_BY_FRAGMENT_SHADER  0x930A
  989. #define GL_REFERENCED_BY_COMPUTE_SHADER   0x930B
  990. #define GL_TOP_LEVEL_ARRAY_SIZE           0x930C
  991. #define GL_TOP_LEVEL_ARRAY_STRIDE         0x930D
  992. #define GL_LOCATION                       0x930E
  993. #define GL_VERTEX_SHADER_BIT              0x00000001
  994. #define GL_FRAGMENT_SHADER_BIT            0x00000002
  995. #define GL_ALL_SHADER_BITS                0xFFFFFFFF
  996. #define GL_PROGRAM_SEPARABLE              0x8258
  997. #define GL_ACTIVE_PROGRAM                 0x8259
  998. #define GL_PROGRAM_PIPELINE_BINDING       0x825A
  999. #define GL_ATOMIC_COUNTER_BUFFER_BINDING  0x92C1
  1000. #define GL_ATOMIC_COUNTER_BUFFER_START    0x92C2
  1001. #define GL_ATOMIC_COUNTER_BUFFER_SIZE     0x92C3
  1002. #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
  1003. #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
  1004. #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
  1005. #define GL_MAX_VERTEX_ATOMIC_COUNTERS     0x92D2
  1006. #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS   0x92D6
  1007. #define GL_MAX_COMBINED_ATOMIC_COUNTERS   0x92D7
  1008. #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
  1009. #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
  1010. #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS  0x92D9
  1011. #define GL_UNSIGNED_INT_ATOMIC_COUNTER    0x92DB
  1012. #define GL_MAX_IMAGE_UNITS                0x8F38
  1013. #define GL_MAX_VERTEX_IMAGE_UNIFORMS      0x90CA
  1014. #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS    0x90CE
  1015. #define GL_MAX_COMBINED_IMAGE_UNIFORMS    0x90CF
  1016. #define GL_IMAGE_BINDING_NAME             0x8F3A
  1017. #define GL_IMAGE_BINDING_LEVEL            0x8F3B
  1018. #define GL_IMAGE_BINDING_LAYERED          0x8F3C
  1019. #define GL_IMAGE_BINDING_LAYER            0x8F3D
  1020. #define GL_IMAGE_BINDING_ACCESS           0x8F3E
  1021. #define GL_IMAGE_BINDING_FORMAT           0x906E
  1022. #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
  1023. #define GL_ELEMENT_ARRAY_BARRIER_BIT      0x00000002
  1024. #define GL_UNIFORM_BARRIER_BIT            0x00000004
  1025. #define GL_TEXTURE_FETCH_BARRIER_BIT      0x00000008
  1026. #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
  1027. #define GL_COMMAND_BARRIER_BIT            0x00000040
  1028. #define GL_PIXEL_BUFFER_BARRIER_BIT       0x00000080
  1029. #define GL_TEXTURE_UPDATE_BARRIER_BIT     0x00000100
  1030. #define GL_BUFFER_UPDATE_BARRIER_BIT      0x00000200
  1031. #define GL_FRAMEBUFFER_BARRIER_BIT        0x00000400
  1032. #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
  1033. #define GL_ATOMIC_COUNTER_BARRIER_BIT     0x00001000
  1034. #define GL_ALL_BARRIER_BITS               0xFFFFFFFF
  1035. #define GL_IMAGE_2D                       0x904D
  1036. #define GL_IMAGE_3D                       0x904E
  1037. #define GL_IMAGE_CUBE                     0x9050
  1038. #define GL_IMAGE_2D_ARRAY                 0x9053
  1039. #define GL_INT_IMAGE_2D                   0x9058
  1040. #define GL_INT_IMAGE_3D                   0x9059
  1041. #define GL_INT_IMAGE_CUBE                 0x905B
  1042. #define GL_INT_IMAGE_2D_ARRAY             0x905E
  1043. #define GL_UNSIGNED_INT_IMAGE_2D          0x9063
  1044. #define GL_UNSIGNED_INT_IMAGE_3D          0x9064
  1045. #define GL_UNSIGNED_INT_IMAGE_CUBE        0x9066
  1046. #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY    0x9069
  1047. #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
  1048. #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
  1049. #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
  1050. #define GL_READ_ONLY                      0x88B8
  1051. #define GL_WRITE_ONLY                     0x88B9
  1052. #define GL_READ_WRITE                     0x88BA
  1053. #define GL_SHADER_STORAGE_BUFFER          0x90D2
  1054. #define GL_SHADER_STORAGE_BUFFER_BINDING  0x90D3
  1055. #define GL_SHADER_STORAGE_BUFFER_START    0x90D4
  1056. #define GL_SHADER_STORAGE_BUFFER_SIZE     0x90D5
  1057. #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
  1058. #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
  1059. #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
  1060. #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
  1061. #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
  1062. #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE  0x90DE
  1063. #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
  1064. #define GL_SHADER_STORAGE_BARRIER_BIT     0x00002000
  1065. #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
  1066. #define GL_DEPTH_STENCIL_TEXTURE_MODE     0x90EA
  1067. #define GL_STENCIL_INDEX                  0x1901
  1068. #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
  1069. #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
  1070. #define GL_SAMPLE_POSITION                0x8E50
  1071. #define GL_SAMPLE_MASK                    0x8E51
  1072. #define GL_SAMPLE_MASK_VALUE              0x8E52
  1073. #define GL_TEXTURE_2D_MULTISAMPLE         0x9100
  1074. #define GL_MAX_SAMPLE_MASK_WORDS          0x8E59
  1075. #define GL_MAX_COLOR_TEXTURE_SAMPLES      0x910E
  1076. #define GL_MAX_DEPTH_TEXTURE_SAMPLES      0x910F
  1077. #define GL_MAX_INTEGER_SAMPLES            0x9110
  1078. #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
  1079. #define GL_TEXTURE_SAMPLES                0x9106
  1080. #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
  1081. #define GL_TEXTURE_WIDTH                  0x1000
  1082. #define GL_TEXTURE_HEIGHT                 0x1001
  1083. #define GL_TEXTURE_DEPTH                  0x8071
  1084. #define GL_TEXTURE_INTERNAL_FORMAT        0x1003
  1085. #define GL_TEXTURE_RED_SIZE               0x805C
  1086. #define GL_TEXTURE_GREEN_SIZE             0x805D
  1087. #define GL_TEXTURE_BLUE_SIZE              0x805E
  1088. #define GL_TEXTURE_ALPHA_SIZE             0x805F
  1089. #define GL_TEXTURE_DEPTH_SIZE             0x884A
  1090. #define GL_TEXTURE_STENCIL_SIZE           0x88F1
  1091. #define GL_TEXTURE_SHARED_SIZE            0x8C3F
  1092. #define GL_TEXTURE_RED_TYPE               0x8C10
  1093. #define GL_TEXTURE_GREEN_TYPE             0x8C11
  1094. #define GL_TEXTURE_BLUE_TYPE              0x8C12
  1095. #define GL_TEXTURE_ALPHA_TYPE             0x8C13
  1096. #define GL_TEXTURE_DEPTH_TYPE             0x8C16
  1097. #define GL_TEXTURE_COMPRESSED             0x86A1
  1098. #define GL_SAMPLER_2D_MULTISAMPLE         0x9108
  1099. #define GL_INT_SAMPLER_2D_MULTISAMPLE     0x9109
  1100. #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
  1101. #define GL_VERTEX_ATTRIB_BINDING          0x82D4
  1102. #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET  0x82D5
  1103. #define GL_VERTEX_BINDING_DIVISOR         0x82D6
  1104. #define GL_VERTEX_BINDING_OFFSET          0x82D7
  1105. #define GL_VERTEX_BINDING_STRIDE          0x82D8
  1106. #define GL_VERTEX_BINDING_BUFFER          0x8F4F
  1107. #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
  1108. #define GL_MAX_VERTEX_ATTRIB_BINDINGS     0x82DA
  1109. #define GL_MAX_VERTEX_ATTRIB_STRIDE       0x82E5
  1110. GL_APICALL void GL_APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
  1111. GL_APICALL void GL_APIENTRY glDispatchComputeIndirect (GLintptr indirect);
  1112. GL_APICALL void GL_APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect);
  1113. GL_APICALL void GL_APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect);
  1114. GL_APICALL void GL_APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param);
  1115. GL_APICALL void GL_APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params);
  1116. GL_APICALL void GL_APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params);
  1117. GL_APICALL GLuint GL_APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name);
  1118. GL_APICALL void GL_APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
  1119. GL_APICALL void GL_APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
  1120. GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name);
  1121. GL_APICALL void GL_APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program);
  1122. GL_APICALL void GL_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program);
  1123. GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings);
  1124. GL_APICALL void GL_APIENTRY glBindProgramPipeline (GLuint pipeline);
  1125. GL_APICALL void GL_APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines);
  1126. GL_APICALL void GL_APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines);
  1127. GL_APICALL GLboolean GL_APIENTRY glIsProgramPipeline (GLuint pipeline);
  1128. GL_APICALL void GL_APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params);
  1129. GL_APICALL void GL_APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0);
  1130. GL_APICALL void GL_APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1);
  1131. GL_APICALL void GL_APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
  1132. GL_APICALL void GL_APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
  1133. GL_APICALL void GL_APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0);
  1134. GL_APICALL void GL_APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1);
  1135. GL_APICALL void GL_APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
  1136. GL_APICALL void GL_APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
  1137. GL_APICALL void GL_APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0);
  1138. GL_APICALL void GL_APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1);
  1139. GL_APICALL void GL_APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
  1140. GL_APICALL void GL_APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
  1141. GL_APICALL void GL_APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value);
  1142. GL_APICALL void GL_APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value);
  1143. GL_APICALL void GL_APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value);
  1144. GL_APICALL void GL_APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value);
  1145. GL_APICALL void GL_APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
  1146. GL_APICALL void GL_APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
  1147. GL_APICALL void GL_APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
  1148. GL_APICALL void GL_APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
  1149. GL_APICALL void GL_APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
  1150. GL_APICALL void GL_APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
  1151. GL_APICALL void GL_APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
  1152. GL_APICALL void GL_APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
  1153. GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  1154. GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  1155. GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  1156. GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  1157. GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  1158. GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  1159. GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  1160. GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  1161. GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  1162. GL_APICALL void GL_APIENTRY glValidateProgramPipeline (GLuint pipeline);
  1163. GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
  1164. GL_APICALL void GL_APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
  1165. GL_APICALL void GL_APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data);
  1166. GL_APICALL void GL_APIENTRY glMemoryBarrier (GLbitfield barriers);
  1167. GL_APICALL void GL_APIENTRY glMemoryBarrierByRegion (GLbitfield barriers);
  1168. GL_APICALL void GL_APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
  1169. GL_APICALL void GL_APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val);
  1170. GL_APICALL void GL_APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask);
  1171. GL_APICALL void GL_APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
  1172. GL_APICALL void GL_APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
  1173. GL_APICALL void GL_APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
  1174. GL_APICALL void GL_APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
  1175. GL_APICALL void GL_APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
  1176. GL_APICALL void GL_APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex);
  1177. GL_APICALL void GL_APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor);
  1178. #endif /* GL_ES_VERSION_3_1 */
  1179.  
  1180. #ifdef __cplusplus
  1181. }
  1182. #endif
  1183.  
  1184. #endif
  1185.