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  1. #ifndef __gl2_h_
  2. #define __gl2_h_ 1
  3.  
  4. #ifdef __cplusplus
  5. extern "C" {
  6. #endif
  7.  
  8. /*
  9. ** Copyright (c) 2013 The Khronos Group Inc.
  10. **
  11. ** Permission is hereby granted, free of charge, to any person obtaining a
  12. ** copy of this software and/or associated documentation files (the
  13. ** "Materials"), to deal in the Materials without restriction, including
  14. ** without limitation the rights to use, copy, modify, merge, publish,
  15. ** distribute, sublicense, and/or sell copies of the Materials, and to
  16. ** permit persons to whom the Materials are furnished to do so, subject to
  17. ** the following conditions:
  18. **
  19. ** The above copyright notice and this permission notice shall be included
  20. ** in all copies or substantial portions of the Materials.
  21. **
  22. ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  23. ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  24. ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
  25. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
  26. ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  27. ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  28. ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
  29. */
  30. /*
  31. ** This header is generated from the Khronos OpenGL / OpenGL ES XML
  32. ** API Registry. The current version of the Registry, generator scripts
  33. ** used to make the header, and the header can be found at
  34. **   http://www.opengl.org/registry/
  35. **
  36. ** Khronos $Revision: 24614 $ on $Date: 2013-12-30 04:44:46 -0800 (Mon, 30 Dec 2013) $
  37. */
  38.  
  39. #include <GLES2/gl2platform.h>
  40.  
  41. /* Generated on date 20131230 */
  42.  
  43. /* Generated C header for:
  44.  * API: gles2
  45.  * Profile: common
  46.  * Versions considered: 2\.[0-9]
  47.  * Versions emitted: .*
  48.  * Default extensions included: None
  49.  * Additional extensions included: _nomatch_^
  50.  * Extensions removed: _nomatch_^
  51.  */
  52.  
  53. #ifndef GL_ES_VERSION_2_0
  54. #define GL_ES_VERSION_2_0 1
  55. #include <KHR/khrplatform.h>
  56. typedef khronos_int8_t GLbyte;
  57. typedef khronos_float_t GLclampf;
  58. typedef khronos_int32_t GLfixed;
  59. typedef short GLshort;
  60. typedef unsigned short GLushort;
  61. typedef void GLvoid;
  62. typedef struct __GLsync *GLsync;
  63. typedef khronos_int64_t GLint64;
  64. typedef khronos_uint64_t GLuint64;
  65. typedef unsigned int GLenum;
  66. typedef unsigned int GLuint;
  67. typedef char GLchar;
  68. typedef khronos_float_t GLfloat;
  69. typedef khronos_ssize_t GLsizeiptr;
  70. typedef khronos_intptr_t GLintptr;
  71. typedef unsigned int GLbitfield;
  72. typedef int GLint;
  73. typedef unsigned char GLboolean;
  74. typedef int GLsizei;
  75. typedef khronos_uint8_t GLubyte;
  76. #define GL_DEPTH_BUFFER_BIT               0x00000100
  77. #define GL_STENCIL_BUFFER_BIT             0x00000400
  78. #define GL_COLOR_BUFFER_BIT               0x00004000
  79. #define GL_FALSE                          0
  80. #define GL_TRUE                           1
  81. #define GL_POINTS                         0x0000
  82. #define GL_LINES                          0x0001
  83. #define GL_LINE_LOOP                      0x0002
  84. #define GL_LINE_STRIP                     0x0003
  85. #define GL_TRIANGLES                      0x0004
  86. #define GL_TRIANGLE_STRIP                 0x0005
  87. #define GL_TRIANGLE_FAN                   0x0006
  88. #define GL_ZERO                           0
  89. #define GL_ONE                            1
  90. #define GL_SRC_COLOR                      0x0300
  91. #define GL_ONE_MINUS_SRC_COLOR            0x0301
  92. #define GL_SRC_ALPHA                      0x0302
  93. #define GL_ONE_MINUS_SRC_ALPHA            0x0303
  94. #define GL_DST_ALPHA                      0x0304
  95. #define GL_ONE_MINUS_DST_ALPHA            0x0305
  96. #define GL_DST_COLOR                      0x0306
  97. #define GL_ONE_MINUS_DST_COLOR            0x0307
  98. #define GL_SRC_ALPHA_SATURATE             0x0308
  99. #define GL_FUNC_ADD                       0x8006
  100. #define GL_BLEND_EQUATION                 0x8009
  101. #define GL_BLEND_EQUATION_RGB             0x8009
  102. #define GL_BLEND_EQUATION_ALPHA           0x883D
  103. #define GL_FUNC_SUBTRACT                  0x800A
  104. #define GL_FUNC_REVERSE_SUBTRACT          0x800B
  105. #define GL_BLEND_DST_RGB                  0x80C8
  106. #define GL_BLEND_SRC_RGB                  0x80C9
  107. #define GL_BLEND_DST_ALPHA                0x80CA
  108. #define GL_BLEND_SRC_ALPHA                0x80CB
  109. #define GL_CONSTANT_COLOR                 0x8001
  110. #define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
  111. #define GL_CONSTANT_ALPHA                 0x8003
  112. #define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
  113. #define GL_BLEND_COLOR                    0x8005
  114. #define GL_ARRAY_BUFFER                   0x8892
  115. #define GL_ELEMENT_ARRAY_BUFFER           0x8893
  116. #define GL_ARRAY_BUFFER_BINDING           0x8894
  117. #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
  118. #define GL_STREAM_DRAW                    0x88E0
  119. #define GL_STATIC_DRAW                    0x88E4
  120. #define GL_DYNAMIC_DRAW                   0x88E8
  121. #define GL_BUFFER_SIZE                    0x8764
  122. #define GL_BUFFER_USAGE                   0x8765
  123. #define GL_CURRENT_VERTEX_ATTRIB          0x8626
  124. #define GL_FRONT                          0x0404
  125. #define GL_BACK                           0x0405
  126. #define GL_FRONT_AND_BACK                 0x0408
  127. #define GL_TEXTURE_2D                     0x0DE1
  128. #define GL_CULL_FACE                      0x0B44
  129. #define GL_BLEND                          0x0BE2
  130. #define GL_DITHER                         0x0BD0
  131. #define GL_STENCIL_TEST                   0x0B90
  132. #define GL_DEPTH_TEST                     0x0B71
  133. #define GL_SCISSOR_TEST                   0x0C11
  134. #define GL_POLYGON_OFFSET_FILL            0x8037
  135. #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
  136. #define GL_SAMPLE_COVERAGE                0x80A0
  137. #define GL_NO_ERROR                       0
  138. #define GL_INVALID_ENUM                   0x0500
  139. #define GL_INVALID_VALUE                  0x0501
  140. #define GL_INVALID_OPERATION              0x0502
  141. #define GL_OUT_OF_MEMORY                  0x0505
  142. #define GL_CW                             0x0900
  143. #define GL_CCW                            0x0901
  144. #define GL_LINE_WIDTH                     0x0B21
  145. #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
  146. #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
  147. #define GL_CULL_FACE_MODE                 0x0B45
  148. #define GL_FRONT_FACE                     0x0B46
  149. #define GL_DEPTH_RANGE                    0x0B70
  150. #define GL_DEPTH_WRITEMASK                0x0B72
  151. #define GL_DEPTH_CLEAR_VALUE              0x0B73
  152. #define GL_DEPTH_FUNC                     0x0B74
  153. #define GL_STENCIL_CLEAR_VALUE            0x0B91
  154. #define GL_STENCIL_FUNC                   0x0B92
  155. #define GL_STENCIL_FAIL                   0x0B94
  156. #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
  157. #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
  158. #define GL_STENCIL_REF                    0x0B97
  159. #define GL_STENCIL_VALUE_MASK             0x0B93
  160. #define GL_STENCIL_WRITEMASK              0x0B98
  161. #define GL_STENCIL_BACK_FUNC              0x8800
  162. #define GL_STENCIL_BACK_FAIL              0x8801
  163. #define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
  164. #define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
  165. #define GL_STENCIL_BACK_REF               0x8CA3
  166. #define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
  167. #define GL_STENCIL_BACK_WRITEMASK         0x8CA5
  168. #define GL_VIEWPORT                       0x0BA2
  169. #define GL_SCISSOR_BOX                    0x0C10
  170. #define GL_COLOR_CLEAR_VALUE              0x0C22
  171. #define GL_COLOR_WRITEMASK                0x0C23
  172. #define GL_UNPACK_ALIGNMENT               0x0CF5
  173. #define GL_PACK_ALIGNMENT                 0x0D05
  174. #define GL_MAX_TEXTURE_SIZE               0x0D33
  175. #define GL_MAX_VIEWPORT_DIMS              0x0D3A
  176. #define GL_SUBPIXEL_BITS                  0x0D50
  177. #define GL_RED_BITS                       0x0D52
  178. #define GL_GREEN_BITS                     0x0D53
  179. #define GL_BLUE_BITS                      0x0D54
  180. #define GL_ALPHA_BITS                     0x0D55
  181. #define GL_DEPTH_BITS                     0x0D56
  182. #define GL_STENCIL_BITS                   0x0D57
  183. #define GL_POLYGON_OFFSET_UNITS           0x2A00
  184. #define GL_POLYGON_OFFSET_FACTOR          0x8038
  185. #define GL_TEXTURE_BINDING_2D             0x8069
  186. #define GL_SAMPLE_BUFFERS                 0x80A8
  187. #define GL_SAMPLES                        0x80A9
  188. #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
  189. #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
  190. #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
  191. #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
  192. #define GL_DONT_CARE                      0x1100
  193. #define GL_FASTEST                        0x1101
  194. #define GL_NICEST                         0x1102
  195. #define GL_GENERATE_MIPMAP_HINT           0x8192
  196. #define GL_BYTE                           0x1400
  197. #define GL_UNSIGNED_BYTE                  0x1401
  198. #define GL_SHORT                          0x1402
  199. #define GL_UNSIGNED_SHORT                 0x1403
  200. #define GL_INT                            0x1404
  201. #define GL_UNSIGNED_INT                   0x1405
  202. #define GL_FLOAT                          0x1406
  203. #define GL_FIXED                          0x140C
  204. #define GL_DEPTH_COMPONENT                0x1902
  205. #define GL_ALPHA                          0x1906
  206. #define GL_RGB                            0x1907
  207. #define GL_RGBA                           0x1908
  208. #define GL_LUMINANCE                      0x1909
  209. #define GL_LUMINANCE_ALPHA                0x190A
  210. #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
  211. #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
  212. #define GL_UNSIGNED_SHORT_5_6_5           0x8363
  213. #define GL_FRAGMENT_SHADER                0x8B30
  214. #define GL_VERTEX_SHADER                  0x8B31
  215. #define GL_MAX_VERTEX_ATTRIBS             0x8869
  216. #define GL_MAX_VERTEX_UNIFORM_VECTORS     0x8DFB
  217. #define GL_MAX_VARYING_VECTORS            0x8DFC
  218. #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
  219. #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
  220. #define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
  221. #define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD
  222. #define GL_SHADER_TYPE                    0x8B4F
  223. #define GL_DELETE_STATUS                  0x8B80
  224. #define GL_LINK_STATUS                    0x8B82
  225. #define GL_VALIDATE_STATUS                0x8B83
  226. #define GL_ATTACHED_SHADERS               0x8B85
  227. #define GL_ACTIVE_UNIFORMS                0x8B86
  228. #define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
  229. #define GL_ACTIVE_ATTRIBUTES              0x8B89
  230. #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A
  231. #define GL_SHADING_LANGUAGE_VERSION       0x8B8C
  232. #define GL_CURRENT_PROGRAM                0x8B8D
  233. #define GL_NEVER                          0x0200
  234. #define GL_LESS                           0x0201
  235. #define GL_EQUAL                          0x0202
  236. #define GL_LEQUAL                         0x0203
  237. #define GL_GREATER                        0x0204
  238. #define GL_NOTEQUAL                       0x0205
  239. #define GL_GEQUAL                         0x0206
  240. #define GL_ALWAYS                         0x0207
  241. #define GL_KEEP                           0x1E00
  242. #define GL_REPLACE                        0x1E01
  243. #define GL_INCR                           0x1E02
  244. #define GL_DECR                           0x1E03
  245. #define GL_INVERT                         0x150A
  246. #define GL_INCR_WRAP                      0x8507
  247. #define GL_DECR_WRAP                      0x8508
  248. #define GL_VENDOR                         0x1F00
  249. #define GL_RENDERER                       0x1F01
  250. #define GL_VERSION                        0x1F02
  251. #define GL_EXTENSIONS                     0x1F03
  252. #define GL_NEAREST                        0x2600
  253. #define GL_LINEAR                         0x2601
  254. #define GL_NEAREST_MIPMAP_NEAREST         0x2700
  255. #define GL_LINEAR_MIPMAP_NEAREST          0x2701
  256. #define GL_NEAREST_MIPMAP_LINEAR          0x2702
  257. #define GL_LINEAR_MIPMAP_LINEAR           0x2703
  258. #define GL_TEXTURE_MAG_FILTER             0x2800
  259. #define GL_TEXTURE_MIN_FILTER             0x2801
  260. #define GL_TEXTURE_WRAP_S                 0x2802
  261. #define GL_TEXTURE_WRAP_T                 0x2803
  262. #define GL_TEXTURE                        0x1702
  263. #define GL_TEXTURE_CUBE_MAP               0x8513
  264. #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
  265. #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
  266. #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
  267. #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
  268. #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
  269. #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
  270. #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
  271. #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
  272. #define GL_TEXTURE0                       0x84C0
  273. #define GL_TEXTURE1                       0x84C1
  274. #define GL_TEXTURE2                       0x84C2
  275. #define GL_TEXTURE3                       0x84C3
  276. #define GL_TEXTURE4                       0x84C4
  277. #define GL_TEXTURE5                       0x84C5
  278. #define GL_TEXTURE6                       0x84C6
  279. #define GL_TEXTURE7                       0x84C7
  280. #define GL_TEXTURE8                       0x84C8
  281. #define GL_TEXTURE9                       0x84C9
  282. #define GL_TEXTURE10                      0x84CA
  283. #define GL_TEXTURE11                      0x84CB
  284. #define GL_TEXTURE12                      0x84CC
  285. #define GL_TEXTURE13                      0x84CD
  286. #define GL_TEXTURE14                      0x84CE
  287. #define GL_TEXTURE15                      0x84CF
  288. #define GL_TEXTURE16                      0x84D0
  289. #define GL_TEXTURE17                      0x84D1
  290. #define GL_TEXTURE18                      0x84D2
  291. #define GL_TEXTURE19                      0x84D3
  292. #define GL_TEXTURE20                      0x84D4
  293. #define GL_TEXTURE21                      0x84D5
  294. #define GL_TEXTURE22                      0x84D6
  295. #define GL_TEXTURE23                      0x84D7
  296. #define GL_TEXTURE24                      0x84D8
  297. #define GL_TEXTURE25                      0x84D9
  298. #define GL_TEXTURE26                      0x84DA
  299. #define GL_TEXTURE27                      0x84DB
  300. #define GL_TEXTURE28                      0x84DC
  301. #define GL_TEXTURE29                      0x84DD
  302. #define GL_TEXTURE30                      0x84DE
  303. #define GL_TEXTURE31                      0x84DF
  304. #define GL_ACTIVE_TEXTURE                 0x84E0
  305. #define GL_REPEAT                         0x2901
  306. #define GL_CLAMP_TO_EDGE                  0x812F
  307. #define GL_MIRRORED_REPEAT                0x8370
  308. #define GL_FLOAT_VEC2                     0x8B50
  309. #define GL_FLOAT_VEC3                     0x8B51
  310. #define GL_FLOAT_VEC4                     0x8B52
  311. #define GL_INT_VEC2                       0x8B53
  312. #define GL_INT_VEC3                       0x8B54
  313. #define GL_INT_VEC4                       0x8B55
  314. #define GL_BOOL                           0x8B56
  315. #define GL_BOOL_VEC2                      0x8B57
  316. #define GL_BOOL_VEC3                      0x8B58
  317. #define GL_BOOL_VEC4                      0x8B59
  318. #define GL_FLOAT_MAT2                     0x8B5A
  319. #define GL_FLOAT_MAT3                     0x8B5B
  320. #define GL_FLOAT_MAT4                     0x8B5C
  321. #define GL_SAMPLER_2D                     0x8B5E
  322. #define GL_SAMPLER_CUBE                   0x8B60
  323. #define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
  324. #define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
  325. #define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
  326. #define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
  327. #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
  328. #define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
  329. #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
  330. #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
  331. #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
  332. #define GL_COMPILE_STATUS                 0x8B81
  333. #define GL_INFO_LOG_LENGTH                0x8B84
  334. #define GL_SHADER_SOURCE_LENGTH           0x8B88
  335. #define GL_SHADER_COMPILER                0x8DFA
  336. #define GL_SHADER_BINARY_FORMATS          0x8DF8
  337. #define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
  338. #define GL_LOW_FLOAT                      0x8DF0
  339. #define GL_MEDIUM_FLOAT                   0x8DF1
  340. #define GL_HIGH_FLOAT                     0x8DF2
  341. #define GL_LOW_INT                        0x8DF3
  342. #define GL_MEDIUM_INT                     0x8DF4
  343. #define GL_HIGH_INT                       0x8DF5
  344. #define GL_FRAMEBUFFER                    0x8D40
  345. #define GL_RENDERBUFFER                   0x8D41
  346. #define GL_RGBA4                          0x8056
  347. #define GL_RGB5_A1                        0x8057
  348. #define GL_RGB565                         0x8D62
  349. #define GL_DEPTH_COMPONENT16              0x81A5
  350. #define GL_STENCIL_INDEX8                 0x8D48
  351. #define GL_RENDERBUFFER_WIDTH             0x8D42
  352. #define GL_RENDERBUFFER_HEIGHT            0x8D43
  353. #define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
  354. #define GL_RENDERBUFFER_RED_SIZE          0x8D50
  355. #define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
  356. #define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
  357. #define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
  358. #define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
  359. #define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
  360. #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
  361. #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
  362. #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
  363. #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
  364. #define GL_COLOR_ATTACHMENT0              0x8CE0
  365. #define GL_DEPTH_ATTACHMENT               0x8D00
  366. #define GL_STENCIL_ATTACHMENT             0x8D20
  367. #define GL_NONE                           0
  368. #define GL_FRAMEBUFFER_COMPLETE           0x8CD5
  369. #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
  370. #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
  371. #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
  372. #define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD
  373. #define GL_FRAMEBUFFER_BINDING            0x8CA6
  374. #define GL_RENDERBUFFER_BINDING           0x8CA7
  375. #define GL_MAX_RENDERBUFFER_SIZE          0x84E8
  376. #define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
  377. GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
  378. GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
  379. GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
  380. GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
  381. GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
  382. GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
  383. GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
  384. GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  385. GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
  386. GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
  387. GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
  388. GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
  389. GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
  390. GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
  391. GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
  392. GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
  393. GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
  394. GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
  395. GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
  396. GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
  397. GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
  398. GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
  399. GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
  400. GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
  401. GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
  402. GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
  403. GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
  404. GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
  405. GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
  406. GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
  407. GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
  408. GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
  409. GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
  410. GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
  411. GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
  412. GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
  413. GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
  414. GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
  415. GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
  416. GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
  417. GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
  418. GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
  419. GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
  420. GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
  421. GL_APICALL void GL_APIENTRY glFinish (void);
  422. GL_APICALL void GL_APIENTRY glFlush (void);
  423. GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
  424. GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
  425. GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
  426. GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
  427. GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
  428. GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
  429. GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
  430. GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
  431. GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
  432. GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
  433. GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
  434. GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
  435. GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
  436. GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
  437. GL_APICALL GLenum GL_APIENTRY glGetError (void);
  438. GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
  439. GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
  440. GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
  441. GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
  442. GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
  443. GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
  444. GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
  445. GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
  446. GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
  447. GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
  448. GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
  449. GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
  450. GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
  451. GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
  452. GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
  453. GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
  454. GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
  455. GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
  456. GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
  457. GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
  458. GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
  459. GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
  460. GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
  461. GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
  462. GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
  463. GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
  464. GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
  465. GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
  466. GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
  467. GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
  468. GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
  469. GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
  470. GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
  471. GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
  472. GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
  473. GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
  474. GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
  475. GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
  476. GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
  477. GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
  478. GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
  479. GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
  480. GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
  481. GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
  482. GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
  483. GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
  484. GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
  485. GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
  486. GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
  487. GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
  488. GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
  489. GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
  490. GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
  491. GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
  492. GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
  493. GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
  494. GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
  495. GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
  496. GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
  497. GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
  498. GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
  499. GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
  500. GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
  501. GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
  502. GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
  503. GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
  504. GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  505. GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  506. GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
  507. GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
  508. GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
  509. GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
  510. GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
  511. GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
  512. GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
  513. GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
  514. GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
  515. GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
  516. GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
  517. GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
  518. GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
  519. #endif /* GL_ES_VERSION_2_0 */
  520.  
  521. #ifdef __cplusplus
  522. }
  523. #endif
  524.  
  525. #endif
  526.