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  5.   <title>Mesa Release Notes</title>
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  8. <body>
  9.  
  10. <div class="header">
  11.   <h1>The Mesa 3D Graphics Library</h1>
  12. </div>
  13.  
  14. <iframe src="../contents.html"></iframe>
  15. <div class="content">
  16.  
  17. <h1>Mesa 10.4.3 Release Notes / January 24, 2015</h1>
  18.  
  19. <p>
  20. Mesa 10.4.3 is a bug fix release which fixes bugs found since the 10.4.2 release.
  21. </p>
  22. <p>
  23. Mesa 10.4.3 implements the OpenGL 3.3 API, but the version reported by
  24. glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
  25. glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
  26. Some drivers don't support all the features required in OpenGL 3.3.  OpenGL
  27. 3.3 is <strong>only</strong> available if requested at context creation
  28. because compatibility contexts are not supported.
  29. </p>
  30.  
  31. <h2>SHA256 checksums</h2>
  32. <pre>
  33. c53eaafc83d9c6315f63e0904d9954d929b841b0b2be7a328eeb6e14f1376129  MesaLib-10.4.3.tar.gz
  34. ef6ecc9c2f36c9f78d1662382a69ae961f38f03af3a0c3268e53f351aa1978ad  MesaLib-10.4.3.tar.bz2
  35. 179325fc8ec66529d3b0d0c43ef61a33a44d91daa126c3bbdd1efdfd25a7db1d  MesaLib-10.4.3.zip
  36. </pre>
  37.  
  38. <h2>New features</h2>
  39. <p>None</p>
  40.  
  41. <h2>Bug fixes</h2>
  42.  
  43. <p>This list is likely incomplete.</p>
  44.  
  45. <ul>
  46.  
  47. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80568">Bug 80568</a> - [gen4] GPU Crash During Google Chrome Operation</li>
  48.  
  49. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85367">Bug 85367</a> - [gen4] GPU hang in glmark-es2</li>
  50.  
  51. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85696">Bug 85696</a> - r600g+nine: Bioshock shader failure after 7b1c0cbc90d456384b0950ad21faa3c61a6b43ff</li>
  52.  
  53. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88219">Bug 88219</a> - include/c11/threads_posix.h:197: undefined reference to `pthread_mutex_lock'</li>
  54.  
  55. </ul>
  56.  
  57.  
  58. <h2>Changes</h2>
  59.  
  60. <p>Axel Davy (39):</p>
  61. <ul>
  62.   <li>st/nine: Add new texture format strings</li>
  63.   <li>st/nine: Correctly advertise D3DPMISCCAPS_CLIPTLVERTS</li>
  64.   <li>st/nine: NineBaseTexture9: fix setting of last_layer</li>
  65.   <li>st/nine: CubeTexture: fix GetLevelDesc</li>
  66.   <li>st/nine: Fix crash when deleting non-implicit swapchain</li>
  67.   <li>st/nine: Return D3DERR_INVALIDCALL when trying to create a texture of bad format</li>
  68.   <li>st/nine: NineBaseTexture9: update sampler view creation</li>
  69.   <li>st/nine: Check if srgb format is supported before trying to use it.</li>
  70.   <li>st/nine: Add ATI1 and ATI2 support</li>
  71.   <li>st/nine: Rework of boolean constants</li>
  72.   <li>st/nine: Convert integer constants to floats before storing them when cards don't support integers</li>
  73.  <li>st/nine: Remove some shader unused code</li>
  74.  <li>st/nine: Saturate oFog and oPts vs outputs</li>
  75.  <li>st/nine: Correctly declare NineTranslateInstruction_Mkxn inputs</li>
  76.  <li>st/nine: Fix typo for M4x4</li>
  77.  <li>st/nine: Fix POW implementation</li>
  78.  <li>st/nine: Handle RSQ special cases</li>
  79.  <li>st/nine: Handle NRM with input of null norm</li>
  80.  <li>st/nine: Correct LOG on negative values</li>
  81.  <li>st/nine: Rewrite LOOP implementation, and a0 aL handling</li>
  82.  <li>st/nine: Fix CND implementation</li>
  83.  <li>st/nine: Clamp ps 1.X constants</li>
  84.  <li>st/nine: Fix some fixed function pipeline operation</li>
  85.  <li>st/nine: Implement TEXCOORD special behaviours</li>
  86.  <li>st/nine: Fill missing dst and src number for some instructions.</li>
  87.  <li>st/nine: Fix TEXM3x3 and implement TEXM3x3VSPEC</li>
  88.  <li>st/nine: implement TEXM3x2DEPTH</li>
  89.  <li>st/nine: Implement TEXM3x2TEX</li>
  90.  <li>st/nine: Implement TEXM3x3SPEC</li>
  91.  <li>st/nine: Implement TEXDEPTH</li>
  92.  <li>st/nine: Implement TEXDP3</li>
  93.  <li>st/nine: Implement TEXDP3TEX</li>
  94.  <li>st/nine: Implement TEXREG2AR, TEXREG2GB and TEXREG2RGB</li>
  95.  <li>st/nine: Correct rules for relative adressing and constants.</li>
  96.  <li>st/nine: Remove unused code for ps</li>
  97.  <li>st/nine: Fix sm3 relative addressing for non-debug build</li>
  98.  <li>st/nine: Add variables containing the size of the constant buffers</li>
  99.  <li>st/nine: Allocate the correct size for the user constant buffer</li>
  100.  <li>st/nine: Allocate vs constbuf buffer for indirect addressing once.</li>
  101. </ul>
  102.  
  103. <p>Emil Velikov (2):</p>
  104. <ul>
  105.  <li>docs: Add sha256 sums for the 10.4.2 release</li>
  106.  <li>Update version to 10.4.3</li>
  107. </ul>
  108.  
  109. <p>Jason Ekstrand (1):</p>
  110. <ul>
  111.  <li>mesa: Fix clamping to -1.0 in snorm_to_float</li>
  112. </ul>
  113.  
  114. <p>Jonathan Gray (1):</p>
  115. <ul>
  116.  <li>glsl: Link glsl_test with pthreads library.</li>
  117. </ul>
  118.  
  119. <p>Jose Fonseca (1):</p>
  120. <ul>
  121.  <li>nine: Drop use of TGSI_OPCODE_CND.</li>
  122. </ul>
  123.  
  124. <p>Kenneth Graunke (2):</p>
  125. <ul>
  126.  <li>i965: Respect the no_8 flag on Gen6, not just Gen7+.</li>
  127.  <li>i965: Work around mysterious Gen4 GPU hangs with minimal state changes.</li>
  128. </ul>
  129.  
  130. <p>Stanislaw Halik (1):</p>
  131. <ul>
  132.  <li>st/nine: Hack to generate resource if it doesn't exist when getting view</li>
  133. </ul>
  134.  
  135. <p>Xavier Bouchoux (3):</p>
  136. <ul>
  137.   <li>st/nine: Additional defines to d3dtypes.h</li>
  138.   <li>st/nine: Add missing c++ declaration for IDirect3DVolumeTexture9</li>
  139.   <li>st/nine: Fix D3DRS_POINTSPRITE support</li>
  140. </ul>
  141.  
  142.  
  143. </div>
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