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  1. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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  3. <head>
  4.   <meta http-equiv="content-type" content="text/html; charset=utf-8">
  5.   <title>Mesa Release Notes</title>
  6.   <link rel="stylesheet" type="text/css" href="../mesa.css">
  7. </head>
  8. <body>
  9.  
  10. <div class="header">
  11.   <h1>The Mesa 3D Graphics Library</h1>
  12. </div>
  13.  
  14. <iframe src="../contents.html"></iframe>
  15. <div class="content">
  16.  
  17. <h1>Mesa 10.4.1 Release Notes / December 29, 2014</h1>
  18.  
  19. <p>
  20. Mesa 10.4.1 is a bug fix release which fixes bugs found since the 10.4.0 release.
  21. </p>
  22. <p>
  23. Mesa 10.4.1 implements the OpenGL 3.3 API, but the version reported by
  24. glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
  25. glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
  26. Some drivers don't support all the features required in OpenGL 3.3.  OpenGL
  27. 3.3 is <strong>only</strong> available if requested at context creation
  28. because compatibility contexts are not supported.
  29. </p>
  30.  
  31. <h2>SHA256 checksums</h2>
  32. <pre>
  33. 5311285e791a6bfaa468ad002bd1e1164acb3eaa040b5a1bf958bdb7c27e0a9d  MesaLib-10.4.1.tar.gz
  34. 91e8b71c8aff4cb92022a09a872b1c5d1ae5bfec8c6c84dbc4221333da5bf1ca  MesaLib-10.4.1.tar.bz2
  35. e09c8135f5a86ecb21182c6f8959aafd39ae2f98858fdf7c0e25df65b5abcdb8  MesaLib-10.4.1.zip
  36. </pre>
  37.  
  38. <h2>New features</h2>
  39. <p>None</p>
  40.  
  41. <h2>Bug fixes</h2>
  42.  
  43. <p>This list is likely incomplete.</p>
  44.  
  45. <ul>
  46.  
  47. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82585">Bug 82585</a> - geometry shader with optional out variable segfaults</li>
  48.  
  49. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82991">Bug 82991</a> - Inverted bumpmap in webgl applications</li>
  50.  
  51. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83908">Bug 83908</a> - [i965] Incorrect icon colors in Steam Big Picture</li>
  52.  
  53. </ul>
  54.  
  55.  
  56. <h2>Changes</h2>
  57.  
  58. <p>Andres Gomez (1):</p>
  59. <ul>
  60.  <li>i965/brw_reg: struct constructor now needs explicit negate and abs values.</li>
  61. </ul>
  62.  
  63. <p>Cody Northrop (1):</p>
  64. <ul>
  65.  <li>i965: Require pixel alignment for GPU copy blit</li>
  66. </ul>
  67.  
  68. <p>Emil Velikov (3):</p>
  69. <ul>
  70.  <li>docs: Add 10.4 sha256 sums, news item and link release notes</li>
  71.  <li>Revert "glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)"</li>
  72.  <li>Update version to 10.4.1</li>
  73. </ul>
  74.  
  75. <p>Ian Romanick (2):</p>
  76. <ul>
  77.  <li>linker: Wrap access of producer_var with a NULL check</li>
  78.  <li>linker: Assign varying locations geometry shader inputs for SSO</li>
  79. </ul>
  80.  
  81. <p>Mario Kleiner (4):</p>
  82. <ul>
  83.  <li>glx/dri3: Fix glXWaitForSbcOML() to handle targetSBC==0 correctly. (v2)</li>
  84.  <li>glx/dri3: Track separate (ust, msc) for PresentPixmap vs. PresentNotifyMsc (v2)</li>
  85.  <li>glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)</li>
  86.  <li>glx/dri3: Don't fail on glXSwapBuffersMscOML(dpy, window, 0, 0, 0) (v2)</li>
  87. </ul>
  88.  
  89. <p>Maxence Le Doré (1):</p>
  90. <ul>
  91.   <li>glsl: Add gl_MaxViewports to available builtin constants</li>
  92. </ul>
  93.  
  94.  
  95. </div>
  96. </body>
  97. </html>
  98.