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  5.   <title>Mesa Release Notes</title>
  6.   <link rel="stylesheet" type="text/css" href="../mesa.css">
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  8. <body>
  9.  
  10. <div class="header">
  11.   <h1>The Mesa 3D Graphics Library</h1>
  12. </div>
  13.  
  14. <iframe src="../contents.html"></iframe>
  15. <div class="content">
  16.  
  17. <h1>Mesa 10.2.3 Release Notes / July 7, 2014</h1>
  18.  
  19. <p>
  20. Mesa 10.2.3 is a bug fix release which fixes bugs found since the 10.2.2 release.
  21. </p>
  22. <p>
  23. Mesa 10.2.3 implements the OpenGL 3.3 API, but the version reported by
  24. glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
  25. glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
  26. Some drivers don't support all the features required in OpenGL 3.3.  OpenGL
  27. 3.3 is <strong>only</strong> available if requested at context creation
  28. because compatibility contexts are not supported.
  29. </p>
  30.  
  31.  
  32. <h2>SHA256 checksums</h2>
  33. <pre>
  34. e482a96170c98b17d6aba0d6e4dda4b9a2e61c39587bb64ac38cadfa4aba4aeb  MesaLib-10.2.3.tar.bz2
  35. 96cffacaa1c52ae659b3b0f91be2eebf5528b748934256751261fb79ea3d6636  MesaLib-10.2.3.tar.gz
  36. 82cab6ff14c8038ee39842dbdea0d447a78d119efd8d702d1497bc7c246434e9  MesaLib-10.2.3.zip
  37. </pre>
  38.  
  39.  
  40. <h2>New features</h2>
  41. <p>None</p>
  42.  
  43. <h2>Bug fixes</h2>
  44.  
  45. <p>This list is likely incomplete.</p>
  46.  
  47. <ul>
  48.  
  49. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76223">Bug 76223</a> - </li>
  50.  
  51. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79823">Bug 79823</a> - </li>
  52.  
  53. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80015">Bug 80015</a> - </li>
  54.  
  55. </ul>
  56.  
  57. <h2>Changes</h2>
  58.  
  59. <p>Aaron Watry (1):</p>
  60. <ul>
  61.  <li>radeon/llvm: Allocate space for kernel metadata operands</li>
  62. </ul>
  63.  
  64. <p>Carl Worth (2):</p>
  65. <ul>
  66.  <li>docs: Add sha256 sums for the 10.2.2 release</li>
  67.  <li>cherry-ignore: Add a patch that's been rejected</li>
  68. </ul>
  69.  
  70. <p>Ilia Mirkin (4):</p>
  71. <ul>
  72.   <li>nouveau: dup fd before passing it to device</li>
  73.   <li>nv50: disable dedicated ubo upload method</li>
  74.   <li>nv50: do an explicit flush on draw when there are persistent buffers</li>
  75.   <li>nvc0: add a memory barrier when there are persistent UBOs</li>
  76. </ul>
  77.  
  78. <p>Jasper St. Pierre (1):</p>
  79. <ul>
  80.   <li>glxext: Send the Drawable's ID in the GLX_BufferSwapComplete event</li>
  81. </ul>
  82.  
  83. <p>Kenneth Graunke (3):</p>
  84. <ul>
  85.  <li>i965: Don't emit SURFACE_STATEs for gather workarounds on Broadwell.</li>
  86.   <li>i965: Include marketing names for Broadwell GPUs.</li>
  87.   <li>i965/disasm: Fix INTEL_DEBUG=fs on Broadwell for ARB_fp applications.</li>
  88. </ul>
  89.  
  90. <p>Michel Dänzer (1):</p>
  91. <ul>
  92.   <li>radeon/llvm: Use the llvm.rsq.clamped intrinsic for RSQ</li>
  93. </ul>
  94.  
  95. <p>Rob Clark (9):</p>
  96. <ul>
  97.   <li>xa: fix segfault</li>
  98.   <li>freedreno: use OUT_RELOCW when buffer is written</li>
  99.   <li>freedreno/a3xx: fix depth/stencil GMEM positioning</li>
  100.   <li>freedreno/a3xx: fix depth/stencil gmem restore</li>
  101.   <li>freedreno/a3xx: fix blend opcode</li>
  102.   <li>freedreno: few caps fixes</li>
  103.   <li>freedreno/a3xx: texture fixes</li>
  104.   <li>freedreno: fix for null textures</li>
  105.   <li>freedreno/a3xx: vtx formats</li>
  106. </ul>
  107.  
  108. <p>Roland Scheidegger (1):</p>
  109. <ul>
  110.   <li>draw: (trivial) fix clamping of viewport index</li>
  111. </ul>
  112.  
  113. <p>Takashi Iwai (1):</p>
  114. <ul>
  115.   <li>llvmpipe: Fix zero-division in llvmpipe_texture_layout()</li>
  116. </ul>
  117.  
  118. <p>Thomas Hellstrom (1):</p>
  119. <ul>
  120.   <li>st/xa: Don't close the drm fd on failure v2</li>
  121. </ul>
  122.  
  123. <p>Tobias Klausmann (1):</p>
  124. <ul>
  125.  <li>nv50/ir: allow gl_ViewportIndex to work on non-provoking vertices</li>
  126. </ul>
  127.  
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