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  5.   <title>Mesa Release Notes</title>
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  9.  
  10. <div class="header">
  11.   <h1>The Mesa 3D Graphics Library</h1>
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  13.  
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  16.  
  17. <h1>Mesa 10.1.4 Release Notes / (May 20, 2014)</h1>
  18.  
  19. <p>
  20. Mesa 10.1.4 is a bug fix release which fixes bugs found since the 10.1.3 release.
  21. </p>
  22.  
  23. <p>
  24. Mesa 10.1.4 implements the OpenGL 3.3 API, but the version reported by
  25. glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
  26. glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
  27. Some drivers don't support all the features required in OpenGL 3.3.  OpenGL
  28. 3.3 is <strong>only</strong> available if requested at context creation
  29. because compatibility contexts are not supported.
  30. </p>
  31.  
  32.  
  33. <h2>MD5 checksums</h2>
  34. <pre>
  35. e934365d77f384bfaec844999440bef8  MesaLib-10.1.4.tar.gz
  36. 6fddee101f49b7409cd29994c34ddee7  MesaLib-10.1.4.tar.bz2
  37. ba5f48e7d5e373922c804c2651fec6c1  MesaLib-10.1.4.zip
  38. </pre>
  39.  
  40.  
  41. <h2>New features</h2>
  42. <p>None</p>
  43.  
  44. <h2>Bug fixes</h2>
  45.  
  46. <p>This list is likely incomplete.</p>
  47.  
  48. <ul>
  49.  
  50. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78225">Bug 78225</a> - Compile error due to undefined reference to `gbm_dri_backend', fix attached</li>
  51.  
  52. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78537">Bug 78537</a> - no anisotropic filtering in a native Half-Life 2</li>
  53.  
  54. </ul>
  55.  
  56. <h2>Changes</h2>
  57.  
  58. <p>Brian Paul (1):</p>
  59. <ul>
  60.   <li>mesa: fix double-freeing of dispatch tables inside glBegin/End.</li>
  61. </ul>
  62.  
  63. <p>Carl Worth (3):</p>
  64. <ul>
  65.   <li>docs: Add MD5 sums for 10.1.3</li>
  66.   <li>cherry-ignore: Roland and Michel agreed to drop these patches.</li>
  67.   <li>VERSION: Update to 10.1.4</li>
  68. </ul>
  69.  
  70. <p>Emil Velikov (1):</p>
  71. <ul>
  72.   <li>configure: error out if building GBM without dri</li>
  73. </ul>
  74.  
  75. <p>Eric Anholt (1):</p>
  76. <ul>
  77.   <li>i965/vs: Use samplers for UBOs in the VS like we do for non-UBO pulls.</li>
  78. </ul>
  79.  
  80. <p>Ilia Mirkin (3):</p>
  81. <ul>
  82.   <li>nv50/ir: make sure to reverse cond codes on all the OP_SET variants</li>
  83.   <li>nv50: fix setting of texture ms info to be per-stage</li>
  84.   <li>nv50/ir: fix integer mul lowering for u32 x u32 -&gt; high u32</li>
  85. </ul>
  86.  
  87. <p>Michel Dänzer (1):</p>
  88. <ul>
  89.   <li>radeonsi: Fix anisotropic filtering state setup</li>
  90. </ul>
  91.  
  92. <p>Tom Stellard (2):</p>
  93. <ul>
  94.   <li>configure.ac: Add LLVM_VERSION_PATCH to DEFINES</li>
  95.   <li>radeonsi: Enable geometry shaders with LLVM 3.4.1</li>
  96. </ul>
  97.  
  98. </div>
  99. </body>
  100. </html>
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