<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<
meta http-equiv="content-type" content="text/html; charset=utf-8">
<
link rel="stylesheet" type="text/css" href="../mesa.css">
<
h1>The Mesa 3D Graphics Library<
/h1>
<
h1>Mesa 10.1.4 Release Notes
/ (May
20,
2014)<
/h1>
Mesa 10.1.4 is a bug fix release which fixes bugs found since the 10.1.3 release.
Mesa 10.1.4 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
e934365d77f384bfaec844999440bef8 MesaLib-10.1.4.tar.gz
6fddee101f49b7409cd29994c34ddee7 MesaLib-10.1.4.tar.bz2
ba5f48e7d5e373922c804c2651fec6c1 MesaLib-10.1.4.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78225">Bug 78225</a> - Compile error due to undefined reference to `gbm_dri_backend', fix attached<
/li>
<
li><
a href="https://bugs.freedesktop.org/show_bug.cgi?id=78537">Bug
78537<
/a> - no anisotropic filtering in a native Half-Life
2<
/li>
<
li>mesa: fix double-freeing of dispatch tables inside glBegin
/End.<
/li>
<
li>docs: Add MD5 sums
for 10.1.3<
/li>
<
li>cherry-ignore: Roland and Michel agreed to drop these patches.<
/li>
<
li>
VERSION: Update to 10.1.4<
/li>
<
li>configure: error out if building GBM without dri<
/li>
<
li>i965
/vs: Use samplers
for UBOs in the VS like we do
for non-UBO pulls.<
/li>
<
li>nv50
/ir: make sure to reverse cond codes on all the OP_SET variants<
/li>
<
li>nv50: fix setting of texture ms info to be per-stage<
/li>
<
li>nv50
/ir: fix integer mul lowering
for u32 x u32 -> high u32<
/li>
<
p>Michel Dänzer
(1):<
/p>
<
li>radeonsi: Fix anisotropic filtering state setup<
/li>
<
li>configure.ac: Add LLVM_VERSION_PATCH to DEFINES<
/li>
<
li>radeonsi: Enable geometry shaders with LLVM 3.4.1<
/li>