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h1>The Mesa 3D Graphics Library<
/h1>
<
h1>Mesa 10.1.1 Release Notes
/ April
18,
2014<
/h1>
Mesa 10.1.1 is a bug fix release which fixes bugs found since the 10.1 release.
Mesa 10.1.1 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
96e63674ccfa98e7ec6eb4fee3f770c3 MesaLib-10.1.1.tar.gz
1fde7ed079df7aeb9b6a744ca033de8d MesaLib-10.1.1.tar.bz2
e64d0a562638664b13d2edf22321df59 MesaLib-10.1.1.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71547">Bug 71547</a> - compilation failure :#error "SSE4.1 instruction set not enabled"</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74868">Bug 74868</a> - r600g: Diablo III Crashes After a few minutes</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74988">Bug 74988</a> - Buffer overrun (segfault) decompressing ETC2 texture in GLBenchmark 3.0 Manhattan</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75279">Bug 75279</a> - XCloseDisplay() takes one minute around nouveau_dri.so, freezing Firefox startup</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75543">Bug 75543</a> - OSMesa Gallium OSMesaMakeCurrent</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75660">Bug 75660</a> - u_inlines.h:277:pipe_buffer_map_range: Assertion `length' failed.<
/li>
<
li><
a href="https://bugs.freedesktop.org/show_bug.cgi?id=76323">Bug
76323<
/a> - GLSL compiler ignores layout
(binding
=N
) on uniform blocks<
/li>
<
li><
a href="https://bugs.freedesktop.org/show_bug.cgi?id=76377">Bug
76377<
/a> - DRI3 should only be enabled on Linux due to a udev dependency<
/li>
<
li><
a href="https://bugs.freedesktop.org/show_bug.cgi?id=76749">Bug
76749<
/a> -
[HSW
] DOTA world lighting has no effect<
/li>
<
li><
a href="https://bugs.freedesktop.org/show_bug.cgi?id=77102">Bug
77102<
/a> - gallium nouveau has no
profile in vdpau and libva<
/li>
<
li><
a href="https://bugs.freedesktop.org/show_bug.cgi?id=77207">Bug
77207<
/a> -
[ivb
/hsw
] batch overwritten with garbage<
/li>
<
li>gallium
/util: Fix memory leak<
/li>
<
p>Alexander von Gluck IV
(1):<
/p>
<
li>haiku: Fix build through scons corrections and viewport fixes<
/li>
<
li>mesa: Set initial internal format of a texture to GL_RGBA<
/li>
<
li>mesa: Allow GL_DEPTH_COMPONENT and GL_DEPTH_STENCIL combinations in glTexImage
{123}D
()<
/li>
<
li>softpipe: use
64-bit arithmetic in softpipe_resource_layout
()<
/li>
<
li>mesa: don
't call ctx->Driver.ClearBufferSubData() if size==0</li>
<li>st/osmesa: check buffer size when searching for buffers</li>
<li>mesa: fix copy & paste bugs in pack_ubyte_SARGB8()</li>
<li>mesa: fix copy & paste bugs in pack_ubyte_SRGB8()</li>
<li>c11/threads: don't include assert.h if the assert macro is already defined<
/li>
<
li>mesa: fix unpack_Z32_FLOAT_X24S8
() / unpack_Z32_FLOAT
() mix-up<
/li>
<
li>st
/mesa: add null pointer checking in query
object functions<
/li>
<
li>mesa: fix glMultiDrawArrays inside a display list<
/li>
<
li>cso: fix sampler view count in cso_set_sampler_views
()<
/li>
<
li>svga: replace sampler assertion with conditional<
/li>
<
li>svga: move LIST_INITHEAD
(dirty_buffers
) earlier in svga_context_create
()<
/li>
<
li>cherry-ignore: Ignore a few patches<
/li>
<
li>glsl: Allow explicit binding on atomics again<
/li>
<
li>Update
VERSION to 10.1.1<
/li>
<
li>i965
/vec4: fix record clearing in copy propagation<
/li>
<
p>Christian König
(2):<
/p>
<
li>st
/mesa: recreate sampler view on context change v3<
/li>
<
li>st
/mesa: fix sampler view handling with shared textures v4<
/li>
<
p>Courtney Goeltzenleuchter
(1):<
/p>
<
li>mesa: add bounds checking to eliminate buffer overrun<
/li>
<
li>nv50: add missing brackets when handling the samplers array<
/li>
<
li>mesa: return v.value_int64 when the requested
type is TYPE_INT64<
/li>
<
li>configure: enable dri3 only
for linux<
/li>
<
li>glx: drop obsolete _XUnlock_Mutex in __glXInitialize error path<
/li>
<
li>configure: cleanup libudev handling<
/li>
<
li>i965: Fix buffer overruns in MSAA MCS buffer clearing.<
/li>
<
li>util: don
't define isfinite(), isnan() for MSVC >= 1800</li>
<li>mesa: don't define c99 math functions
for MSVC >
= 1800<
/li>
<
li>linker: Split set_uniform_binding into separate functions
for blocks and samplers<
/li>
<
li>linker: Various trivial clean-ups in set_sampler_binding<
/li>
<
li>linker: Fold set_uniform_binding into call site<
/li>
<
li>linker: Clean up
"unused parameter" warnings<
/li>
<
li>linker: Set block bindings based on UniformBlocks rather than UniformStorage<
/li>
<
li>linker: Set binding
for all elements of UBO array<
/li>
<
li>glsl: Propagate explicit binding information from the AST all the way to the linker<
/li>
<
li>nouveau: fix fence waiting logic in screen destroy<
/li>
<
li>nv50: adjust blit_3d handling of ms output textures<
/li>
<
li>loader: add special logic to distinguish nouveau from nouveau_vieux<
/li>
<
li>mesa
/main: condition GL_DEPTH_STENCIL on ARB_depth_texture<
/li>
<
li>nouveau: add forgotten GL_COMPRESSED_INTENSITY to texture format list<
/li>
<
li>nouveau: there may not have been a texture if the fbo was incomplete<
/li>
<
li>nvc0
/ir: move sample
id to second source arg to fix sampler2DMS<
/li>
<
li>nouveau: fix firmware check on nvd7
/nvd9<
/li>
<
p>Johannes Nixdorf
(1):<
/p>
<
li>configure.ac: fix the detection of expat with pkg-config<
/li>
<
p>Jonathan Gray
(7):<
/p>
<
li>gallium: add endian detection
for OpenBSD<
/li>
<
li>loader: use
0 instead of FALSE which isn
't defined</li>
<li>loader: don't limit the non-udev path to only android<
/li>
<
li>megadriver_stub.c: don
't use _GNU_SOURCE to gate the compat code</li>
<li>egl/dri2: don't require libudev to build drm
/wayland platforms<
/li>
<
li>egl
/dri2: use drm macros to construct device name<
/li>
<
li>configure: don
't require libudev for gbm or egl drm/wayland</li>
</ul>
<p>José Fonseca (4):</p>
<ul>
<li>c11/threads: Fix nano to milisecond conversion.</li>
<li>mapi/u_thread: Use GetCurrentThreadId</li>
<li>c11/threads: Don't implement thrd_current on Windows.<
/li>
<
li>draw: Duplicate TGSI tokens in draw_pipe_pstipple module.<
/li>
<
p>Kenneth Graunke
(4):<
/p>
<
li>i965
/fs: Fix register comparisons in saturate propagation.<
/li>
<
li>glsl: Fix lack of i2u in lower_ubo_reference.<
/li>
<
li>i965: Stop advertising GL_MESA_ycbcr_texture.<
/li>
<
li>glsl: Try vectorizing when seeing a repeated assignment to a channel.<
/li>
<
li>r600g: fix texelFetchOffset GLSL functions<
/li>
<
li>r600g: fix blitting the last
2 mipmap levels
for Evergreen<
/li>
<
li>mesa: fix the format of glEdgeFlagPointer<
/li>
<
li>r600g,radeonsi: fix MAX_TEXTURE_3D_LEVELS and MAX_TEXTURE_ARRAY_LAYERS limits<
/li>
<
li>st
/mesa: fix per-vertex edge flags and GLSL support
(v2
)<
/li>
<
li>mesa: mark GL_RGB9_E5 as not color-renderable<
/li>
<
li>mesa: fix texture
border handling
for cube arrays<
/li>
<
li>mesa: allow generating mipmaps
for cube arrays<
/li>
<
li>mesa: fix software fallback
for generating mipmaps
for cube arrays<
/li>
<
li>mesa: fix software fallback
for generating mipmaps
for 3D textures<
/li>
<
li>st
/mesa: fix generating mipmaps
for cube arrays<
/li>
<
li>st
/mesa: drop the lowering of quad strips to triangle strips<
/li>
<
li>r600g: implement edge flags<
/li>
<
li>mesa: Wrap SSE4.1
code in #ifdef __SSE4_1__.<
/li>
<
li>i965
/fs: Fix off-by-one in saturate propagation.<
/li>
<
li>i965
/fs: Don
't propagate saturate modifiers into partial writes.</li>
<li>i965/fs: Don't propagate saturation modifiers if there are source modifiers.<
/li>
<
p>Michel Dänzer
(1):<
/p>
<
li>r600g: Don
't leak bytecode on shader compile failure</li>
</ul>
<p>Mike Stroyan (1):</p>
<ul>
<li>i965: Avoid dependency hints on math opcodes</li>
</ul>
<p>Thomas Hellstrom (5):</p>
<ul>
<li>winsys/svga: Replace the query mm buffer pool with a slab pool v3</li>
<li>winsys/svga: Update the vmwgfx_drm.h header to latest version from kernel</li>
<li>winsys/svga: Fix prime surface references also for guest-backed surfaces</li>
<li>st/xa: Bind destination before setting new state</li>
<li>st/xa: Make sure unused samplers are set to NULL</li>
</ul>
<p>Tom Stellard (1):</p>
<ul>
<li>configure: Use LLVM shared libraries by default</li>
</ul>
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