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  5.   <title>Mesa Release Notes</title>
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  8. <body>
  9.  
  10. <div class="header">
  11.   <h1>The Mesa 3D Graphics Library</h1>
  12. </div>
  13.  
  14. <iframe src="../contents.html"></iframe>
  15. <div class="content">
  16.  
  17. <h1>Mesa 10.1.1 Release Notes / April 18, 2014</h1>
  18.  
  19. <p>
  20. Mesa 10.1.1 is a bug fix release which fixes bugs found since the 10.1 release.
  21. </p>
  22. <p>
  23. Mesa 10.1.1 implements the OpenGL 3.3 API, but the version reported by
  24. glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
  25. glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
  26. Some drivers don't support all the features required in OpenGL 3.3.  OpenGL
  27. 3.3 is <strong>only</strong> available if requested at context creation
  28. because compatibility contexts are not supported.
  29. </p>
  30.  
  31.  
  32. <h2>MD5 checksums</h2>
  33. <pre>
  34. 96e63674ccfa98e7ec6eb4fee3f770c3  MesaLib-10.1.1.tar.gz
  35. 1fde7ed079df7aeb9b6a744ca033de8d  MesaLib-10.1.1.tar.bz2
  36. e64d0a562638664b13d2edf22321df59  MesaLib-10.1.1.zip
  37. </pre>
  38.  
  39.  
  40. <h2>New features</h2>
  41. <p>None</p>
  42.  
  43. <h2>Bug fixes</h2>
  44.  
  45. <ul>
  46.  
  47. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71547">Bug 71547</a> - compilation failure :#error &quot;SSE4.1 instruction set not enabled&quot;</li>
  48.  
  49. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74868">Bug 74868</a> - r600g: Diablo III Crashes After a few minutes</li>
  50.  
  51. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74988">Bug 74988</a> - Buffer overrun (segfault) decompressing ETC2 texture in GLBenchmark 3.0 Manhattan</li>
  52.  
  53. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75279">Bug 75279</a> - XCloseDisplay() takes one minute around nouveau_dri.so, freezing Firefox startup</li>
  54.  
  55. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75543">Bug 75543</a> - OSMesa Gallium OSMesaMakeCurrent</li>
  56.  
  57. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75660">Bug 75660</a> - u_inlines.h:277:pipe_buffer_map_range: Assertion `length' failed.</li>
  58.  
  59. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76323">Bug 76323</a> - GLSL compiler ignores layout(binding=N) on uniform blocks</li>
  60.  
  61. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76377">Bug 76377</a> - DRI3 should only be enabled on Linux due to a udev dependency</li>
  62.  
  63. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76749">Bug 76749</a> - [HSW] DOTA world lighting has no effect</li>
  64.  
  65. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77102">Bug 77102</a> - gallium nouveau has no profile in vdpau and libva</li>
  66.  
  67. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77207">Bug 77207</a> - [ivb/hsw] batch overwritten with garbage</li>
  68.  
  69. </ul>
  70.  
  71. <h2>Changes</h2>
  72.  
  73. <p>Aaron Watry (1):</p>
  74. <ul>
  75.   <li>gallium/util: Fix memory leak</li>
  76. </ul>
  77.  
  78. <p>Alexander von Gluck IV (1):</p>
  79. <ul>
  80.   <li>haiku: Fix build through scons corrections and viewport fixes</li>
  81. </ul>
  82.  
  83. <p>Anuj Phogat (2):</p>
  84. <ul>
  85.   <li>mesa: Set initial internal format of a texture to GL_RGBA</li>
  86.   <li>mesa: Allow GL_DEPTH_COMPONENT and GL_DEPTH_STENCIL combinations in glTexImage{123}D()</li>
  87. </ul>
  88.  
  89. <p>Brian Paul (12):</p>
  90. <ul>
  91.   <li>softpipe: use 64-bit arithmetic in softpipe_resource_layout()</li>
  92.   <li>mesa: don't call ctx-&gt;Driver.ClearBufferSubData() if size==0</li>
  93.  <li>st/osmesa: check buffer size when searching for buffers</li>
  94.  <li>mesa: fix copy &amp; paste bugs in pack_ubyte_SARGB8()</li>
  95.  <li>mesa: fix copy &amp; paste bugs in pack_ubyte_SRGB8()</li>
  96.  <li>c11/threads: don't include assert.h if the assert macro is already defined</li>
  97.   <li>mesa: fix unpack_Z32_FLOAT_X24S8() / unpack_Z32_FLOAT() mix-up</li>
  98.   <li>st/mesa: add null pointer checking in query object functions</li>
  99.   <li>mesa: fix glMultiDrawArrays inside a display list</li>
  100.   <li>cso: fix sampler view count in cso_set_sampler_views()</li>
  101.   <li>svga: replace sampler assertion with conditional</li>
  102.   <li>svga: move LIST_INITHEAD(dirty_buffers) earlier in svga_context_create()</li>
  103. </ul>
  104.  
  105. <p>Carl Worth (3):</p>
  106. <ul>
  107.   <li>cherry-ignore: Ignore a few patches</li>
  108.   <li>glsl: Allow explicit binding on atomics again</li>
  109.   <li>Update VERSION to 10.1.1</li>
  110. </ul>
  111.  
  112. <p>Chia-I Wu (1):</p>
  113. <ul>
  114.   <li>i965/vec4: fix record clearing in copy propagation</li>
  115. </ul>
  116.  
  117. <p>Christian König (2):</p>
  118. <ul>
  119.   <li>st/mesa: recreate sampler view on context change v3</li>
  120.   <li>st/mesa: fix sampler view handling with shared textures v4</li>
  121. </ul>
  122.  
  123. <p>Courtney Goeltzenleuchter (1):</p>
  124. <ul>
  125.   <li>mesa: add bounds checking to eliminate buffer overrun</li>
  126. </ul>
  127.  
  128. <p>Emil Velikov (5):</p>
  129. <ul>
  130.   <li>nv50: add missing brackets when handling the samplers array</li>
  131.   <li>mesa: return v.value_int64 when the requested type is TYPE_INT64</li>
  132.   <li>configure: enable dri3 only for linux</li>
  133.   <li>glx: drop obsolete _XUnlock_Mutex in __glXInitialize error path</li>
  134.   <li>configure: cleanup libudev handling</li>
  135. </ul>
  136.  
  137. <p>Eric Anholt (1):</p>
  138. <ul>
  139.   <li>i965: Fix buffer overruns in MSAA MCS buffer clearing.</li>
  140. </ul>
  141.  
  142. <p>Hans (2):</p>
  143. <ul>
  144.   <li>util: don't define isfinite(), isnan() for MSVC &gt;= 1800</li>
  145.  <li>mesa: don't define c99 math functions for MSVC &gt;= 1800</li>
  146. </ul>
  147.  
  148. <p>Ian Romanick (7):</p>
  149. <ul>
  150.   <li>linker: Split set_uniform_binding into separate functions for blocks and samplers</li>
  151.   <li>linker: Various trivial clean-ups in set_sampler_binding</li>
  152.   <li>linker: Fold set_uniform_binding into call site</li>
  153.   <li>linker: Clean up "unused parameter" warnings</li>
  154.   <li>linker: Set block bindings based on UniformBlocks rather than UniformStorage</li>
  155.   <li>linker: Set binding for all elements of UBO array</li>
  156.   <li>glsl: Propagate explicit binding information from the AST all the way to the linker</li>
  157. </ul>
  158.  
  159. <p>Ilia Mirkin (8):</p>
  160. <ul>
  161.   <li>nouveau: fix fence waiting logic in screen destroy</li>
  162.   <li>nv50: adjust blit_3d handling of ms output textures</li>
  163.   <li>loader: add special logic to distinguish nouveau from nouveau_vieux</li>
  164.   <li>mesa/main: condition GL_DEPTH_STENCIL on ARB_depth_texture</li>
  165.   <li>nouveau: add forgotten GL_COMPRESSED_INTENSITY to texture format list</li>
  166.   <li>nouveau: there may not have been a texture if the fbo was incomplete</li>
  167.   <li>nvc0/ir: move sample id to second source arg to fix sampler2DMS</li>
  168.   <li>nouveau: fix firmware check on nvd7/nvd9</li>
  169. </ul>
  170.  
  171. <p>Johannes Nixdorf (1):</p>
  172. <ul>
  173.   <li>configure.ac: fix the detection of expat with pkg-config</li>
  174. </ul>
  175.  
  176. <p>Jonathan Gray (7):</p>
  177. <ul>
  178.   <li>gallium: add endian detection for OpenBSD</li>
  179.   <li>loader: use 0 instead of FALSE which isn't defined</li>
  180.  <li>loader: don't limit the non-udev path to only android</li>
  181.   <li>megadriver_stub.c: don't use _GNU_SOURCE to gate the compat code</li>
  182.  <li>egl/dri2: don't require libudev to build drm/wayland platforms</li>
  183.   <li>egl/dri2: use drm macros to construct device name</li>
  184.   <li>configure: don't require libudev for gbm or egl drm/wayland</li>
  185. </ul>
  186.  
  187. <p>José Fonseca (4):</p>
  188. <ul>
  189.  <li>c11/threads: Fix nano to milisecond conversion.</li>
  190.  <li>mapi/u_thread: Use GetCurrentThreadId</li>
  191.  <li>c11/threads: Don't implement thrd_current on Windows.</li>
  192.   <li>draw: Duplicate TGSI tokens in draw_pipe_pstipple module.</li>
  193. </ul>
  194.  
  195. <p>Kenneth Graunke (4):</p>
  196. <ul>
  197.   <li>i965/fs: Fix register comparisons in saturate propagation.</li>
  198.   <li>glsl: Fix lack of i2u in lower_ubo_reference.</li>
  199.   <li>i965: Stop advertising GL_MESA_ycbcr_texture.</li>
  200.   <li>glsl: Try vectorizing when seeing a repeated assignment to a channel.</li>
  201. </ul>
  202.  
  203. <p>Marek Olšák (13):</p>
  204. <ul>
  205.   <li>r600g: fix texelFetchOffset GLSL functions</li>
  206.   <li>r600g: fix blitting the last 2 mipmap levels for Evergreen</li>
  207.   <li>mesa: fix the format of glEdgeFlagPointer</li>
  208.   <li>r600g,radeonsi: fix MAX_TEXTURE_3D_LEVELS and MAX_TEXTURE_ARRAY_LAYERS limits</li>
  209.   <li>st/mesa: fix per-vertex edge flags and GLSL support (v2)</li>
  210.   <li>mesa: mark GL_RGB9_E5 as not color-renderable</li>
  211.   <li>mesa: fix texture border handling for cube arrays</li>
  212.   <li>mesa: allow generating mipmaps for cube arrays</li>
  213.   <li>mesa: fix software fallback for generating mipmaps for cube arrays</li>
  214.   <li>mesa: fix software fallback for generating mipmaps for 3D textures</li>
  215.   <li>st/mesa: fix generating mipmaps for cube arrays</li>
  216.   <li>st/mesa: drop the lowering of quad strips to triangle strips</li>
  217.   <li>r600g: implement edge flags</li>
  218. </ul>
  219.  
  220. <p>Matt Turner (4):</p>
  221. <ul>
  222.   <li>mesa: Wrap SSE4.1 code in #ifdef __SSE4_1__.</li>
  223.   <li>i965/fs: Fix off-by-one in saturate propagation.</li>
  224.   <li>i965/fs: Don't propagate saturate modifiers into partial writes.</li>
  225.  <li>i965/fs: Don't propagate saturation modifiers if there are source modifiers.</li>
  226. </ul>
  227.  
  228. <p>Michel Dänzer (1):</p>
  229. <ul>
  230.   <li>r600g: Don't leak bytecode on shader compile failure</li>
  231. </ul>
  232.  
  233. <p>Mike Stroyan (1):</p>
  234. <ul>
  235.  <li>i965: Avoid dependency hints on math opcodes</li>
  236. </ul>
  237.  
  238. <p>Thomas Hellstrom (5):</p>
  239. <ul>
  240.  <li>winsys/svga: Replace the query mm buffer pool with a slab pool v3</li>
  241.  <li>winsys/svga: Update the vmwgfx_drm.h header to latest version from kernel</li>
  242.  <li>winsys/svga: Fix prime surface references also for guest-backed surfaces</li>
  243.  <li>st/xa: Bind destination before setting new state</li>
  244.  <li>st/xa: Make sure unused samplers are set to NULL</li>
  245. </ul>
  246.  
  247. <p>Tom Stellard (1):</p>
  248. <ul>
  249.  <li>configure: Use LLVM shared libraries by default</li>
  250. </ul>
  251.  
  252. </div>
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