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  5.   <title>Mesa Release Notes</title>
  6.   <link rel="stylesheet" type="text/css" href="../mesa.css">
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  8. <body>
  9.  
  10. <div class="header">
  11.   <h1>The Mesa 3D Graphics Library</h1>
  12. </div>
  13.  
  14. <iframe src="../contents.html"></iframe>
  15. <div class="content">
  16.  
  17. <h1>Mesa 9.1.6 Release Notes / August 1, 2013</h1>
  18.  
  19. <p>
  20. Mesa 9.1.6 is a bug fix release which fixes bugs found since the 9.1.5 release.
  21. </p>
  22. <p>
  23. Mesa 9.1 implements the OpenGL 3.1 API, but the version reported by
  24. glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
  25. glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
  26. Some drivers don't support all the features required in OpenGL 3.1.  OpenGL
  27. 3.1 is <strong>only</strong> available if requested at context creation
  28. because GL_ARB_compatibility is not supported.
  29. </p>
  30.  
  31. <h2>MD5 checksums</h2>
  32. <pre>
  33. 443a2a352667294b53d56cb1a74114e9  MesaLib-9.1.6.tar.bz2
  34. 08d3069cccd6821e5f33e0840bca0718  MesaLib-9.1.6.tar.gz
  35. 90aa7a6d9878cdbfcb055312f356d6b9  MesaLib-9.1.6.zip
  36. </pre>
  37.  
  38. <h2>New features</h2>
  39. <p>None.</p>
  40.  
  41. <h2>Bug fixes</h2>
  42.  
  43. <p>This list is likely incomplete.</p>
  44.  
  45. <ul>
  46.  
  47. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=47824">Bug 47824</a> - osmesa using --enable-shared-glapi depends on libgl</li>
  48.  
  49. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=62362">Bug 62362</a> - Crash when using Wayland EGL platform</li>
  50.  
  51. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=63435">Bug 63435</a> - [Regression since 9.0] Flickering in EGL OpenGL full-screen window with swap interval 1</li>
  52.  
  53. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=64087">Bug 64087</a> - Webgl conformance shader-with-non-reserved-words crash when mesa is compiled without --enable-debug</li>
  54.  
  55. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=64330">Bug 64330</a> - WebGL snake demo crash in loop_analysis.cpp:506: bool is_loop_terminator(ir_if*): assertion „inst != __null“ failed.</li>
  56.  
  57. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=65236">Bug 65236</a> - [i965] Rendering artifacts in VDrift/GL2</li>
  58.  
  59. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66558">Bug 66558</a> - RS690: 3D artifacts when playing SuperTuxKart</li>
  60.  
  61. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66847">Bug 66847</a> - compilation broken with llvm 3.3</li>
  62.  
  63. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66850">Bug 66850</a> - glGenerateMipmap crashes when using GL_TEXTURE_2D_ARRAY with compressed internal format</li>
  64.  
  65. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66921">Bug 66921</a> - [r300g] Heroes of Newerth: HiZ related corruption</li>
  66.  
  67. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=67283">Bug 67283</a> - VDPAU doesn't work on hybrid laptop through DRI_PRIME</li>
  68.  
  69. </ul>
  70.  
  71. <h2>Changes</h2>
  72. <p>The full set of changes can be viewed by using the following GIT command:</p>
  73.  
  74. <pre>
  75.   git log mesa-9.1.5..mesa-9.1.6
  76. </pre>
  77.  
  78. <p>Andreas Boll (1):</p>
  79. <ul>
  80.   <li>configure.ac: Require llvm-3.2 for r600g/radeonsi llvm backends</li>
  81. </ul>
  82.  
  83. <p>Brian Paul (4):</p>
  84. <ul>
  85.   <li>mesa: handle 2D texture arrays in get_tex_rgba_compressed()</li>
  86.   <li>meta: handle 2D texture arrays in decompress_texture_image()</li>
  87.   <li>mesa: implement mipmap generation for compressed 2D array textures</li>
  88.   <li>mesa: improve free() cleanup in generate_mipmap_compressed()</li>
  89. </ul>
  90.  
  91. <p>Carl Worth (7):</p>
  92. <ul>
  93.   <li>docs: Add 9.1.5 release md5sums</li>
  94.   <li>Merge 'origin/9.1' into stable</li>
  95.   <li>cherry-ignore: Drop 13 patches from the pick list</li>
  96.   <li>get-pick-list.sh: Include commits mentionining "CC: mesa-stable..." in pick list</li>
  97.   <li>get-pick-list: Allow for non-whitespace between "CC:" and "mesa-stable"</li>
  98.   <li>get-pick-list: Ignore commits which CC mesa-stable unless they say "9.1"</li>
  99.   <li>Bump version to 9.1.6</li>
  100. </ul>
  101.  
  102. <p>Chris Forbes (5):</p>
  103. <ul>
  104.   <li>i965/Gen4: Zero extra coordinates for ir_tex</li>
  105.   <li>i965/vs: Fix flaky texture swizzling</li>
  106.   <li>i965/vs: set up sampler state pointer for Gen4/5.</li>
  107.   <li>i965/vs: Put lod parameter in the correct place for Gen4</li>
  108.   <li>i965/vs: Gen4/5: enable front colors if back colors are written</li>
  109. </ul>
  110.  
  111. <p>Christoph Bumiller (1):</p>
  112. <ul>
  113.   <li>nv50,nvc0: s/uint16/uint32 for constant buffer offset</li>
  114. </ul>
  115.  
  116. <p>Dave Airlie (1):</p>
  117. <ul>
  118.   <li>gallium/vl: add prime support</li>
  119. </ul>
  120.  
  121. <p>Eric Anholt (1):</p>
  122. <ul>
  123.   <li>egl: Restore "bogus" DRI2 invalidate event code.</li>
  124. </ul>
  125.  
  126. <p>Jeremy Huddleston Sequoia (1):</p>
  127. <ul>
  128.   <li>Apple: glFlush() is not needed with CGLFlushDrawable()</li>
  129. </ul>
  130.  
  131. <p>Kenneth Graunke (1):</p>
  132. <ul>
  133.   <li>glsl: Classify "layout" like other identifiers.</li>
  134. </ul>
  135.  
  136. <p>Kristian Høgsberg (1):</p>
  137. <ul>
  138.   <li>egl-wayland: Fix left-over wl_display_roundtrip() usage</li>
  139. </ul>
  140.  
  141. <p>Maarten Lankhorst (2):</p>
  142. <ul>
  143.   <li>osmesa: link against static libglapi library too to get the gl exports</li>
  144.   <li>nvc0: force use of correct firmware file</li>
  145. </ul>
  146.  
  147. <p>Marek Olšák (4):</p>
  148. <ul>
  149.   <li>r300g/swtcl: fix geometry corruption by uploading indices to a buffer</li>
  150.   <li>r300g/swtcl: fix a lockup in MSAA resolve</li>
  151.   <li>Revert "r300g: allow HiZ with a 16-bit zbuffer"</li>
  152.   <li>r600g: increase array size for shader inputs and outputs</li>
  153. </ul>
  154.  
  155. <p>Matt Turner (2):</p>
  156. <ul>
  157.   <li>i965: NULL check prog on shader compilation failure.</li>
  158.   <li>i965/vs: Print error if vertex shader fails to compile.</li>
  159. </ul>
  160.  
  161. <p>Paul Berry (1):</p>
  162. <ul>
  163.   <li>glsl: Handle empty if statement encountered during loop analysis.</li>
  164. </ul>
  165.  
  166. </div>
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