<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<
meta http-equiv="content-type" content="text/html; charset=utf-8">
<
link rel="stylesheet" type="text/css" href="../mesa.css">
<
h1>The Mesa 3D Graphics Library<
/h1>
<
h1>Mesa 8.0.2 Release Notes
/ March
21,
2012<
/h1>
Mesa 8.0.2 is a bug fix release which fixes bugs found since the 8.0.1 release.
Mesa 8.0.2 implements the OpenGL 3.0 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.0.
</p>
<p>
See the <a href="../install.html">Compiling/Installing page</a> for prerequisites
for DRI hardware acceleration.
</p>
<h2>MD5 checksums</h2>
<pre>
70eb3dc74fbfcd72f6776268ee1db52e MesaLib-8.0.2.tar.gz
a368104e5700707048dc3e8691a9a7a1 MesaLib-8.0.2.tar.bz2
d5e5cdb85d2afdbcd1c0623d3ed1c54d MesaLib-8.0.2.zip
</pre>
<h2>New features</h2>
<p>None.</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38720">Bug 38720</a> - [SNB] Trine triggers a GPU hang</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=40059">Bug 40059</a> - [SNB] hang in "Amnesia: The Dark Descent" demo</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45216">Bug 45216</a> - [SNB] GPU hang in OilRush</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46631">Bug 46631</a> - It's really hard to hit the fast path
for the fallback glReadPixels code<
/li>
<
li><
a href="https://bugs.freedesktop.org/show_bug.cgi?id=46679">Bug
46679<
/a> - glReadPixels on a luminance texture returns the wrong values<
/li>
<
li><
a href="https://bugs.freedesktop.org/show_bug.cgi?id=46311">Bug
46311<
/a> - Missing support of point
size in Mesa core<
/li>
<
li><
a href="https://bugs.freedesktop.org/show_bug.cgi?id=46665">Bug
46665<
/a> -
[PNV
] webgl conformance case max texture fails<
/li>
<
li><
a href="https://bugs.freedesktop.org/show_bug.cgi?id=45975">Bug
45975<
/a> -
[Gen4 + ILK
] render with pointcoord will fail to render<
/li>
<
li><
a href="https://bugs.freedesktop.org/show_bug.cgi?id=46666">Bug
46666<
/a> -
[PNV
] webgl conformance case NPOT case fails with TEXTURE_MIN_FILTER set to LINEAR<
/li>
<!-- <
li><
a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug <
/a> - <
/li> -->
<
p>The full set of changes can be viewed by using the following GIT command:<
/p>
git log mesa-8.0.1..mesa-8.0.2
<
li>svga: add null vs pointer check in update_need_pipeline
()<
/li>
<
li>util: add mutex lock in u_debug_memory.c code<
/li>
<
li>mesa: add _mesa_rebase_rgba_float
/uint
() functions<
/li>
<
li>mesa: use _mesa_rebase_rgba_float
/uint
() in glReadPixels code<
/li>
<
li>mesa: use _mesa_rebase_rgba_float
/uint
() in glGetTexImage code<
/li>
<
li>mesa: fix GL_LUMINANCE handling in glGetTexImage<
/li>
<
li>docs: add links to 8.0.1 release notes<
/li>
<
p>Daniel Vetter
(1):<
/p>
<
li>i965: fixup W-tile offset computation to take swizzling into account<
/li>
<
p>Dylan Noblesmith
(1):<
/p>
<
li>mesa: add back glGetnUniform*v
() overflow error reporting<
/li>
<
li>docs: Add 8.0.1 release md5sums<
/li>
<
p>Jakob Bornecrantz
(3):<
/p>
<
li>mesa: Include mesa ES mapi generated files<
/li>
<
li>mesa: Bump
version number to 8.0.2<
/li>
<
li>docs: Add 8.0.2 release notes<
/li>
<
p>Jeremy Huddleston
(3):<
/p>
<
li>darwin: config file cleanups<
/li>
<
li>darwin: Build create_context.c<
/li>
<
li>darwin:
Link against libxcb<
/li>
<
li>svga: Clamp advertised PIPE_SHADER_CAP_MAX_TEMPS to SVGA3D_TEMPREG_MAX.<
/li>
<
p>Kenneth Graunke
(2):<
/p>
<
li>i965: Only set Last Render
Target Select on the last FB write.<
/li>
<
li>i965: Fix Gen6+ dynamic state upper bound on older kernels.<
/li>
<
li>gallium
/rtasm: properly detect SSE and SSE2<
/li>
<
li>mesa: Don
't disable fast path for normalized types</li>
</ul>
<p>Tom Stellard (1):</p>
<ul>
<li>r300/compiler: Fix bug when lowering KILP on r300 cards</li>
</ul>
<p>Yuanhan Liu (6):</p>
<ul>
<li>mesa: let GL3 buf obj queries not depend on opengl major version</li>
<li>tnl: let _TNL_ATTRIB_POINTSIZE do not depend on ctx->VertexProgram._Enabled</li>
<li>i915: fix wrong rendering of gl_PointSize on Pineview</li>
<li>i915: move the FALLBACK_DRAW_OFFSET check outside the drawing rect check</li>
<li>i965: handle gl_PointCoord for Gen4 and Gen5 platforms</li>
<li>i915: fallback for NPOT cubemap texture</li>
</ul>
<p>Zack Rusin (3):</p>
<ul>
<li>svga: fix a crash happening before setting fragment shaders.</li>
<li>svga: Fix stencil op mapping</li>
<li>svga: fix the rasterizer state resets</li>
</ul>
</div>
</body>
</html>