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  1. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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  4.   <meta http-equiv="content-type" content="text/html; charset=utf-8">
  5.   <title>Mesa Release Notes</title>
  6.   <link rel="stylesheet" type="text/css" href="../mesa.css">
  7. </head>
  8. <body>
  9.  
  10. <div class="header">
  11.   <h1>The Mesa 3D Graphics Library</h1>
  12. </div>
  13.  
  14. <iframe src="../contents.html"></iframe>
  15. <div class="content">
  16.  
  17. <h1>Mesa 7.10.2 Release Notes / April 6, 2011</h1>
  18.  
  19. <p>
  20. Mesa 7.10.2 is a bug fix release which fixes bugs found since the 7.10 release.
  21. </p>
  22. <p>
  23. Mesa 7.10.2 implements the OpenGL 2.1 API, but the version reported by
  24. glGetString(GL_VERSION) depends on the particular driver being used.
  25. Some drivers don't support all the features required in OpenGL 2.1.
  26. </p>
  27. <p>
  28. See the <a href="../install.html">Compiling/Installing page</a> for prerequisites
  29. for DRI hardware acceleration.
  30. </p>
  31.  
  32.  
  33. <h2>MD5 checksums</h2>
  34. <pre>
  35. 2f9f444265534a2cfd9a99d1a8291089  MesaLib-7.10.2.tar.gz
  36. f5de82852f1243f42cc004039e10b771  MesaLib-7.10.2.tar.bz2
  37. 47836e37bab6fcafe3ac90c9544ba0e9  MesaLib-7.10.2.zip
  38. 175120325828f313621cc5bc6c504803  MesaGLUT-7.10.2.tar.gz
  39. 8c71d273f5f8d6c5eda4ffc39e0fe03e  MesaGLUT-7.10.2.tar.bz2
  40. 03036c8efe7b791a90fa0f2c41b43f43  MesaGLUT-7.10.2.zip
  41. </pre>
  42.  
  43.  
  44. <h2>New features</h2>
  45. <p>None.</p>
  46.  
  47. <h2>Bug fixes</h2>
  48. <p>This list is likely incomplete.</p>
  49. <ul>
  50.  
  51. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29172">Bug 29172</a> - Arrandale - Pill Popper Pops Pills</li>
  52.  
  53. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31159">Bug 31159</a> - shadow problem in 0ad game</li>
  54.  
  55. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32688">Bug 32688</a> - [RADEON:KMS:R300G] some games have a wireframe or outline visible</li>
  56.  
  57. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32949">Bug 32949</a> - [glsl wine] Need for Speed renders incorrectly with GLSL enabled</li>
  58.  
  59. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34203">Bug 34203</a> - [GLSL] fail to call long chains across shaders</li>
  60.  
  61. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34376">Bug 34376</a> - [GLSL] allowing assignment to unsized array
  62.  <ul>
  63.    <li>The commit message incorrectly
  64.    lists <a href="https://bugs.freedesktop.org/show_bug.cgi?id=34367">bug
  65.    34367</a>.</li>
  66.  </ul>
  67. </li>
  68.  
  69. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34370">Bug 34370</a> - [GLSL] "i&lt;5 &amp;&amp; i&lt;4" in for loop fails</li>
  70.  
  71. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34374">Bug 34374</a> - [GLSL] fail to redeclare an array using initializer</li>
  72.  
  73. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35073">Bug 35073</a> - [GM45] Alpha test is broken when rendering to FBO with no color attachment</li>
  74.  
  75. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35483">Bug 35483</a> - util_blit_pixels_writemask: crash in line 322 of src/gallium/auxiliary/util/u_blit.c</li>
  76.  
  77. <!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
  78.  
  79. </ul>
  80.  
  81.  
  82. <h2>Changes</h2>
  83. <p>The full set of changes can be viewed by using the following GIT command:</p>
  84.  
  85. <pre>
  86.  git log mesa-7.10.1..mesa-7.10.2
  87. </pre>
  88.  
  89. <p><em>Note:</em> Reverted commits and the reverts are not included in this list.</p>
  90.  
  91. <p>Alex Deucher (2):</p>
  92. <ul>
  93.  <li>r600c: add new ontario pci ids</li>
  94.  <li>r600g: add some additional ontario pci ids</li>
  95. </ul>
  96.  
  97. <p>Benjamin Franzke (1):</p>
  98. <ul>
  99.  <li>st/dri: Fix surfaceless gl using contexts with previous bound surfaces</li>
  100. </ul>
  101.  
  102. <p>Brian Paul (9):</p>
  103. <ul>
  104.  <li>docs: pull 7.9.2 release notes into 7.10 branch</li>
  105.  <li>docs: update news.html with 7.10.1 and 7.9.2 releases</li>
  106.  <li>docs: fill in 7.10.1 release data</li>
  107.  <li>docs: add, fix release notes links</li>
  108.  <li>docs: update info about Mesa packaging/contents</li>
  109.  <li>docs: update prerequisites, remove old demo info</li>
  110.  <li>mesa: Guard against null pointer deref in fbo validation</li>
  111.  <li>st/mesa: Apply LOD bias from correct texture unit</li>
  112.  <li>glsl: silence warning in printf() with a cast</li>
  113. </ul>
  114.  
  115. <p>Chad Versace (1):</p>
  116. <ul>
  117.  <li>i965: Fix tex_swizzle when depth mode is GL_RED</li>
  118. </ul>
  119.  
  120. <p>Dave Airlie (1):</p>
  121. <ul>
  122.  <li>r600: don't close fd on failed load</li>
  123. </ul>
  124.  
  125. <p>Eric Anholt (2):</p>
  126. <ul>
  127.   <li>i965: Apply a workaround for the Ironlake "vertex flashing".</li>
  128.   <li>i965: Fix alpha testing when there is no color buffer in the FBO.</li>
  129. </ul>
  130.  
  131. <p>Fabian Bieler (1):</p>
  132. <ul>
  133.   <li>st/mesa: Apply LOD from texture object</li>
  134. </ul>
  135.  
  136. <p>Henri Verbeet (1):</p>
  137. <ul>
  138.   <li>st/mesa: Validate state before doing blits.</li>
  139. </ul>
  140.  
  141. <p>Ian Romanick (13):</p>
  142. <ul>
  143.   <li>docs: Add 7.10.1 md5sums</li>
  144.   <li>glsl: Refactor AST-to-HIR code handling variable initializers</li>
  145.   <li>glsl: Refactor AST-to-HIR code handling variable redeclarations</li>
  146.   <li>glsl: Process redeclarations before initializers</li>
  147.   <li>glsl: Function signatures cannot have NULL return type</li>
  148.   <li>glsl: Add several function / call related validations</li>
  149.   <li>linker: Add imported functions to the linked IR</li>
  150.   <li>glsl: Use insert_before for lists instead of open coding it</li>
  151.   <li>glsl: Only allow unsized array assignment in an initializer</li>
  152.   <li>glcpp: Refresh autogenerated lexer files</li>
  153.   <li>docs: Initial bits of 7.10.2 release notes</li>
  154.   <li>mesa: set version string to 7.10.2</li>
  155.   <li>mesa: Remove nonexistant files from _FILES lists</li>
  156. </ul>
  157.  
  158. <p>Jerome Glisse (1):</p>
  159. <ul>
  160.   <li>r600g: move user fence into base radeon structure</li>
  161. </ul>
  162.  
  163. <p>José Fonseca (2):</p>
  164. <ul>
  165.   <li>mesa: Fix typo glGet*v(GL_TEXTURE_COORD_ARRAY_*).</li>
  166.   <li>mesa: More glGet* fixes.</li>
  167. </ul>
  168.  
  169. <p>Kenneth Graunke (4):</p>
  170. <ul>
  171.   <li>glcpp: Rework lexer to use a SKIP state rather than REJECT.</li>
  172.   <li>glcpp: Remove trailing contexts from #if rules.</li>
  173.   <li>i965/fs: Fix linear gl_Color interpolation on pre-gen6 hardware.</li>
  174.   <li>glsl: Accept precision qualifiers on sampler types, but only in ES.</li>
  175. </ul>
  176.  
  177. <p>Marek Olšák (15):</p>
  178. <ul>
  179.   <li>st/mesa: fix crash when DrawBuffer-&gt;_ColorDrawBuffers[0] is NULL</li>
  180.   <li>st/mesa: fail to alloc a renderbuffer if st_choose_renderbuffer_format fails</li>
  181.   <li>r300/compiler: fix the saturate modifier when applied to TEX instructions</li>
  182.   <li>r300/compiler: fix translating the src negate bits in pair_translate</li>
  183.   <li>r300/compiler: Abs doesn't cancel Negate (in the conversion to native swizzles)</li>
  184.  <li>r300/compiler: TEX instructions don't support negation on source arguments</li>
  185.   <li>r300/compiler: do not set TEX_IGNORE_UNCOVERED on r500</li>
  186.   <li>r300/compiler: saturate Z before the shadow comparison</li>
  187.   <li>r300/compiler: fix equal and notequal shadow compare functions</li>
  188.   <li>r300/compiler: remove unused variables</li>
  189.   <li>st/mesa: fix crash when using both user and vbo buffers with the same stride</li>
  190.   <li>r300g: fix alpha-test with no colorbuffer</li>
  191.   <li>r300g: tell the GLSL compiler to lower the continue opcode</li>
  192.   <li>r300/compiler: propagate SaturateMode down to the result of shadow comparison</li>
  193.   <li>r300/compiler: apply the texture swizzle to shadow pass and fail values too</li>
  194. </ul>
  195.  
  196. <p>Michel Dänzer (1):</p>
  197. <ul>
  198.   <li>Use proper source row stride when getting depth/stencil texels.</li>
  199. </ul>
  200.  
  201. <p>Tom Stellard (4):</p>
  202. <ul>
  203.   <li>r300/compiler: Use a 4-bit writemask in pair instructions</li>
  204.   <li>prog_optimize: Fix reallocating registers for shaders with loops</li>
  205.   <li>r300/compiler: Fix vertex shader MAD instructions with constant swizzles</li>
  206.   <li>r300/compiler: Don't try to convert RGB to Alpha in full instructions</li>
  207. </ul>
  208.  
  209. </div>
  210. </body>
  211. </html>
  212.