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  1. /*
  2. Copyright (C) 1996-1997 Id Software, Inc.
  3.  
  4. This program is free software; you can redistribute it and/or
  5. modify it under the terms of the GNU General Public License
  6. as published by the Free Software Foundation; either version 2
  7. of the License, or (at your option) any later version.
  8.  
  9. This program is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
  12.  
  13. See the GNU General Public License for more details.
  14.  
  15. You should have received a copy of the GNU General Public License
  16. along with this program; if not, write to the Free Software
  17. Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
  18.  
  19. */
  20. //
  21. // spritegn.h: header file for sprite generation program
  22. //
  23.  
  24. // **********************************************************
  25. // * This file must be identical in the spritegen directory *
  26. // * and in the Quake directory, because it's used to       *
  27. // * pass data from one to the other via .spr files.        *
  28. // **********************************************************
  29.  
  30. //-------------------------------------------------------
  31. // This program generates .spr sprite package files.
  32. // The format of the files is as follows:
  33. //
  34. // dsprite_t file header structure
  35. // <repeat dsprite_t.numframes times>
  36. //   <if spritegroup, repeat dspritegroup_t.numframes times>
  37. //     dspriteframe_t frame header structure
  38. //     sprite bitmap
  39. //   <else (single sprite frame)>
  40. //     dspriteframe_t frame header structure
  41. //     sprite bitmap
  42. // <endrepeat>
  43. //-------------------------------------------------------
  44.  
  45. #ifdef INCLUDELIBS
  46.  
  47. #include <stdlib.h>
  48. #include <stdio.h>
  49. #include <math.h>
  50. #include <string.h>
  51.  
  52. #include "cmdlib.h"
  53. #include "scriplib.h"
  54. #include "dictlib.h"
  55. #include "trilib.h"
  56. #include "lbmlib.h"
  57. #include "mathlib.h"
  58.  
  59. #endif
  60.  
  61. #define SPRITE_VERSION  1
  62.  
  63. // must match definition in modelgen.h
  64. #ifndef SYNCTYPE_T
  65. #define SYNCTYPE_T
  66. typedef enum {ST_SYNC=0, ST_RAND } synctype_t;
  67. #endif
  68.  
  69. // TODO: shorten these?
  70. typedef struct {
  71.         int                     ident;
  72.         int                     version;
  73.         int                     type;
  74.         float           boundingradius;
  75.         int                     width;
  76.         int                     height;
  77.         int                     numframes;
  78.         float           beamlength;
  79.         synctype_t      synctype;
  80. } dsprite_t;
  81.  
  82. #define SPR_VP_PARALLEL_UPRIGHT         0
  83. #define SPR_FACING_UPRIGHT                      1
  84. #define SPR_VP_PARALLEL                         2
  85. #define SPR_ORIENTED                            3
  86. #define SPR_VP_PARALLEL_ORIENTED        4
  87.  
  88. typedef struct {
  89.         int                     origin[2];
  90.         int                     width;
  91.         int                     height;
  92. } dspriteframe_t;
  93.  
  94. typedef struct {
  95.         int                     numframes;
  96. } dspritegroup_t;
  97.  
  98. typedef struct {
  99.         float   interval;
  100. } dspriteinterval_t;
  101.  
  102. typedef enum { SPR_SINGLE=0, SPR_GROUP } spriteframetype_t;
  103.  
  104. typedef struct {
  105.         spriteframetype_t       type;
  106. } dspriteframetype_t;
  107.  
  108. #define IDSPRITEHEADER  (('P'<<24)+('S'<<16)+('D'<<8)+'I')
  109.                                                                                                                 // little-endian "IDSP"
  110.  
  111.