Subversion Repositories Kolibri OS

Rev

Blame | Last modification | View Log | RSS feed

  1. Here is a brief explanation  of all the legal mumbo jumbo contained in the
  2. various license agreements that may or may not be part of this package.
  3.  
  4. (This document was designed to be a quick overview of our license terms.
  5. You must refer to the full text of the license for a complete listing of
  6. terms and conditions.)
  7.  
  8. QUAKE SHAREWARE END USER LICENSE (slicnse.txt) or
  9. What You Can and Cannot Do With the Shareware Version of Quake.
  10.  
  11. CAN DO:
  12. -- Play & Enjoy the single player game
  13. -- Setup a shareware version based server on a not-for-profit basis
  14.  
  15. CANNOT DO:
  16. -- Run the game with user developed levels.  
  17. -- You may not commercially exploit the shareware version in any way
  18.         This specifically excludes retail distribution of the shareware
  19.         version. Do not call or e-mail to ask if you can be a retail
  20.         distributor of the shareware version -- the answer is no!
  21. -- Commercially exploit any id copyrighted and/or trademarked property.
  22.         Example: Game names, logos, graphics, etc.
  23.  
  24.  
  25. QUAKE REGISTERED VERSION END USER LICENSE (rlicnse.txt) or
  26. What You Can and Cannot Do With the Registered Version of Quake.
  27.  
  28. CAN DO:
  29. -- Play & Enjoy the single player game
  30. -- Setup a registered version based server on a not-for-profit basis
  31. -- Develop new levels and/or level creation utilities.  
  32. -- Play the game and/or setup a Registered Version based server using
  33.    a user-developed level.
  34.  
  35. CANNOT DO:
  36. -- Commercially exploit the Registered  Version of Quake in any way;
  37.    see commercially exploitation license info below.
  38. -- Commercially exploit any id copyrighted and/or trademarked
  39.    property.
  40.         Example: Game names, logos, game graphics, etc.
  41. -- Sell user-developed levels and/or tools
  42.  
  43. COMMERCIAL EXPLOITATION LICENSE (comexp.txt -- accompanies Quake
  44.                                  registered version only)
  45.  
  46. If you are interested in trying to make money using the registered version
  47. of Quake (this sort of thing is not allowed using the shareware version) you
  48. must sign our easy-to-digest Commercial Exploitation License.
  49.  
  50. This is a royalty free license that allows you to run Quake for a profit
  51. through a certain monthly gross profit range. If your Quake-related business
  52. becomes successful the agreement brings id into the revenue stream.
  53.  
  54. Basic terms of the commercial exploitation license:
  55.  
  56. -- License grants a royalty free commercial exploitation right for the
  57.    registered version of Quake as a whole so long as Quake's monthly gross
  58.    revenue is below $5,000.00
  59.  
  60. -- License provides for a 12.5% royalty to be paid to id Software in months
  61.    where the licensee's Quake related monthly gross revenue is above $5,000.00
  62.  
  63. -- Royalty is based off net income.  Net income is defined as Quake-related
  64.    gross income less Quake-related expenses.
  65.  
  66. -- License expressly prohibits commercial exploitation via the sale (retail
  67.    or otherwise) of the shareware or registered versions of Quake.
  68.  
  69. -- License expressly prohibits advertising/marketing use of our copyrighted
  70.    and/or trademarked properties.
  71.  
  72. To get into bed with us on this deal you must print two (2) copies of the
  73. document named comexp.txt. (You should find comexp.txt somewhere on the
  74. registered version CD.)  Sign/fill in the blanks of both copies where
  75. indicated and mail both to:
  76.  
  77.                 id Software
  78.                 18601 LBJ #666
  79.                 Mesquite, TX  75150
  80.                 Attn: ComExp License
  81.  
  82. We will then countersign the documents and mail one back to you.
  83.  
  84. Two items worth noting here:
  85.  
  86. 1. It is VERY IMPORTANT that the information you enter in the signature
  87. block be legible. We prefer it if you enter the info into the blanks before
  88. printing your two copies. If we cannot read your information we will not be
  89. able to return the documents to you.
  90.  
  91. 2. The terms of this document are not subject to negotiation. If you cannot
  92. live with the terms spelled out in the agreement do not engage in any
  93. commercial exploitation of Quake and do not sign the document.
  94.  
  95.  
  96.  
  97.  
  98.