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  1. /*
  2. ** $Id: lstring.h,v 1.46 2010/04/05 16:26:37 roberto Exp $
  3. ** String table (keep all strings handled by Lua)
  4. ** See Copyright Notice in lua.h
  5. */
  6.  
  7. #ifndef lstring_h
  8. #define lstring_h
  9.  
  10. #include "lgc.h"
  11. #include "lobject.h"
  12. #include "lstate.h"
  13.  
  14.  
  15. #define sizestring(s)   (sizeof(union TString)+((s)->len+1)*sizeof(char))
  16.  
  17. #define sizeudata(u)    (sizeof(union Udata)+(u)->len)
  18.  
  19. #define luaS_newliteral(L, s)   (luaS_newlstr(L, "" s, \
  20.                                  (sizeof(s)/sizeof(char))-1))
  21.  
  22. #define luaS_fix(s)     l_setbit((s)->tsv.marked, FIXEDBIT)
  23.  
  24.  
  25. /*
  26. ** as all string are internalized, string equality becomes
  27. ** pointer equality
  28. */
  29. #define eqstr(a,b)      ((a) == (b))
  30.  
  31. LUAI_FUNC void luaS_resize (lua_State *L, int newsize);
  32. LUAI_FUNC Udata *luaS_newudata (lua_State *L, size_t s, Table *e);
  33. LUAI_FUNC TString *luaS_newlstr (lua_State *L, const char *str, size_t l);
  34. LUAI_FUNC TString *luaS_new (lua_State *L, const char *str);
  35.  
  36.  
  37. #endif
  38.