/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef VARZ_H
#define VARZ_H
#include "episodes.h"
#include "opentyr.h"
#include "player.h"
#include "sprite.h"
#include <stdbool.h>
#define SA 7
enum
{
SA_NONE = 0,
SA_NORTSHIPZ = 7,
// only used for code entry
SA_DESTRUCT = 8,
SA_ENGAGE = 9,
// only used in pItems[P_SUPERARCADE]
SA_SUPERTYRIAN = 254,
SA_ARCADE = 255
};
#define ENEMY_SHOT_MAX 60 /* 60*/
#define CURRENT_KEY_SPEED 1 /*Keyboard/Joystick movement rate*/
#define MAX_EXPLOSIONS 200
#define MAX_REPEATING_EXPLOSIONS 20
#define MAX_SUPERPIXELS 101
struct JE_SingleEnemyType
{
JE_byte fillbyte;
JE_integer ex, ey; /* POSITION */
JE_shortint exc, eyc; /* CURRENT SPEED */
JE_shortint exca, eyca; /* RANDOM ACCELERATION */
JE_shortint excc, eycc; /* FIXED ACCELERATION WAITTIME */
JE_shortint exccw, eyccw;
JE_byte armorleft;
JE_byte eshotwait[3], eshotmultipos[3]; /* [1..3] */
JE_byte enemycycle;
JE_byte ani;
JE_word egr[20]; /* [1..20] */
JE_byte size;
JE_byte linknum;
JE_byte aniactive;
JE_byte animax;
JE_byte aniwhenfire;
Sprite2_array *sprite2s;
JE_shortint exrev, eyrev;
JE_integer exccadd, eyccadd;
JE_byte exccwmax, eyccwmax;
void *enemydatofs;
JE_boolean edamaged;
JE_word enemytype;
JE_byte animin;
JE_word edgr;
JE_shortint edlevel;
JE_shortint edani;
JE_byte fill1;
JE_byte filter;
JE_integer evalue;
JE_integer fixedmovey;
JE_byte freq[3]; /* [1..3] */
JE_byte launchwait;
JE_word launchtype;
JE_byte launchfreq;
JE_byte xaccel;
JE_byte yaccel;
JE_byte tur[3]; /* [1..3] */
JE_word enemydie; /* Enemy created when this one dies */
JE_boolean enemyground;
JE_byte explonum;
JE_word mapoffset;
JE_boolean scoreitem;
JE_boolean special;
JE_byte flagnum;
JE_boolean setto;
JE_byte iced; /*Duration*/
JE_byte launchspecial;
JE_integer xminbounce;
JE_integer xmaxbounce;
JE_integer yminbounce;
JE_integer ymaxbounce;
JE_byte fill[3]; /* [1..3] */
};
typedef struct JE_SingleEnemyType JE_MultiEnemyType[100]; /* [1..100] */
typedef JE_word JE_DanCShape[(24 * 28) / 2]; /* [1..(24*28) div 2] */
typedef JE_char JE_CharString[256]; /* [1..256] */
typedef JE_byte JE_Map1Buffer[24 * 28 * 13 * 4]; /* [1..24*28*13*4] */
typedef JE_byte *JE_MapType[300][14]; /* [1..300, 1..14] */
typedef JE_byte *JE_MapType2[600][14]; /* [1..600, 1..14] */
typedef JE_byte *JE_MapType3[600][15]; /* [1..600, 1..15] */
struct JE_EventRecType
{
JE_word eventtime;
JE_byte eventtype;
JE_integer eventdat, eventdat2;
JE_shortint eventdat3, eventdat5, eventdat6;
JE_byte eventdat4;
};
struct JE_MegaDataType1
{
JE_MapType mainmap;
struct
{
JE_DanCShape sh;
} shapes[72]; /* [0..71] */
JE_byte tempdat1;
/*JE_DanCShape filler;*/
};
struct JE_MegaDataType2
{
JE_MapType2 mainmap;
struct
{
JE_byte nothing[3]; /* [1..3] */
JE_byte fill;
JE_DanCShape sh;
} shapes[71]; /* [0..70] */
JE_byte tempdat2;
};
struct JE_MegaDataType3
{
JE_MapType3 mainmap;
struct
{
JE_byte nothing[3]; /* [1..3] */
JE_byte fill;
JE_DanCShape sh;
} shapes[70]; /* [0..69] */
JE_byte tempdat3;
};
typedef JE_byte JE_EnemyAvailType[100]; /* [1..100] */
typedef struct {
JE_integer sx, sy;
JE_integer sxm, sym;
JE_shortint sxc, syc;
JE_byte tx, ty;
JE_word sgr;
JE_byte sdmg;
JE_byte duration;
JE_word animate;
JE_word animax;
JE_byte fill[12];
} EnemyShotType;
typedef struct {
unsigned int ttl;
signed int x, y;
signed int delta_x, delta_y;
bool fixed_position;
bool follow_player;
unsigned int sprite;
} explosion_type;
typedef struct {
unsigned int delay;
unsigned int ttl;
unsigned int x, y;
bool big;
} rep_explosion_type;
typedef struct {
unsigned int x, y, z;
signed int delta_x, delta_y;
Uint8 color;
} superpixel_type;
extern JE_integer tempDat, tempDat2, tempDat3;
extern const JE_byte SANextShip[SA + 2];
extern const JE_word SASpecialWeapon[SA];
extern const JE_word SASpecialWeaponB[SA];
extern const JE_byte SAShip[SA];
extern const JE_word SAWeapon[SA][5];
extern const JE_byte specialArcadeWeapon[PORT_NUM];
extern const JE_byte optionSelect[16][3][2];
extern const JE_word PGR[21];
extern const JE_byte PAni[21];
extern const JE_word linkGunWeapons[38];
extern const JE_word chargeGunWeapons[38];
extern const JE_byte randomEnemyLaunchSounds[3];
extern const JE_byte keyboardCombos[26][8];
extern const JE_byte shipCombosB[21];
extern const JE_byte superTyrianSpecials[4];
extern const JE_byte shipCombos[14][3];
extern JE_byte SFCurrentCode[2][21];
extern JE_byte SFExecuted[2];
extern JE_byte lvlFileNum;
extern JE_word maxEvent, eventLoc;
extern JE_word tempBackMove, explodeMove;
extern JE_byte levelEnd;
extern JE_word levelEndFxWait;
extern JE_shortint levelEndWarp;
extern JE_boolean endLevel, reallyEndLevel, waitToEndLevel, playerEndLevel, normalBonusLevelCurrent, bonusLevelCurrent, smallEnemyAdjust, readyToEndLevel, quitRequested;
extern JE_byte newPL[10];
extern JE_word returnLoc;
extern JE_boolean returnActive;
extern JE_word galagaShotFreq;
extern JE_longint galagaLife;
extern JE_boolean debug;
extern Uint32 debugTime, lastDebugTime;
extern JE_longint debugHistCount;
extern JE_real debugHist;
extern JE_word curLoc;
extern JE_boolean firstGameOver, gameLoaded, enemyStillExploding;
extern JE_word totalEnemy;
extern JE_word enemyKilled;
extern struct JE_MegaDataType1 megaData1;
extern struct JE_MegaDataType2 megaData2;
extern struct JE_MegaDataType3 megaData3;
extern JE_byte flash;
extern JE_shortint flashChange;
extern JE_byte displayTime;
extern bool play_demo, record_demo, stopped_demo;
extern Uint8 demo_num;
extern FILE *demo_file;
extern Uint8 demo_keys, next_demo_keys;
extern Uint16 demo_keys_wait;
extern JE_byte soundQueue[8];
extern JE_boolean enemyContinualDamage;
extern JE_boolean enemiesActive;
extern JE_boolean forceEvents;
extern JE_boolean stopBackgrounds;
extern JE_byte stopBackgroundNum;
extern JE_byte damageRate;
extern JE_boolean background3x1;
extern JE_boolean background3x1b;
extern JE_boolean levelTimer;
extern JE_word levelTimerCountdown;
extern JE_word levelTimerJumpTo;
extern JE_boolean randomExplosions;
extern JE_boolean editShip1, editShip2;
extern JE_boolean globalFlags[10];
extern JE_byte levelSong;
extern JE_boolean loadDestruct;
extern JE_word mapOrigin, mapPNum;
extern JE_byte mapPlanet[5], mapSection[5];
extern JE_boolean moveTyrianLogoUp;
extern JE_boolean skipStarShowVGA;
extern JE_MultiEnemyType enemy;
extern JE_EnemyAvailType enemyAvail;
extern JE_word enemyOffset;
extern JE_word enemyOnScreen;
extern JE_byte enemyShapeTables[6];
extern JE_word superEnemy254Jump;
extern explosion_type explosions[MAX_EXPLOSIONS];
extern JE_integer explosionFollowAmountX, explosionFollowAmountY;
extern JE_boolean fireButtonHeld;
extern JE_boolean enemyShotAvail[ENEMY_SHOT_MAX];
extern EnemyShotType enemyShot[ENEMY_SHOT_MAX];
extern JE_byte zinglonDuration;
extern JE_byte astralDuration;
extern JE_word flareDuration;
extern JE_boolean flareStart;
extern JE_shortint flareColChg;
extern JE_byte specialWait;
extern JE_byte nextSpecialWait;
extern JE_boolean spraySpecial;
extern JE_byte doIced;
extern JE_boolean infiniteShot;
extern JE_boolean allPlayersGone;
extern const uint shadowYDist;
extern JE_real optionSatelliteRotate;
extern JE_integer optionAttachmentMove;
extern JE_boolean optionAttachmentLinked, optionAttachmentReturn;
extern JE_byte chargeWait, chargeLevel, chargeMax, chargeGr, chargeGrWait;
extern JE_word neat;
extern rep_explosion_type rep_explosions[MAX_REPEATING_EXPLOSIONS];
extern superpixel_type superpixels[MAX_SUPERPIXELS];
extern unsigned int last_superpixel;
extern JE_byte temp, temp2, temp3;
extern JE_word tempX, tempY;
extern JE_word tempW;
extern JE_boolean doNotSaveBackup;
extern JE_word x, y;
extern JE_integer b;
extern JE_byte **BKwrap1to, **BKwrap2to, **BKwrap3to, **BKwrap1, **BKwrap2, **BKwrap3;
extern JE_shortint specialWeaponFilter, specialWeaponFreq;
extern JE_word specialWeaponWpn;
extern JE_boolean linkToPlayer;
extern JE_word shipGr, shipGr2;
extern Sprite2_array *shipGrPtr, *shipGr2ptr;
static const int hud_sidekick_y[2][2] =
{
{ 64, 82 }, // one player HUD
{ 108, 126 }, // two player HUD
};
void JE_getShipInfo( void );
JE_word JE_SGr( JE_word ship, Sprite2_array **ptr );
void JE_drawOptions( void );
void JE_tyrianHalt( JE_byte code ); /* This ends the game */
void JE_specialComplete( JE_byte playernum, JE_byte specialType );
void JE_doSpecialShot( JE_byte playernum, uint *armor, uint *shield );
void JE_wipeShieldArmorBars( void );
JE_byte JE_playerDamage( JE_byte temp, Player * );
void JE_setupExplosion( signed int x, signed int y, signed int delta_y, unsigned int type, bool fixed_position, bool follow_player );
void JE_setupExplosionLarge( JE_boolean enemyground, JE_byte explonum, JE_integer x, JE_integer y );
void JE_drawShield( void );
void JE_drawArmor( void );
JE_word JE_portConfigs( void );
/*SuperPixels*/
void JE_doSP( JE_word x, JE_word y, JE_word num, JE_byte explowidth, JE_byte color );
void JE_drawSP( void );
void JE_drawOptionLevel( void );
#endif /* VARZ_H */