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  1. /*
  2.  * OpenTyrian: A modern cross-platform port of Tyrian
  3.  * Copyright (C) 2007-2009  The OpenTyrian Development Team
  4.  *
  5.  * This program is free software; you can redistribute it and/or
  6.  * modify it under the terms of the GNU General Public License
  7.  * as published by the Free Software Foundation; either version 2
  8.  * of the License, or (at your option) any later version.
  9.  *
  10.  * This program is distributed in the hope that it will be useful,
  11.  * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12.  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  13.  * GNU General Public License for more details.
  14.  *
  15.  * You should have received a copy of the GNU General Public License
  16.  * along with this program; if not, write to the Free Software
  17.  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
  18.  */
  19. #include "sndmast.h"
  20.  
  21. #include "opentyr.h"
  22.  
  23. const char soundTitle[SAMPLE_COUNT][9] = /* [1..soundnum + 9] of string [8] */
  24. {
  25.         "SCALEDN2", /*1*/
  26.         "F2",       /*2*/
  27.         "TEMP10",
  28.         "EXPLSM",
  29.         "PASS3",    /*5*/
  30.         "TEMP2",
  31.         "BYPASS1",
  32.         "EXP1RT",
  33.         "EXPLLOW",
  34.         "TEMP13",   /*10*/
  35.         "EXPRETAP",
  36.         "MT2BOOM",
  37.         "TEMP3",
  38.         "LAZB",     /*28K*/
  39.         "LAZGUN2",  /*15*/
  40.         "SPRING",
  41.         "WARNING",
  42.         "ITEM",
  43.         "HIT2",     /*14K*/
  44.         "MACHNGUN", /*20*/
  45.         "HYPERD2",
  46.         "EXPLHUG",
  47.         "CLINK1",
  48.         "CLICK",
  49.         "SCALEDN1", /*25*/
  50.         "TEMP11",
  51.         "TEMP16",
  52.         "SMALL1",
  53.         "POWERUP",
  54.         "VOICE1",
  55.         "VOICE2",
  56.         "VOICE3",
  57.         "VOICE4",
  58.         "VOICE5",
  59.         "VOICE6",
  60.         "VOICE7",
  61.         "VOICE8",
  62.         "VOICE9"
  63. };
  64.  
  65. const JE_byte windowTextSamples[9] = /* [1..9] */
  66. {
  67.         V_DANGER,
  68.         V_BOSS,
  69.         V_ENEMIES,
  70.         V_CLEARED_PLATFORM,
  71.         V_DANGER,
  72.         V_SPIKES,
  73.         V_ACCELERATE,
  74.         V_DANGER,
  75.         V_ENEMIES
  76. };
  77.  
  78.