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  1. /*
  2.  * OpenTyrian: A modern cross-platform port of Tyrian
  3.  * Copyright (C) 2007-2009  The OpenTyrian Development Team
  4.  *
  5.  * This program is free software; you can redistribute it and/or
  6.  * modify it under the terms of the GNU General Public License
  7.  * as published by the Free Software Foundation; either version 2
  8.  * of the License, or (at your option) any later version.
  9.  *
  10.  * This program is distributed in the hope that it will be useful,
  11.  * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12.  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  13.  * GNU General Public License for more details.
  14.  *
  15.  * You should have received a copy of the GNU General Public License
  16.  * along with this program; if not, write to the Free Software
  17.  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
  18.  */
  19. #ifndef GAME_MENU_H
  20. #define GAME_MENU_H
  21.  
  22. #include "helptext.h"
  23. #include "opentyr.h"
  24.  
  25. typedef JE_byte JE_MenuChoiceType[MENU_MAX];
  26.  
  27. JE_longint JE_cashLeft( void );
  28. void JE_itemScreen( void );
  29.  
  30. void load_cubes( void );
  31. bool load_cube( int cube_slot, int cube_index );
  32.  
  33. void JE_drawItem( JE_byte itemType, JE_word itemNum, JE_word x, JE_word y );
  34. void JE_drawMenuHeader( void );
  35. void JE_drawMenuChoices( void );
  36. void JE_updateNavScreen( void );
  37. void JE_drawNavLines( JE_boolean dark );
  38. void JE_drawLines( SDL_Surface *surface, JE_boolean dark );
  39. void JE_drawDots( void );
  40. void JE_drawPlanet( JE_byte planetNum );
  41. void draw_ship_illustration( void );
  42. void JE_scaleBitmap( SDL_Surface *dst, const SDL_Surface *src, int x1, int y1, int x2, int y2 );
  43. void JE_initWeaponView( void );
  44. void JE_computeDots( void );
  45. JE_integer JE_partWay( JE_integer start, JE_integer finish, JE_byte dots, JE_byte dist );
  46. void JE_doShipSpecs( void );
  47. void JE_drawMainMenuHelpText( void );
  48. JE_boolean JE_quitRequest( void );
  49. void JE_genItemMenu( JE_byte itemnum );
  50. void JE_scaleInPicture( SDL_Surface *dst, const SDL_Surface *src );
  51. void JE_drawScore( void );
  52. void JE_menuFunction( JE_byte select );
  53. void JE_drawShipSpecs( SDL_Surface *, SDL_Surface * );
  54. void JE_weaponSimUpdate( void );
  55. void JE_weaponViewFrame( void );
  56.  
  57. #endif // GAME_MENU_H
  58.  
  59.